Emilia Zoldaad (Shine)
Oct 3, 2022 0:40:02 GMT -6
Post by Rem on Oct 3, 2022 0:40:02 GMT -6
Approved (Gaia || 10/9/22)
Human
Name: Emilia Zoldaad
Description: A young woman, just under twenty, with tan skin, green eyes, and red hair. She stands at an average height and has a healthy body composition, though not much more remarkable of note.
Personality: Emilia isn't very good at what she does, but she tries to be. While she hopes to be a highly coveted spy or mercenary, repetitive shortcomings have led her to aiming a little lower: stealing "non-confidential" information, as she formally calls it. She's a troublemaker and more of a prankster than anything else, but ultimately harmless in her endeavors to prove herself. She desires to be able to do her job the best that it can be done, but requires much more training in order to be able to do so. She's fairly childish even for her age and has a strong appreciation for money, so she will often be willing to pick up mundane tasks if it gets her some extra coin to pursue her goals.
Biography: Enthralled by stories of espionage and secret government agencies as a child, Emilia had grown up with the sole intent of pursuing that career for as long as she could remember. Her parents were probably a bit too supportive of her lofty ideals, but they encouraged her with the purest of intents. Rather than seeking out any advanced education when she'd finish school, she instead chose to kickstart her destined career immediately and began hunting down confidential information that she could leak to others to build her renown... but after that proved fruitless, she determined she'd need to start smaller and steal "non-confidential" information instead (or its more proper term: "useless information"). Jotting down every insignificant detail into a notepad, she was surprisingly able to make some money by just spilling random facts to folks that entertained her antics, but in reality, most of them only paid her out of pity than out of any genuine gratitude for the information she provided them with. It was enough to live off of though, and she'd gleefully accept every penny as she naively continued to "move up" in the world -- unknowingly becoming more of a jester than an actual spy all the while.
Wizard
Name: Mus
Description: As its Latin name implies, Mus resembles an EM mouse, being a fair deal smaller than the average Wizard. It appears to be pink in color and bears no sort of armor or anything.
Personality: Never big enough to have a constellation named after it, Mus was instead renown for its mischief and troublemaking, finding delight in pranking others. It only speaks in incomprehensible squeaks, however, so only its wave companion can properly understand and communicate with it. After having met Emilia purely by chance, Mus found it amusing how hard she tried to achieve something so far out of her reach -- and imagined how much more amusing it would be for everyone else if she did some how achieve her lofty goals without the least bit of qualification to do so. Deeming itself capable of such a dastardly feat, and sharing a resonate wave frequency with the girl, Mus joined the girl in her adventure to become the world's greatest spy... or really, the world's greatest joke.
Wave Conversion
Name: Shine
Description: In her Wave Form, Emilia's eyes are covered by a crimson mask and a glamorous red scarf hangs from her neck. Her hair becomes blue, and a black spy suit covers her body with white boots at her feet. Looking the part better than she could actually play it, the form comes equipped with various tools and gadgets to assist her with espionage, and Mus' own traits enhance her dexterity and stealthiness while Mus itself embodies Shine's crimson short sword to give her a method of combating other EM Beings.
Version/Prestige
Version: 7
Experience: see next post
Prestige: 2
{Prestige Bonuses (+)}
-- +1 Tier or Full Damage Level to a Stat of choice. Can only apply to a stat 3 times.
-- +1 DL to an Attack's Baseline/Cap or +1 Multi-Use/Augmentation to an Ability. Can only apply twice to a single baseline.
-→ Charge +2-- +1 Tier or Full Damage Level to a Stat of choice. Can only apply to a stat 3 times.
-- +1 DL to an Attack's Baseline/Cap or +1 Multi-Use/Augmentation to an Ability. Can only apply twice to a single baseline.
