The full SFRP v7 Overhaul comes with a brand new look to all of the old and familiar systems, with new elemental benefits, a new system for tracking progression and character growth, far more customizable options in all areas, and more concrete rulings on how to move about. A project started by the staff almost three years ago, it is finally completed! Be sure to check out our recruitment event in the news header below to get started in an amazing opportunity!
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The Frozen Mountain supports the following Panel Types, and enforces the following Special Rules:
- Ice - Snow - Whenever a Panel would be reverted to Normal Panels, it is instead reverted to Snow Panels. - Any attempt to create Water Panels instead creates Ice Panels
Viruses spawn on Snow Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Wave 1, Lv1 :: Spawns 1 v1 Viruse
v1 Viruses ° 2 Movement Actions. ° Can freely attempt to Dodge the most damaging attack made against them each turn. ° Attack once per turn ° Deal Modest Damage with their attack ° One Attack gains a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +10% Damage. ° Has Great Health
[virus] iYvQopta1d277
Noise: 0%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 15% Defense: 0% (except against weaknesses) Str | Wkn - Shadow, Fire | Summon, Blade Actions: 2 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the most damaging attack directed at it. ° Enemies may not change or set panels. Enemies cannot positively benefit from the panels.
Carpet Terrain @ Cherish : Moderate (5%) Ice || [Range (Long)] Attack Effects: [Grounding]. Each hit sets that Grass Panels and increments its duration by 1 turn for effects. Damage: Virus Baseline -1 Full Damage Levels
Health: 590/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Snow Proximity: (Melee: Shine) | (Range: Viruses) - Conflicting Noise: Cherish loses 30% HP whenever she generates Noise - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Active: Summons Remnant, a Unique Mobile Summon with 120%-Health - Remnant has 1 Innate Attack Action, 1 Innate Movement Action, May Intercept, and May take actions from Cherish - Custom: Remnant can use Cherish's Battle Cards, sharing the selection available to her in the current Custom - Custom: Remnant's Attacks scale to Cherish's Stats - Custom: Remnant gains the benefits of Cherish's Munition Element, tracking Limitations and CD's independently - Custom: Remnant gains access to Cherish's Synergy Ability, tracking Uses and CD independently Multi-Use: 0/1; Cannot gain Multi-Use Mid-Battle |Mandatory CD: 5 Turns
Active: Summons Smoke, a Unique Immobile Obstacle with 0%-Health - Custom: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Custom: Smoke can endure (3) Destroy effect without breaking - Custom: Smoke does not have HP. Instead, it must be struck by (12) Tiers worth of Wind Effects to destroy * Knock Up and Ground are treated as Tier 1 for this interaction The Smoke cannot Intercept for Shine or be protected from attacks directed at it Multi-Use: 0/1 -- Cooldown Pending Effect Resolution |Mandatory CD: 5 Turns
Health: 590/590% + No Statuses Actions: 6 (6 Left) + 1 Charge Panels: Grass (1/6) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Conflicting Noise: Cherish loses 30% HP whenever she generates Noise - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 120/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Health: 150/150% + Hiding Actions: 4 + 2 Charge Panels: Snow Proximity: (Occupying: Smoke) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids
Smoke Health: 0% Panels: Snow Proximity: (Occupied: Shine) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Innate: Endures (0/3) Destroy effect without breaking - Innate: Must be struck by (0/12) Tiers worth of Wind Effects to destroy
Health: 15% Defense: 0% (except against weaknesses) Str | Wkn - Shadow, Fire | Summon, Blade Actions: 2 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the most damaging attack directed at it. ° Enemies may not change or set panels. Enemies cannot positively benefit from the panels.
