Surah V1
Jan 27, 2019 15:53:40 GMT -6
Post by Phreeze on Jan 27, 2019 15:53:40 GMT -6
Name: Surah
Gender: Female
Description (Human Disguise): Five foot ten, and long red locks, Surah takes the appearance of a clear faced, near fire-engine-red haired lady in her early twenties. Wearing some variation of casual clothing, depending on the seasons and online catalogs. Her slim features, and light complexion were taken to reduce her likelihood of suspicion as a thing that isn't human. While seemingly a perfect disguise, her actions, on the other hand... they tend to give her away. Her gait is normal, even the texture and warmth of her skin are a perfect replication of human anatomy. All that can give her away is how she acts.
Description (True EM Form): Four foot six, and amalgamated of pure, dark-red energy, Surah's true form is revealed as a DMian, a lone survivor of a dead race. Crackling like an AM or FMian, her lack of light towards the center of her being makes her outline of red ever more apparent. Otherwise featureless, slim, and flat bodied, the only true defining attributes of Surah's body in the true EM form are red, long tendrils of energy that seem to be hair, which are actually vents of excess EM wave power. Naturally, her appearance is similar to noise, and those vents help prevent the creation of such stuff. The other defining features are the beady, slim red eyes, almost looking like the outline of eye shadow... They move and even blink, however.
Personality: Abrasive, self serving, and cold, Surah cares for little other than her own well-being. Only that is just a facade. In truth, Surah is impulsive and volatile, easily agitated and aggravated, with little self control. Due to this, she often shouts, raises her voice, and stands upright when feeling threatened. Surah values what was once her 'family', or in truth, a group of creators collaborating with a fellow DMian, over all other things, and generally shuts herself out from others. Those that pass her barrier of emotional and social shut-outs can find that she is doting, and clingy, refusing to let go of the ties she forges with others when she deems them worthy of her notice. Of course, due to her aversion of AMians, FMians, and UMAliens, because of her belief that they conspire against her, that distance she puts is even greater, and she may even lash out and fight on a whim, or whiff, of suspicion.
Biography: Hailing from a distant, EM being race far beyond the reaches of others, Surah is the descendant of the last known DMian, Vegon, whose mysterious disappearance to Earth, brought her down to investigate. To better understand her lore, one must at least know a little about the DMian tribe. Forged in the fires of exodus, the factions of two of their kinds remained far out from the reaches of the AMians or FMians, merely observing their quarrels, and even the UMAliens, from a distance. Never interfering, fearing extinction. Due to doctrines of pacifism and self-discovery, the nomadic tribes were quick prey to roaming beasts, warriors, other EM beings, and even viruses, and were soon hunted to near extinction. Vegon, leader of the last pocket of resistance, did away with his own beliefs, and took up arms to train his people to survive. By sheer force of will, and by mere chance, he survived the final hunts of his kind, and fell to Earth to start anew. During this time, he conceived a successor, and with the help of the local human populace, had set to work to create Surah. Only... no one knows when this really happened, in truth happening just under ten years ago, nine and some months.
Freed from the labs after those years of stasis, and being programmed with the knowledge of her father's endeavors, and only knowing he is missing now, Surah sets off to find him, using every power and gift she was given to discover what remains of the team that helped conceive her, and her father as well. She believes little can stand in her way, and even used the name of her father's combat form to her own.
Gender: Female
Description (Human Disguise): Five foot ten, and long red locks, Surah takes the appearance of a clear faced, near fire-engine-red haired lady in her early twenties. Wearing some variation of casual clothing, depending on the seasons and online catalogs. Her slim features, and light complexion were taken to reduce her likelihood of suspicion as a thing that isn't human. While seemingly a perfect disguise, her actions, on the other hand... they tend to give her away. Her gait is normal, even the texture and warmth of her skin are a perfect replication of human anatomy. All that can give her away is how she acts.
Description (True EM Form): Four foot six, and amalgamated of pure, dark-red energy, Surah's true form is revealed as a DMian, a lone survivor of a dead race. Crackling like an AM or FMian, her lack of light towards the center of her being makes her outline of red ever more apparent. Otherwise featureless, slim, and flat bodied, the only true defining attributes of Surah's body in the true EM form are red, long tendrils of energy that seem to be hair, which are actually vents of excess EM wave power. Naturally, her appearance is similar to noise, and those vents help prevent the creation of such stuff. The other defining features are the beady, slim red eyes, almost looking like the outline of eye shadow... They move and even blink, however.