-→ Aurora Scarf +2 Multi-Use and +2 Augmentation Instance
Zenny: see next post
Noise Frags: see next post
Statistical Information
Traits:
Shadow Lv4
- Shine's Warp Cap of effective Actions is increased by (4)
- Shine's Shadow-Attribute Abilities and Attacks may gain Lock On without damage costs and for (2) fewer turns of Required CD
- Shine's Warps always allows her to change Panel Types, regardless of their effective number of actions
Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Custom Lv5
- Shine's Battle Cards gain Low × (5) Damage
- Shine may slot in (3) additional cards each custom
- Shine can sacrifice her basic attack's charge for any effect requiring the sacrifice of a Standard Battle Card, or to apply the benefits of her charge to the first hit of a single battle card used.
- Shine gains access to a single, multi-use, non-illegal standard class card that is added to her Total Attacks (Sword Lv4)
Auto-Shuffle - Shine resets a Single-Use standard class battle card in her Custom to be used an additional time this custom (3 CD)
Summon Lv2
- Shine can apply +(2) Stacks of Multi-Use to Summon abilities as desired in-stats (+2 to Smoke Cloud)
- Shine's Summon Baseline Health and Cap is increased by an Incredible Amount
Chaos Lv1
Anarchic Stance - Automatically Cools Down 1 Ability (3 CD)
Blade Lv1
- Shine gains (1) Speed Tier
Net Strength -
Net Weakness - Wind
Health: 170%
Natural Regen: 0%
Defense: 0% Flat + 0 Damage Levels
{Modifiers (+)}
[Main Trait] -- 1 Base at Lv3
[Sub Traits] -- 2 Base at Lv1 | +1 Level at Prestige 2
[Trait Levels] -- +4 Lvs from Ability Waves (Shadow 1 | Blade 1 | Chaos 1 | Custom 3)
[Strengths] -- No Modifiers
[Weaknesses] -- No Modifiers
[Health] -- 100% Base + 70% from Version
[Regen] -- 0% Base
[Defense] -- 0% Base
Ability Waves
Indie Frags: 5/6
Indie Frags: 5/6
Ability Specialist [TV]
Passive Ability Wave
<2IF> - Shine adds +1 Multi-Use to all Abilities
Trait Advancement ×6
Passive Ability Wave
<3IF> - Shine gains +6 Trait Points. Can be equipped multiple times. Its effects stack.
Copy Eye
Active Access Card
- Shine may use a copy of any card stored in any target's Custom, or use a copy of any attack used against her this turn, gaining the same benefits applied. 1-CD between uses.
{Indie Frag Modifiers (+)}
[Base] -- 1 IF
[Prestige 2] -- +2 IF
[Denied Brotherband (Cherufee)] -- +1 IF
[Sacrificed Mega Card (Double Eater)] -- +1 IF
[Denied Brotherband (Trailblazer)] -- +1 IF
Noise Cards
5 ♥ | K ♥ | 10 ♠ | 9 ♣ | -
Conflicting Noise: Shine loses Pitiful (×2 Conflicts) (×1 Max HP Modifier) HP whenever she generates Noise
Conflicting Noise: Shine loses Pitiful (×2 Conflicts) (×1 Max HP Modifier) HP whenever she generates Noise
5 of ♥ :: Burner Noise
° Power Burner - When using an Attack that would inflict a status effect, Shine can nullify that effect on use to increase the attack's damage by 2 Full Damage Levels. If the attack would already benefit from its total Damage Level buffs, reduce this effect to 1 Full Damage Level but bypass the limit of buffs allowed. This effect only applies once to a single attack. 1-Turn CD between uses.
King of ♥ :: Apollo Noise
° Prominence - The user can full-turn charge any attack to release the attack dealing the full damage and effects of its highest damage augment throughout the battle. The user can sacrifice 150% Noise to perform a Full-Turn Charge without using actions.
