Record - Aaron Bale, v1
Aug 30, 2018 13:10:42 GMT -6
Post by Gaia on Aug 30, 2018 13:10:42 GMT -6
Aaron Bale
Name: Aaron Bale
Age: 19
Gender: Male
Description: Aaron is 6'3", with short, brown, chopped hair. His facial structure is handsome and well pronounced, sharpened with age but without facial hair. He is thin but fit, not having much fat, being tall and lanky.
He wears a blue t-shirt with yellow outlines, an overlaying red jacket with many pockets, simple jeans and brown shoes.
Personality: Aaron is known for his jokes and overall ingenuity. Extremely intelligent, Aaron has always been quite at home around technology. Finding himself more interested in what he can do to further his own ideals over what the world thinks of him, he is also pretty selfish. He isn't really fond of working alongside others, and prefers, for the most part, to practice his trade alone; when it comes to fighting, though, he has no problems siding with others. He's an inveigler at heart; a manipulator, a merchant with a silver tongue, and has great confidence in his work.
Beneath the shell of his confidence, though, is his arrogance. Sly and quick of tongue, its almost second nature to him to lie or otherwise finagle his way out of, er, unfortunate situations. He has trouble with trusting others, hence his preference for technology, and is used to a lot of moving around, never having a home to his own.
Biography: Aaron was orphaned at birth. His father walked out on his mother soon after he found out that she was going to have a child, and, later, his mother died from child birth. He never knew his family, so, he has no remorse for losing either of them.
He was placed in foster care, the facility given close supervision under the King Foundation. Having no real interest in people, being a secluded child, he normally kept himself away and avoided actual interaction with the outside world.
It was something of a normal day that changed his life forever. Many times before, a family had thought about adopting him - only to come to the orphanage and realize how secluded he was, a factor that was not listed on his report. They left the orphanage without him.
This time, things were different. A family had come to visit and spend the day with him, a wonderful family. He wasn't as social as he could have been, but, he was much more social - these people actually cared about him. They left that day, with the promise that they'd come back after preparing an area in their house for him.
Months passed. The family showed no signs of coming back; no mail, no more visits. He had almost given up hope.
But, then, that familiar red car floated into the parking lot. Not only was he excited, he was terrified. When looking back, he had to guess that the fear he was giving off was more than a little noticeable to passing FMians.
Scorpio appeared in his room out of nowhere, and, in the small amount of time he had, talked Aaron into Wave Changing and leaving the orphanage. Still young, it was easy for him - the freedom, the power . . . no one else had cared for them. This family had left him for months. How could he trust them?
Over the next few years, Scorpio and he became close friends. Aaron dove wholeheartedly into the technology field, learning first hand how to build and modify wizards and other EM Beings, and picked up his hobby and job position as a Criminal Weapons Outfitter, modifying and creating Wizards and other weaponry for the EMC since he was twelve. As years went by, he just got better.
One of his clients was none other than Ken Hikage. But, well, Ken paid him with money he simply didn't had. Aaron, being the cruel man that he is, used this against Ken to put him in his service for quite a while. Using Ken as a guinea pig, he tested out some new data on him. Things didn't end too well, though, and, in the retaliation of Ken many months later, Aaron not only ended up in Satella Custody, but also suffered the loss of his partner, Scorpio.
The loss nearly crushed him. But, he was a business man, and he couldn't let this hold him back. This was his lively hood; what he enjoyed doing. He could choose to rot in prison for a few more years, until he was about twenty five, or choose to find a way out.
On his own, he had no way to escape. But, with a rampaging lunatic giving a pair of officers a hard time, he and a few other inmates had just enough time to escape during the chaos. After escaping, he hid out, knowing the first place they'd check would be his old lab on Dream Island. After a few weeks of staying low, he visited his old work shop, backed up his data onto his portal drive, shut the place down, and went about restarting elsewhere.
After setting up shop in Wilshire Hills, he started doing some studying. After a long while of looking, he pulled some strings and got himself into the Dealer Base. After watching for a while, a certain Virus appeared - he waited for it to be deleted, and captured the remnants of its wave length in a specialized device.
He got another Wave Warrior to go into the Bermuda Maze and do the same to another. Then, he took his time, carefully analyzing the waves and information that made up both of the viruses, carefully breaking each of the set of waves down to their base components to look at their structure. After extensive studying, he used the data he had from their remnants and created data to replace that which they had lost from being deleted - and recreated the two viruses he had started off with.
