Post by Glim on Jul 17, 2018 21:41:01 GMT -6
::Ability Waves | Indie Waves Library::
Below is a list of all of the existing Ability Waves and their Indie Wave Counterparts. Note that certain Indie Waves, the Link Waves, are only available to Indie users; they do not have an Ability Wave counterpart.
The cost of each ability wave is written with the Link Power Cost first, separated by a | from the Indie Frag Cost. A blank space in front of the | indicates that this ability does not have an Ability Wave counterpart.
Activating most Ability Waves does not take up an action during your turn, though there are exceptions. Passive Ability Waves are always active. An individual Ability Wave can only be equipped once unless stated otherwise in its description.
Name: 1st-Rate Body
Description: Upon equipping this Ability Wave, the user chooses one Status Effect among Paralysis, Freeze, Bubble or Burn, and becomes immune to the selected effect. Can be equipped multiple times with a different effect chosen each time.
Cost: 400 | 4
Name: 2nd-Rate Body
Description: Upon equipping this Ability Wave, the user chooses one Status Effect among Blind, Confuse and Gravity, and becomes immune to the selected effect. Can be equipped multiple times with a different effect chosen each time.
Cost: 300 | 3
Name: 3rd-Rate Body
Description: Upon equipping this Ability Wave, the user chooses one Status Effect among Poison and Wind, and becomes immune to the selected effect. Can be equipped a second time to choose the other effect.
Cost: 200 | 2
Name: Air Shoes
Description: User gains a passive flight speed with a maximum height of three meters off the ground.
Cost: 300 | 3
Name: Anti Damage
Description: By activating this Ability Wave, the user avoids one instance of damage and counters with a Modest damaging Null element attack at the foe. Dodge and counter specifics are up to the user. Takes up an action to activate. 10-turn cooldown between uses.
Cost: 300 | 3
Name: Augmented Armor
Description: User reduces the damage of all incoming attacks by a Pathetic Amount, to a minimum of Pathetic. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 200 | 2
Name: Brutal Lock
Description: By activating this Ability Wave, the user can warp in front of the opponent to attack with a Standard card. Attacks dealt this way are boosted by one damage level and gain the Break effect. 7-turn cooldown between uses.
Cost: 400 | 4
Name: Card Finder
Description: No Zenny is earned during a Virus Thread, but in return, you are guaranteed a Card drop every Virus wave.
Cost: 300 | 3
Name: Chaos Server
Description: The user can access the Chaos Server at the beginning of a battle. This access lasts for the remainder of the battle.
Cost: 100 | 1
Name: Charge Panel
Description: User's Charged Attacks change the Panels beneath enemies they hit to the selected Panel Type, chosen upon acquisition.
Cost: 300 | 3
Name: Charge Spread
Description: User's Charged Attacks deal Damage in a 1 meter radius around their point of impact.
Cost: 200 | 2
Name: Copy Eye
Description: By activating this Ability Wave, the user can sacrifice one non-Basic card to copy one Standard Card that the opponent has already used in their current custom. Using the copied card takes up an action. The same card cannot be copied multiple times. 5-turn cooldown between uses.
Cost: 300 | 3
Name: Custom Streaming
Description: The loading period for all Customs is skipped.
Cost: 200 | 2
Name: Deck Shuffle
Description: The user can swap one slotted unused card for another unused Standard card that is in their possession. 5-turn cooldown between uses.
Cost: 300 | 3
Name: Elemental Affinity
Description: The user selects a single Element upon equipping this Ability Wave. Attacks of the selected element that deal Modest or lower damage are increased by one Damage Level.
Cost: 200 | 2
Name: Elemental Defense
Description: The user selects a single Element upon equipping this Ability Wave. The user gains a Strength against the selected element, taking 1 Damage Level less from all attacks with that element.
Cost: 200 | 2
Name: EM Shield
Description: By activating this Ability Wave, the user may create an EM shield with Health equal to their Shield Baseline. Takes up an action to activate. 5-turn cooldown betwen uses.
Cost: 250 | 2
Name: First Barrier
Description: The user starts battles off with a barrier that can take up to Pathetic damage. The Barrier appears during the loading period of the first custom and must be declared as active upon activation.
Cost: 50 | 1
Name: Giga Class +1
Description: Allows the user to use one extra Giga Class Card per battle.
Cost: 500 | 5
Name: Guardian Angel
Description: By activating this Ability Wave, the user can reduce the damage of one hit taken by one full damage level, to a minimum of Pathetic. 5-turn cooldown between uses.
Cost: 100 | 1
Name: HP +50
Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Cost: 50 |
Name: HP +100
Description: The user's health is boosted by a High amount while this Ability Wave is equipped. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 100 | 1
Name: Last Revive
Description: If the user has 10% or less health, they are allowed to use one Standard card they used in a previous custom once per battle.
Cost: 100 | 1
Name: Last Struggle
Description: Once per battle, while the user has 10% or less health, they may heal 30%.
