The full SFRP v7 Overhaul comes with a brand new look to all of the old and familiar systems, with new elemental benefits, a new system for tracking progression and character growth, far more customizable options in all areas, and more concrete rulings on how to move about. A project started by the staff almost three years ago, it is finally completed! Be sure to check out our recruitment event in the news header below to get started in an amazing opportunity!
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Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Sword Lv4: Unable to Dodge. Weak to Blade. Taken for 40% Damage. US cannot be cut. US 1 Triggered. 20% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category) Sword Lv4: Unable to Dodge. Weak to Blade. Taken for 40% Damage. US cannot be cut. US 2 Triggered. 20% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category)
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Sword Lv4: Unable to Dodge. Weak to Blade. Taken for 40% Damage. US cannot be cut. US 1 Triggered. 20% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category) Sword Lv4: Unable to Dodge. Weak to Blade. Taken for 40% Damage. US cannot be cut. US 2 Triggered. 20% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category)
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - None | None Actions: 4 Mov | 1 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Gains +1 permanent Attack Action when Undershirt is triggered ° Restores health each time its enemies do, by the same amount ° Reduces all Non-Sword Proficiency attack damage to a Pathetic amount. ° Two Attacks per turn gain +30% Damage
Sword Lv4: Unable to Dodge. Blade ignores Skill. Taken for 138% Damage. US Triggered. 60% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category) Despondency: Unable to Dodge. Skill reduces damage taken to 1%. Perfect Deletion.
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Fire, Dark | Elec, Order Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Gains +1 permanent Attack Action when Undershirt is triggered ° Takes no damage from the first 3 Attacks each turn that would strike it. Applies to whole attack chains. ° Two Attacks per turn gain +30% Damage
Basic Attack: Unable to Dodge. First Skill Layer struck. Noir Edge: Unable to Dodge. Second Skill Layer struck. Sword Lv4: Unable to Dodge. Third Skill Layer struck. Sword Lv4: Unable to Dodge. Taken for 28% Damage. 10% Noise Generated. (Any time you deal damage using a Null-Element Standard-Class Battle Card, or a Battle Card with a Proficiency matching any of your own, you gain additional Noise equal to half the total damage dealt, rounded down to the nearest Damage Category)
Noise Effect: One Virus (Moai 1) is healed to full
Moai Roll ×12 @ Cherish : 60% + Destroy Break || [Melee (Close Quarters)] Attack Effects: [Advancing] Destroys any defense or support raised against it. Damage: Virus Baseline. +40% from Noise.
Roll Over ×2 @ Cherish : 37% + Absorbs Summons Aqua || [Melee (Close)] Attack Effects: [Advancing] Obstacles and summons used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Virus Baseline -2 Full Damage Levels. +30% from Noise.
Roll Over ×2 @ Cherish : 7% + Absorbs Summons Aqua || [Melee (Close)] Attack Effects: [Advancing] Obstacles and summons used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Virus Baseline -2 Full Damage Levels.
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 552/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Grass (6/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Health: 75/120% + No Statuses Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards
Health: 570/590% + Mauve Noise Form + Elec Noise Actions: 6 + 1 Charge Panels: Grass (6/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 75/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Health: 105/150% + Indigo Noise Form + Hiding Actions: 4 + 2 Charge Panels: Snow Proximity: (Occupying: Smoke) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Resonating: Shine does not suffer Noise drawbacks - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids
Smoke Health: 0% Panels: Snow Proximity: (Occupied: Shine) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Innate: Endures (0/3) Destroy effect without breaking - Innate: Must be struck by (4/12) Tiers worth of Wind Effects to destroy
Shadow, Range Damage: Pathetic. Can only be increased by effects that increase Basic Attack Damage. Benefits: Can be used up to (1) time per turn. Regardless of how it is used, Basic Attacks cannot be chained together. Effects: Gains a single Basic Defense Breaker of choice when used.
{Noir Edge: 35% Damage + Blow + Homing + Lock On + Knock Down @ Snow Roller (+)}
Melee - Shadow - Blade (Baseline) Damage: High (10%) | +15% Effects: Blow. Lock On. Knock Down. Shine's Smoke must be on the field. If successful, Smoke is inflicted with 2 Tiers of Wind Effect.
↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Ranged - Wood Damage: Pathetic. Can only be increased by effects that increase Basic Attack Damage. Gains +1 Damage Level per Charge applied. Benefits: Can be used up to (1) time per turn. Regardless of how it is used, Basic Attacks cannot be chained together. Can hold up to 5 Held Charges at once. Charge can be held indefinitely once completed. Effects that require you to expend your basic attack's charge require a full 5 Held Charges. Any number of charges can be applied to a Basic Attack in a single turn. Basic Attacks cannot be used while charged. Effects: Gains a single Basic Defense Breaker of choice when used.
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Health: 1% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Health: 12% Defense: 7% (except against weaknesses) Str | Wkn - Fire, Dark | Elec, Order Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Gains +1 permanent Attack Action when Undershirt is triggered ° Takes no damage from the first 3 Attacks each turn that would strike it. Applies to whole attack chains. ° Two Attacks per turn gain +30% Damage
Basic Attack: Unable to Dodge. First Skill Layer struck. Noir Edge: Unable to Dodge. Second Skill Layer struck. Sword Lv4: Unable to Dodge. Third Skill Layer struck. Sword Lv4: Unable to Dodge. Taken for 28% Damage. Undershirt Triggered. Charged Attack: Unable to Dodge. Taken for 28% Damage. Deleted.
Noise Effect: One Virus (Moai 2) is healed to full
Moai Roll ×12 @ Cherish : 60% + Destroy Break || [Melee (Close Quarters)] Attack Effects: [Advancing] Destroys any defense or support raised against it. Damage: Virus Baseline. +40% from Noise.
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 570/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Grass (7/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Health: 75/120% + No Statuses Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards
Health: 590/590% + Mauve Noise Form + Elec Noise Actions: 6 + 1 Charge Panels: Grass (7/7) Proximity: (Melee: Shine, Smoke, Remnant)) | (Range: Viruses) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 75/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Snow Proximity: (Melee: Shine, Smoke, Cherish)) | (Range: Viruses) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Health: 105/150% + Indigo Noise Form + Hiding Actions: 4 + 2 Charge Panels: Snow Proximity: (Occupying: Smoke) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Resonating: Shine does not suffer Noise drawbacks - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids
Smoke Health: 0% Panels: Snow Proximity: (Occupied: Shine) | (Melee: Cherish, Remnant)) | (Range: Viruses) - Innate: Endures (0/3) Destroy effect without breaking - Innate: Must be struck by (4/12) Tiers worth of Wind Effects to destroy
{Noir Corruption: 60% Damage + Blow + Homing + Lock On + Knock Down @ Snow Roller (+)}
Melee - Shadow - Blade (Baseline) Damage: Moderate (5%) | +5% Effects: Blow. Lock On. Gains the augments of one attack that Shine dodged this turn (up to Shine's cap). 1 Held Charge
↳ Base Damage: Moderate (5%) + 5% ↳ Indigo Noise: +10% Base Damage ↳ Innate Effect: +40% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
{Black Hole Lv4: 25% True Damage + Auto Hit @ Moai 2 (+)}
Null/Wind || [Arena Quarters] || Single-Use Description: The user rips open a hole in space that drains away the life of one enemy. Damage: Pathetic (+2 DL) (+1 FDL) + (1 * V) [True Damage] Attack Effects: [Auto-Hit]
{Black Hole Lv4: 25% True Damage + Auto Hit @ Moai 2 (+)}
Null/Wind || [Arena Quarters] || Single-Use Description: The user rips open a hole in space that drains away the life of one enemy. Damage: Pathetic (+2 DL) (+1 FDL) + (1 * V) [True Damage] Attack Effects: [Auto-Hit]
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Noir Corruption: Unable to Dodge. 50% Damage Taken. Perfect Deletion.
Health: 1% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
BB7744: Unable to Dodge. Unable to reduce. 25% Damage Taken. BB7744: Unable to Dodge. Unable to reduce. 25% Damage Taken. Perfect Deletion.
