WAXA Labs - Ability Wave Shop
Jul 16, 2018 21:55:14 GMT -6
Post by Glim on Jul 16, 2018 21:55:14 GMT -6
::WAXA Labs - Ability Wave Shop::
Buying Ability Waves: Ability Waves cost 1,000z per 100LP | 1IF needed to equip them, to a minimum of 1,000z. Ability Wave upgrades are purchased separately from the ability wave they are attached to, and have the same price range.
Selling Ability Waves: When selling Ability Waves purchased from the store, you receive back Zenny equal to half the zenny price of the ability wave purchased.
Mod Gear: Whenever you acquire and equip your first ability wave, paste the following into your character sheet underneath your Wizard's bio information.
[quote][div style="background-color:#0b0b0b;border-bottom:solid #80a0ff 1px;padding:.5em;" align="center"]Ability / Indie Waves
Link Power/Indie Frags: 500 | 5[/div]
[Ability Waves go here]
[/quote]
~ WAXA Labs ~
- Defensive Ability Waves -
Ability Wave | Price |
{ <Element> Body }Passive Ability Wave Effects: Upon purchase, select a single Element. The user gains a Strength against that Element, an Immunity to the Status Effects associated with that Element, and to the negative panel effects of panels matching that element. This ability wave can be equipped multiple times, with a different Element chosen each time. [AM] <300LP|3IF> - Gain an immunity to debuffs in a stat of your choice, instead. [XM] <600LP|6IF> - Gain an immunity to inversions and locks of a stat of your choice, instead. | <200LP|2IF> |
{ Anti Damage }Passive Ability Wave Effects: The user's first parry in a battle fully defends against an attack regardless of the attack's damage. [TV]<200LP|2IF> - Becomes an active ability wave. An attack with Parry fully defends against an attack, regardless of the attack's damage. (3-Turn CD) [XM] <600LP|6IF> - The user's parries automatically applies Power Guard to attacks before parrying them. | <100LP|1IF> |
{ Augmented Armor }Passive Ability Wave Effects: User gains +2% Defense. [TV] <200LP|2IF> - Take 10% less total damage from all attacks, as a Power Guard effect. [AM] <300LP|3IF> - The user gains +5% Defense, instead. [FM] <400LP|4IF> - User gains Defense equal to half their version, rounded up. [XM] <600LP|6IF> - Take 20% less total damage from all sources. This mitigation cannot be bypassed, even by True Damage. | <100LP|1IF> |
{ EM Shield }Passive Ability Wave Effects: The user raises a shield against the first attack that would otherwise hit them. [TV] <200LP|2IF> - Active Ability. Shield blocks 1 attack (3-Turn CD). [AM] <300LP|3IF> - Active Ability. Shield blocks 1 attack (1 Use | +1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - Active Ability. Shield blocks 1 attack (2 Uses | +1 at Prestige 1, 2, 4, 6, and 7). Requires AM upgrade to purchase. [XM] <600LP|6IF> - Active Ability. Shield blocks 1 attack (3 Uses | +1 per Prestige). Requires FM upgrade to purchase. | <100LP|1IF> |
{ First Barrier }Passive Ability Wave Effects: The user starts the battle with a Barrier that fully avoids the first attack aimed at the user that does not overcome it. [TV] <200LP|2IF> - The user's First Barrier is spawned with HP equal to that of a Barrier Ability. [AM] <300LP|3IF> - The user's First Barrier fully avoids the first full turn of attacks aimed at a user. [FM] <400LP|4IF> - The user's First Barrier instead spawns at the start of each Custom. Multiple barriers can be active by this effect at once. [XM] <600LP|6IF> - The user's First Barrier instead spawns at the start of each turn. Multiple barriers can be active by this effect at once. | <100LP|1IF> |
