Back Alley
Jul 17, 2018 21:46:10 GMT -6
Post by Glim on Jul 17, 2018 21:46:10 GMT -6
::The Back Alley - Noism Dealer::
[Selling Items] - You can sell items that could be purchased from the Noism Dealer for half as many Noise Frags as the item is worth.
~ Noism Dealer ~
Consumable Tokens
{Max Upgrade 10 Noise Frags}
Consumable Token
Benefit: Can be consumed to increase a Battle Card to its maximum upgrade. Does not affect star value.

Consumable Token
Benefit: Can be consumed to increase a Battle Card to its maximum upgrade. Does not affect star value.
{Resonant Noise 15 Noise Frags}
Consumable Token
Benefit: Can be consumed to transform a card with maximum upgrades into an Illegal Class Battle Card.

Consumable Token
Benefit: Can be consumed to transform a card with maximum upgrades into an Illegal Class Battle Card.
{Noise Draw 20 Noise Frags}
Consumable Token
Benefit: Can be consumed to draw a random Noise Card. Can expend 1 additional Noise Frag to select from which Suite. Can expend alongside any five cards of the same Suite to guarantee a pull of 10 or better.

Consumable Token
Benefit: Can be consumed to draw a random Noise Card. Can expend 1 additional Noise Frag to select from which Suite. Can expend alongside any five cards of the same Suite to guarantee a pull of 10 or better.
Access Cards
- Defensive Access Cards -
Access Card | Price |
Power Armor Passive Access Card Effects: The user automatically Restores from any Status Effect or Stat Debuff 1 turn after being inflicted with it, regardless of its natural duration. The user is immune to the [Weaken] Special property. | 30 Noise Frags |
First Aura Passive Access Card Effects: At the start of each custom, the user spawns an Immense + (Moderate * Version)-Powered Aura that resists the [Cut] Breaker. Only one such Aura can exist at a time. | 25 Noise Frags |
Resilience Active Access Card Effects: Reduce the damage of a single attack to its unaugmented value, before any other Damage Mitigation effects apply. 0-CD between uses. | 23 Noise Frags |
Super Body Passive Access Card Effects: User reduces all incoming damage by 3 Full Damage Levels. The user suffers -1 Full Damage Level to all attacks. | 22 Noise Frags |
Limit Reset Passive Access Card Effects: The user survives an otherwise fatal turn of Damage with Pathetic health. If this is not the first Undershirt effect the user has activated this battle, the user instead survives an otherwise fatal source of damage with Pathetic health. Whenever the user recovers to half of their maximum health percentage, this Undershirt resets. | 21 Noise Frags |
- Offensive Access Cards -
Access Card | Price |
Super Armor Passive Access Card Effects: The user's Attack Chains cannot be Interrupted. If an Attack during an attack chain is parried, the user can continue the attack chain as though it weren't. | 30 Noise Frags |
Power Bond Passive Access Card Effects: The user's stored charges are only dropped if they are struck by an attack that has been charged with more actions/turns than their greatest stored charge. | 25 Noise Frags |
Potency Active Access Card Effects: Increase the damage of a single attack to its inherent maximum. All static damage augments added to the attack are rounded up to the next highest damage level. 0-CD between uses. | 23 Noise Frags |
True Power Passive Access Card Effects: User's Damage increases by +3 Full Damage Levels. User takes +1 Full Damage Level from all attacks. | 22 Noise Frags |
Perfect Parry Active Access Card Effects: The user activates this ability wave using an Attack Action. It automatically parries any attack, regardless of damage, and reflects a parried Standard attack back onto the target when used. 3-Turn CD between uses. | 20 Noise Frags |
- Supportive Access Cards -
Access Card | Price |
Double Shoes Passive Access Card Effects: The user may enter onto and use Hole Panels, and is immune to the negative effects of all Panel types. The user is immune to the [Grounding] Status Effect. | 30 Noise Frags |
Supernatural Regenerator Passive Access Card Effects: After responding to all attacks, if an attack that triggered the user's Natural Regen last turn successfully hit any targets, they benefit from their Natural Regen again. This does not count against their normal limits of triggering Natural Regen per turn. | 25 Noise Frags |
Rejuvenate Active Access Card Effects: The user restores Outstanding Health. 3-CD between uses. | 23 Noise Frags |
Arena Control Active Access Card Effects: The user changes their panel type, unlocks their current panels, or locks them in place. 0-CD between uses. Cannot select Guard Null, Gravity, or Holy panels. | 22 Noise Frags |
- Resourceful Access Cards -
Access Card | Price |
Refresh Passive Access Card Effects: At the start of each turn, the user may progress the Cooldown of a single Ability or Attack by 1 turn, or grant a single Effect with cooldown [Multiuse (+1)] for the turn. | 30 Noise Frags |
Trait Boost Passive Access Card Effects: The user gains a second Main Trait, starting with 3 Levels. but does not acquire any of the Weaknesses associated with it. They may select an additional Passive ability from among their Traits. | 25 Noise Frags |
Copy Eye Active Access Card Effects: The user uses a copy of any card stored in any target's Custom, or uses a copy of any attack used against them this turn, gaining the same benefits applied. 1-CD between uses. | 23 Noise Frags |
Limit Removal Passive Access Card Effects: The user may equip an additional copy of an Ability Wave of choice, even if it could not normally be equipped alongside itself. Ability Waves costing <600 LP | 6 IF> do not apply. | 22 Noise Frags |
Duplicate Active Access Card Effects: The user creates an additional copy of target Summon or Support with HP. Has no effect on Summons or Supports created by Giga Advancements, Giga Class Cards, or Special Attacks. | 20 Noise Frags |
Signature Ability Passive Access Card Effects: The user gains an additional Signature Attack slot, but must place an Ability Baseline effect into that slot. This must be an Active Ability, although it does not require a 1-Turn Held Charge. | 20 Noise Frags |
Battle Cards
Illegal Battle Cards - Illegal Battle Cards take up slots in the user's library and custom as their base Card Type, and can be used as though they were of their original card type, but follow all other rules and guidelines of one Card Class above their own, including benefits from Sacrificing those cards, bonus True Damage Levels, and otherwise.
Illegal Battle Cards have unique benefits over their Non-Illegal variants. Some are increases in damage, others are wholely new effects. As Illegal Battle Cards are discovered, they will be cataloged. The cards below are not Illegal Battle Cards, just require Noise Frags to obtain.
{Mega Crasher 15 Noise Frags}
Support Card
Benefit: Spawns an Obstacle with Health equal to user's Mega Class Damage. This obstacle is immune to multi-target attacks. While active, no Mega Class Cards can be activated by any participants.