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
The Frozen Mountain supports the following Panel Types, and enforces the following Special Rules:
- Ice - Snow - Whenever a Panel would be reverted to Normal Panels, it is instead reverted to Snow Panels. - Any attempt to create Water Panels instead creates Ice Panels
Viruses spawn on Snow Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Wave 4, Lv4 :: Spawns 4 X Viruses
X Viruses ° 5 Movement Actions ° Can freely attempt to Dodge the four most damaging attacks made against them each turn. ° High Defense, does not affect the first attack it is Weak to each turn ° Attack five times per turn ° Has 2 Undershirts; one that triggers at 50% Health, and one at 1% Health. ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Immense Damage with their attack ° All attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +40% Damage. ° Has Outstanding Health
Giant Viruses ° Has stats appropriate for its version, except as noted. Jammers cannot be Giant before Wave 3. ° Has movement actions appropriate for a virus one version beneath it. If v1, only 1 Movement Action. ° Minimum of Moderate Defense. Otherwise, increase Defensive Value of the virus' version by one Full Level. ° Has attacks per turn appropriate for a virus one version beneath it, minimum of once per turn. ° Virus possesses two undershirts. ° Gains an additional attack per turn when either Undershirt is triggered. ° Virus attack improves by one Full Damage Level and gains 1 True Damage Level. ° Virus Health Percentage Doubles.
[virus] Xqewz6UT1d277
[virus] 1d277
[virus] 1d277
[virus] 1d277
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 100% Defense: 15% (except against weaknesses) Str | Wkn - Shadow, Fire, Bludgeon, Wind | Summons, Blade, Munitions, Dark Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Restores health (up to twice its total) equal to the health of allied viruses or enemy summons when they are defeated. ° All Attacks per turn gain +40% Damage
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Aqua Element Shield that is impervious to damage except Elec and Order ° All Attacks per turn gain +40% Damage
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Shadow, Fire | Summon, Blade Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Enemies may not change or set panels. Enemies cannot positively benefit from the panels. ° All Attacks per turn gain +40% Damage
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Spin Scythe @ Cherish : 150% × 4 Hits + Avoid Separately + 1 TDL Blade || [Range (Long)] Attack Effects: Gains +1 Hit, Avoided Separately, per attack action and per defeated ally. Only attacks once per turn. [Spread] Damage: Deals Damage equal to Virus’ Current HP. Gains 1 level of Powerful per defeated ally. +40% from Noise.
Murian Assault ×3 @ Cherish: 60% + Cut + Lock On + Bubble Aqua || [Melee (Close)] Attack Effects: Bubble. [Lock On] [Cut]. Damage: Virus Baseline. +40% from Noise.
Murian Assault ×2 @ Cherish: 60% + Seek + Line + Bubble Aqua || [Range (Long)] Attack Effects: Bubble. [Line] [Seek]. Damage: Virus Baseline. +40% from Noise.
Carpet Terrain ×5 @ Cherish: 55% + Grounding + Set Grass Wood|| [Range (Long)] Attack Effects: [Grounding]. Each hit sets Grass Panels and increments its duration by 1 turn for effects. Damage: Virus Baseline -1 Full Damage Level. +40% from Noise.
Moai Roll ×10 @ Cherish : 60% + Destroy Break || [Melee (Close Quarters)] Attack Effects: [Advancing] Destroys any defense or support raised against it. Damage: Virus Baseline. +40% from Noise.
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
{Death Scythe: Static Shield ×2 Reflects first two hits. Second 2 taken for 64% × 2 Damage. (+)}
Active: 110% Reflector - May be used to block any incoming attack (except those with Break, Destroy, and Bypass) until HP is depleted - Any Damage taken is reflected back to the attacker as True Damage with Auto Hit Multi-Use: 5 | Mandatory CD: 3 Turns
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Health: 100% Defense: 15% (except against weaknesses) Str | Wkn - Shadow, Fire, Bludgeon, Wind | Summons, Blade, Munitions, Dark Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Restores health (up to twice its total) equal to the health of allied viruses or enemy summons when they are defeated. ° All Attacks per turn gain +40% Damage
Static Shield: 100% Reflection Taken. US 1 Triggered. Static Shield: 100% Reflection Taken. US 2 Triggered.
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Aqua Element Shield that is impervious to damage except Elec and Order ° All Attacks per turn gain +40% Damage
Vanquish: Unable to Dodge. Shield is weak to Elec. Shield Broken. Sword Lv4: Unable to Dodge. 25% Damage Taken. US 1 Triggered. Sword Lv4: Unable to Dodge. 25% Damage Taken. US 2 Triggered.