10 of ♠ :: Berserker Noise
° Untapped Fury - While at or above 75% Noise, one charged attack per turn with multiple hits gains an additional hit at its highest damage. This attack gains Avoid Separately if it didn't already have it. All hits of this attack are released as a single action
9 of ♣ :: Wood Noise
{° Wood Affinity - While at or above 75% Noise, the user benefits from the Wood Element as an additional Main Proficiency, at the same level as their own. If at or above 150% Noise, can gain the benefits of Wood Ω, instead. Full benefits of this effect must be outlined in-stats. (+)}
- Shine gains High (×5) Health
- On any turn Shine's panel type has not changed, she reduces all incoming damage by (3) Full Damage Levels
- On any turn Shine's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1)
- [Active Ability - Deep Roots] - Shine's current panels ignore the next attempt of any effect to change them and she may activate the panels to modify her attacks one additional time (3 CD)
At 150% Noise
Ω - On any turn Shine's panel type has not changed, she reduces all incoming damage by (3) Full Damage Levels
Ω - +Outstanding Health. All Panels set by Shine last +1 Turn and resist the first effect that would cause them to change or revert.
- Shine gains High (×5) Health
- On any turn Shine's panel type has not changed, she reduces all incoming damage by (3) Full Damage Levels
- On any turn Shine's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1)
- [Active Ability - Deep Roots] - Shine's current panels ignore the next attempt of any effect to change them and she may activate the panels to modify her attacks one additional time (3 CD)
At 150% Noise
Ω - On any turn Shine's panel type has not changed, she reduces all incoming damage by (3) Full Damage Levels
Ω - +Outstanding Health. All Panels set by Shine last +1 Turn and resist the first effect that would cause them to change or revert.
Abilities (6)
(4 Base || +1 at Version 3 || +1 at Prestige 1)
(4 Base || +1 at Version 3 || +1 at Prestige 1)
Passive (1)
(1 Base)
(1 Base)
Dark Resident
Passive: While inside of her Smoke, Shine's Warps trump Seek, Homing, Precision and Req X Avoids
While inside of her Smoke, Shine cannot use Defensive Baselines and her Warps gain Restricted Cooldown
{Modifiers (+)}
[Baseline] -- Custom Effect
Supportive (2)
Brisk Bandit
Active: 1-Action Warp
Multi-Use: 5 | Mandatory CD: 1 Turn
{Modifiers (+)}
[Baseline] -- The user immediately avoids 1 attack, or gains 1 extra action to move this turn.
[Baseline] -- 1-Turn Mandatory Cooldown. Multi-Use: 3; +1 at Prestige 1, 3, 5, and 7
[Ability Specialist] -- +1 Multi-Use
[Shadow Trait] -- +4 Warp Augment Limit
Aurora Scarf
Active: 4-Action Warp
Multi-Use: 6 | Mandatory CD: 2 Turns
{Modifiers (+)}
[Baseline] -- The user immediately avoids 1 attack, or gains 1 extra action to move this turn.
[Augment] -- By paying 1 Level of Multi-Use, the Warp can gain an additional Avoidance or Action (×1)
[Augment] -- Each added avoidance increases the Cooldown by 1 turn (×1)
[Prestige Bonus ×2] -- Multi Use +2 and Augmentation Instance +2
[Ability Specialist] -- +1 Multi-Use
[Baseline] -- 1-Turn Mandatory Cooldown. Multi-Use: 3; +1 at Prestige 1, 3, 5, and 7
[Shadow Trait] -- +4 Warp Augment Limit
Summon (1)
Smoke Cloud
Active: Summons Smoke, a Unique Immobile Obstacle with 0%-Health