Personality: Abrasive, self serving, and cold, Surah cares for little other than her own well-being. Only that is just a facade. In truth, Surah is impulsive and volatile, easily agitated and aggravated, with little self control. Due to this, she often shouts, raises her voice, and stands upright when feeling threatened. Surah values what was once her 'family', or in truth, a group of creators collaborating with a fellow DMian, over all other things, and generally shuts herself out from others. Those that pass her barrier of emotional and social shut-outs can find that she is doting, and clingy, refusing to let go of the ties she forges with others when she deems them worthy of her notice. Of course, due to her aversion of AMians, FMians, and UMAliens, because of her belief that they conspire against her, that distance she puts is even greater, and she may even lash out and fight on a whim, or whiff, of suspicion.
Biography: Hailing from a distant, EM being race far beyond the reaches of others, Surah is the descendant of the last known DMian, Vegon, whose mysterious disappearance to Earth, brought her down to investigate. To better understand her lore, one must at least know a little about the DMian tribe. Forged in the fires of exodus, the factions of two of their kinds remained far out from the reaches of the AMians or FMians, merely observing their quarrels, and even the UMAliens, from a distance. Never interfering, fearing extinction. Due to doctrines of pacifism and self-discovery, the nomadic tribes were quick prey to roaming beasts, warriors, other EM beings, and even viruses, and were soon hunted to near extinction. Vegon, leader of the last pocket of resistance, did away with his own beliefs, and took up arms to train his people to survive. By sheer force of will, and by mere chance, he survived the final hunts of his kind, and fell to Earth to start anew. During this time, he conceived a successor, and with the help of the local human populace, had set to work to create Surah. Only... no one knows when this really happened, in truth happening just under ten years ago, nine and some months.
Freed from the labs after those years of stasis, and being programmed with the knowledge of her father's endeavors, and only knowing he is missing now, Surah sets off to find him, using every power and gift she was given to discover what remains of the team that helped conceive her, and her father as well. She believes little can stand in her way, and even used the name of her father's combat form to her own.
Combat Form Name: The Exalted One
Elements:
Blade(V2)
Dark (V1)
Elemental Bonuses:
*Base Dark: +Pitiful Damage to a single attack each turn.
*Base Blade: Melee Damage Cap is increased by 1 Full Damage Level.
*Blade v2: +Low Blade Damage.
Elemental Resistances: Wind, Cycle 2 Elements, Chaos, Cycle 3 Elements
Elemental Weaknesses: Poison, Cycle 1 Elements, Light, Cycle 4 Elements
Description: A crimson armor adorns a thin frame of who was once Surah's human disguise. Staunch red locks fall behind her helmet, with two protruding horns. A set of horns face outward, another face inward, both located near the center of the helmet, in order to better accent the sheer might this body holds. The helmet's visage resembles an upper-half of a skull. Two thin eye holes allow her to fully see. A third hole hangs upward at the forehead, almost like a third eye. Full armor covers her neck downward.
The two spire-like shoulders face outward like the horns above, though match the tone of the armor. From there, the chest-plate is form-fit to her human form, and thus, matches the slim figure all the way down to the waist. Each arm has extra spikes similar to the horns right down. Long fingered gauntlets, and spiked fingertips match her gauntlets. Attached to both her back, and shoulders, is a long, black cape. Trimmed near pink-red at the end, the cloak follows her movements, and never hinders her body's movement.
A skull shaped fauld is tied at her waist, adorned at the buckle with a large skull-like face. in a similar vein to her helmet's faceplate. Down her legs are spiked sabatons at the toe, braced with knee plates in an uninteresting manner, as though normal armor.
Reference Image (Artwork not mine. Credit to creator):
Elements:
Blade(V2)
Dark (V1)
Elemental Bonuses:
*Base Dark: +Pitiful Damage to a single attack each turn.
*Base Blade: Melee Damage Cap is increased by 1 Full Damage Level.
*Blade v2: +Low Blade Damage.