The MuGuardian and Murian Null were a fascinating pair of specimen. The ancient Murians were masters of weapons creation and technological advances in their time, in a way that few other civilizations before and after them could match - with his new knowledge, he could use their technology in his works, and could now build masters of works - and truly intelligent and self sufficient - EM beings all on his own.
Basking in his success for but a moment, he broke the viruses back down to their base components, rewrote the extra data that he added on to fill in the gap in their information with something entirely new in mind, and used that base and his new knowledge to build his new partner, built in the design plan of a Criptid.
Age: 19
Gender: Male
Description: Aaron is 6'3", with short, brown, chopped hair. His facial structure is handsome and well pronounced, sharpened with age but without facial hair. He is thin but fit, not having much fat, being tall and lanky.
He wears a blue t-shirt with yellow outlines, an overlaying red jacket with many pockets, simple jeans and brown shoes.
Personality: Aaron is known for his jokes and overall ingenuity. Extremely intelligent, Aaron has always been quite at home around technology. Finding himself more interested in what he can do to further his own ideals over what the world thinks of him, he is also pretty selfish. He isn't really fond of working alongside others, and prefers, for the most part, to practice his trade alone; when it comes to fighting, though, he has no problems siding with others. He's an inveigler at heart; a manipulator, a merchant with a silver tongue, and has great confidence in his work.
Beneath the shell of his confidence, though, is his arrogance. Sly and quick of tongue, its almost second nature to him to lie or otherwise finagle his way out of, er, unfortunate situations. He has trouble with trusting others, hence his preference for technology, and is used to a lot of moving around, never having a home to his own.
Biography: Aaron was orphaned at birth. His father walked out on his mother soon after he found out that she was going to have a child, and, later, his mother died from child birth. He never knew his family, so, he has no remorse for losing either of them.
He was placed in foster care, the facility given close supervision under the King Foundation. Having no real interest in people, being a secluded child, he normally kept himself away and avoided actual interaction with the outside world.
It was something of a normal day that changed his life forever. Many times before, a family had thought about adopting him - only to come to the orphanage and realize how secluded he was, a factor that was not listed on his report. They left the orphanage without him.
This time, things were different. A family had come to visit and spend the day with him, a wonderful family. He wasn't as social as he could have been, but, he was much more social - these people actually cared about him. They left that day, with the promise that they'd come back after preparing an area in their house for him.
Months passed. The family showed no signs of coming back; no mail, no more visits. He had almost given up hope.
But, then, that familiar red car floated into the parking lot. Not only was he excited, he was terrified. When looking back, he had to guess that the fear he was giving off was more than a little noticeable to passing FMians.
Scorpio appeared in his room out of nowhere, and, in the small amount of time he had, talked Aaron into Wave Changing and leaving the orphanage. Still young, it was easy for him - the freedom, the power . . . no one else had cared for them. This family had left him for months. How could he trust them?
Over the next few years, Scorpio and he became close friends. Aaron dove wholeheartedly into the technology field, learning first hand how to build and modify wizards and other EM Beings, and picked up his hobby and job position as a Criminal Weapons Outfitter, modifying and creating Wizards and other weaponry for the EMC since he was twelve. As years went by, he just got better.
One of his clients was none other than Ken Hikage. But, well, Ken paid him with money he simply didn't had. Aaron, being the cruel man that he is, used this against Ken to put him in his service for quite a while. Using Ken as a guinea pig, he tested out some new data on him. Things didn't end too well, though, and, in the retaliation of Ken many months later, Aaron not only ended up in Satella Custody, but also suffered the loss of his partner, Scorpio.
The loss nearly crushed him. But, he was a business man, and he couldn't let this hold him back. This was his lively hood; what he enjoyed doing. He could choose to rot in prison for a few more years, until he was about twenty five, or choose to find a way out.
On his own, he had no way to escape. But, with a rampaging lunatic giving a pair of officers a hard time, he and a few other inmates had just enough time to escape during the chaos. After escaping, he hid out, knowing the first place they'd check would be his old lab on Dream Island. After a few weeks of staying low, he visited his old work shop, backed up his data onto his portal drive, shut the place down, and went about restarting elsewhere.
