The Big Wave - Battle Card Shop
Jul 15, 2018 20:51:12 GMT -6
Post by Glim on Jul 15, 2018 20:51:12 GMT -6
::The Big Wave - Battle Card Shop::
Selling Cards: When selling Cards purchased from the store, you receive back Zenny equal to half the price of the card purchased, including the total value of all upgrades applied. You cannot sell any copies of cards received in your Starting Library until you have at least 1 Prestige. Cards not purchased from the card store cannot be sold back to it, unless they have been upgraded.
Card Library
Each character begins with a specific set of Battle Cards loaded into their Hunter V-G's Library, provided through the Satella Police for basic virus busting needs. The combinations for the most basic forms of Galaxy Advances are also available within the starter library, to enable wave warriors to fight against more dangerous threats in a pinch. Listed below is your starting Library. Copy and paste this code into your character sheet, underneath the human's Bio.
[quote][div style="background-color:#0b0b0b;border-bottom:solid #80a0ff 1px;padding:.5em;" align="center"]Card Library
Custom Duration : 10 Turns | 2 Mega (5 Per Folder), 1 Giga[/div]
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[font color="eeeeee" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Attack +10[/b][/font] x3
[font color="eeeeee" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Invisible[/b][/font] x2
[font color="eeeeee" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Barrier[/b][/font] x2
[font color="eeeeee" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Guard[/b][/font] x2
[font color="eeeeee" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Recovery[/b][/font] x3
[font color="f8c527" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Cannon[/b][/font] x3
[font color="f8c527" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Mini Grenade[/b][/font] x3
[font color="f8c527" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Sword[/b][/font] x3
[font color="f8c527" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Synchro Hook[/b][/font] x5
[font color="f8c527" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Status Hook[/b][/font] x5
[font color="f8c527" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Drill Arm[/b][/font] x2
[font color="#3838f8" style="text-shadow: -1px -1px 0 #0b0b0b, 1px -1px 0 #0b0b0b, -1px 1px 0 #0b0b0b, 1px 1px 0 #0b0b0b;"][b]Panel Format[/b][/font][/quote]
~ The Big Wave ~
Standard Class Cards
To upgrade a Standard Class Card, you spend 500z. You can upgrade a Standard Class Card's level up to 3 times. Each time you upgrade it, increase its base damage by 1 Damage Level; for the third upgrade, you always increase the damage by one full level. Cards that do not have Damage or Health as an applicable value cannot be upgraded.
Another method of upgrading a Standard Class card is by merging it with another copy of the same card, increasing its Star Value. This process is permanent once completed, completely sacrificing the other card and fusing it with the first. Cards with Star Value augment the power of all cards in your library with the same base name; for every star value on a card, each card in your library that shares its base name can have an additional damage buff of either type applied to it. This maxes out at a total of five stars on any card.
{Area Eater 1,000z}
Support Card || Single-Use
Benefit: The user immediately Warps, gaining the benefit of up to 2 total Actions and/or Avoidances./div]

Support Card || Single-Use
Benefit: The user immediately Warps, gaining the benefit of up to 2 total Actions and/or Avoidances./div]
{Elemental Grenade 500z}
Trait chosen upon use. || [Ranged] || Single-Use
Description: Lobs a grenade that explodes in elemental energy on impact, changing the panel types as appropriate.
Attack Effects: Gains a single [Basic Breaker] of choice on use. Regardless of hit or avoid, changes target's panel type to a panel matching this attack's trait. [Spread]

Trait chosen upon use. || [Ranged] || Single-Use
Description: Lobs a grenade that explodes in elemental energy on impact, changing the panel types as appropriate.
Attack Effects: Gains a single [Basic Breaker] of choice on use. Regardless of hit or avoid, changes target's panel type to a panel matching this attack's trait. [Spread]
{Air Spread 800z}
|| [Ranged] || Multi-Use
Description: Buster launches a single round that explodes on impact.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [Spread].