Carpet Terrain @ Cherish : Moderate (5%) Ice || [Range (Long)] Attack Effects: [Grounding]. Each hit sets that Fire Panels and increments its duration by 1 turn for effects. Damage: Virus Baseline -1 Full Damage Levels
Health: 590/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Grass (1/6) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Conflicting Noise: Cherish loses 30% HP whenever she generates Noise - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Health: 120/120% + No Statuses Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards
User immediately acquires 150% Noise upon use of this card. For the remainder of battle, while at high noise percentages, the user is treated as though they were Resonating with that noise, and suffer no penalties for it. The user's Noise Gauge cannot fall below 75%.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. -- Grants Cherish's Munitions attacks and battle cards +Low Damage to one hit. -- Gain (4) Passive Multi-Use, applied as desired → +4 Applied to Jericho -- Increases the Cherish's Basic Attack Damage when benefiting from Charge by a Low amount. --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
- Increase Cherish's Elec Element Attack Damage by (15). This only applies to the first attack used each turn, and only attacks without special properties, except those granted by the her proficiencies on use. - Up to (3) Attacks per turn gain Overcome on use. Only affects attacks without any other Special Properties. - [Active Ability - Lightning Strike] - Remove all baseline augments from the affected attack. Increase its damage to the cap for its baseline, and grant the attack Auto-Hit. 3-Turn CD between uses. - [Passive Ability - Ionize] - After using an attack with charge, if that attack did not have any Special Properties except those added by the user's Proficiencies on use, that attack's charge modifier to damage applies to the next attack used. Does not stack on multiple attacks.
At 150% Noise Ω - Cherish's [Arena Quarters] attacks have their 1-Turn Mandatory CD reduced to Once/Turn. Ω - Cherish's attacks without any special properties, except those added by their proficiencies on use, can be boosted by 2 additional total damage levels over the normally allowed amount. Cherish's Speed cannot be reduced by outside sources.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. -- Grants the user's Shadow attacks and battle cards +Low Damage to one hit. -- Gain 10% Base Damage -- Increases the user's Basic Attack Damage when benefiting from Charge by a Low amount. --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Health: 590/590% + Mauve Noise Form + Elec Noise Actions: 6 + 1 Charge Panels: Grass (2/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 120/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Health: 150/150% + Indigo Noise Form + Hiding Actions: 4 + 2 Charge Panels: Snow Proximity: (Occupying: Smoke) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Resonating: Shine does not suffer Noise drawbacks - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids
Smoke Health: 0% Panels: Snow Proximity: (Occupied: Shine) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Innate: Endures (0/3) Destroy effect without breaking - Innate: Must be struck by (0/12) Tiers worth of Wind Effects to destroy
Melee - Shadow - Blade (Baseline) Damage: High (10%) | +15% Effects: Blow. Lock On. Knock Down. Shine's Smoke must be on the field. If successful, Smoke is inflicted with 2 Tiers of Wind Effect.
↳ Damage Calculation: High + (15% Base Damage) → 25% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
|| [Ranged] || Standard-Class GA [Alternate Use] - [X-Action Charges] Gains +Mega Class Base Damage per charge applied. Attack Effects: [Pierce], gains a single [Basic Breaker] upon use.
↳ Base Card Damage: Mega Card Base (Great + (Pitiful × V)) → 55% ↳ Action Charge ×6: Gains Mega Class Base Damage (55%) ×6 (+330%) ↳ Munitions: One attack gains benefits as though it had 5 Held Charges (+5 FDLS, +5 TDLs) ↳ 425% Noise Generated: Any time you use a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you immediately gain Noise equal to the percentage of Damage the card would deal before any modifiers minus one Damage Level. The Galaxy Advances follow all rules and guidelines associated with their given class of card.
Health: 15% Defense: 0% (except against weaknesses) Str | Wkn - Shadow, Fire | Summon, Blade Actions: 2 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the most damaging attack directed at it. ° Enemies may not change or set panels. Enemies cannot positively benefit from the panels.
Noir Edge: Unable to Dodge. Strong to Shadow. Taken for 20% Damage. Undershirt Triggered. Impact Cannon GA: Unable to Dodge. Taken for 435% Damage. Deleted. 210% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category) 435% Noise Generated. (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level)
Wave Cleared
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
The Frozen Mountain supports the following Panel Types, and enforces the following Special Rules:
- Ice - Snow - Whenever a Panel would be reverted to Normal Panels, it is instead reverted to Snow Panels. - Any attempt to create Water Panels instead creates Ice Panels
Viruses spawn on Snow Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Wave 2, Lv2 :: Spawns 2 v2 Viruses
v2 Viruses ° 3 Movement Actions ° Can freely attempt to Dodge the two most damaging attacks made against them each turn. ° Moderate Defense, does not affect attacks it is Weak to ° Attack twice per turn ° Deal High Damage with their attack ° One Attack gains Pathetic Static Damage Buff per 10% of accrued Noise, caps at +15% Damage. ° Has Immense Health
v3 Viruses ° 4 Movement Actions ° Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
[virus] KwBWWRmV1d277
[virus] 1d277
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Buki’s attacks have True Damage. Buki deals +Moderate amount per High health the target is missing. ° Two Attacks per turn gain +30% Damage
Health: 20% Defense: 5% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the two most damaging attacks directed at it. ° Aqua Element Shield that is impervious to damage except Elec and Order ° Two Attacks per turn gain +15% Damage
Buki @ Cherish : 45% + Destroy + True Damage Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: Virus Baseline. This attack has two true damage levels. +30% from Noise.
