Cherish Pele
Aug 22, 2022 17:07:03 GMT -6
Post by Rem on Aug 22, 2022 17:07:03 GMT -6
Approved (Gaia || 9/7/22)
Human
{
Name: Cherish Pele (+)}
Description: A young woman in her mid-twenties, quite fit and stands relatively tall for a woman at about 5'10". Her raven black hair is shoulder length when let down, but she keeps it in a style that could best be described as a spikey-bun. Her blue eyes are nearly pale enough to be mistaken as white, making her facial skin look less pale by comparison. She wears regular clothes that vary from day to day, but underneath those is her "kevlar catsuit", as it is dubbed, which ensures that her resonant frequency never fluctuates too far out of alignment for her EM Transformation.
Personality: Cherish carries a professional attitude and is extremely competitive in her fields of expertise, but her brother helps her to loosen the edge while in more casual environments. On her own, she's quite quick to anger, and while David helps to temper that extreme as well, she can still come off as "mean" to some folk when provoked, but never "cruel". With most of her major stressors well-managed, she's a much more friendly individual than her alternate-universe's counterpart.
Biography: Cherish is a member of GSP, taking to the EM Countermeasure Division. She'd been inspired by law enforcement since a very young age, and her family's encouragement paved her course to pursue that career. Her experimental suit was provided to her for field testing, its intent to enable prolonged Wave Conversions even in a damaged state and to potentially allow its user to interface with the Wave World without need to Wave Change, but the technology is still in its early iterations.
Name: Cherish Pele (+)}
Description: A young woman in her mid-twenties, quite fit and stands relatively tall for a woman at about 5'10". Her raven black hair is shoulder length when let down, but she keeps it in a style that could best be described as a spikey-bun. Her blue eyes are nearly pale enough to be mistaken as white, making her facial skin look less pale by comparison. She wears regular clothes that vary from day to day, but underneath those is her "kevlar catsuit", as it is dubbed, which ensures that her resonant frequency never fluctuates too far out of alignment for her EM Transformation.
Personality: Cherish carries a professional attitude and is extremely competitive in her fields of expertise, but her brother helps her to loosen the edge while in more casual environments. On her own, she's quite quick to anger, and while David helps to temper that extreme as well, she can still come off as "mean" to some folk when provoked, but never "cruel". With most of her major stressors well-managed, she's a much more friendly individual than her alternate-universe's counterpart.
Biography: Cherish is a member of GSP, taking to the EM Countermeasure Division. She'd been inspired by law enforcement since a very young age, and her family's encouragement paved her course to pursue that career. Her experimental suit was provided to her for field testing, its intent to enable prolonged Wave Conversions even in a damaged state and to potentially allow its user to interface with the Wave World without need to Wave Change, but the technology is still in its early iterations.
Wizard
{
Name: The Remnant (+)}
Description: Taking on his previous human appearance, but with a translucent violet hue, David Pele stands at 6'3" and is a fairly well-built young man. As an EM Being, he's outfitted with armor that he can never remove, consisting of two pauldrons, chainmail, and matching gauntlets and shinguards. He's also outfitted with a sword so that he can defend himself even outside of an EM Transformation, as he's not quite as strong as a natural EM Being.
Personality: While not over-protecting of his younger sister, David does play the role of guardian to Cherish even as a maturing adult. To others, he can be seen as observant and realistic, weighing situations for their face value and coming off as a neither optimistic nor pessimistic about it. While he usually only speaks to give advice or ask for the same, he'll still indulge in regular conversation from time to time. He tempers most of Cherish's negative mannerisms and plays no small role in keeping her mental state in a healthy place.
Biography: David Pele was a member of GSP long before Cherish was old enough to pursue a career path, but he passed away in an accident involving EM Viruses. The organization made an attempt to revive him, seeking out Dr. Goodall since she had performed a similar miracle in the past for Luna Platz. While the circumstances weren't exactly the same, it was technically successful but ended up as more of a cloning than a resurrection. GSP had described it as the later to David's family, though, which was enough to win Cherish's loyalty to them. In truth, the result was his creation as an EM Being that housed his memories and was engineered to resemble his physical appearance; while it could be considered the same person in terms of mental development and behavior, the original consciousness of David Pele was never truly brought back.
Name: The Remnant (+)}
Description: Taking on his previous human appearance, but with a translucent violet hue, David Pele stands at 6'3" and is a fairly well-built young man. As an EM Being, he's outfitted with armor that he can never remove, consisting of two pauldrons, chainmail, and matching gauntlets and shinguards. He's also outfitted with a sword so that he can defend himself even outside of an EM Transformation, as he's not quite as strong as a natural EM Being.
Personality: While not over-protecting of his younger sister, David does play the role of guardian to Cherish even as a maturing adult. To others, he can be seen as observant and realistic, weighing situations for their face value and coming off as a neither optimistic nor pessimistic about it. While he usually only speaks to give advice or ask for the same, he'll still indulge in regular conversation from time to time. He tempers most of Cherish's negative mannerisms and plays no small role in keeping her mental state in a healthy place.
Biography: David Pele was a member of GSP long before Cherish was old enough to pursue a career path, but he passed away in an accident involving EM Viruses. The organization made an attempt to revive him, seeking out Dr. Goodall since she had performed a similar miracle in the past for Luna Platz. While the circumstances weren't exactly the same, it was technically successful but ended up as more of a cloning than a resurrection. GSP had described it as the later to David's family, though, which was enough to win Cherish's loyalty to them. In truth, the result was his creation as an EM Being that housed his memories and was engineered to resemble his physical appearance; while it could be considered the same person in terms of mental development and behavior, the original consciousness of David Pele was never truly brought back.
Wave Conversion
{
Name: N/A (+)}
Description: Having never had a reason to construct the guise of "Feint", Cherish's Wave Conversion actually has no special title, instead just referring to herself by her true name as her appearance stays exactly the same. Her outer clothes are shed to reveal her black suit that helps to maintain the conversion, while her brother's visors fit her face so that she can see the Wave World. The conversion also enables her weapon's combat capabilities, as it otherwise holds no ammunition.
