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Post by Gaia on Oct 3, 2022 22:01:05 GMT -6
Gaia
5 of ♥ :: Burner Noise ° Power Burner - When using an Attack that would inflict a status effect, the user can nullify that effect on use to increase the attack's damage by 2 Full Damage Levels. If the attack would already benefit from its total Damage Level buffs, reduce this effect to 1 Full Damage Level but bypass the limit of buffs allowed. This effect only applies once to a single attack. 1-Turn CD between uses.
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Post by Gaia on Oct 6, 2022 19:41:03 GMT -6
Gaia
[Human / Wizard] [Roleplay Approval Granted]
[Wave Conversion] [Roleplay Approval Granted][Abilities / Powers] [Passives | Dark Resident] - While inside of her Smoke, Shine cannot use Defense Baselines, and her Warps gain Restricted Cooldown.[Powers | Smoke Cloud] - Must be affected by 1 Wind Movement per 1 Damage Lv, rather than 1 Wind Effect. So if a Wind would push it 3 actions, it loses 3 health. To make sure its still understood, it is still destroyed by Destroy effects. Shine can exit her Smoke whenever she pleases, which will turn off the Drawbacks from above, but must re-enter it to gain the benefits of it. To my understanding, the smoke doesn't naturally move with Shine, so she will need to do this a lot anyways. [Combat] [Avenger | Cruel Edge/Wicked Edge] - This is two separate effects. 2-Action Charge, 2 Damage Levels. [Gadgets | Noir Corruption] - Tier 4; gain the augments of one attack avoided. This is a powerful effect that requires investment ahead of time, and shouldn't be available reactively. [Gadets | Noise Grenade] - Alternative noise generation is an interesting route to take. Whenever you deal damage with an attack from your arsenal with Charge, it generates Noise equal to the damage dealt. This generates anywhere from 100% - over 500% Noise against PCs, and between 50% - 100%+ against Viruses. If the If Hits applies to only one target, I'd rate this at Tier 5 for 'Remaining Health or Missing Health' and Tier 4 for 'Total Damage of the Attack on Use.'
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Post by Rem on Oct 7, 2022 16:09:22 GMT -6
Abilities/Powers [ Dark Resident] - Adjusted appropriately [ Smoke Cloud] - Adjusted appropriately. Added 6 CD to +2 Sustains (assuming that still protects from Destroys?). And yeah, it's stationary / doesn't move around with her. Combat [ Avenger's Attacks] -- Nixing the second half of the effects for just 1AChg/1DmgLv works for me Cruel Edge (OLD): [Treats target's Flat Defense as inverted and Damage Lv Reductions as doubled for this attack]Cruel Edge (NEW): [Treats target's Flat Defense as inverted for this attack]Wicked Edge (OLD): [Treats target's Damage Lv Reductions as inverted and Flat Defense as doubled for this attack]Wicked Edge (NEW): [Treats target's Damage Lv Reductions as inverted for this attack][ Gadget's Attacks] -- Adjusted and tweaked. I'll admit I overlooked Noise Grenade's potential as the plan was to just use it on the Smoke lol. Provided an alternative, if it still doesn't fly I'll just go with one of yours from above. Noir Corruption (OLD): 1% Dmg | 1 A.Chg [Gains the damage augments used by the attacks that Shine dodged this turn]Noir Corruption (NEW): 0% Dmg | 1 H.Chg [Gains the augments of one attack that Shine dodged this turn]Noise Grenade (OLD): [If successful, generates Noise equal to the target's Remaining Health]Noir Corruption (NEW): [If successful, generates Noise equal to the target's Remaining Health (only 1/5th efficiency on Viruses/Wave Warriors)]
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Post by Gaia on Oct 8, 2022 20:57:06 GMT -6
Gaia
[Combat] [Gadgets | Noise Grenade] - [If hits, generates Noise equal to 20% of target's Remaining Health] is fine for [1-Action Charge].
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