Cost: 300 | 3
Name: Link Cancel
Description: An opponent who has a Brother Card on their custom chooses a number of their Ability Waves equal to the number of Brother Cards they slotted in and disable them for that custom. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 1
Name: Link Counter
Description: Every custom, the first Brother Card used by the opponent is negated. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 2
Name: Link Curse
Description: An opponent who has a Brother Card on their custom gains a health bug that deals them Pathetic damage per turn that custom. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 1
Name: Link Debilitation
Description: An opponent with a Brother Card in their custom deals one damage level less with the first attack they make each turn that custom, to a minimum of Pathetic damage. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 1
Name: Link Limitation
Description: An opponent who has a Brother Card on their custom has all their Multi-Use cards become One-Use for that custom. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 1
Name: Link Slowdown
Description: An opponent who has a Brother card on their custom has the duration of the custom gauge of that custom increased by five turns. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 1
Name: Link Suppresion
Description: An opponent who has a Brother Card on their custom cannot use Mega or Giga cards that custom. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 1
Name: Link Vulnerability
Description: An opponent who has a Brother Card on their custom takes damage one level higher from the first attack they take each turn that custom. Only one 'Link' Ability Wave can be active per Brother Card in the opponent's custom.
Cost: | 1
Name: Main Selection
Description: The user gains one additional slot for a Standard card of the same Main Element as theirs. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 200 | 2
Name: Mega Class +1
Description: Allows the user to use one extra Mega per custom.
Cost: 300 | 3
Name: Mu Summons
Description: By activating this Ability Wave, the user can sacrifice one card to use the effect of the card Guardian. Takes up an action to activate. 7-turn cooldown between uses.
Cost: 300 | 3
Name: Natural Regen
Description: The user gains Pitiful Natural Regen. Natural Regen allows a user to restore health equal to the listed amount the first time each turn they use a Battle Card with their Main Element. Multi-Use Cards only trigger this on the first time they are used. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 300 | 3
Name: Quick Gauge
Description: The user's custom is reduced by two turns, allowing the user to slot in cards two turns earlier.
Cost: 300 | 3
Name: Reflect
Description: By activating this Ability Wave, the user can summon a High-health Reflector, and the first time it takes an attack, it shoots a 0.5-meter-wide projectile as retaliation dealing damage equal to that attack's, to a maximum of High damage. Takes up an action to activate. 8-turn cooldown between uses.
Cost: 300 | 3
Name: Side Select
Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped.
Cost: 300 | 3
Name: Stealth Mastery
Description: By activating this Ability Wave, the user can sacrifice a card to add the card Invis to their custom. 6-turn cooldown between uses.
Cost: 100 | 1
Name: Super Armor
Description: The user's chains cannot be interrupted and does not flinch from opposing attacks.
Cost: 300 | 3
Name: Support - Area Eater
Description: The user can choose to change any Support Class Card into an Area Eater. 3-turn cooldown between uses.
Cost: 200 | 2
Name: Support - Double Stone
Description: The user can choose to change any Support Class Card into Double Stone. 3-turn cooldown between uses.
Cost: 200 | 2
Name: Support - Panel Format
Description: The user can choose to change any Support Class Card into Panel Format. 3-turn cooldown between uses.
Cost: 200 | 2
Name: Sword Mastery
Description: If the user attacks with a Sword-Element weapon or Standard card, they may warp in front of their opponent before they execute their attack. 5-turn cooldown between uses.
Cost: 100 | 1
Name: T-0 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 0 Status Effect (Poison, 2-meter-push Wind or 1-meter-pull Wind). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 3-turn cooldown between uses. This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 100 | 1
Name: T-1 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 1 Status Effect (Break, Blows Auras/Barriers or Homing). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 3-turn cooldown between uses. Any Tier 1 Status Effect already on the attack is overwritten upon use. This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 100 | 1
Name: T-2 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 2 Status Effect (Blind, Confuse, Gravity or Pierce). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 5-turn cooldown between uses. Any Tier 2 or 3 Status Effects already on the attack are overwritten upon use (Homing is also overwritten if this ability is used to add Pierce). This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 200 | 2
Name: T-3 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 3 Status Effect (Paralysis, Freeze, Bubble or Burn). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 7-turn cooldown between uses. Any Tier 2 or 3 Status Effects already on the attack are overwritten upon use. This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 300 | 3
Name: Under Shirt
Description: The user can survive a lethal blow, being left with just 1% HP. It may only be used once per battle.
Cost: 50 | 1
Name: Vengeful Reaper
Description: The user can increase the full damage level of one hit dealt by one. If an attack has multiple hits, it is the first hit dealt. 5-turn cooldown between uses.
Cost: 100 | 1
Name: Zenny Eye
Description: All Zenny virus reward drops are multiplied by 1.25, but, in return, no Battle Cards can drop from enemies.
Cost: 100 | 1