Name: N/A (+)}
Description: Having never had a reason to construct the guise of "Feint", Cherish's Wave Conversion actually has no special title, instead just referring to herself by her true name as her appearance stays exactly the same. Her outer clothes are shed to reveal her black suit that helps to maintain the conversion, while her brother's visors fit her face so that she can see the Wave World. The conversion also enables her weapon's combat capabilities, as it otherwise holds no ammunition.
Version/Prestige
Version: 20
Experience: 12,000 (+2,505)
Prestige: 7
{Prestige Bonuses (+)}
-- +1 Tier or Full Damage Level to a Stat of choice. Can only apply to a stat 3 times.
-- +1 DL to an Attack's Baseline/Cap or +1 Multi-Use/Augmentation to an Ability. Can only apply twice to a single baseline.
-→ Charge +1-- +1 Tier or Full Damage Level to a Stat of choice. Can only apply to a stat 3 times.
-- +1 DL to an Attack's Baseline/Cap or +1 Multi-Use/Augmentation to an Ability. Can only apply twice to a single baseline.
-→ Base Damage +3 FDLs
-→ Defense +3 FDLs
-→ Dominion +1 Multi-Use and +1 Augmentation Instance
-→ Synergy +2 Multi-Uses and +2 Augmentation Instances
-→ Jericho +2 Multi-Uses
-→ Devastation +2 FDLs
Zenny: 15,250z
Noise Frags: 0
Statistical Information
Traits:
Munitions Ω
- One attack used each turn gains the damage benefit as though it had applied Held Charges for (5) Turns
- Cherish's Basic Attack automatically gains (3) Charges each turn
- One attack used each turn requires an additional interaction from any source to defend against
- Can expend the Basic Attack's Charge to refresh the Natural CD of any Intermediate Breaker or to change an Attack's Basic Breakers
Critical Strike - One Attack this turn gains Cherish's Base Damage and Precision outside of its Natural CD (3 CD)
Ω - Cherish's Basic Attack's Charge cannot be interrupted. Effects that augment attacks can augment one additional, iterative attack.
Break Ω
- Cherish's Base Damage increases by (5) Damage Levels
- Cherish can expend her Basic Attack's Charge to augment an attack so that it forcibly changes its target's panel type to Cracked
- Cherish's Damage skips 1 Empty Level between each of (High → Great → Immense → Incredible → Astounding → Outstanding)
Crushing Strike - One Attack gains a single Intermediate Breaker of choice and a True Damage Level (3 CD)
Dominating Power - Cherish's Attack Damage cannot be decreased by more than 3 Full Damage Levels (This is a Powerful effect)
* This only interacts with effects that reduce attack damage by damage levels
Ω - Cracked Panels overwrite panel locks. Cherish's Damage skips 1 Empty Damage Level between all Damage Levels.
Support Lv5
- Cherish increases all healing effects by (5) Damage Levels
- Cherish gains 100 x (3) LP
- Recovery Baselines' Mandatory Cooldown is decreased to 1 Turn
- Augments to the Cherish's stats with a duration can also apply to any number of allies for the same duration
Blessing - The selected Support Baseline effect applies to all allies on use (3 CD)
Wood Lv4
- Cherish gains High (×4) Health
- On any turn Cherish's panel type has not changed, she reduces all incoming damage by (2) Full Damage Levels
- On any turn Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1)
Deep Roots - Cherish's current panels ignore the next attempt of any effect to change them and she may activate the panels to modify her attacks one additional time (3 CD)
Ice Lv4
- The first responsive effect used each turn affects (2) additional attacks, regardless of its total avoidances, interactions, or health
- Cherish's Defense can be doubled in response to one attack per turn
Terraform - Cherish changes the panel type of herself and all opponents to any matching one of the her Proficiencies. This unavoidably grounds targets currently flying. Panel types cannot be changed for one turn after use (3 CD)
Fusion - Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
Toxin Lv1
Toxicant - A single attack may be created with a status effect up to Tier 2 without any drawbacks required
Net Strengths -
Net Weakness -
Health: 590% (HP Scaling Effects behave at ×5 Efficiency)
Natural Regen: 0%
Defense: 46% Flat + 3 Damage Levels
{Modifiers (+)}
[Main Trait] -- 1 Base at Lv3 | +1 Level from Prestige 3 | Raised to Omega at Prestige 5 | +1 Main Trait from Access Card
[Sub Traits] -- 2 Base at Lv1 | +3 Levels at Prestiges 2, 4, and 6
[Sub Trait Levels] -- +6 Lvs distributed as desired from Ability Waves (Ice 4 | Toxic 1 | Support 1)
[Trait Passives] -- 1 Base | +1 from Access Card | +1 from Break Ω | +1 from Munition Ω
[Strengths] -- Shadow, Elec, Blade, and Fire each negated by Weakness
[Weaknesses] -- Shadow, Elec, Blade, and Fire negated by Strength | Munition's Weakness negated by Access Card
[Health] -- 100% Base + 200% from Version + 250% from Passive + 40% from Wood
[Regen] -- 0% Base
[Defense] -- 0% Base | +21% from Ability Waves | +25% from Passive | +3 FDLs from Prestige
Ability Waves
Link Power: 1200/1200
Link Power: 1200/1200
Custom Streaming <AM>
Passive Ability Wave
<300LP> - Cherish skips the loading phase for all customs, allowing her to slot in and use cards on the same turn
Quick Gauge - Cherish's Custom is decreased by 3 Turns, as well
Trait Advancement ×6
Passive Ability Wave
<300LP> - Cherish gains +6 Trait Points. Can be equipped multiple times. Its effects stack.
Augmented Armor <TV>
Passive Ability Wave
<300LP> - Cherish's Defense is increased by a Pathetic amount, increasing by 1% per Version
Predation <AM>
Active Ability Wave
<300LP> - Upon Use, Cherish may add Bypass one attack outside of its Natural Cooldown to One Attack
Trait Boost
Passive Access Card
<1/1 Access Card> - Cherish gains a second Main Trait, starting with 3 Levels. but does not acquire any of the Weaknesses associated with it. She may select an additional Passive ability from among her Traits.