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Shadow, Fire | Summon, Blade Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Enemies may not change or set panels. Enemies cannot positively benefit from the panels. ° All Attacks per turn gain +40% Damage
Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. US cannot be cut. US 1 Triggered. Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. US cannot be cut. US 2 Triggered.
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. US cannot be cut. US 1 Triggered. Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. US cannot be cut. US 2 Triggered.
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. US cannot be cut. US 1 Triggered. Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. US cannot be cut. US 2 Triggered.
Noise Effect: One Virus (Giant Reaper) is healed to full
Elemental Defense: Murian gains an Elec Shield
Spin Scythe @ Cherish : 150% × 5 Hits + Avoid Separately + 1 TDL Blade || [Range (Long)] Attack Effects: Gains +1 Hit, Avoided Separately, per attack action and per defeated ally. Only attacks once per turn. [Spread] Damage: Deals Damage equal to Virus’ Current HP. Gains 1 level of Powerful per defeated ally. +40% from Noise.
Carpet Terrain ×6 @ Cherish: 55% + Grounding + Set Lava Fire || [Range (Long)] Attack Effects: [Grounding]. Each hit sets Lava Panels and increments its duration by 1 turn for effects. Damage: Virus Baseline -1 Full Damage Level. +40% from Noise.
Moai Roll ×12 @ Cherish : 60% + Destroy Break || [Melee (Close Quarters)] Attack Effects: [Advancing] Destroys any defense or support raised against it. Damage: Virus Baseline. +40% from Noise.
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Active: One Incoming Attack loses all triggered effects and does not pierce damage mitigations Multi-Use: 6; Cannot gain Multi-Use Mid-Battle; Cherish cannot use Survival Effects | Mandatory CD: 3 Turns
↳ Attack's Initial Damage: 150% × per hit + 1 TDL ↳ Cherish's Armor: -3 FDLs (150% → 130%) ↳ Wood Element: -2 FDLs (130% → 110%) ↳ Aqua Element: Cherish's Defense can be doubled in response to one attack per turn (46% → 92%) ↳ Cherish's Defense: -92% Flat (110% → 18%)
{Carpet Terrain ×6: Failsafe ×6 removes Triggering Effects. Taken for 0 Damage. (+)}
Active: One Incoming Attack loses all triggered effects and does not pierce damage mitigations Multi-Use: 6; Cannot gain Multi-Use Mid-Battle; Cherish cannot use Survival Effects | Mandatory CD: 3 Turns
↳ Attack's Initial Damage: 150% × per hit + 1 TDL ↳ Cherish's Armor: -3 FDLs (150% → 130%) ↳ Wood Element: -2 FDLs (130% → 110%) ↳ Aqua Element: Cherish's Defense can be doubled in response to one attack per turn (46% → 92%) ↳ Cherish's Defense: -92% Flat (110% → 18%)
Moai Roll ×12: Cherish takes 0 Damage. She uses Failsafe once to start its Cooldown.
Ranged - Wood Damage: Pathetic. Can only be increased by effects that increase Basic Attack Damage. Gains +1 Damage Level per Charge applied. Benefits: Can be used up to (1) time per turn. Regardless of how it is used, Basic Attacks cannot be chained together. Can hold up to 5 Held Charges at once. Charge can be held indefinitely once completed. Effects that require you to expend your basic attack's charge require a full 5 Held Charges. Any number of charges can be applied to a Basic Attack in a single turn. Basic Attacks cannot be used while charged. Effects: Gains a single Basic Defense Breaker of choice when used.
Melee - Shadow - Blade (Baseline) Damage: High (10%) | +15% Effects: Blow. Lock On. Knock Down. Shine's Smoke must be on the field. If successful, Smoke is inflicted with 2 Tiers of Wind Effect.
↳ Power Burn: When using an Attack that would inflict a status , Shine can nullify the status for +2 FDL instead ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Null/Blade || Melee || Multi-Use [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
Health: 100% Defense: 15% (except against weaknesses) Str | Wkn - Shadow, Fire, Bludgeon, Wind | Summons, Blade, Munitions, Dark Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the three most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Restores health (up to twice its total) equal to the health of allied viruses or enemy summons when they are defeated. ° All Attacks per turn gain +40% Damage
Noir Edge: Unable to Dodge. Strong to Shadow. 15% Damage Taken. Cruel Edge: Unable to Dodge. Strong to Shadow. 5% Damage Taken. Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. Perfect Deletion.