Elemental Resistances: Wind, Cycle 2 Elements, Chaos, Cycle 3 Elements
Elemental Weaknesses: Poison, Cycle 1 Elements, Light, Cycle 4 Elements
Description: A crimson armor adorns a thin frame of who was once Surah's human disguise. Staunch red locks fall behind her helmet, with two protruding horns. A set of horns face outward, another face inward, both located near the center of the helmet, in order to better accent the sheer might this body holds. The helmet's visage resembles an upper-half of a skull. Two thin eye holes allow her to fully see. A third hole hangs upward at the forehead, almost like a third eye. Full armor covers her neck downward.
The two spire-like shoulders face outward like the horns above, though match the tone of the armor. From there, the chest-plate is form-fit to her human form, and thus, matches the slim figure all the way down to the waist. Each arm has extra spikes similar to the horns right down. Long fingered gauntlets, and spiked fingertips match her gauntlets. Attached to both her back, and shoulders, is a long, black cape. Trimmed near pink-red at the end, the cloak follows her movements, and never hinders her body's movement.
A skull shaped fauld is tied at her waist, adorned at the buckle with a large skull-like face. in a similar vein to her helmet's faceplate. Down her legs are spiked sabatons at the toe, braced with knee plates in an uninteresting manner, as though normal armor.
Reference Image (Artwork not mine. Credit to creator):
{Click for image}
Serious Presence: TEO is a naturally threatening figure, and uses this to her advantage in order to help command allies, and draw fire from foes.
Iron Will: Even in the face of grave danger, TEO never backs down. Conviction and willpower bring her through even the toughest moments of combat, despite her volatile nature.
Iron Will: Even in the face of grave danger, TEO never backs down. Conviction and willpower bring her through even the toughest moments of combat, despite her volatile nature.
Large Target: Though exactly what she wants, her tendency to be seen as a leader figure, or one to be naturally threatening, it often makes her an easy, obvious target. As a result, she will take more damage than she can handle sometimes.
Unbending Will: TEO never knows when to call it quits, even when she's fighting a losing battle. Often she picks too late or near death to surrender, and her hard-headedness gets her into tough situations.
Unbending Will: TEO never knows when to call it quits, even when she's fighting a losing battle. Often she picks too late or near death to surrender, and her hard-headedness gets her into tough situations.
Version: v1
Experience: 0
Perks Selected:
-1 Mandatory Cooldown to 1 Weapon Type (not baseline) that applies. (Applied to Vile Eminence)
+1 Damage Level to user's main element.
Health: 100%
Action Slots: 3
Unstated Attack Damage: Pitiful
Weapon Slots: 3
Natural Regen: 0
Experience: 0
Perks Selected:
-1 Mandatory Cooldown to 1 Weapon Type (not baseline) that applies. (Applied to Vile Eminence)
+1 Damage Level to user's main element.
Health: 100%
Action Slots: 3
Unstated Attack Damage: Pitiful
Weapon Slots: 3
Natural Regen: 0
Weapon Name: High Frequency Wave-Blade
Weapon Description: Appearing as a runed, red-glowing longsword about a meter long, the Exalted One's red lined, jagged sword isn't attached to her arm, and hums at a very high frequency, giving it incredible slashing power. A faint, necrotic presence exudes from the weapon, amplified by each strike. A foe corrupted by her necrotic presence amplifies the blade's own, awakening extra effects on the foe.
1. Attack Name: Quick Flourish
Type: Sword
Element: Blade
Description: TEO swings her wave blade in any manner of quick strike. Without much force behind it, she uses this to her advantage to take advantage of openings. This mentality carries into the corrupted benefits, causing the attack to make that foe to stagger and weaken.
Damage: Moderate 1 Meter range
Effect vs Corrupted Target: Inflicts 'Weaken', causing the target's next attack to deal 1 damage level less. Consumes Corrupted on hit.
2. Attack Name: Two Handed Blow
Type: Sword
Element: Blade
Description: Using both hands, TEO swings her weapon with all her might, cleaving swing in any direction. The force she exerts here is massive, and can stagger all but the mightiest targets. Breaks through shields and objects like they were never there, and can even concuss corrupted foes!
Damage: Moderate 1 Meter range
Effects: Breaking
Effect Vs Corrupted Target: Inflicts 'Concussed' for 1 turn. Concussed causes foes to suffer a T1 Accuracy debuff.