{Link Power Modifiers (+)}
[Base] -- 100 LP
[Prestige 7] -- +700 LP
[BrotherBand ×1] -- +100 LP
[Support Trait Lv5] -- +300 LP
Noise Cards
9 ♠ | 7 ♦ | 7 ♣ | - | -
Conflicting Noise: Cherish loses Pitiful (×3 Conflicts) (×5 Max HP Modifier) HP whenever she generates Noise
Conflicting Noise: Cherish loses Pitiful (×3 Conflicts) (×5 Max HP Modifier) HP whenever she generates Noise
9 of ♠ :: Elec Noise
{° Elec Affinity - While at or above 75% Noise, the user benefits from the Elec Element as an additional Main Proficiency, at the same level as their own. If at or above 150% Noise, can gain the benefits of Elec Ω, instead. Full benefits of this effect must be outlined in-stats. (+)}
- Increase Cherish's Elec Element Attack Damage by (15). This only applies to the first attack used each turn, and only attacks without special properties, except those granted by the her proficiencies on use.
- Up to (3) Attacks per turn gain Overcome on use. Only affects attacks without any other Special Properties.
- Cherish's [Arena Quarters] attacks have their 1-Turn Mandatory CD reduced to Once/Turn. (Lost at 150% Noise)
- [Active Ability - Lightning Strike] - Remove all baseline augments from the affected attack. Increase its damage to the cap for its baseline, and grant the attack Auto-Hit. 3-Turn CD between uses.
- [Passive Ability - Ionize] - After using an attack with charge, if that attack did not have any Special Properties except those added by the user's Proficiencies on use, that attack's charge modifier to damage applies to the next attack used. Does not stack on multiple attacks.
At 150% Noise
Ω - Increase Cherish's first Non-Special Property (other than proficiency-granted) Elec Element Attack Damage by (15) each turn.
Ω - Cherish's attacks without any special properties, except those added by their proficiencies on use, can be boosted by 2 additional total damage levels over the normally allowed amount. Cherish's Speed cannot be reduced by outside sources.
- Increase Cherish's Elec Element Attack Damage by (15). This only applies to the first attack used each turn, and only attacks without special properties, except those granted by the her proficiencies on use.
- Up to (3) Attacks per turn gain Overcome on use. Only affects attacks without any other Special Properties.
- Cherish's [Arena Quarters] attacks have their 1-Turn Mandatory CD reduced to Once/Turn. (Lost at 150% Noise)
- [Active Ability - Lightning Strike] - Remove all baseline augments from the affected attack. Increase its damage to the cap for its baseline, and grant the attack Auto-Hit. 3-Turn CD between uses.
- [Passive Ability - Ionize] - After using an attack with charge, if that attack did not have any Special Properties except those added by the user's Proficiencies on use, that attack's charge modifier to damage applies to the next attack used. Does not stack on multiple attacks.
At 150% Noise
Ω - Increase Cherish's first Non-Special Property (other than proficiency-granted) Elec Element Attack Damage by (15) each turn.
Ω - Cherish's attacks without any special properties, except those added by their proficiencies on use, can be boosted by 2 additional total damage levels over the normally allowed amount. Cherish's Speed cannot be reduced by outside sources.
7 of ♦ :: Diamond Noise
° Charge Defense - Can optionally charge a Defense when used in order to increase its HP by 2 Full Damage Levels. Defenses affected in this way can sustain against up to one additional total attack before being destroyed.
7 of ♣ :: Club Noise
° Charge Drain - Can optionally charge a Recovery effect as a single action alongside any offensive effect to attach the Recovery as a [Drain] effect of the affected attack. If done in this way, the user restores two full damage levels more than the listed amount on a successful hit.
Abilities (14)
(4 Base || +1 at Versions 3, 6, 12, 18, and 20 || +1 at Prestiges 1, 3, 4, 5, and 7)
(4 Base || +1 at Versions 3, 6, 12, 18, and 20 || +1 at Prestiges 1, 3, 4, 5, and 7)
Passive (5)
(1 Base || +1 at Versions 10 and 20 || +1 at Prestige 4 and 7)
(1 Base || +1 at Versions 10 and 20 || +1 at Prestige 4 and 7)
Bastion
Passive: +250% Health
{Modifiers (+)}
[Baseline] -- Increase Health by an Outstanding amount + a High amount per version.
Rampart
Passive: +25% Defense
{Modifiers (+)}
[Baseline] -- Increase defense by a Moderate amount. Increase by a Moderate amount at Prestige 1, 3, 5, and 7.
Rampant
Passive: +25% Base Damage
{Modifiers (+)}
[Baseline] -- Increase damage by a Moderate amount. Increase by a Moderate amount at Prestige 1, 3, 6, and 7.
Aspiration
Passive: -5 Custom
{Modifiers (+)}
[Baseline] -- Reduce Custom by 1 Turn. -1 more Turn at Prestige 1, 3, 5, and 7.
Countermeasure
Passive: When using an Attack to Parry...
- Cherish may apply an additional Damage Bonus of each type to it (Damage Level / Flat)
- Cherish's Flat Mitigations (not Damage Levels) apply to the incoming Attack's Damage before her own parrying Attack's Damage does
{Modifiers (+)}
[Baseline] -- Custom Ability; No Scaling
Defensive (1)
Static Shield
Active: 110% Reflector
- May be used to block any incoming attack (except those with Break, Destroy, and Bypass) until HP is depleted
- Any Damage taken is reflected back to the attacker as True Damage with Auto Hit
Multi-Use: 5 | Mandatory CD: 3 Turns
{Modifiers (+)}
[Baseline] -- Reflector with High HP + Moderate HP per Version.
[Baseline] -- 3-Turn Mandatory Cooldown. Multi-Use: 1; +1 at Prestige 1, 3, 5, and 7
Supportive (1)
Convalescence
Active: 100% Recovery
- Cherish also removes 6 Tiers worth of Status Effects
Multi-Use: 5 | Mandatory CD: 1 Turn
{Modifiers (+)}
[Baseline] -- Restores High HP + Moderate HP per Version.