Support Card
Benefit: Spawns an Obstacle with Health equal to user's Mega Class Damage. This obstacle is immune to multi-target attacks. While active, no Mega Class Cards can be activated by any participants.
{Anti-Sword 17 Noise Frags}
Trigger Ability Card
When slotted in, this Card enters Standby mode.
Trigger: A Melee Baseline Weapon, or a Sword-Skill Battle Card, is aimed at the user.
Effect: Interrupts the attack. The user Counters for True Damage equal to the damage of the attack, with [Auto Hit].

Trigger Ability Card
When slotted in, this Card enters Standby mode.
Trigger: A Melee Baseline Weapon, or a Sword-Skill Battle Card, is aimed at the user.
Effect: Interrupts the attack. The user Counters for True Damage equal to the damage of the attack, with [Auto Hit].
{Poison Apple 16 Noise Frags}
Trigger Ability Card
When slotted in, this Card enters Standby mode.
Trigger: An enemy activates any healing effect.
Effect: Interrupts the effect. The target instead takes damage equal to the amount of health they would have restored as True Damage.

Trigger Ability Card
When slotted in, this Card enters Standby mode.
Trigger: An enemy activates any healing effect.
Effect: Interrupts the effect. The target instead takes damage equal to the amount of health they would have restored as True Damage.
{Double Cross 20 Noise Frags}
Trigger Ability Card
When slotted in, this Card enters Standby mode.
Trigger: An enemy activates any Mega Class Card.
Effect: Interrupts the card. During the user's next turn, they may use a copy of the interrupted card without requiring charge.

Trigger Ability Card
When slotted in, this Card enters Standby mode.
Trigger: An enemy activates any Mega Class Card.
Effect: Interrupts the card. During the user's next turn, they may use a copy of the interrupted card without requiring charge.
{Dark Aura 50 Noise Frags}
Support Card
Benefit: Provides a Dark Aura, nullifying all attacks that deal Unaugmented Damage less than or equal to the user's Mega Class damage. The aura automatically absorbs any attack with [Cut], [Blow], or [Bypass], as well as any other effect that would destroy or ignore the aura, regardless of its damage or effects. Only attacks that deal more damage than the aura can nullify can break it.

Support Card
Benefit: Provides a Dark Aura, nullifying all attacks that deal Unaugmented Damage less than or equal to the user's Mega Class damage. The aura automatically absorbs any attack with [Cut], [Blow], or [Bypass], as well as any other effect that would destroy or ignore the aura, regardless of its damage or effects. Only attacks that deal more damage than the aura can nullify can break it.