Buki @ Cherish : 45% + Destroy + True Damage Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: Virus Baseline. This attack has two true damage levels. +30% from Noise.
Buki @ Cherish : 15% + Destroy + True Damage Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: Virus Baseline. This attack has two true damage levels.
Murian Assault @ Cherish : 25% + Lock On + Cut Aqua || [Melee (Close)] Attack Effects: Bubble. [Lock On] [Cut]. Damage: Virus Baseline. +15% from Noise.
Murian Assault @ Cherish : 25% + Line + Seek Aqua || [Range (Long)] Attack Effects: Bubble. [Line] [Seek]. Damage: Virus Baseline. +15% from Noise.
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 590/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Grass (3/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Conflicting Noise: Cherish loses 30% HP whenever she generates Noise - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Health: 120/120% + No Statuses Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards
Health: 590/590% + Mauve Noise Form + Elec Noise Actions: 6 + 1 Charge Panels: Grass (3/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 120/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Health: 150/150% + Indigo Noise Form + Hiding Actions: 4 + 2 Charge Panels: Snow Proximity: (Occupying: Smoke) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Resonating: Shine does not suffer Noise drawbacks - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids
Smoke Health: 0% Panels: Snow Proximity: (Occupied: Shine) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Innate: Endures (0/3) Destroy effect without breaking - Innate: Must be struck by (2/12) Tiers worth of Wind Effects to destroy
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Buki’s attacks have True Damage. Buki deals +Moderate amount per High health the target is missing. ° Two Attacks per turn gain +30% Damage
Sword Lv4: Unable to Dodge. Weak to Blade. Taken for 40% Damage. Undershirt cannot be cut. Undershirt Triggered. Sword Lv4: Unable to Dodge. Weak to Blade. Taken for 40% Damage. Deleted. 20% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category) 40% Noise Generated. (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level)
Health: 20% Defense: 5% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the two most damaging attacks directed at it. ° Aqua Element Shield that is impervious to damage except Elec and Order ° Two Attacks per turn gain +15% Damage
Vanquish: Unable to Dodge. Shield is Weak to Elec. Shield destroyed. Sword Lv4: Unable to Dodge. Taken for 35% Damage. Undershirt cannot be cut. Undershirt Triggered. 15% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category)
Noise Effect: One Virus (Murian) is healed to full
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 590/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Grass (4/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Health: 120/120% + No Statuses Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards
Health: 590/590% + Mauve Noise Form + Elec Noise Actions: 6 + 1 Charge Panels: Grass (4/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 120/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Health: 150/150% + Indigo Noise Form + Hiding Actions: 4 + 2 Charge Panels: Snow Proximity: (Occupying: Smoke) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Resonating: Shine does not suffer Noise drawbacks - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids
Smoke Health: 0% Panels: Snow Proximity: (Occupied: Shine) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Innate: Endures (0/3) Destroy effect without breaking - Innate: Must be struck by (2/12) Tiers worth of Wind Effects to destroy
Ranged - Wood Damage: Pathetic. Can only be increased by effects that increase Basic Attack Damage. Gains +1 Damage Level per Charge applied. Benefits: Can be used up to (1) time per turn. Regardless of how it is used, Basic Attacks cannot be chained together. Can hold up to 5 Held Charges at once. Charge can be held indefinitely once completed. Effects that require you to expend your basic attack's charge require a full 5 Held Charges. Any number of charges can be applied to a Basic Attack in a single turn. Basic Attacks cannot be used while charged. Effects: Gains a single Basic Defense Breaker of choice when used.
Trait chosen upon use || [Ranged] || Single-Use Attack Effects: Gains a single [Basic Breaker] of choice on use. Gains a single [Status Effect] matching the Trait chosen upon use. [Spread].