[Status Cleanse] -- For each increment of High HP paid for, the recovery also grants 1 Tier worth of benefits
[Support Trait] -- +5 Damage Levels of Healing (+50%) and Mandatory reduced to 1
[Baseline] -- 3-Turn Mandatory Cooldown. Multi-Use: 1; +1 at Prestige 1, 3, 5, and 7
Summon (1)
Illusory Wraith
Active: Summons Remnant, a Unique Mobile Summon with 120%-Health
- Remnant has 1 Innate Attack Action, 1 Innate Movement Action, May Intercept, and May take actions from Cherish for himself
- Custom: Remnant can use Cherish's Battle Cards, sharing the selection available to her in the current Custom
- Custom: Remnant's Attacks scale to Cherish's Stats
- Custom: Remnant gains the benefits of Cherish's Munition Element, tracking Limitations and CD's independently
- Custom: Remnant gains access to Cherish's Synergy Ability, tracking Uses and CD independently
Multi-Use: 1; Cannot gain Multi-Use Mid-Battle | Mandatory CD: 5 Turns
{Modifiers (+)}
[Baseline] -- Mobile Summon with Immense Health + Moderate Health per Version.
[Baseline] -- 1 Innate Attack, 1 Innate Attack Action, and 1 Innate Action that can be used to move.
[Baseline] -- This summon can use actions to move and can intercept.
[Baseline] -- User can expend their own Attack Actions to command the summon to attack and move more often.
[Summoner's Sacrifice] -- Summoned entity's attacks take up the space of separate Attack Forms
[Baseline] -- 5-Turn Mandatory Cooldown. Multi-Use: 0; +1 at Prestige 1, 3, 6, and 7
[Additional Cost] -- Cannot gain Multi-Use mi-battle
[Augments] -- For each level of Multi-Use paid for, the Summon can have additional effects added to it.
1 - Battle Card Usage
2 - Owner's Attack Scaling
3 - Owner's Proficiency Usage
4 - Owner's Ability Usage
Power (6)
Synergy
Active: Cherish adds +100% Damage to One Attack immediately
Multi-Use: 4 | Mandatory CD: 4 Turns
{Modifiers (+)}
[Baseline] -- 1 attack gains +High Damage + Pitiful Damage per Version.
[Augment] -- For every instance of Multi-Use paid for, can increase the value of the effect by +High Damage (×3)
[Augment] -- For each additional increment beyond the first, requires +1 Multi-Use to pay for (×3)
[Augment] -- Each increment applies +1-Turn Mandatory Cooldown (×3)
[Baseline] -- 1-Turn Mandatory Cooldown. Multi-Use: 3; +1 at Prestige 1, 2, 4, 6, and 7
[Prestige Bonus ×2] -- Multi Use +2 and Augmentation Instance +2 (+20% Damage)
Jericho
Trigger: An attack aimed at Cherish bypasses Static Shield's ability to block or counter it
- When triggered, Cherish gains two instances of Battle Card Use
- Battle Card Use: Activate a Standard Card whether or not it is in the Custom, or re-use a previously used Standard Card
Multi-Use: 7 | Mandatory CD: 3 Turns
{Modifiers (+)}
[Baseline] -- Use a Standard Battle Card regardless of whether or not it is slotted into your custom.
[Baseline] -- Alternatively, can reset the use of a single Standard Battle Card slotted into your custom
[Trigger] -- Trigger abilities have double the Base benefit (+1 Slot In)
[Baseline] -- 3-Turn Mandatory Cooldown. Multi-Use: 1; +1 at Prestige 1, 3, 5, and 7
[Prestige Bonus ×2] -- Multi Use +2
Indomitable
Active: Cherish mitigates the damage of All Incoming Attacks this turn by 4 Full Damage Levels
Multi-Use: 8 | Mandatory CD: 1 Turn
{Modifiers (+)}
[Baseline] -- Reduce the damage of all incoming attacks this turn by 1 Full Damage Level
[Baseline] -- At prestige 1, 4, and 7, increase by +1 Full Damage Level
[Baseline] -- 1-Turn Mandatory Cooldown. Multi-Use: 3; +1 at Prestige 1, 2, 4, 6, and 7
Revivify
Active: +1 Multi-Use to One Attack or Ability
Multi-Use: 4; Cannot gain Multi-Use Mid-Battle | Mandatory CD: 5 Turns
{Modifiers (+)}
[Baseline] -- Immediately gain an additional instance of Multi-Use for an attack or ability
[Baseline] -- 5-Turn Mandatory Cooldown. Multi-Use: 0; +1 at Prestige 1, 3, 6, and 7
Dominion
Active: Cherish adds Spread to 1 Attack
- Additionally, she may shorten the Attack's Range to add +1 Damage Level to it per increment of Range sacrificed
Multi-Use: 7 | Mandatory CD: 2 Turns
{Modifiers (+)}
[Baseline] -- Add an effect worth 6-CD or less to one attack for one use.
[Augment] -- For every instance of Multi-Use paid for, can either increase the value of the effect by +3-CD (×1)
[Augment] -- Each increment applied costs +1 Multi-Use and +1-Turn Mandatory Cooldown (×1)
[Baseline] -- 1-Turn Mandatory Cooldown. Multi-Use: 3; +1 at Prestige 1, 2, 4, 6, and 7
[Prestige Bonus ×1] -- Multi Use +1 and Augmentation Instance +1 (+1 Custom Effect)
[Cost: Spread] -→ Effect Cost: 1 DL + 1 Action Charge
-→ 1 DL = 3 CD
-→ 1 FDL = 1 Action Charge = 6 CD
[Cost: Range Conversion] -→ Paid for by Prestige Bonus
Failsafe
Active: One Incoming Attack loses all triggered effects and does not pierce damage mitigations
Multi-Use: 6; Cannot gain Multi-Use Mid-Battle; Cherish cannot use Survival Effects | Mandatory CD: 3 Turns
{Modifiers (+)}
[Baseline] -- Ignore the triggered effects and effects that would bypass damage mitigations of one attack
[Baseline] -- 5-Turn Mandatory Cooldown. Multi-Use: 0; +1 at Prestige 1, 3, 6, and 7
[Survival Lock] -- +2 Multi-Use and -2 Mandatory CD
Combat Information
Damage: Outstanding + 20% | +45%
{Modifiers (+)}
[Baseline] -- High
[Break Trait] -- +5 Damage Levels and Empty Damage Level skipping (High → Astounding)
[Prestige Bonus ×2] -- +3 Full Damage Levels (Astounding → Outstanding + 20%)
[Version 20] -- +20% Base Damage
[Passive Skill] -- +25% Base Damage
Speed | Rate | Charge: 0 | 0 | 1
Actions: 6
{Modifiers (+)}
[Baseline (Rate)] -- 0
[Prestige Bonus ×1] -- +1 Charge
[Baseline (Actions)] -- 3
[Version] -- +1 Action at Versions 6/12/18
Basic Attack
Volley
Basic Attack: Wood, Range
Damage: Pathetic. Can only be increased by effects that increase Basic Attack Damage. Gains +1 Damage Level per Charge applied.
