Area Description - Whazzap
Oct 26, 2018 11:10:49 GMT -6
Post by Gaia on Oct 26, 2018 11:10:49 GMT -6
::Whazzap::
This desert country sits deep within Netopian borders, and has effecitvely isolated itself from the majority of the issues of the outside world simply through the use of minimal technology. Far separated from the new advances of Wave Technology, Whazzap uses the power of Waves for what they believe is its most purest purpose - the praise and worship of Mu, and the ancient Whazzap Lines.
The custom in this land is to greet all of its inhabitants with "Whazzap!" before starting any conversation, and the locals will enforce this custom with stern rigidity - outsiders that forget to honor this custom will simply not be spoken to, which is a social defense and test, both. The desert wilderness is dotted with tribes of hunter-gatherers, mixed with horticulturalists, and each tribe selects a chief to look for wisdom. The tribal communities of Whazzap, while interconnected and in constant communication, can also be found in constant conflict with one another over resources.
Despite its disconnection from wave technology, the suffused wave energy from nearby countries - and the intense waves that specialists are firmly certain are generated deep within many of their worship sites - creates more than enough waves for it to manifest into a working and rather active Wave World, even above the desert sands. Viruses and hertz alike move across the dune-raised Wave Roads, and, sometimes, strange structure that should be entirely natural - like rock faces, entire dunes of sand, even plant life - can be releasing enough wave energy to manifest a wave space for warriors to pulse into. These structures are the studies of many experts, as are the multitude of worship sites that dot the landscape for archeologists.
The harsh, unforgiving sands hide within them many ancient secrets of a civilization lost to time, and many believe that this land holds a powerful connection to the ancient Murians. At night time, the desert heat shifts into an even more lethal cold, its sands offering no protection from the elements.
Whazzap supports the following Panel Types, and enforces the following special rules:
- Null
- Sand
- GNull
-- Any attempt to create Ice Panels instead creates Water Panels.
-- Whenever the Panels would revert to Null Panels, they instead revert to Sand.