{ Undershirt }Passive Ability Wave Effects: The user survives an otherwise fatal attack, leaving them with 1% Health. Useable once per battle. The Undershirt is ignored by any attack that the user is weak to. [TV] <200LP|2IF> - The user's Undershirt protects them from an otherwise fatal turn of damage. [AM] <300LP|3IF> - When the user's Undershirt activates, they immediately restore 10% of their total Health. [FM] <400LP|4IF> - The user's Undershirt can be activated once per custom. [XM] <600LP|6IF> - The user's Undershirt protects them from an otherwise fatal turn of damage, and can only be ignored by their natural weaknesses, not acquired ones during battle. | <100LP|1IF> |
{ Defender }Active Ability Wave Effects: User treats an incoming attack as if they were strong to it. (3-Turn CD) [TV] <200LP|2IF> - Active Ability. User treats an incoming attack as if they strong to it. (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - Active Ability. User applies [2 * V]% Defense against 1 attack on use. (1 Use | +1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - Active Ability. User applies Power Guard or Super Guard to 1 attack on use. (1 Use | +1 at Prestige 2, 4, 6, and 7). [XM] <600LP|6IF> - Active Ability. User applies an Infallible Power Guard and Super Guard to 1 attack on use. (1 Use | +1 at Prestige 3, 5, and 7). | <100LP|1IF> |
- Offensive Ability Waves -
Ability Wave | Price |
{ Power Storage }Passive Ability Wave Effects: Gain +1 Tier of Charge. [AM] <300LP|3IF> - Also, reduce the required charge of 1 Attack by 1 turn, to a minimum of 1 turn. [FM] <400LP|4IF> - Also, deal 10% more total damage with charged attacks. [XM] <600LP|6IF> - Gain +2 Tier of Charge. Super Guard applies once each turn. | <100LP|1IF> |
{ Power Charge }Passive Ability Wave Effects: The user's basic attack requires 1 fewer turns of charge to be fully charged. [TV] <200LP|2IF> - Also, the user's basic attack can be used the turn it completes charging. [AM] <300LP|3IF> - Also, the user's basic attack begins battle fully charged. [FM] <400LP|4IF> - Also, the user's basic attack gains "True Damage" when fully charged. [XM] <600LP|6IF> - Also, whenever the user's Basic Attack is fully charged, it can be used twice at full charge in the same turn. | <100LP|1IF> |
{ Priority }Passive Ability Wave Effects: The user's Priority increases by +3. Opponents without a higher priority always move after the user. [TV] <200LP|2IF> - Also, on the first turn of combat, the user gains +1 Tier of Speed. [AM] <300LP|3IF> - Also, on the first turn of combat, the user's attacks gain an additional 10% of the user's base damage. [FM] <400LP|4IF> - Also, on the first turn of combat, the user gains +2 Tiers of Speed. [XM] <600LP|6IF> - The user's Priority increases by +7. Buffs activated on the first turn of combat persist for 1 additional turn. | <100LP|1IF> |
{ Super Power }Passive Ability Wave Effects: The user gains +2% Base Damage. [TV] <200LP|2IF> - Gain 10% total Base Damage. [AM] <300LP|3IF> - The user gains +5% Base Damage, instead. [FM] <400LP|4IF> - User gains Base Damage equal to half their version, rounded up. [XM] <600LP|6IF> - Gain 20% total Base Damage. | <100LP|1IF> |
{ Predation }Active Ability Wave Effects: The user adds a Standard Class Breaker to 1 attack on use. Breaker chosen upon use. (3-Turn CD) [TV] <200LP|2IF> - The user adds a Mega Class Breaker or Mega Class Status Effect to 1 attack on use. Effect chosen upon purchase. (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - The user adds Hits All, Pierce, or a Giga Class Status Effect to 1 attack on use. Effect chosen upon purchase. (1 Use | +1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - The user adds +1 Required Avoidance, Powerful, or a Giga Class Breaker to 1 attack on use. Effect chosen upon purchase. (1 Use | +1 at Prestige 2, 4, 6, and 7). [XM] <600LP|6IF> - The user adds Bane to 1 attack on use. (1 Use | +1 at Prestige 2, 4, 6, and 7). | <100LP|1IF> |