Benefits: Can be used up to (1) time per turn. Regardless of how it is used, Basic Attacks cannot be chained together. Can hold up to 5 Held Charges at once. Charge can be held indefinitely once completed. Effects that require you to expend your basic attack's charge require a full 5 Held Charges. Any number of charges can be applied to a Basic Attack in a single turn. Basic Attacks cannot be used while charged.
Effects: Gains a single Basic Defense Breaker of choice when used.
Desolation Trigger | 5 Attacks
(Cherish Only)
(Cherish Only)
A firearm that is said to house enough power that its shot can shatter mountains. In reality, Cherish's combat suit siphons kinetic energy from incoming attacks and uses it to bolster the weapon's output tremendously. On its own, however, the gun is far from lethal and is unable to store energy for long periods of time.
Devastation
Ranged - Wood - Basic Artillery
Even a haphazard discharge of Cherish's weapon leaves the ground razed in its wake
Damage: Outstanding (50%) | +45%
Effects: Break. Blow. Inflicts Confuse. Cannot be Cleansed on turn of Infliction. Multi-Use +1
Cherish loses Moderate (×5) Health upon use of this Attack
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Artillery Baseline] → -2 FDLs
[Basic Breakers] → -2 DLs
[Multi-Use +1] → -1 FDL
[Prestige Bonus ×2] → +2 FDLs
[Toxin Trait] → Confuse added at no cost
[Ice Trait] → Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
[Tier 3 HP Sacrifice] → +1 DL
Despondency
Ranged - Wood - Basic Artillery
Cherish constantly fires at her opponent to keep them off-balance
Damage: Astounding (40%) | +45%
Effects: Interrupts and resets all charges that the target performs for 1 Turn. 1 Turn CD
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Artillery Baseline] → -2 FDLs
[Interrupt] → Graded as Tier 2 Status (-1 DL and +1 CD)
Dejection
Ranged - Wood - Basic Artillery
Cherish's mountain-rending shots are more than enough to shatter any supplementary weaponry her enemy has
Damage: Incredible (30%) | +45%
Effects: If Hits, Cherish may choose 1 Battle Card in the opponent's Custom and destroy it for the rest of battle. 1 Held Charge
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Artillery Baseline] → -2 FDLs
[Card Break] → Graded as Tier 4 Effect (-2 DLs and +1 Held Charge)
Vanquish
Ranged - All Traits - Basic Artillery
Remnant empowers Cherish's Wave Form so that she can diversify her attacks
Damage: Immense (20%) | +45%
Effects: Cannot be used after an attack with Cool Down or Charge
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Artillery Baseline] → -2 FDLs
[+19 Traits] → Paid for with 19 CD worth of Effects
-→ 1 FDL = 1 Action Charge = 6 CD
-→ Paid 3 FDLs (18 CD) and a Tier 1 RP Drawback (1 CD)
Provoke
Ranged - Wood - Basic Artillery
Cherish's combat paradigm relies on her opponent striking her; she berates those that would naturally refrain from it
Damage: Astounding (40%) | +45%
Effects: Struck Targets must aim at Cherish and use their weakest attacks this turn. 1 Action Charge
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Artillery Baseline] → -2 FDLs
[Provoke] → Tier 3 Debuff (+1 Charge and -1 DL)
Legend's Cleaver | 5 Attacks
(Remnant Only)
(Remnant Only)
A broadsword that would require both arms to comfortably wield for most. David's physique allows him to swing it comfortably with only one. It shares an incorporeal quality with him, seeming to solidify at his whim when he chooses to strike or deflect with it. Because of this, it has an uncanny ability to weave through defensive measures in ways that others are not able to.
Fatal Entourage
Melee - Shadow - Blade (Baseline)
An ethereal sword, passing through ordinary defenses without regard
Damage: Outstanding (50%) | +45%
Effects: Only Card-Based Defenses/Avoidances/Effects can prevent this attack, but it cannot gain Breakers.
1 Full Turn Charge
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Blade Baseline] → +1 FDL
[Card-Only Breaker] → Tier 5 Effect (+1 FTC and -3 DLs)
Mystic Barrage
Ranged - Chosen Trait - Artillery
An ethereal blast of energy from Remnant's palm, its properties shifting at his behest
Damage: Astounding (40%) | +45%
Effects: Trait chosen upon use. 1 Held Charge. 1 Turn CD.
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Artillery Baseline] → -2 FDLs
[Select Trait] → Treated as Bane (+1 Held Charge, +1 CD, and -1 FDLs)
Lethal Barrage
Ranged - Light - Blast
An ethereal blast of energy from Remnant's palm, obliterating all in its path
Damage: Incredible (30%) | +45%
Effects: Ignores Card- and Ability-Wave Based Defenses, but cannot gain Breakers. Spread. 2 Action Charge
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Blast Baseline] → -3 FDLs and +1 Charge, but gains Spread innately
[Non-Card Breaker] → Tier 3 Effect (+1 Charge and -1 DLs)
Transonic Impact
Close Range - Chaos - Martial (Baseline)
Remnant is normally a silent being, but can manipulate the Noise in the Wave World in uncanny ways
Damage: Current Noise Level (-4 Damage Levels) (Every 10% about 50% equates to 1 Damage Level)
Effects: Lock-On. Deals Base Damage based on the current Noise Level. If successful, Remnant is instantly defeated and reduces the Noise Level by the amount of HP he had prior to this effect.