Cooldown: 3 turns
Weapon Description: Appearing as a runed, red-glowing longsword about a meter long, the Exalted One's red lined, jagged sword isn't attached to her arm, and hums at a very high frequency, giving it incredible slashing power. A faint, necrotic presence exudes from the weapon, amplified by each strike. A foe corrupted by her necrotic presence amplifies the blade's own, awakening extra effects on the foe.
1. Attack Name: Quick Flourish
Type: Sword
Element: Blade
Description: TEO swings her wave blade in any manner of quick strike. Without much force behind it, she uses this to her advantage to take advantage of openings. This mentality carries into the corrupted benefits, causing the attack to make that foe to stagger and weaken.
Damage: Moderate 1 Meter range
Effect vs Corrupted Target: Inflicts 'Weaken', causing the target's next attack to deal 1 damage level less. Consumes Corrupted on hit.
2. Attack Name: Two Handed Blow
Type: Sword
Element: Blade
Description: Using both hands, TEO swings her weapon with all her might, cleaving swing in any direction. The force she exerts here is massive, and can stagger all but the mightiest targets. Breaks through shields and objects like they were never there, and can even concuss corrupted foes!
Damage: Moderate 1 Meter range
Effects: Breaking
Effect Vs Corrupted Target: Inflicts 'Concussed' for 1 turn. Concussed causes foes to suffer a T1 Accuracy debuff.
Cooldown: 3 turns
Weapon Name: Old Destroyer's Mantle
Weapon Description: The cloak inherited from her father, Vegon. A mantle of power, capable of becoming a shield, or restoring her own life force.
1. Attack Name: Essence Barricade
Type: Shield
Element: Null
Description: TEO raises her cloak with one hand, and lets it envelop her front. Attacks that strike it cause the shadows around her to crack, and the darkness to fade. The mighty barrier withstands any level of punishment, but requires proper timing, lest it fail spectacularly. This requires a bit of a power sacrifice, Low health to be exact, but what is great power without great cost?
Health: High
Drawbacks: Can only be used at end of turn, and requires Low Health sacrifice.
Cooldown: 5 Turns
2. Attack Name: Drink Darkness
Type: Self Heal
Element: Dark
Description: Siphoning from all around her through her cape, TEO drinks the very darkness around the area into her body, feeding on it, and restoring her structural integrity. Not by much, but it's better than nothing.
Damage Healed: Moderate
Cooldown: 3 Turns
Weapon Description: The cloak inherited from her father, Vegon. A mantle of power, capable of becoming a shield, or restoring her own life force.
1. Attack Name: Essence Barricade
Type: Shield
Element: Null
Description: TEO raises her cloak with one hand, and lets it envelop her front. Attacks that strike it cause the shadows around her to crack, and the darkness to fade. The mighty barrier withstands any level of punishment, but requires proper timing, lest it fail spectacularly. This requires a bit of a power sacrifice, Low health to be exact, but what is great power without great cost?
Health: High
Drawbacks: Can only be used at end of turn, and requires Low Health sacrifice.
Cooldown: 5 Turns
2. Attack Name: Drink Darkness
Type: Self Heal
Element: Dark
Description: Siphoning from all around her through her cape, TEO drinks the very darkness around the area into her body, feeding on it, and restoring her structural integrity. Not by much, but it's better than nothing.
Damage Healed: Moderate
Cooldown: 3 Turns
Weapon Name: Necrotic Aura
Weapon Description: The Exalted One's very presence eats at foes around her. While not damaging in its own right, she can harness, focus, and direct that presence to corrupt foes and open them up for special effects, or even debuff those around her!
1. Attack Name: Vile Eminence
Type: Explosion
Element: Dark
Description: Unleashing her necrotic aura's full might, TEO unleashes a giant wave of shadowy energy around her in a 1.5 meter radius. It deals no damage, but saps a foe of their energy, inflicting 'Drained' on a foe for 3 turns, causing the foe to feel tired, and winded. If the foe is corrupted, it consumes the corrupted status, and inflicts 'Agonizing Exhaustion' instead for 1 turn, and costs TEO Low health per victim corrupted. Those with Agonizing Exhaustion will feel their chest compact, their lungs shrivel, throat close, and other various symptoms of a post-marathon-run. It inflicts no damage, regardless.
Cooldown: 3 Turns
Effects: Inflicts Drained for 3 turns. Drained causes the target to have a T1 speed debuff.