{ Attack Lock }Active Ability Wave Effects: The user adds Lock on to 1 attack on use. (3-Turn CD) [TV] <200LP|2IF> - The user adds Lock On to 1 attack on use. (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - The user adds Lock On and "Pierce" to 1 attack on use. (1 Use | +1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - The user adds Lock On and "Weaken" to 1 attack on use. (1 Use | +1 at Prestige 2, 4, 6, and 7). [XM] <600LP|6IF> - The user adds Lock On and "True Damage" to 1 attack on use. (1 Use | +1 at Prestige 3, 5, and 7). | <100LP|1IF> |
{ Attacker }Active Ability Wave Effects: The user gains +1 Tier of Speed for 1 turn (3-Turn CD) [TV] - The user gains +1 Tier of Speed for 1 Turn (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - Passive Ability Wave. The user gains +1 Tier of Speed. [FM] <400LP|4IF> - Passive Ability Wave. The user gains +2 Tiers of Speed. [XM] <600LP|6IF> - Passive Ability Wave. The user gains +1 Tier of Speed at Prestige 3, 5 and 7. | <100LP|1IF> |
- Supportive Ability Waves -
Ability Wave | Price |
{ Health Plus }Passive Ability Wave Effects: User gains +20% Health. [TV] <200LP|2IF> - User gains +10% total maximum health. [AM] <300LP|3IF> - User gains +50% Health. [FM] <400LP|4IF> - User gains +100% Health. Requires AM to purchase. [XM] <600LP|6IF> User gains +200% Health. Requires FM to purchase. | <100LP|1IF> |
{ Elemental Affinity }Passive Ability Wave Effects: Applies -1 Turn CD to 1 Elemental Ability, to a minimum of 1-Turn CD. This Ability Wave can be equipped multiple times. Its effects stack. [TV] <200LP|2IF> - Applies -1 Turn CD to all Elemental Abilities, to a minimum of 1-Turn CD. [FM] <400LP|4IF> - Applies -2 Turn CD to all Elemental Abilities, to a minimum of 1-Turn CD. [XM] <600LP|6IF> - Effects can reduce the cooldown of Elemental Abilities to 0-Turn CD. | <100LP|1IF> |
{ Wave Arc }Active Ability Wave Effects: The user dodges 1 attack (3-Turn CD). [TV] <200LP|2IF> - The user dodges 1 Attack (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - The user dodges 2 Attacks or 1 Seek attack. (1 Use | +1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - The user dodges 3 Attacks or 1 Attack they otherwise couldn't Dodge. (1 Use | +1 at Prestige 2, 4, 6, and 7). [XM] <600LP|6IF> - The user dodges all dodgeable Attacks or fully dodges 1 Attack. (1 Use | +1 at Prestige 3, 5, and 7). | <100LP|1IF> |
{ Air Shoes }Active Ability Wave Effects: User ignores panel effects for 1 turn (3-Turn CD). Does not enable them to use Hole Panels. [TV] <200LP|2IF> - The user ignores panel effects for 1 turn (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - The user positively benefits from the current panels regardless of element for 1 turn (1 Use | +1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - Air Shoes only ignores negative panel effects. [XM] <600LP|6IF> - User ignores panel effects for 1 turn. Does not enable them to use Hole Panels. (3 Uses | +1 per Prestige). | <100LP|1IF> |
{ Float Shoes }Passive Ability Wave Effects: User activates the current panels, even if they didn't set them, and can use Hole Panels for 1 turn. (3-Turn CD). [TV] <200LP|2IF> - User activates the current panels, even if they didn't set them (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - User activates the current panels without reverting them, even if they didn't set them, and can use Hole Panels for 1 turn. (1 Use | +1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - Float Shoes allows the user to enter Hole Panels for 2 turns, instead. [XM] <600LP|6IF> - Passive Ability Wave. User can enter into and use Hole Panels. | <100LP|1IF> |
{ Natural Regenerator }Passive Ability Wave Effects: The user gains +5% Natural Regen. [TV] <200LP|2IF> - The user gains +10% more healing from all sources. [AM] <300LP|3IF> - The user gains +10% Natural Regen. [FM] <400LP|4IF> - The user restores 2% of their total maximum health each time they trigger their natural regen. [XM] <600LP|6IF> - The user's Natural Regen can be triggered 2 additional times per turn. | <100LP|1IF> |