- Custom: Shine can only be targeted by Multi-Target attacks while inside of the Smoke
- Custom: Smoke can endure (3) Destroy effects without breaking
- Custom: Smoke does not have HP. Instead, it must be struck by (12) Tiers worth of Wind Effects to destroy
* Knock Up and Ground are treated as Tier 1 for this interaction
The Smoke cannot Intercept for Shine or be protected from attacks directed at it
Multi-Use: 1 | Mandatory CD: 5 Turns
{Modifiers (+)}
[Baseline] -- Obstacle with Immense HP + Great HP per version
[Baseline] -- 5-Turn Mandatory Cooldown. Multi-Use: 0; +1 at Prestige 1, 3, 6, and 7
[Summon Trait] -- +2 Multi-Use and + Incredible HP
[Ability Specialist] -- +1 Multi-Use
[Single Target Protection] -- Paid for by the loss of Interception
[Alternate Destroy Condition] -- HP Converted (-10% for +1 Req Wind Tier). Paid for with Shine's inability to protect
[Destruction Endure] -- Paid for with -1 Multi-Use per +1 Endure (-3 for +3)
Power (2)
Power Block
Active: 1 Incoming Attack's Damage is reduced to its Baseline's base
Multi-Use: 4; Cannot gain Multi-Use Mid-Battle; Shine cannot use Survival Effects | Mandatory CD: 3 Turns
{Modifiers (+)}
[Baseline] -- Ignore the damage augments of one attack
[Baseline] -- 5-Turn Mandatory Cooldown. Multi-Use: 0; +1 at Prestige 1, 3, 6, and 7
[Survival Lock] -- +2 Multi-Use and -2 Mandatory CD
[Ability Specialist] -- +1 Multi-Use
Mirage
Active: 1 Incoming Attack's Damage has its Damage Augments inverted
Multi-Use: 4; Cannot gain Multi-Use Mid-Battle; Shine cannot use Survival Effects | Mandatory CD: 3 Turns
{Modifiers (+)}
[Baseline] -- Treated as Power Guard / Super Guard (see previous Ability's Modifiers)
[Ability Specialist] -- +1 Multi-Use
Anti Pierce
Active: Ignore the triggered effects and effects that would bypass damage mitigations of one attack
Multi-Use: 4; Cannot gain Multi-Use Mid-Battle; Shine cannot use Survival Effects | Mandatory CD: 3 Turns
{Modifiers (+)}
[Baseline] -- Ignore the triggered effects and effects that would bypass damage mitigations of one attack
[Baseline] -- 5-Turn Mandatory Cooldown. Multi-Use: 0; +1 at Prestige 1, 3, 6, and 7
[Survival Lock] -- +2 Multi-Use and -2 Mandatory CD
[Ability Specialist] -- +1 Multi-Use
Combat Information
Damage: High | +7%
{Modifiers (+)}
[Baseline] -- High
[Version] -- +7% Base Damage
Speed | Rate | Charge: 1 | 0 | 2
Actions: 4
{Modifiers (+)}
[Baseline (Charge)] -- 0
[Prestige Bonus ×1] -- +2 Charge
[Baseline (Speed)] -- 0
[Blade Trait] -- +1 Speed
[Baseline (Actions)] -- 3
[Speed Conversion] -- +1 Action per Odd Tier of Speed
Basic Attack
Quick Assault
Basic Attack: Shadow, Range
Damage: Pathetic. Can only be increased by effects that increase Basic Attack Damage. Gains +1 Damage Level per Charge applied.
Benefits: Can be used up to (1) time per turn. Regardless of how it is used, Basic Attacks cannot be chained together. Can hold up to 5 Held Charges at once. Charge can be held indefinitely once completed. Effects that require you to expend your basic attack's charge require a full 5 Held Charges. Any number of charges can be applied to a Basic Attack in a single turn. Basic Attacks cannot be used while charged.
Effects: Gains a single Basic Defense Breaker of choice when used.
Avenger | 4 Attacks
A red short sword said to bring out the anger of revenge.