1 Full Turn Charge. 2 Turn Cooldown.
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Martial Baseline] → +0 FDL, but +3 FDL Cap and innate Close Range
[Lock-On] → -1 DL and 2 Turn CD
[Noise Scaling Damage] → Tier 5 Effect (+1 FTC and -3 DLs)
-→ Damage Level Reductions applied to Final Total
Corrupted Presence
Melee - Dark - Emanation
A peculiar aura fatigues those on the battlefield while Remnant is present
Damage: High (10%) | +45%
Effects: Hits All. Bypass. Lock-On. Struck Enemies lose and cannot gain augments to their Stats, Abilities, or Attacks until Remnant is destroyed.
2 Full Turn Charges. 1 Action Charge. 5 Turn CD.
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[Emanation Baseline] → -2 FDLs, 1 Action Charge, 3 Turn CD, but +4 FDL Cap, and innate Hits All
[Bypass] → -1 FDL and 1 Held Charge
[Lock-On] → -1 DL and 2 Turn CD
[Stat Lock] → Tier 5 Effect (+1 FTC and -3 DLs)
Sibling Synergy | 4 Attacks
(Cherish and/or Remnant)
(Cherish and/or Remnant)
Cherish and David know each other best of all and are able to work together to achieve remarkable results. Having fought together for long enough, they've developed several techniques that put their synergy on full display.
Follow Up
Melee - Support - Martial (Baseline)
Where one goes, the other follows
Damage: Non-Damaging
Effects: When either sibling uses this attack, the other gains Double Tap for 1 Attack.
2 Full Turn Charge. Both siblings must maintain Close Range of each other throughout the entire Charge and Release.
{Modifiers (+)}
[Cherish's Base Damage] → Unused
Damage Modifiers
[Double Tap Imbue] → Spent double the regular cost of Double Tap (1 FTC × 2) + Proximity Requirement
Coaction
Melee - Support - Martial (Baseline)
When one strikes, the other supports
Damage: Non-Damaging
Effects: When either sibling uses this attack, the other gains Cherish's Base Damage for 1 Attack.
1 Full Turn Charge. Both siblings must maintain Close Range of each other throughout the entire Charge and Release.
{Modifiers (+)}
[Cherish's Base Damage] → Unused
Damage Modifiers
[Base Damage Imbue] → Custom Drawback applied based on personal judgement
Sanctuary
Melee - Support - Martial (Baseline)
Respite in the midst of conflict
Damage: Non-Damaging
Effects: When either sibling uses this attack, the other gains Holy Panels beneath them.
1 Full Turn Charge. Both siblings must maintain Close Range of each other throughout the entire Charge and Release.
{Modifiers (+)}
[Cherish's Base Damage] → Unused
Damage Modifiers
[Holy Panel] → Custom Drawback applied based on personal judgement
Solidarity
Melee - Support - Martial (Baseline)
Unity of action
Damage: Non-Damaging
Effects: While either sibling charges this attack, they store all unused Battle Cards from the Custom of the initial charge. Until they stop charging this attack, or if it is interrupted, the other sibling can use cards that are stored in this attack as if they existed in the current Custom. When all stored Cards have been used, or if the siblings' proximity is broken, this charge automatically ends.
Indefinite Full Turn Charge. Both siblings must maintain Close Range of each other throughout the Charge.
{Modifiers (+)}
[Cherish's Base Damage] → Unused
Damage Modifiers
[Battle Card Storage] → Custom Drawback applied based on personal judgement
Signature Attack (Placeholder)
Intolerance
Mega Card Baseline
Cherish's suit is able to dampen excess Noise when it would threaten her Wave Conversion's stability
When finished charging: This Attack enters Standby mode.
Trigger: Any combatant's action would leave Noise above 200%.
Effect: The action is interrupted and Noise is reset to 0% for all combatants. Noise cannot be generated by any combatant for 1 Turn.
1 Held Charge. 1 Turn Cooldown.
{Modifiers (+)}
[Cherish's Base Damage] → Unused
Damage Modifiers
[Noise Trap] → Custom Drawback applied based on personal judgement
Giga Attack (Placeholder)
True Phantom Waltz
Arena Quarters - Chaos - High Ordinance
A chaotic vortex of gunshots and sword slashes erupting across the battlefield
Damage: (Incredible +45%) ÷ 6 Hits
Effects: Bypass. Hits All. Spread. Double Tap. Avoid Sep. Gains damage augments influencing each sibling (both are allowed to reach their independent caps and combine the total damage).
2 Full Turn Charge. 4 Action Charges.
Both siblings charge and use this attack simultaneously, but their proximity is irrelevant.
{Modifiers (+)}
[Cherish's Base Damage] → Outstanding (+20%) | +45%
Damage Modifiers
[High-Ordinance Baseline] → -0 FDLs, +5 DL Cap, innate Spread, 1 Held Charge
[Double Tap] → 1 FTC and -1 Damage Level
[Hits All] → 1 Held Charge and -1 Damage Level
[Avoid Separately (One Action)] → 2 Held Charges and -1 Damage Level
[Positive Effects ×2] → Paid for as Double Tap (1 FTC and -1 Damage Lv)
[T3 Drawback (Both Charge)] → +1 Damage Level
[T3 Drawback (Both Release)] → +1 Damage Level
[Giga Attack] → Held Charges converted to Action Charges
Card Folder (43/60)
Custom Duration: 2 Turns | 6 Custom Slots | 2 Mega (3/5 Per Folder), 1/1 Giga | No Loading Required
Custom Duration: 2 Turns | 6 Custom Slots | 2 Mega (3/5 Per Folder), 1/1 Giga | No Loading Required
<Brothercard - Mehk Susahu> ×1
Area Eater ×3
Barrier ×2
Guard ×2
Invisible ×2
Paralyze Plus ×2
Recovery Lv4 ×4
Black Hole Lv4 ×2
Black Hole X ×1
Cannon ×3
Death Scythe ×1
Drill Arm ×2
Ink Spread ×3
Mini Grenade ×3
Mu Tech ×1
Spirit Fury Lv4 ×3
Sword Lv4 ×3
Windy Attack ×1
Jammer ×2
Panel Format ×1
Noise Cluster ×1
{Card Library (+)}
Attack +10 ×3
Ghost Hat ×1
Status Hook ×5
Synchro Hook ×5
Attack +10 ×3
Ghost Hat ×1
Status Hook ×5
Synchro Hook ×5
{
Handle - MehkGSP
Message - Never forget what you stand for, lest you fall each time you rise.