Description: Buster launches a single round that explodes on impact.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [Spread].
{Time Bomb 800z}
|| [Arena Quarters] || Single-Use
Benefit: Low Health Immobile Summon named Time Bomb. Takes only 1% Damage from any attacks without [Powerful] or [Destroy]
Innate Attack: One turn after being set, automatically uses its Innate Attack. Time Bomb Explodes. After use, Time Bomb is executed. [Hits All], [Destroys]



Benefit: Low Health Immobile Summon named Time Bomb. Takes only 1% Damage from any attacks without [Powerful] or [Destroy]
Innate Attack: One turn after being set, automatically uses its Innate Attack. Time Bomb Explodes. After use, Time Bomb is executed. [Hits All], [Destroys]
{Spirit Fury 900z}
Trait chosen upon use || [Ranged] || Single-Use
Description: The user brings up a well-spring of energy from the very environment, causing an eruption of power that grows stronger on the appropriate panels.
Damage:Increases by 2 Full Damage Levels if the user is on a panel type matching this card’s trait.
Attack Effects: Gains a single [Basic Breaker] of choice on use. If used on panel type matching this card’s trait, range becomes [Arena Quarters] and gains [Hits All].

Trait chosen upon use || [Ranged] || Single-Use
Description: The user brings up a well-spring of energy from the very environment, causing an eruption of power that grows stronger on the appropriate panels.
Damage:Increases by 2 Full Damage Levels if the user is on a panel type matching this card’s trait.
Attack Effects: Gains a single [Basic Breaker] of choice on use. If used on panel type matching this card’s trait, range becomes [Arena Quarters] and gains [Hits All].
{Ink Spread 800z}
Trait chosen upon use || [Ranged] || Single-Use
Description: The user unleashes a spread of ink that coats the ground around its target.
[Alternate Use] - [1-Action Charge] Changes the target's panel type to a type matching the proficiency chosen, as well.
Attack Effects: Gains a single [Basic Breaker] of choice on use. Gains a single [Status Effect] matching the Trait chosen upon use. [Spread].

Trait chosen upon use || [Ranged] || Single-Use
Description: The user unleashes a spread of ink that coats the ground around its target.
[Alternate Use] - [1-Action Charge] Changes the target's panel type to a type matching the proficiency chosen, as well.
Attack Effects: Gains a single [Basic Breaker] of choice on use. Gains a single [Status Effect] matching the Trait chosen upon use. [Spread].
{Windy Attack 900z}
|| [Melee | Arena Quarters] || Single-Use
Description: The user summons a massive fan that, when swung, damages targets in melee range but unleashes a gale of wind that affects the whole battlefield.
Damage: Can only damage targets within melee range.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [T1 Wind] pushes all enemies.



Description: The user summons a massive fan that, when swung, damages targets in melee range but unleashes a gale of wind that affects the whole battlefield.
Damage: Can only damage targets within melee range.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [T1 Wind] pushes all enemies.
{Radar Missile 1,200z}
|| [Arena Quarters] || Single-Use
Description: A barrage of missiles rains down onto the battlefield, targeting all enemies with a trait without any strengths or weaknesses.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [1-Turn Held Charge].


Description: A barrage of missiles rains down onto the battlefield, targeting all enemies with a trait without any strengths or weaknesses.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [1-Turn Held Charge].
{Drill Arm 1,000z}
|| [Melee (Reach)] || Single-Use
Description: The user summons a massive drill that covers their arm, piercing through enemy defenses with ease.
Attack Effects: Gains a single [Intermediate Breaker] on use. [Overcome] [Weaken]



Description: The user summons a massive drill that covers their arm, piercing through enemy defenses with ease.
Attack Effects: Gains a single [Intermediate Breaker] on use. [Overcome] [Weaken]
{Mini Grenade 900z}
|| [Ranged] || Single-Use
Description: The user throws a small grenade that explodes in rapid succession at the point of impact.
Damage: Divide damage evenly between 3 hits.
Attack Effects: If hits, resets the target’s Panel Type to Null. Gains a single [Basic Breaker] of choice on use.