Cruel Edge
Melee - Shadow - Blade (Baseline)
Shine sinks into her shadow, appearing behind her enemy to cut them from behind
Damage: Modest (7%) | +7%
Effects: Blow. Lock On. Treats target's Flat Defense as inverted for this attack. 1 Action Charge
{Modifiers (+)}
[Shine's Base Damage] → High | +7%
Damage Modifiers
[Blade Baseline] → Base + 1 Full Damage Level
[Basic Breaker] → -1 DL
[Shadow Trait] → Lock On added at no Damage Level cost and -2 Required Cooldown
[T3 Custom Effect] → +1 Action Charge and -1 Dmg Level
Wicked Edge
Melee - Shadow - Blade (Baseline)
Shine sends a shadow-copy of herself to cut her enemy down
Damage: Modest (7%) | +7%
Effects: Blow. Lock On. Treats target's Damage Lv Reductions as inverted for this attack. 1 Action Charge
{Modifiers (+)}
[Shine's Base Damage] → High | +7%
Damage Modifiers
[Blade Baseline] → Base + 1 Full Damage Level
[Basic Breaker] → -1 DL
[Shadow Trait] → Lock On added at no Damage Level cost and -2 Required Cooldown
[T3 Custom Effect] → +1 Action Charge and -1 Dmg Level
Noir Edge
Melee - Shadow - Blade (Baseline)
Shine spawns a group of shadow-copies to strike together with her in a flurry of swings
Damage: High (10%) | +7%
Effects: Blow. Lock On. Knock Down.
Shine's Smoke must be on the field. If successful, Smoke is inflicted with 2 Tiers of Wind Effect.
{Modifiers (+)}
[Shine's Base Damage] → High | +7%
Damage Modifiers
[Blade Baseline] → Base + 1 Full Damage Level
[Basic Breaker] → -1 DL
[Knock Down] → -1 DL
[Shadow Trait] → Lock On added at no Damage Level cost and -2 Required Cooldown
[T3 Drawback (Smoke on field)] → +1 Damage Level
[T3 Drawback (Pseudo Self-Infliction, halved value since it isn't to Shine)] → +1 Damage Level
Sword Lv4
Melee - Null/Blade - Chip (Baseline)
Shine has grown so attached to the Sword Battle Card that it is now attached to her
Damage: Great (15%) | +20%
Effects: Gains a single Basic Breaker of choice on use. Lock On.
Alternate Use: Can be used repeatedly as part of an attack chain. 1-Turn Held Charge.
{Modifiers (+)}
[Standard Chip Base Damage] → Moderate + (Pathetic × Version)
Damage Modifiers
[Chip Upgrades] → +2 DL and +1 FDL
[Custom Trait] → +15% Damage
Gadgets | 2 Attacks
An assortment of spy-esque tools to assist Shine in her antics.
Noir Corruption
Melee - Shadow - Blade (Baseline)
Shine throws a pitch black shuriken at her enemy. Mid-flight, it suddenly shifts shape into a shadow-copy of themselves that attacks them with a shadowy-impersonation of their own weapon.
Damage: Moderate (5%) | +7%
Effects: Blow. Lock On. Gains the augments of one attack that Shine dodged this turn (up to Shine's cap). 1 Held Charge
{Modifiers (+)}
[Shine's Base Damage] → High | +7%
Damage Modifiers
[Blade Baseline] → Base + 1 Full Damage Level
[Basic Breaker] → -1 DL
[Shadow Trait] → Lock On added at no Damage Level cost and -2 Required Cooldown
[T4 Custom Effect] → +1 Held Charge and -2 Dmg Levels
Noise Grenade
Ranged - Chaos - Blast
Shine emits a noisy explosion inside of her Smoke to obfuscate her location from her foes.
Damage: Pitiful (2%) | +7%
Effects: Blow. Spread. Lock On. If hits, generates Noise equal to 20% of the target's Remaining Health.
1 Held Charge. 1 Action Charge
{Modifiers (+)}
[Shine's Base Damage] → High | +7%
Damage Modifiers
[Blast Baseline] → -3 FDLs and +1 Charge, but gains Spread innately
[Basic Breaker] → -1 DL
[Shadow Trait] → Lock On added at no Damage Level cost and -2 Required Cooldown
[T4 Custom Effect] → +1 Held Charge and -2 Dmg Levels
Gizmos | 1 Attack
Even more spy-esque tools in Shine's arsenal.
Mug
Close Range - Chaos - Martial (Baseline)
Shine's sticky fingers will decide to get stuck on her opponent's weapons if they lose track of her.
Damage: Non-Damaging
Effects: Bypass. Lock On. If hits, Shine chooses 1 of the opponent's Weapons and steals it from them. While stolen, the victim loses access to that Weapon's Attacks and Shine may use them instead (scaled to the original owner) until they Parry any Attack from Shine. The stolen weapon cannot otherwise be recovered.