Secret - After my injury on the job, the Wave World terrifies me.
Favorite Cards - Drill Arm v4, Buki v4, Heat Upper v4, Aura
Noise Form - This brother card can be consumed to instantly acquire 75% Noise and activate Dynamo King's Noise Form instead of the Cherish's.
Brotherband - Mehk Susahu
}Handle - MehkGSP
Message - Never forget what you stand for, lest you fall each time you rise.
Secret - After my injury on the job, the Wave World terrifies me.
Favorite Cards - Drill Arm v4, Buki v4, Heat Upper v4, Aura
Noise Form - This brother card can be consumed to instantly acquire 75% Noise and activate Dynamo King's Noise Form instead of the Cherish's.
Resonate - Vermillion Noise Form
Vermillion Noise Form
Must be activated after Cherish's Defensive Phase, after responding to all attacks aimed at her.
Can only be activated if she still has Actions to use. Does not take any actions to activate.
Effects:
-- Gain and Lose Noise twice as quickly.
-- Grants Cherish's Break attacks and battle cards +Low Damage to their first hit.
-- +(20)% Damage to all attacks.
-- Increases Cherish's Basic Attack Damage when benefiting from Charge by a Low amount.
-- Basic attack becomes a Break/Light Element Ranged Basic Blast when benefiting from Charge.
--- Indefinite Duration, but only active while Cherish remains at or above 75% Noise.
Vermillion Noise Form
Must be activated after Cherish's Defensive Phase, after responding to all attacks aimed at her.
Can only be activated if she still has Actions to use. Does not take any actions to activate.
Effects:
-- Gain and Lose Noise twice as quickly.
-- Grants Cherish's Break attacks and battle cards +Low Damage to their first hit.
-- +(20)% Damage to all attacks.
-- Increases Cherish's Basic Attack Damage when benefiting from Charge by a Low amount.
-- Basic attack becomes a Break/Light Element Ranged Basic Blast when benefiting from Charge.
--- Indefinite Duration, but only active while Cherish remains at or above 75% Noise.
{
Diamond Noise Form
Violent noise surges all around Cherish, crystallizing into a blizzard that refuses to cease.
Effects: When the user could enter Vibrant Noise form, can instead enter Diamond Noise Form by sacrificing any Mega Card. Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user, if the user has 150% or more Noise. Can only be activated if the user has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Gain access to Summon as an additional Main Elements at Omega benefit.
-- Cherish gains a pool of [Summon Enhancement -2] Actions, which must be transferred into her Summons
-- Cherish's Summon Baseline Health and Cap is increased by an Incredible + Immense Amount
-- [Fortify] - Restore High health to a single summoned entity, and allow it to sustain 1 Attack that would destroy it (3 CD)
-- [Creationist] - When applying the Summoner's Sacrifice, the summon gains +1 Action
-- One active summon effect can ignore the Mandatory Cooldown rule at a time
-- Cherish's Aqua-Element and Summon-Attribute attacks and battle cards gain +Moderate Damage to the first hit.
-- Cherish can trigger panel effects dependent on attacks 1 + (1 at P3/6) additional times per turn
-- One Status effect of choice Tier 1 + (1 at P3/6) or below has its Natural Cooldown ignored. (Confuse)
-- Cherish can summon a Satellite Ice. Immense + (15% * V) Health object. While active, blocks all single-target attacks against Cherish. Only takes an uncharged attack's unaugmented damage. (3 CD)
-- When benefiting from Charge, Cherish's Basic Attack becomes Snow Storm (Useable 1/Turn this way)
--- 3 Turn Duration. Does not 'Tick Down' while on Ice Panels. Automatically ended if hit by an attack Cherish is weak to.
Snow Storm
Baseline: Ranged - High Ordinance
Trait || Range: Aqua/Wind || [Arena Quarters]
Description: An overwhelming flurry of snow and sleet.
Damage: Base Damage. Gains +1 Full Damage Level per target on Ice Panels.
Attack Effects: [1-Action Charge] [1-CD] [Seek] [Sets User and Target's Panel to Ice] [Effects used in response to this attack gain Limited Cooldown] [Hits All]
Resonant Noise - Diamond Noise Form
}Diamond Noise Form
Violent noise surges all around Cherish, crystallizing into a blizzard that refuses to cease.
Effects: When the user could enter Vibrant Noise form, can instead enter Diamond Noise Form by sacrificing any Mega Card. Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user, if the user has 150% or more Noise. Can only be activated if the user has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Gain access to Summon as an additional Main Elements at Omega benefit.
-- Cherish gains a pool of [Summon Enhancement -2] Actions, which must be transferred into her Summons
-- Cherish's Summon Baseline Health and Cap is increased by an Incredible + Immense Amount
-- [Fortify] - Restore High health to a single summoned entity, and allow it to sustain 1 Attack that would destroy it (3 CD)
-- [Creationist] - When applying the Summoner's Sacrifice, the summon gains +1 Action
-- One active summon effect can ignore the Mandatory Cooldown rule at a time
-- Cherish's Aqua-Element and Summon-Attribute attacks and battle cards gain +Moderate Damage to the first hit.
-- Cherish can trigger panel effects dependent on attacks 1 + (1 at P3/6) additional times per turn
-- One Status effect of choice Tier 1 + (1 at P3/6) or below has its Natural Cooldown ignored. (Confuse)
-- Cherish can summon a Satellite Ice. Immense + (15% * V) Health object. While active, blocks all single-target attacks against Cherish. Only takes an uncharged attack's unaugmented damage. (3 CD)
-- When benefiting from Charge, Cherish's Basic Attack becomes Snow Storm (Useable 1/Turn this way)
--- 3 Turn Duration. Does not 'Tick Down' while on Ice Panels. Automatically ended if hit by an attack Cherish is weak to.