After setting up shop in Wilshire Hills, he started doing some studying. After a long while of looking, he pulled some strings and got himself into the Dealer Base. After watching for a while, a certain Virus appeared - he waited for it to be deleted, and captured the remnants of its wave length in a specialized device.
He got another Wave Warrior to go into the Bermuda Maze and do the same to another. Then, he took his time, carefully analyzing the waves and information that made up both of the viruses, carefully breaking each of the set of waves down to their base components to look at their structure. After extensive studying, he used the data he had from their remnants and created data to replace that which they had lost from being deleted - and recreated the two viruses he had started off with.
The MuGuardian and Murian Null were a fascinating pair of specimen. The ancient Murians were masters of weapons creation and technological advances in their time, in a way that few other civilizations before and after them could match - with his new knowledge, he could use their technology in his works, and could now build masters of works - and truly intelligent and self sufficient - EM beings all on his own.
Basking in his success for but a moment, he broke the viruses back down to their base components, rewrote the extra data that he added on to fill in the gap in their information with something entirely new in mind, and used that base and his new knowledge to build his new partner, built in the design plan of a Criptid.
Name: Cherufe [Sha-Roof]
Gender: Male
Description: Cherufe's Wave Color is the color of molten lava. The lower half of his body starts at a blocky mass of cracked magma, the molten lava-colored waves flowing out of the rock to the ground below.
His upper body is, for the most part, humanoid. His abdomen is a cracked, circular volcanic slab, lava glowing behind the cracks. A symbol of lava dripping from a barely formed stone of volcanic slag is drawn into the stone with yellow lines. The orange waves of his body flow around the stone slab, branching off to either side to form his arms.
His hands are coated in obsidian colored armor, with a somewhat metallic sheen, the lava-colored waves glowing from underneath.
His shoulders up are coated in the same traditional armor of a Murian soldier, but, crafted from brimstone, with yellow markings carving runes up and down the obsidian armor. Rather than it being purely covered by the cone-like helmet, holes near the top allow a pair of molten eyes to shine through the black stone. The underside of his shoulder pads seem to be leaking the lava-colored waves that flows lazily down the rest of Cherufe's body.
Personality: Cherufe has a personality befitting a supposed creature of mystique and power, but, is also a rather versed negotiate. Extremely charismatic and intelligent, but also very persuading, Cherufe best handles situations with his talking skills.
He's a builder of sorts, a battle smith of you would, capable on the battlefield but most proficient in building things. The magma stone that bobs up and down beneath his upper body is usually what he toys with when bored - having a hint of ADHD, he hates being idle - along with just about anything else. He toys with, tinkers and creates at his hearts content, and is constantly thinking about new ways to do new things.
Aside from his personality as a vendor and builder, he's a very militaristic being, and, while laid back, takes his craft and his job very seriously. Beguiling, persuasive and loyal to a tee, one would never guess Cherufe's humble beginnings.
Biography: He, thankfully, has no memories of his past lives. The information from the MuDefender and Murian used as his base are all that he has of his past life; no memories.
As his own entity, Cherufe has only been in existence for maybe a few months. In that short time span, he has spent most of his time talking and working alongside Aaron in what it is that they do best: Crafting and selling merchandise. Thanks to his design, Cherufe can craft just about anything with help from his molten components.
While lacking memories of his previous lives, he does not lack their knowledge of the Murian Culture - and shares this knowledge with Aaron freely. It took a while for Cherufe to develop beyond the mass of information that Aaron had designed for him, but, he was allowed to develop his own personality and view of humanity over time - which nearly perfectly match Aaron's.
Gender: Male
Description: Cherufe's Wave Color is the color of molten lava. The lower half of his body starts at a blocky mass of cracked magma, the molten lava-colored waves flowing out of the rock to the ground below.
His upper body is, for the most part, humanoid. His abdomen is a cracked, circular volcanic slab, lava glowing behind the cracks. A symbol of lava dripping from a barely formed stone of volcanic slag is drawn into the stone with yellow lines. The orange waves of his body flow around the stone slab, branching off to either side to form his arms.
His hands are coated in obsidian colored armor, with a somewhat metallic sheen, the lava-colored waves glowing from underneath.
His shoulders up are coated in the same traditional armor of a Murian soldier, but, crafted from brimstone, with yellow markings carving runes up and down the obsidian armor. Rather than it being purely covered by the cone-like helmet, holes near the top allow a pair of molten eyes to shine through the black stone. The underside of his shoulder pads seem to be leaking the lava-colored waves that flows lazily down the rest of Cherufe's body.
