The full SFRP v7 Overhaul comes with a brand new look to all of the old and familiar systems, with new elemental benefits, a new system for tracking progression and character growth, far more customizable options in all areas, and more concrete rulings on how to move about. A project started by the staff almost three years ago, it is finally completed! Be sure to check out our recruitment event in the news header below to get started in an amazing opportunity!
If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or, if you have a Discord, follow the link provided and join our Discord Channel. Feel free to ask questions whenever you need help.
"It is nice to be home," Mehk said. He sighed and shook his head, and let his shoulders relax as he leaned back in his chair. The wave device had its floatation feature on, turned into a large floaty tube that he could use his arms to support him, as his legs swung lazily in the ground beneath him. All around, other locals and tourists alike were enjoying the waters, splashing about, as well as the sands, as he could see some of them were building sand castles. There was a simple happiness to the tranquility of the beach, something he always enjoyed when he got to come home for a break.
He had been lounging for a little less than an hour, routinely replacing his sun screen as he just floated about. The waters were a nice place for him to relax out of his chair, not needing to support his weight, and letting his legs stretch out a bit. His head tossed back, his eyes closed, the heat of the sun gently warming his skin, he could almost forget about all of his worries, here . . .
". . . Kid! Swear I ain't tryna' be a bummer, but the waves in the area just got a fresh servin' of Noise in 'em."
His twitched one eye, scrunching his eyebrows over his closed lids, and let out an exasperated groan as he opened them, and looked around, scanning the shoreline, the nearby dock, and the real wave wall. The flowers on the wall were rapidly changing colors as well as style, which gave away the problem. Some of the tourists were moving by and pointing at the wall, and were evidently amused by what it was doing. It was beautiful, to be sure, but it could also be dangerous.
Just as the thought formed in his mind, the vines on the wall came to life, and lashed out, trying to grab at a tourist. No time to think, his body surged with power, Dynamo activating the wave command on impulse. A surge of light beamed from the waters to the wall, and Dynamo King interposed himself between the wall and the tourits, and a white-hot surge of light burnt through the vines.
"GSP! Virus and noise emergency in the area. Everyone, evacuate!"
A mental command given to the wave form caused his colors and badge to flash over the wave form, and a moment later a siren blared from his Hunter V-G. Dynamo King looked at the Real Wave stone wall, which was still rapidly growing and shifting between flowers, even growing thorns. Those viruses were vicious!
Dynamo - get me some back-up, will you? Cherish, if she's available. Send her my coordinates.
He pulsed into the Wall's cybercore, watching as the Wave World built around him, the translucent platform underneath them and the expansive wave space inside the Wall expanding on all sides. Stepping away from the access point, he looked around, and saw signs of red static all in the space; the cybercore was completely overrun by viruses, and not just by the warning signs, the build up of noise all over, or the broken wave roads that filled the space, but the sheer number of them moving in the space.
"How do the infestations even get this bad?" Dynamo King asked aloud to no one in particular. "Cybercores are designed with natural virus-protection softwares, and even the most basic of wizards can bust viruses . . ."
I don't know, kid, usually yer da one wit' da answers! No time to worry; Cherish is on her way, and so are they!
The Shisa Beach supports the following Panel Types, and enforces the following special panel rules. All Wave Spaces have Null panels:
- Null - Grass - Water. Water panels can never be fully removed from this area. - Sand - Cracked
Dynamo King will begin the battle on Null Panels. Viruses spawn on Grass Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Wave 1, Lv1 :: Spawns 1 v1 Virus ° Each virus wave spawns 1 additional virus of the highest version that wave would create. ° Each virus wave spawns 1 additional virus of the highest version that wave would create per two Wave Warriors present.
v1 Viruses ° 2 Movement Actions. Can freely attempt to Dodge the most damaging attack made against them each turn. ° Attack once per turn ° Deal Modest Damage with their attack ° One Attack gains a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +10% Damage. ° Has Great Health
While more viruses continued swarming in the distance, three of them caught notice of Dynamo King's arrival and began making their moves toward him. As if to give its fellow creatures cover fire, the black cube shot a piercing laser in his direction while the snowball and the boulder tumbled his way chaotically ungracefully -- the later teleporting back to its original position while the other remained within reach of its target so that it could continue its assault after recomposing itself.
Health: 15% Defense: - Str | Wkn - Wind, Elec, Blade, Shadow | Toxic, Bludgeon, Martial, Fire Actions: 2 | 1 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the most damaging attack directed at it. ° Reduces Non-Counter Damage to Pathetic.