Description: The user throws a small grenade that explodes in rapid succession at the point of impact.
Damage: Divide damage evenly between 3 hits.
Attack Effects: If hits, resets the target’s Panel Type to Null. Gains a single [Basic Breaker] of choice on use.
{Sword 900z}
|| [Melee] || Multi-Use
Description: The user gains a sword on either arm that is light and easy to use.
[Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].



Description: The user gains a sword on either arm that is light and easy to use.
[Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain.
Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock On].
{Cannon 900z}
|| [Ranged] || Multi-Use
Description: Cannon launches a single, powerful round with explosive force, albeit only hitting one target.
[Alternate Use] - [1-Action Charge]. Gain 2 Full Damage Levels and 1 True Damage Level.
Attack Effects: Gains a single [Basic Breaker] of choice on use.



Description: Cannon launches a single, powerful round with explosive force, albeit only hitting one target.
[Alternate Use] - [1-Action Charge]. Gain 2 Full Damage Levels and 1 True Damage Level.
Attack Effects: Gains a single [Basic Breaker] of choice on use.
{Plasma Gun 900z}
|| [Ranged] || [Multi-Use]
Description: Gun launches a chain of electricity that paralyzes a target it hits.
Attack Effects: Gains a single [Basic Breaker] of choice on use.
Paralyze.


Description: Gun launches a chain of electricity that paralyzes a target it hits.
Attack Effects: Gains a single [Basic Breaker] of choice on use.

Mega Class Cards
Mega Class cards cannot be naturally upgraded, and do not benefit from Star values.
{Panel Format 3,000z}
Support Card
Benefit: Resets the panels of all combatants to Null panels. The Panels are locked for 1 Turn, and cannot be changed. This automatically grounds all targets using Hole panels.

Support Card
Benefit: Resets the panels of all combatants to Null panels. The Panels are locked for 1 Turn, and cannot be changed. This automatically grounds all targets using Hole panels.
{Impact Hook 5,000z}
|| [Melee (Close)]
Description: A comically large boxing glove with a star-like burst design on the fist. Landing a single hit with this boxing glove immediately inflicts its damage upon all other enemy combatants.
Attack Effects: [Destroy] [Lock On] If Hits, [Auto-Hits] all other enemies the following turn.



Description: A comically large boxing glove with a star-like burst design on the fist. Landing a single hit with this boxing glove immediately inflicts its damage upon all other enemy combatants.
Attack Effects: [Destroy] [Lock On] If Hits, [Auto-Hits] all other enemies the following turn.
{Great Axe 5,000z}
|| [Melee]
Description: A monstrously large axe that cleaves into any melee range.
Damage: 2 * Mega Class Damage.
Attack Effects: [Destroy] [Hits All] [1-Action Charge]



Description: A monstrously large axe that cleaves into any melee range.
Damage: 2 * Mega Class Damage.
Attack Effects: [Destroy] [Hits All] [1-Action Charge]
{Aura 3,000z}
Support Card
Benefit: User raises an Aura with power equal to the user's Standard Class Damage.

Support Card
Benefit: User raises an Aura with power equal to the user's Standard Class Damage.
Giga Class Cards
Giga Class Cards cannot be upgraded, and do not benefit from star values.
{Dark Sword 37,000z}
|| [Melee (Reach)]
Description: A menacing broad sword dripping with venom is summoned to the user's hand. Inflicts a Poison effect Empowered to Tier 3 with a Permanent Duration.
Damage: Incredible + (Pitiful * Version). Has 2 True Damage Levels.
Attack Effects: [Bypass] [Lock On] [Hits All]. User benefits from [Drain] each time Poison triggers, equal to the damage dealt.
Poison




Description: A menacing broad sword dripping with venom is summoned to the user's hand. Inflicts a Poison effect Empowered to Tier 3 with a Permanent Duration.
Damage: Incredible + (Pitiful * Version). Has 2 True Damage Levels.
Attack Effects: [Bypass] [Lock On] [Hits All]. User benefits from [Drain] each time Poison triggers, equal to the damage dealt.