Health: 1% Defense: 10% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Aqua Element Shield that is impervious to damage except Elec and Order ° All Attacks per turn gain +40% Damage
Charged Attack: Unable to Dodge. Shield is weak to Wood. Shield Broken. Sword Lv4: Unable to Dodge. 25% Damage Taken. Deleted.
Health: 1% Defense: 10% (except against weaknesses) Str | Wkn - Shadow, Fire | Summon, Blade Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Enemies may not change or set panels. Enemies cannot positively benefit from the panels. ° All Attacks per turn gain +40% Damage
Health: 1% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. Deleted.
Health: 1% Defense: 10% (except against weaknesses) Str | Wkn - Martial, Summon | Blade, Chaos Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° All Attacks per turn gain +40% Damage and cannot be parried
Sword Lv4: Unable to Dodge. Weak to Blade. 40% Damage Taken. Deleted.
Noise Effect: One Virus (Genie) is healed to full
Carpet Terrain ×6 @ Cherish: 55% + Grounding + Set Ice Aqua || [Range (Long)] Attack Effects: [Grounding]. Each hit sets Ice Panels and increments its duration by 1 turn for effects. Damage: Virus Baseline -1 Full Damage Level. +40% from Noise.
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
{Black Hole Lv4: 25% True Damage + Auto Hit @ Genie (+)}
Null/Wind || [Arena Quarters] || Single-Use Description: The user rips open a hole in space that drains away the life of one enemy. Damage: Pathetic (+2 DL) (+1 FDL) + (1 * V) [True Damage] Attack Effects: [Auto-Hit]
{Black Hole Lv4: 25% True Damage + Auto Hit @ Genie (+)}
Null/Wind || [Arena Quarters] || Single-Use Description: The user rips open a hole in space that drains away the life of one enemy. Damage: Pathetic (+2 DL) (+1 FDL) + (1 * V) [True Damage] Attack Effects: [Auto-Hit]
Health: 50% Defense: 10% (except against weaknesses) Str | Wkn - Shadow, Fire | Summon, Blade Actions: 5 Mov | 5 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action when the first is triggered ° Enemies may not change or set panels. Enemies cannot positively benefit from the panels. ° All Attacks per turn gain +40% Damage
Black Hole Lv4: Unable to Dodge. 25% Damage Taken. Black Hole Lv4: Unable to Dodge. 25% Damage Taken. Perfect Deletion.
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
The Frozen Mountain supports the following Panel Types, and enforces the following Special Rules:
- Ice - Snow - Whenever a Panel would be reverted to Normal Panels, it is instead reverted to Snow Panels. - Any attempt to create Water Panels instead creates Ice Panels
Viruses spawn on Snow Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Final Wave :: Spawns 1 Boss Virus
Giant X Virus ° 4 Movement Actions ° Great Defense, does not affect the first attack it is Weak to each turn ° Attack three times per turn ° Virus has 2 Undershirts which refresh every other turn. ° Gains an additional attack per turn each time either Undershirt is triggered ° Deal Incredible Damage with their attack. Attacks possess 1 True Damage Level ° Has 100% Health
[bvirus] TL0TMNvX1d39
Noise: 1000%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
Health: 100% Defense: 15% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Snow Special ° Attempts to dodge the four most damaging attacks directed at it. ° Has 2 Undershirts (one at 50%, on at 1%) and gains +1 permanent Attack Action each time that either is triggered ° Aqua Element Shield that is impervious to damage except Elec and Order ° All Attacks per turn gain +40% Damage and +1 True Damage Level
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn. ° 600% Noise - The duration of Status Effects is refreshed each turn. ° 700% Noise - Inverts all active Positive Statistical Buffs. ° 800% Noise - One Virus per turn versions up to the next highest version, immediately increasing its max health and gaining an appropriate amount of current health. Prioritizes the highest version Virus, in order of Spawn. X Viruses become Giant. ° 900% Noise - One Virus per turn fully restores its health. Prioritizes the highest version Virus with the lowest health. ° 1000% Noise - Virus undershirts cannot be cut by any source.
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