Effect Vs Corrupted: Inflicts Agonizing Exhaustion. AE causes the target to suffer a T3 Speed Debuff for 1 turn.
Drawbacks: Low health sacrifice vs each corrupted target hit (stacks).
Cooldown: 2 Turns
2. Attack Name: Corruption
Type: Bomb
Element: Dark
Description: TEO raises a hand and conjures a blob of sheer shadow energy and sets to launching it at her foes. It deals no damage in a 2 meter radius, but inflicts Corrupted on hit. Those who are Corrupted might feel... uneasy, sick even, but not enough to interfere with combat.
Damage: None. 2 Meter Range
Effect: Inflicts Corrupted on hit. Corruption lasts 3 turns, inflicting a Pathetic Health Bug for its duration. Cancelled early by being hit with attacks with Effect Vs Corrupted.
Cooldown: 1 Turn
Weapon Description: The Exalted One's very presence eats at foes around her. While not damaging in its own right, she can harness, focus, and direct that presence to corrupt foes and open them up for special effects, or even debuff those around her!
1. Attack Name: Vile Eminence
Type: Explosion
Element: Dark
Description: Unleashing her necrotic aura's full might, TEO unleashes a giant wave of shadowy energy around her in a 1.5 meter radius. It deals no damage, but saps a foe of their energy, inflicting 'Drained' on a foe for 3 turns, causing the foe to feel tired, and winded. If the foe is corrupted, it consumes the corrupted status, and inflicts 'Agonizing Exhaustion' instead for 1 turn, and costs TEO Low health per victim corrupted. Those with Agonizing Exhaustion will feel their chest compact, their lungs shrivel, throat close, and other various symptoms of a post-marathon-run. It inflicts no damage, regardless.
Cooldown: 3 Turns
Effects: Inflicts Drained for 3 turns. Drained causes the target to have a T1 speed debuff.
Effect Vs Corrupted: Inflicts Agonizing Exhaustion. AE causes the target to suffer a T3 Speed Debuff for 1 turn.
Drawbacks: Low health sacrifice vs each corrupted target hit (stacks).
Cooldown: 2 Turns
2. Attack Name: Corruption
Type: Bomb
Element: Dark
Description: TEO raises a hand and conjures a blob of sheer shadow energy and sets to launching it at her foes. It deals no damage in a 2 meter radius, but inflicts Corrupted on hit. Those who are Corrupted might feel... uneasy, sick even, but not enough to interfere with combat.
Damage: None. 2 Meter Range
Effect: Inflicts Corrupted on hit. Corruption lasts 3 turns, inflicting a Pathetic Health Bug for its duration. Cancelled early by being hit with attacks with Effect Vs Corrupted.
Cooldown: 1 Turn
Zenny: 5000z
{
Brother Bands and Link Power
}Current Link Power: 100
{
Brother Bands
}]1:
2:
3:
4:
5:
6:
2:
3:
4:
5:
6:
{
Brother Band Info
}Favorites: Paralyze Plus, Sync Hook, Air Spread, Junk Cube, Cannon
{
Ability Waves
}None
{
Air Spread
Gatling
Mad Vulcan
Mini Grenade
Power Bomb
Sword
Long Sword
Wide Sword
Sync Hook
Big Ax
Scythe
Fire Dance
Paralyze Plus
Attack +10
Guard
Junk Cube
Area Eater
Moai Fall
Mop Lance
Heat Upper
Fire Bazooka
Piranha Kiss
Voltic Eye
Jumbo Hammer
Chain Bubble
Plasma Gun
Flicker Kick
Ice Meteor
Arach Attack
Recover 50
Chaos Card
[/div][/spoiler]Battle Cards
}CannonAir Spread
Gatling
Mad Vulcan
Mini Grenade
Power Bomb
Sword
Long Sword
Wide Sword
Sync Hook
Big Ax
Scythe
Fire Dance
Paralyze Plus
Attack +10
Guard
Junk Cube
Area Eater
Moai Fall
Mop Lance
Heat Upper
Fire Bazooka
Piranha Kiss
Voltic Eye
Jumbo Hammer
Chain Bubble
Plasma Gun
Flicker Kick
Ice Meteor
Arach Attack
Recover 50
Chaos Card