* Against Viruses, Shine simply chooses 1 Attack to copy but the Virus does not lose access to it
2 Full Turn Charge. Shine can only target entities that did not target her during the charge.
{Modifiers (+)}
[Shine's Base Damage] → Unused
Damage Modifiers
[Bypass] → -1 FDL and +1 Held Charge
[Shadow Trait] → Lock On added at no Damage Level cost and -2 Required Cooldown
[Weapon Steal] → Custom Drawback applied based on personal judgement
Shuriken
Ranged - Null - Basic Artillery
An invaluable tool in a ninja's arsenal, but Shine's efficiency with it is another matter entirely.
Damage: Pathetic (1%) | +0%
Effects: Seek. Break. Overcome.
- Shine can apply increments of T3 Wind to Smoke for +1 Multi Use to this attack this turn per application
- Shine can apply 2 additional sources of Damage Level Enhancements to this attack beyond the standard limit
1 CD. This attack can only gain Damage Level increases, not Flat (including Passives)
{Modifiers (+)}
[Shine's Base Damage] → High
Damage Modifiers
[Basic Breakers] → -2 DLs
[Overcome] → -1 DL and +1 CD
[Custom Multi Use] → Paid for by innate stipulation
[DL Enhancement Limit +2] → Paid for by Custom Drawback
Card Library (50/60)
Custom Duration: 10 Turns | 9 Card Slots | 2 Mega (1/5 Per Folder), 0/1 Giga
Custom Duration: 10 Turns | 9 Card Slots | 2 Mega (1/5 Per Folder), 0/1 Giga
Area Eater ×3
Attack +10 ×2
Attack Plus X ×1
Barrier Lv1 ×2
Guard Lv1 ×2
Invisible ×2
Paralyze Plus ×2
Recovery Lv1 ×3
Black Hole Lv1 ×3
Cannon Lv1 ×3
Drill Arm Lv1 ×2
Death Scythe Lv1 ×1
Guardian Lv1 ×2
Moai Fall Lv4 ×1
Moai Fall Lv1 ×2
Mini Grenade Lv1 ×3
Status Hook Lv1 ×5
Sword Lv4 ×2
Sword Lv1 ×1
Synchro Hook ×5
Terrain Carpet Lv1 ×1
Voltic Eye Lv1 ×1
Panel Format ×1
{Unequipped Cards (+)}
N/A
N/A
{
Indigo Noise Form
Shine undergoes no visible changes when utilizing this form, but other users inherit her navy blue color scheme.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Grants the user's Shadow attacks and battle cards +Moderate Damage to one hit.
-- Gain 5 + (5 at P1/P3/P6/P7)% Base Damage
-- Increases the user's Basic Attack Damage when benefiting from Charge by a Low amount.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Indigo Noise Form
}Indigo Noise Form
Shine undergoes no visible changes when utilizing this form, but other users inherit her navy blue color scheme.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Grants the user's Shadow attacks and battle cards +Moderate Damage to one hit.
-- Gain 5 + (5 at P1/P3/P6/P7)% Base Damage
-- Increases the user's Basic Attack Damage when benefiting from Charge by a Low amount.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
{
Dark Denizen
Whether by Mus or by some dark presence inside of her, Shine's body goes limp as her consciousness is subdued and another one assumes control over her. A black aura permeates during this possessed state, indicating a significant increase of her speed and power while it persists.
Must be activated after the Shine's Defensive Phase, after responding to all attacks aimed at her.
Can only be activated if she still has Actions to use. Does not take any actions to activate.
Effects:
-- Gain and Lose Noise twice as quickly, doubling any effect that causes Shine to gain or lose noise.
-- Grants Shine's (Shadow|Chaos|Blade) attacks and battle cards +Modest Damage to one hit. Stacks if multiple would apply.