Personality: Cherufe has a personality befitting a supposed creature of mystique and power, but, is also a rather versed negotiate. Extremely charismatic and intelligent, but also very persuading, Cherufe best handles situations with his talking skills.
He's a builder of sorts, a battle smith of you would, capable on the battlefield but most proficient in building things. The magma stone that bobs up and down beneath his upper body is usually what he toys with when bored - having a hint of ADHD, he hates being idle - along with just about anything else. He toys with, tinkers and creates at his hearts content, and is constantly thinking about new ways to do new things.
Aside from his personality as a vendor and builder, he's a very militaristic being, and, while laid back, takes his craft and his job very seriously. Beguiling, persuasive and loyal to a tee, one would never guess Cherufe's humble beginnings.
Biography: He, thankfully, has no memories of his past lives. The information from the MuDefender and Murian used as his base are all that he has of his past life; no memories.
As his own entity, Cherufe has only been in existence for maybe a few months. In that short time span, he has spent most of his time talking and working alongside Aaron in what it is that they do best: Crafting and selling merchandise. Thanks to his design, Cherufe can craft just about anything with help from his molten components.
While lacking memories of his previous lives, he does not lack their knowledge of the Murian Culture - and shares this knowledge with Aaron freely. It took a while for Cherufe to develop beyond the mass of information that Aaron had designed for him, but, he was allowed to develop his own personality and view of humanity over time - which nearly perfectly match Aaron's.
Name: Molten Cherufe
Element: Dark
-- Base: +Pitiful Damage to a single attack each turn.
-- v2: Self-Inflicted Damage instead grants Turns of CD's worth of Drawbacks equal to the amount of Damage subtracted. (Pathetic = 1-CD, so on).
Sub Element: Sniping
-- Base: Ranged Damage Cap increased by 1 Level.
Version: 1
-- At the start of the user's turn, after all attacks have been responded to, if they sustained more than Moderate Self-Inflicted Damage in the previous turn, they restore Health equal to the difference, up to High.
-- +1 Damage Level to the user's first attack per opponent each turn. Can be selected multiple times, each time boosting an additional attack per turn, but only once per advancement level.
Gender: Male
Description: Molten Cherufe's body is roughly humanoid in shape, reaching 9ft in height and nearly 3ft in diameter.
His head and shoulders are nearly identical to Cherufe: A Murian Soldier's head gear and shoulder pads, crafted from brimstone. The triangular helmet has a place carved out of it for a face to show, but, only a deep, dark fire from below casts shadows in the hollowed out space, lava glowing behind otherwise empty eye sockets.
His chest is armored with carefully chiseled volcanic rock, flattened down and polished to a sheen, crevices and cracks carved where his rib cage would be to act as artificial vents, lava glowing to the rhythm of a malevolent heart beat underneath the volcanic slab. His backside has less attention paid to it, and is instead clad in roughly-hewn slabs of volcanic rock and brimstone, cracks and crevices dotting the uneven protrusions spilling his molten essence.
His upper arms are formed carefully from chiseled volcanic rock, but, soften and nearly entirely liquify to make up his elbows, before hardening once again into . . . what would be his forearms. Molten Cherufe's forearms are fashioned from lava, untouched and completely natural, cracked at places, his molten essence leaking from cracks in his forearms, and his hand is nearly bisected by a diagonal chasm in the stone from his wrist to his index finger, lava visibly flowing within. Uneven protrusions jut out from all over his forearms, some of them arcing back over his elbows. His fingers are cracked and some of them are only held together by thin filaments of rock, lava flowing freely in between them. His arms are mirror images of one another.
His legs are in a similar condition to his arms: Carefully chiseled all the way up to an almost liquid, but flexible, knee, and completely untouched, naturally formed calves and feet, lava leaking out of the cracks and onto the ground. The underside of his feet haven't even hardened, and constantly leak lava wherever he goes.
Lava flows from every crack and crevice on his outer shell. But, the true behemoth lives underneath the mountain of a man - capable of bursting forth at a moments notice, Molten Cherufe's true form is that of a vermilion-scaled dragon. Curled up within his volcanic shell, Molten Cherufe is nearly 10ft long, 8ft tall, and, with his impressive wingspan, 8ft wide, with rippling muscles and powerful claws and fangs. Vicious teeth and claws drip lava, which appear to be his blood, his wing's translucent hide visibly pulsating with his molten essence. Spines of cracked brimstone, some of them actively flowing with lava, line his spine, and his maw is instead coated in scales of volcanic rock instead of vermilion.