Health: 20% Defense: 5% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the two most damaging attacks directed at it. ° Aqua Element Shield that is impervious to damage except Elec and Order ° Two Attacks per turn gain +15% Damage
Vanquish: Unable to Dodge. Shield is Weak to Wood. Shield destroyed. Sword Lv4: Unable to Dodge. Taken for 20% Damage. Perfect Deletion. 15% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category)
Wave Cleared
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
The Frozen Mountain supports the following Panel Types, and enforces the following Special Rules:
- Ice - Snow - Whenever a Panel would be reverted to Normal Panels, it is instead reverted to Snow Panels. - Any attempt to create Water Panels instead creates Ice Panels
Viruses spawn on Snow Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Wave 3, Lv3 :: Spawns 3 v3 Viruses
v3 Viruses ° 4 Movement Actions ° Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
X Viruses ° 5 Movement Actions ° Can freely attempt to Dodge the four most damaging attacks made against them each turn. ° High Defense, does not affect the first attack it is Weak to each turn ° Attack five times per turn ° Has 2 Undershirts; one that triggers at 50% Health, and one at 1% Health. ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Immense Damage with their attack ° All attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +40% Damage. ° Has Outstanding Health
[virus] MkxUafL11d277
[virus] 1d277
[virus] 1d277
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Buki’s attacks have True Damage. Buki deals +Moderate amount per High health the target is missing. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Buki’s attacks have True Damage. Buki deals +Moderate amount per High health the target is missing. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - None | None Actions: 4 Mov | 1 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Gains +1 permanent Attack Action when Undershirt is triggered ° Restores health each time its enemies do, by the same amount ° Reduces all Non-Sword Proficiency attack damage to a Pathetic amount. ° Two Attacks per turn gain +30% Damage
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Fire, Dark | Elec, Order Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Gains +1 permanent Attack Action when Undershirt is triggered ° Takes no damage from the first 3 Attacks each turn that would strike it. Applies to whole attack chains. ° Two Attacks per turn gain +30% Damage
Moai Roll ×10 @ Cherish : 60% + Destroy Break || [Melee (Close Quarters)] Attack Effects: [Advancing] Destroys any defense or support raised against it. Damage: Virus Baseline. +40% from Noise.
Black Hole @ All: 45% + True Damage + Auto Hit Null || [Arena Quarters] Attack Effects: [Hits All] [Auto-Hit] [True Damage] Damage: Virus Baseline. +30% from Noise.
Roll Over ×2 @ Cherish : 37% + Absorbs Summons Aqua || [Melee (Close)] Attack Effects: [Advancing] Obstacles and summons used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Virus Baseline -2 Full Damage Levels. +30% from Noise.
Roll Over @ Cherish : 7% + Absorbs Summons Aqua || [Melee (Close)] Attack Effects: [Advancing] Obstacles and summons used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Virus Baseline -2 Full Damage Levels.
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 590/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Grass (5/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Health: 120/120% + No Statuses Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards
Health: 552/590% + Mauve Noise Form + Elec Noise Actions: 6 + 1 Charge Panels: Grass (5/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 75/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Health: 105/150% + Indigo Noise Form + Hiding Actions: 4 + 2 Charge Panels: Snow Proximity: (Occupying: Smoke) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Resonating: Shine does not suffer Noise drawbacks - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids
Smoke Health: 0% Panels: Snow Proximity: (Occupied: Shine) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Innate: Endures (0/3) Destroy effect without breaking - Innate: Must be struck by (2/12) Tiers worth of Wind Effects to destroy
Shadow, Range Damage: Pathetic. Can only be increased by effects that increase Basic Attack Damage. Benefits: Can be used up to (1) time per turn. Regardless of how it is used, Basic Attacks cannot be chained together. Effects: Gains a single Basic Defense Breaker of choice when used.
{Noir Edge: 35% Damage + Blow + Homing + Lock On + Knock Down @ Snow Roller (+)}
Melee - Shadow - Blade (Baseline) Damage: High (10%) | +15% Effects: Blow. Lock On. Knock Down. Shine's Smoke must be on the field. If successful, Smoke is inflicted with 2 Tiers of Wind Effect.
↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
↳ Base Damage: Great + 20% ↳ Critical Strike: One Attack gains Cherish's Base Damage (+115%) and Precision outside of its Natural CD (3 CD)
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Ranged - Wood - Basic Artillery Damage: Astounding (40%) | +45% Effects: Interrupts and resets all charges that the target performs for 1 Turn. 1 Turn CD
↳ Base Damage: 65% ↳ Crushing Strike: One Attack gains an Intermediate Breaker and 1 True Damage Level (3 CD)
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