-- Gain 10% Base Damage
-- Gain 2 Speed
-- One Attack gains 16% Damage (4 Multi-Use) (1 Turn CD)
-- Increases Shine's Basic Attack Damage when benefiting from Charge by a Moderate amount.
-- Shadow Ω
- Shadow Jump - Shine adds [Lock On] to a single attack this turn, and may perform one additional attack action before returning to her starting point if she desires. 3-Turn CD between uses.
--Shine create an additional Giga Attack that is only useable during this transformation (coming later)
--- 5 Turn Duration. Ended prematurely if struck by an attack Shine is weak to.
Dark Denizen
}Dark Denizen
Whether by Mus or by some dark presence inside of her, Shine's body goes limp as her consciousness is subdued and another one assumes control over her. A black aura permeates during this possessed state, indicating a significant increase of her speed and power while it persists.
Must be activated after the Shine's Defensive Phase, after responding to all attacks aimed at her.
Can only be activated if she still has Actions to use. Does not take any actions to activate.
Effects:
-- Gain and Lose Noise twice as quickly, doubling any effect that causes Shine to gain or lose noise.
-- Grants Shine's (Shadow|Chaos|Blade) attacks and battle cards +Modest Damage to one hit. Stacks if multiple would apply.
-- Gain 10% Base Damage
-- Gain 2 Speed
-- One Attack gains 16% Damage (4 Multi-Use) (1 Turn CD)
-- Increases Shine's Basic Attack Damage when benefiting from Charge by a Moderate amount.
-- Shadow Ω
- Shadow Jump - Shine adds [Lock On] to a single attack this turn, and may perform one additional attack action before returning to her starting point if she desires. 3-Turn CD between uses.
--
--- 5 Turn Duration. Ended prematurely if struck by an attack Shine is weak to.
{
Rogue Form
Shine undergoes no visible changes when utilizing this form, other than her color scheme taking on shades of black, purple, and red.
Effects: Must be activated after Shine's Defensive Phase, after responding to all attacks aimed at her. Does not take any actions to activate.
-- Mega Cards cannot be slotted in. Any currently slotted in Mega Cards can be traded out for any Battle Card matching Shine's traits.
-- The Murian Rejection Barrier completely nullifies 1 Attack that would otherwise hit Shine per custom of her choice
-- All (Shadow|Custom|Summon|Chaos|Blade|Dark) Cards gain +Modest Damage, or +Low Damage per hit if the attack has multiple hits
-- Link Suppression (Only one 'Link' Ability Wave can be active per Brother/Mega Card slotted into an opponent's custom.)
-- An opponent who has a Brother/Mega Card slotted into their Custom cannot use Mega/Giga Class Abilities that custom.
-- Wave Prediction (1 CD)
-- Affected attack gains +1 Hit at full damage, including an attack with avoided separately.
-- If all hits of an avoided separately attack modified this way are avoided, it can be freely used the following turn as if it had Rebound.
-- Darklight Harvester (1 CD)
-- Affected attack gains +1 Charge of any charge less than a Full Turn Charge, even if it has already been charged this turn.
-- If this would complete the charge, the Attack can be used this turn.
-- When used, the attack also releases a Ranged attack at full damage with Hits All.
-- Wave Ride Booster (1 CD)
-- Affected avoidance or defensive ability gains an additional instance of multi-use for this turn, and affects two attacks.
-- This ability does not trigger any opposing Triggered effects.
-- Dark Ω
- Shine's Self-Inflicted Limit increases by Moderate × (3)
Ω - Shine's Self-Inflicted Limit increases by Moderate × (3)
- Shine can trade-in 3 Turns of CD to count as 1 Action Charge, or 2 Action Charges to count as 1-Turn Held Charge
- Unholy Stance - When using a damage increasing effect, sacrifice up to 35% HP to further increase it by the amount sacrificed (3 CD)
- Malevolence - Shine can inflict Pitiful Damage to herself instead of expending actions to reduce the cooldown of attacks. Self-Inflicted Damage grants 1-CD worth of benefits per Pathetic amount paid, instead of its usual benefit.