Element: Dark
-- Base: +Pitiful Damage to a single attack each turn.
-- v2: Self-Inflicted Damage instead grants Turns of CD's worth of Drawbacks equal to the amount of Damage subtracted. (Pathetic = 1-CD, so on).
Sub Element: Sniping
-- Base: Ranged Damage Cap increased by 1 Level.
Version: 1
-- At the start of the user's turn, after all attacks have been responded to, if they sustained more than Moderate Self-Inflicted Damage in the previous turn, they restore Health equal to the difference, up to High.
-- +1 Damage Level to the user's first attack per opponent each turn. Can be selected multiple times, each time boosting an additional attack per turn, but only once per advancement level.
Gender: Male
Description: Molten Cherufe's body is roughly humanoid in shape, reaching 9ft in height and nearly 3ft in diameter.
His head and shoulders are nearly identical to Cherufe: A Murian Soldier's head gear and shoulder pads, crafted from brimstone. The triangular helmet has a place carved out of it for a face to show, but, only a deep, dark fire from below casts shadows in the hollowed out space, lava glowing behind otherwise empty eye sockets.
His chest is armored with carefully chiseled volcanic rock, flattened down and polished to a sheen, crevices and cracks carved where his rib cage would be to act as artificial vents, lava glowing to the rhythm of a malevolent heart beat underneath the volcanic slab. His backside has less attention paid to it, and is instead clad in roughly-hewn slabs of volcanic rock and brimstone, cracks and crevices dotting the uneven protrusions spilling his molten essence.
His upper arms are formed carefully from chiseled volcanic rock, but, soften and nearly entirely liquify to make up his elbows, before hardening once again into . . . what would be his forearms. Molten Cherufe's forearms are fashioned from lava, untouched and completely natural, cracked at places, his molten essence leaking from cracks in his forearms, and his hand is nearly bisected by a diagonal chasm in the stone from his wrist to his index finger, lava visibly flowing within. Uneven protrusions jut out from all over his forearms, some of them arcing back over his elbows. His fingers are cracked and some of them are only held together by thin filaments of rock, lava flowing freely in between them. His arms are mirror images of one another.
His legs are in a similar condition to his arms: Carefully chiseled all the way up to an almost liquid, but flexible, knee, and completely untouched, naturally formed calves and feet, lava leaking out of the cracks and onto the ground. The underside of his feet haven't even hardened, and constantly leak lava wherever he goes.
Lava flows from every crack and crevice on his outer shell. But, the true behemoth lives underneath the mountain of a man - capable of bursting forth at a moments notice, Molten Cherufe's true form is that of a vermilion-scaled dragon. Curled up within his volcanic shell, Molten Cherufe is nearly 10ft long, 8ft tall, and, with his impressive wingspan, 8ft wide, with rippling muscles and powerful claws and fangs. Vicious teeth and claws drip lava, which appear to be his blood, his wing's translucent hide visibly pulsating with his molten essence. Spines of cracked brimstone, some of them actively flowing with lava, line his spine, and his maw is instead coated in scales of volcanic rock instead of vermilion.
- Purifying Strength: The heat of the forge is strong enough to flush out impurities, and his improved strength allows him to flush out weaker Wave Beings.
- Merchant's Eye: Years in the market has kept his senses keen, making Molten Cherufe a very perceptive combatant.
- Crafter's Innovation: Molten Cherufe is a very intelligent person, very creative, and can quickly form ideas on the fly.
- Rock Sturdy: Molten Cherufe is much more difficult to knock back when compared to other wave warriors.
- Merchant's Eye: Years in the market has kept his senses keen, making Molten Cherufe a very perceptive combatant.
- Crafter's Innovation: Molten Cherufe is a very intelligent person, very creative, and can quickly form ideas on the fly.
- Rock Sturdy: Molten Cherufe is much more difficult to knock back when compared to other wave warriors.
- Destructive Strength: His massively powerful attacks and bursts of extreme temperatures make him not only severely dangerous to other Wave Warriors, but, also to himself. Battling puts a harsh tole on his body, and he lacks endurance.