{Mu Tech @ Cherish : Low (3%)} [Mu Tech] || [Range (Long)] Attack Effects: [Grounding] Strong Gravity. Struck targets have their panel type changed to Cracked panels. Damage: Low
Snow Roller
Health: 15% Defense: - Str | Wkn - Fire, Dark | Elec, Order Actions: 2 | 1 Atk Status: Normal Proximity: All - Range Panel: Null Special ° Attempts to dodge the most damaging attack directed at it. ° Takes no damage from the first attack/chain to strike it.
Movement ×2 - From Range → Melee → Close Quarters to Cherish
{Roll Over @ Cherish : Low (3%)} [Roll Over] || [Melee (Close Quarters)] Attack Effects: Obstacles used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Low
Moai
Health: 15% Defense: - Str | Wkn - Martial, Summons | Blade, Chaos, Fire Actions: 2 | 1 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the most damaging attack directed at it. ° Returns to starting position after attacking. ° Cannot be countered by Melee Attacks.
Before any of the attacks would reach Dynamo King, they'd make impact with another new arrival who seemed to brush off their rather underwhelming attacks thanks in part to her transformation's renown toughness. Her cocky smile wouldn't go unnoticed; it was no surprise by now that she took great pride in that durability, even if enduring these particular blows wasn't really anything to brag about.
" Cavalry's here. "
Materializing next to her was her personal Wizard and dear sibling, drawing his open weapon and taking poise to strike. Meanwhile, Cherish paused for a moment to assess the environment, having remembered her previous assignment with Mehk and Dynamo and how the Noise that was generated during that fight affected her Wave Form at the time.
" Say, Commander... "
Her respect for his rank remained present since the last time, even though this was an off-duty encounter.
" ... since we're inside of a Cyber Core, it's less detrimental to the outside world if we generate too much Noise, is that correct? "
She genuinely wasn't sure whether that was how this worked or not, but regardless, she went on with her query.
" I'd like to stress-test this suit: it's supposed to maintain my Wave Conversion in extreme circumstances. Last time, I could feel the weight of the Noise bearing down on it, but now I'm interested to see just how much it can handle. "
With Mehk there to assist in the event of something going wrong, and more back up likely in bound, it seemed like a safe enough endeavor even if this outbreak wasn't exactly void of real danger. In truth, there was no completely safe way to perform that sort of trial, but these circumstances were probably the closest she'd get, all things considered.
Without waiting for an answer, a vermillion aura erupted from from her body and engulfed her suit, instantly producing a Noisier environment and augmenting her Wave Form in the process. Crimson electricity sparked around her hand as it gripped a red battlecard, clearly gathering energy in order to activate its effects. Meanwhile, David began charging his own energy in preparation as well.
Health: 550/550% Armor: 41% Def Actions: 14 Atk Actions: 9 Status: Normal Panels: Null Proximity: Remnant/DK - Melee | Snow Roller - CQ | Other - Range Special - Wood: Cherish cannot lose more than 50% of her current health from a single hit - Wood: Cherish takes -3 Full Damage Levels from all attacks until she moves - Light: DK's allies take -2 Damage Levels from all attacks
Health: 7/7% Mov Actions: 1 Atk Actions: 1 Status: Normal Panels: Null Proximity: Cherish/DK - Melee | Other - Range Special - Light: DK's allies take -2 Damage Levels from all attacks
{Brothercard - Mehk Susahu: Vermillion Noise Form Actviated (+)}
Noise Form - This brother card can be consumed to instantly acquire 75% Noise and activate Dynamo King's Noise Form instead of the Cherish's.
Vermillion Noise Form Must be activated after Cherish's Defensive Phase, after responding to all attacks aimed at her. Can only be activated if she still has Actions to use. Does not take any actions to activate. Effects: -- Gain and Lose Noise twice as quickly. -- Grants Cherish's Break attacks and battle cards +Low Damage to their first hit. -- +(20)% Damage to all attacks. -- Increases Cherish's Basic Attack Damage when benefiting from Charge by a Low amount. -- Basic attack becomes a Break/Light Element Ranged Basic Blast when benefiting from Charge. --- Indefinite Duration, but only active while Cherish remains at or above 75% Noise.
° Elec Affinity - While at or above 75% Noise, the user benefits from the Elec Element as an additional Main Proficiency, at the same level as their own. If at or above 150% Noise, can gain the benefits of Elec Ω, instead. Full benefits of this effect must be outlined in-stats.
- Increase Cherish's Elec Element Attack Damage by (15). This only applies to the first attack used each turn, and only attacks without special properties, except those granted by the her proficiencies on use. - Attacks without special properties, except those granted by the Cherish's proficiencies on use, gain (3) levels of Powerful. - Cherish's [Arena Quarters] attacks have their 1-Turn Mandatory CD reduced to Once/Turn. (Lost at 150% Noise) - Cherish can add Paralyze to attacks as though it were a Tier 1 Status Effect. - [Active Ability - Lightning Strike] - Remove all baseline augments from the affected attack. Increase its damage to the cap for its baseline, and grant the attack Auto-Hit. 3-Turn CD between uses.