Ω - Shine's mandatory drawbacks to attacks always apply their benefits as though they were optional, and Full-Turn Charges always grant 3 Full Damage Levels and 3 True Damage Levels, instead of just two.
-- All of Avenger's Attacks gain +1 Multi-Use and +2 Full Damage Levels
--- Indefinite Duration. Can be ended by using the Darkness Breaker Giga Attack without requiring any charge.
Rogue Form
}Rogue Form
Shine undergoes no visible changes when utilizing this form, other than her color scheme taking on shades of black, purple, and red.
Effects: Must be activated after Shine's Defensive Phase, after responding to all attacks aimed at her. Does not take any actions to activate.
-- Mega Cards cannot be slotted in. Any currently slotted in Mega Cards can be traded out for any Battle Card matching Shine's traits.
-- The Murian Rejection Barrier completely nullifies 1 Attack that would otherwise hit Shine per custom of her choice
-- All (Shadow|Custom|Summon|Chaos|Blade|Dark) Cards gain +Modest Damage, or +Low Damage per hit if the attack has multiple hits
-- Link Suppression (Only one 'Link' Ability Wave can be active per Brother/Mega Card slotted into an opponent's custom.)
-- An opponent who has a Brother/Mega Card slotted into their Custom cannot use Mega/Giga Class Abilities that custom.
-- Wave Prediction (1 CD)
-- Affected attack gains +1 Hit at full damage, including an attack with avoided separately.
-- If all hits of an avoided separately attack modified this way are avoided, it can be freely used the following turn as if it had Rebound.
-- Darklight Harvester (1 CD)
-- Affected attack gains +1 Charge of any charge less than a Full Turn Charge, even if it has already been charged this turn.
-- If this would complete the charge, the Attack can be used this turn.
-- When used, the attack also releases a Ranged attack at full damage with Hits All.
-- Wave Ride Booster (1 CD)
-- Affected avoidance or defensive ability gains an additional instance of multi-use for this turn, and affects two attacks.
-- This ability does not trigger any opposing Triggered effects.
-- Dark Ω
- Shine's Self-Inflicted Limit increases by Moderate × (3)
Ω - Shine's Self-Inflicted Limit increases by Moderate × (3)
- Shine can trade-in 3 Turns of CD to count as 1 Action Charge, or 2 Action Charges to count as 1-Turn Held Charge
- Unholy Stance - When using a damage increasing effect, sacrifice up to 35% HP to further increase it by the amount sacrificed (3 CD)
- Malevolence - Shine can inflict Pitiful Damage to herself instead of expending actions to reduce the cooldown of attacks. Self-Inflicted Damage grants 1-CD worth of benefits per Pathetic amount paid, instead of its usual benefit.
Ω - Shine's mandatory drawbacks to attacks always apply their benefits as though they were optional, and Full-Turn Charges always grant 3 Full Damage Levels and 3 True Damage Levels, instead of just two.
-- All of Avenger's Attacks gain +1 Multi-Use and +2 Full Damage Levels
--- Indefinite Duration. Can be ended by using the Darkness Breaker Giga Attack without requiring any charge.
{
Darkness Breaker
Melee (Reach) - Blade/Dark - Emanation
A devastating display of force, the Murian Sword unleashes a burst of darkness on all sides
Damage: Great (15%) | +10%
Effects: Hits All. Bane. Benefits from Proficiencies and abilities twice as much, and can benefit from them regardless of trait restrictions. Requires 5 full interactions of any type to prevent. Destroys: All.
1 Full Turn Charge. 5 Turn Cooldown.
Darkness Breaker
}Darkness Breaker
Melee (Reach) - Blade/Dark - Emanation
A devastating display of force, the Murian Sword unleashes a burst of darkness on all sides
Damage: Great (15%) | +10%
Effects: Hits All. Bane. Benefits from Proficiencies and abilities twice as much, and can benefit from them regardless of trait restrictions. Requires 5 full interactions of any type to prevent. Destroys: All.
1 Full Turn Charge. 5 Turn Cooldown.