- Untapped Rage: A feral vehemence hides beneath the armored shell, and, while difficult to bring out, once unleashed, its hard for Molten Cherufe to find himself again.
- Obsessive Compulsive: As a crafter, he has something of an obsession with ensuring that his creations are perfect, and is enraged when something goes wrong.
- Rock Solid: While difficult for him to be knocked back, it is also difficult for him to jump. In a test of dexterity, Molten Cherufe loses.
- Untapped Rage: A feral vehemence hides beneath the armored shell, and, while difficult to bring out, once unleashed, its hard for Molten Cherufe to find himself again.
- Obsessive Compulsive: As a crafter, he has something of an obsession with ensuring that his creations are perfect, and is enraged when something goes wrong.
- Rock Solid: While difficult for him to be knocked back, it is also difficult for him to jump. In a test of dexterity, Molten Cherufe loses.
Weapon Name: Lava Body
Weapon Description: His uniquely lava-formed body has properties to it that few others possess.
1. Attack Name: The Beast within the Mountain
Type: Toggleable Passive
Element: Summon
Description: Molten Cherufe has two forms. His first, in which he hides within a powerful, but slowing shell of volcanic rock and molten slag; his Mountain Form. His second, and true, form, is when he bursts from the bindings of his rocky armor and reveals himself as the dragon he is underneath, dripping his molten essence from every claw, increasing in speed and power, as well in his reckless abandon.
Damage: This Passive requires an Action to switch between the forms.
[MOUNTAIN] - In this form, Molten Cherufe takes 1 Damage Level less from all attacks, but, suffers from a Tier 4 Speed Decrease and Self-Inflicted Burn at all times.
[DRAGON] - In this form, Molten Cherufe gains 1 Damage Level to all attacks, but, suffers Low Self-Inflicted Damage with each attack, and locks his [Molten Burst] Attack.
2. Attack Name: Purifying Prominence
Type: Trigger
Element: Fire
Description: Molten Cherufe's draconic state cannot be subdued or halted. When the sanctuary within is tainted, his purifying blaze quickly hardens and solidifies like a clam would to make a pearl, and he takes to the sanctuary without.
Damage: When inflicted with a Status Effect, Molten Cherufe automatically takes Low Self-Inflicted Damage, cures himself of the effect, and activates [Mountain]. 6-CD.
Weapon Description: His uniquely lava-formed body has properties to it that few others possess.
1. Attack Name: The Beast within the Mountain
Type: Toggleable Passive
Element: Summon
Description: Molten Cherufe has two forms. His first, in which he hides within a powerful, but slowing shell of volcanic rock and molten slag; his Mountain Form. His second, and true, form, is when he bursts from the bindings of his rocky armor and reveals himself as the dragon he is underneath, dripping his molten essence from every claw, increasing in speed and power, as well in his reckless abandon.
Damage: This Passive requires an Action to switch between the forms.
[MOUNTAIN] - In this form, Molten Cherufe takes 1 Damage Level less from all attacks, but, suffers from a Tier 4 Speed Decrease and Self-Inflicted Burn at all times.
[DRAGON] - In this form, Molten Cherufe gains 1 Damage Level to all attacks, but, suffers Low Self-Inflicted Damage with each attack, and locks his [Molten Burst] Attack.
2. Attack Name: Purifying Prominence
Type: Trigger
Element: Fire
Description: Molten Cherufe's draconic state cannot be subdued or halted. When the sanctuary within is tainted, his purifying blaze quickly hardens and solidifies like a clam would to make a pearl, and he takes to the sanctuary without.
Damage: When inflicted with a Status Effect, Molten Cherufe automatically takes Low Self-Inflicted Damage, cures himself of the effect, and activates [Mountain]. 6-CD.
Weapon Name: Obsidian Forms
Weapon Description: The large brute can fashion many items from his molten core, quickly shaping items as they set and cool into different purposes.
1. Attack Name: Molten Burst
Type: Recovery
Element: Dark
Description: Molten Cherufe releases a concentrated stream of lava onto his body, solidifying his outer shell with an additional coat of obsidian.
Damage: Molten Cherufe restores Moderate health. 3-CD.
2. Attack Name: Obsidian Spear
Type: Normal Gun
Element: Sniping
Description: Molten Cherufe produces a large, obsidian spear from his core, shaping it rapidly as it forms in his statue's periferal or directly out of his draconic maw to be fired at his opponent.