{ Last Stand }Passive Ability Wave Effects: Once per battle, when reduced to 10% of user's maximum Health or lower, the user restores 10% of their maximum Health. [TV] <200LP|2IV> Once per battle, when reduced to 10% of the user's maximum Health or lower, the user restore 20% of their maximum health. [AM] <300LP|3IF> - Additionally, the user gains +2 Tiers of Speed while below 20% of their maximum health. [FM] <400LP|4IF> - Additionally, while below 20% of their maximum health, one attack each turn deals additional damage equal to 10% of the user's total maximum health. [XM] <600LP|6IF> - Last Stand can be used once per custom, instead. | <100LP|1IF> |
{ Supporter }Active Ability Wave Effects: Activates another of the user's active ability waves for free (3-Turn CD). [FM] <400LP|4IF> - +1 use to an active ability wave of choice (1 Use | +1 Use at Prestige 3, 5, and 7). [XM] <600LP|6IF> - Passive Ability Wave. +1 Use to each Active Ability Wave. | <200LP|2IF> |
{ Creator }Passive Ability Wave Effects: Summons created by the user gain +1% Health per version. [FM] <400LP|4IF> - Additionally, Summons created by the user gain one additional innate attack action. [XM] <600LP|6IF> - Additionally, can add one effect to each summon without making it Unique. | <200LP|2IF> |
- Resourceful Ability Waves -
Ability Wave | Price |
{ Element Advancement }Passive Ability Wave Effects: User gains +1 Level in an Element of choice. Can be equipped twice. Its effects stack. [AM] <300LP|3IF> - Additionally, the user may select another Passive ability from any one Element they possess. [FM] <400LP|4IF> - The user gains +3 Elemental Levels. [XM] <600LP|6IF> - The user advances a single Element to Omega. | <100LP|1IF> |
{ Custom Streaming }Passive Ability Wave Effects: User skips the loading phase for all customs, allowing them to slot in and use cards on the same turn. [TV] <200LP|2IF> Side Select - The user may slot in two extra cards during each custom, as well. [AM] <300LP|3IF> Quick Gauge - The user's custom is decreased by 1 turn, as well. [FM] <400LP|4IF> Mega Card+ - In addition, the user may slot in up to three Mega Class Cards per custom. The user may hold 2 additional Mega Class Cards in their Library. [XM] <600LP|6IF> Giga Card+ - In addition, the user may hold 1 additional Giga Class Card in their Library. | <100LP|1IF> |
{ Panel Format }Active Ability Wave Effects: User sets a panel type specified upon the purchase of this ability wave. (3-Turn CD). [TV] <200LP|2IF> User sets a panel type specified upon the purchase of this ability wave. (1 Use | +1 Use at Prestige 3, 5, and 7). [AM] <300LP|3IF> User sets a panel type specified upon the purchase of this ability wave and locks it for 1 turn. (1 Use | +1 Use at Prestige 3, 5, and 7). [XM] <600LP|6IF> Panel Type is chosen upon use. (1 Use | +1 Use at Prestige 3, 5, and 7). | <100LP|1IF> |
{ Card Finder }Passive Ability Wave Effects: No Zenny is earned during any Virus Encounter or PC Wave Battle. You are instead guaranteed a card drop every wave. You always earn a valid opponent's Mega Class Card at the end of combat. No available Upgrades. | <200LP|2IF> |
{ Zenny Eye }Passive Ability Wave Effects: No Zenny is earned during any Virus Encounter or PC Wave Battle. You instead increase all Zenny earned from Virus Encounters and battles by 150%. No available Upgrades. | <200LP|2IF> |
{ Restore }Active Ability Wave Effects: User Cleanses 1 Negative Status Effect/Debuff (3-Turn CD) [TV] <200LP|2IF> - User Cleanses 1 Negative Status Effect/Debuff (1 Use | +1 at Prestige 2, 4, 6, and 7). [AM] <300LP|3IF> - Cleanses 1 Negative Status/Debuff from the user and all allies. (1 Use | 1 at Prestige 2, 4, 6, and 7). [FM] <400LP|4IF> - Cleanses 1 Negative Status/Debuff from the user and all allies and apply its natural cooldown. (1 Use | 1 at Prestige 2, 4, 6, and 7). [XM] <600LP|6IF> - Cleanses 1 Negative Status/Debuff from the user and all allies (0-Turn CD). | <100LP|1IF> |