Snow Storm
Baseline: Ranged - High Ordinance
Trait || Range: Aqua/Wind || [Arena Quarters]
Description: An overwhelming flurry of snow and sleet.
Damage: Base Damage. Gains +1 Full Damage Level per target on Ice Panels.
Attack Effects: [1-Action Charge] [1-CD] [Seek] [Sets User and Target's Panel to Ice] [Effects used in response to this attack gain Limited Cooldown] [Hits All]
{
Mauve Noise Form
While other users of the form inherit Cherish's violet color scheme, her own utilization of it adopts part of David's instead, turning the extremities of her suit to a vibrant golden color.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Grants Cherish's Munitions attacks and battle cards +Low Damage to one hit.
-- Gain 1 + (1 at P1/P4/P7) Passive Multi-Use, applied as desired
-- Increases the Cherish's Basic Attack Damage when benefiting from Charge by a Low amount.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Mauve Noise Form
}Mauve Noise Form
While other users of the form inherit Cherish's violet color scheme, her own utilization of it adopts part of David's instead, turning the extremities of her suit to a vibrant golden color.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Grants Cherish's Munitions attacks and battle cards +Low Damage to one hit.
-- Gain 1 + (1 at P1/P4/P7) Passive Multi-Use, applied as desired
-- Increases the Cherish's Basic Attack Damage when benefiting from Charge by a Low amount.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
{
Mortal Paragon
Taking on her brother's palette completely, Cherish's suit turns gold while its extremities remain black.
Must be activated after the Cherish's Defensive Phase, after responding to all attacks aimed at her.
Can only be activated if she still has Actions to use. Does not take any actions to activate.
Effects:
-- Gain and Lose Noise twice as quickly, doubling any effect that causes Cherish to gain or lose noise.
-- Grants Cherish's (Munitions|Break|Support|Wood|Aqua|Toxin) attacks and battle cards +Moderate Damage to one hit. Stacks if multiple apply.
-- Gain (4) Passive Multi-Use, applied as desired
-- Cherish and Remnant may distribute damage received between them as desired (Treated as Mitigation; Pierced by Powerful & True Damage)
-- Apply (1) CD as desired (3-Turn Mandatory CD; Multi Use: 5)
-- Increases Cherish's Basic Attack Damage when benefiting from Charge by a Moderate amount.
-- Cherish gains access to Conversion only during this transformation. She can deduct 1 turn from the duration of this advanced form to instantly Cooldown and Fully Charge it, but only once during the Transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack Cherish is weak to.
Conversion
Variable Range, Trait, and Baseline
A unified strike to bring a swift end
Damage: Variable
Effects: Both siblings use this attack simultaneously, each of them adding the damage and effects of one of their personal attacks to it. This attack consumes all of their available actions in the turn and the inherited attacks must be fully paid for. If one of the siblings prepares more quickly than the other, they cannot make any offensive action until the other is finished.
2 Full Turn Charge. Both siblings must maintain Close Range of each other throughout the entire Charge and Release.
Mortal Paragon
}Mortal Paragon
Taking on her brother's palette completely, Cherish's suit turns gold while its extremities remain black.
Must be activated after the Cherish's Defensive Phase, after responding to all attacks aimed at her.
Can only be activated if she still has Actions to use. Does not take any actions to activate.
Effects:
-- Gain and Lose Noise twice as quickly, doubling any effect that causes Cherish to gain or lose noise.
-- Grants Cherish's (Munitions|Break|Support|Wood|Aqua|Toxin) attacks and battle cards +Moderate Damage to one hit. Stacks if multiple apply.
-- Gain (4) Passive Multi-Use, applied as desired
-- Cherish and Remnant may distribute damage received between them as desired (Treated as Mitigation; Pierced by Powerful & True Damage)
-- Apply (1) CD as desired (3-Turn Mandatory CD; Multi Use: 5)
-- Increases Cherish's Basic Attack Damage when benefiting from Charge by a Moderate amount.
-- Cherish gains access to Conversion only during this transformation. She can deduct 1 turn from the duration of this advanced form to instantly Cooldown and Fully Charge it, but only once during the Transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack Cherish is weak to.
Conversion
Variable Range, Trait, and Baseline
A unified strike to bring a swift end
Damage: Variable
Effects: Both siblings use this attack simultaneously, each of them adding the damage and effects of one of their personal attacks to it. This attack consumes all of their available actions in the turn and the inherited attacks must be fully paid for. If one of the siblings prepares more quickly than the other, they cannot make any offensive action until the other is finished.
2 Full Turn Charge. Both siblings must maintain Close Range of each other throughout the entire Charge and Release.
{Modifiers (+)}
[Cherish's Base Damage] → Unused
Damage Modifiers
[Custom Effects] → Just threw on Effects/Costs as I discerned. Good luck.
Records
<Virus> Noise Patrol: 14,800z | 910 Exp | 10 Noise Frags | Black Hole x3 | Mu Tech x1 | Ghost Hat x1 | Death Scythe x1 | Noise Cluster
<Shop> Big Wave: -27,000z | AreaEater ×3 | SpiritFury Lv4 ×3 | InkSpread ×3 | WindyAttack | BlkHole×3/Swrd×3/Recov×3 (Lv1 → Lv4)
<Virus> <Story> Noisy Blizzard: 18,450z | 1595 Exp | 51 Noise Frags | Jammer ×2 | 7 of ♦ :: Diamond Noise | Diamond Noise Form
<Shop> Back Alley: -46 NF | Trait Boost | 7 of ♣ :: Club Noise
<Shop> Back Alley: -15 NF | Black Hole Lv4 → X
<Shop> WAXA Labs: -6000z | Trait Advancement ×2 | Custom Streaming → AM | Predation AM
<Story> Field Report: Recovery Lv4 | Satella Badge
Story Equipment
Satella Badge
Equipment Type: Purpose Card
Benefit: Can Resonate with Noise to enter Vibrant Noise or other Advanced Forms at 100% Noise by sacrificing a Mega Class Card alongside all other costs for Resonating with Noise. When the user enters Vibrant Noise or Advanced Form, they immediately refresh their current Custom, regaining all 'Once per Custom' or 'Start of Custom' effects and resetting all Card use restrictions. This does not reset their current Custom duration.