Damage: Modest Damage. Low Self-Inflicted Damage. Loses accuracy beyond 5 meters. User's next attack loses 1 Damage Level. Breaks.
Weapon Description: The large brute can fashion many items from his molten core, quickly shaping items as they set and cool into different purposes.
1. Attack Name: Molten Burst
Type: Recovery
Element: Dark
Description: Molten Cherufe releases a concentrated stream of lava onto his body, solidifying his outer shell with an additional coat of obsidian.
Damage: Molten Cherufe restores Moderate health. 3-CD.
2. Attack Name: Obsidian Spear
Type: Normal Gun
Element: Sniping
Description: Molten Cherufe produces a large, obsidian spear from his core, shaping it rapidly as it forms in his statue's periferal or directly out of his draconic maw to be fired at his opponent.
Damage: Modest Damage. Low Self-Inflicted Damage. Loses accuracy beyond 5 meters. User's next attack loses 1 Damage Level. Breaks.
Weapon Name: Unleash
Weapon Description: Attacks usable outside of his Draconic form, but, are most potent when used in his true glory.
1. Attack Name: Volcanic Burst
Type: Bomb
Element: Dark
Description: Molten Cherufe burns within his shell, suddenly propelling forward and bursting upon his foes.
Damage: Activates [Dragon]. Bomb deals Low Damage in a .5m Diameter explosion and is Homing. Low self-inflicted Damage. 3-CD. If used while already in [Dragon], this attack deals High Damage and does not have Homing.
2. Attack Name: Draconic Fury
Type: Normal Gun
Element: Dark
Description: The monster pours out his molten essence into weaponized form, be it through a stream of lava from his statuesque form or from his pyre-producing maw.
Damage: .5m Diameter Projectile deals Low Damage. Usable up to three times per turn. Slow to fire, minor kickback.
Weapon Description: Attacks usable outside of his Draconic form, but, are most potent when used in his true glory.
1. Attack Name: Volcanic Burst
Type: Bomb
Element: Dark
Description: Molten Cherufe burns within his shell, suddenly propelling forward and bursting upon his foes.
Damage: Activates [Dragon]. Bomb deals Low Damage in a .5m Diameter explosion and is Homing. Low self-inflicted Damage. 3-CD. If used while already in [Dragon], this attack deals High Damage and does not have Homing.
2. Attack Name: Draconic Fury
Type: Normal Gun
Element: Dark
Description: The monster pours out his molten essence into weaponized form, be it through a stream of lava from his statuesque form or from his pyre-producing maw.
Damage: .5m Diameter Projectile deals Low Damage. Usable up to three times per turn. Slow to fire, minor kickback.
BBW Name: Reckless Abandon
Type: Ability
Description: On his last wing, in a feral rage, Molten Cherufe all but abandons his outer shell for full-out attack.
Attack Name: Brute Force
Type: Passive
Description: Playing a reckless game, Molten Cherufe feigns his own life in return for total annihilation.
Damage: All of his attacks gain 1 Damage Level. He suffers Low self-inflicted Damage from each attack.
Attack Name: Purifying Blaze
Type: Passive
Description: In his final moments, nothing can stop him, his core heated to a temperature that purifies all impurities.
Damage: Molten Cherufe's [Purifying Prominence] ability has its CD reduced to 1-CD, and no longer triggers his [Mountain] state when activated, but inflicts an additional Low Self-Inflicted Damage per activation. Molten Cherufe's [Mountain] form is locked.
Type: Ability
Description: On his last wing, in a feral rage, Molten Cherufe all but abandons his outer shell for full-out attack.
Attack Name: Brute Force
Type: Passive
Description: Playing a reckless game, Molten Cherufe feigns his own life in return for total annihilation.
Damage: All of his attacks gain 1 Damage Level. He suffers Low self-inflicted Damage from each attack.
Attack Name: Purifying Blaze
Type: Passive
Description: In his final moments, nothing can stop him, his core heated to a temperature that purifies all impurities.
Damage: Molten Cherufe's [Purifying Prominence] ability has its CD reduced to 1-CD, and no longer triggers his [Mountain] state when activated, but inflicts an additional Low Self-Inflicted Damage per activation. Molten Cherufe's [Mountain] form is locked.