At 150% Noise Ω - Increase Cherish's first Non-Special Property (other than proficiency-granted) Elec Element Attack Damage by (15) each turn. Ω - Cherish's attacks without any special properties, except those added by their proficiencies on use, can be boosted by 2 additional total damage levels over the normally allowed amount. Cherish's Speed cannot be reduced by outside sources.
Cherish arrived just as the viruses started moving, each of them focusing their fire on her, for the time being. It wasn't a bad play, as he was far more dangerous to approach outright. As she took the minor pummeling provided, Dynamo King got the time to look over the viruses more carefully, and determine a good approach for handling them.
Listening to Cherish and watching her work, his assessment of her last time - that she may just somehow accomplish rivaling Dynamo's hotheadedness - proved accurate. To think, she would go out of her way to make the environment more volatile, just to see what she could handle. It was a great way of determining her efforts, sure, to field test that suit, he supposed, but it was dangerous in the extreme - this could've been done at any of the sanctioned wave stadiums, but no, she's doing it in the field.
He pushed those thoughts from his mind - they weren't helpful. He didn't have to push his paranoia onto her.
"You're right," he told her, simply. "Especially with this just being a Real Wave Wall. The Noise levels inside of this Cybercore aren't going to be nearly as detrimental as a more important machine, much less to the outside world itself. If this were the Environmental Control Computer, we'd be in a different scenario entirely."
As for her question, 'What could go wrong,' he found the answer to that question was unfortunately readily available, should she only remember what he looked like outside of his Wave Form. He didn't hold onto that thought for very long, either, though. He held up one hand and released a series of slow-moving orbs of light, that sought after and blasted into the Snow Roller and the Moai. He approached the Mu Defender and accounted for its squirmy nature, bringing down his arm like an anvil in rapid succession to destroy it.
"If producing noise is what you're looking to do . . ." he managed, as the destruction of the viruses from his oppressive force began filling the air already with power.
Health: 300% Defense: -1 Damage Level, -25% Damage Actions: 10 Def | 6 Atk | 5 Pre Status: Normal Proximity: Mu Defender - Range | Snow Roller - Melee | Moai - Range Panel: Null Special ° Light Lv3: The user and all allies take -2 Damage Levels from all attacks.
Health: 300% Defense: -1 Damage Level, -25% Damage Actions: 10 Def | 6 Atk | 5 Pre Status: Normal Panel: Null Special ° [Passive Ability - Dominating Power] - User's attack damage cannot be decreased by more than 2 Full Damage Levels. This only interacts with effects that reduce attack damage by damage levels. This is a [Powerful] effect. ° [Passive Ability - Potency] - If an attack matching the user's Proficiencies would deal Modest or Lower Damage, it is increased by 1 Full Damage Level on use.
Pre 1 - Sweeping Strike (1/2) Pre 2 - Crushing Kaiser - (1/1) Pre 3 - Photon Beam (1/1) Pre 4 - Hoof Launch (1/1) Pre 5 - Photon Devastator (1/2)
{Atk 4 - Devastator @ Mu Defender : 30% Seek/Break}Attack Name: Devastator Baseline: Melee - Bludgeon Trait || Range: Break, Light || [Melee] Description: An aggressive and brutish strike from the Dynamo Gauntlet, as simple as it is destructive. Damage: Incredible Effects: [Break] [Multi-Use (3)]
{Atk 6 - Devastator @ Mu Defender : 30% Seek/Break}Attack Name: Devastator Baseline: Melee - Bludgeon Trait || Range: Break, Light || [Melee] Description: An aggressive and brutish strike from the Dynamo Gauntlet, as simple as it is destructive. Damage: Incredible Effects: [Break] [Multi-Use (3)]
Health: 300% Defense: -1 Level, -25% Damage Actions: 10 Def | 6 Atk | 5 Pre Status: Normal Proximity: Mu Defender - Melee | Snow Roller - Range | Moai - Range Panels: Grass Special ° [Passive Ability - Vigilant] Benefit: Dynamo King applies an additional -5 CD each turn to Defensive Powers, as desired.
The viruses were blown back by Dynamo King's raw power -- nearly deleted outright, had it not been for a series of coincidental movements on the parts of the Snow Roller and the Maoi. Lacking the intelligence to have the fear of their own demise, or at least the wits to beat a retreat, they lashed out once again in vain attempt to hurt the two Wave Warriors.
Health: 15% → 1% Defense: - Str | Wkn - Fire, Dark | Elec, Order Actions: 2 | 1 Atk Status: Normal Proximity: Cherish - CQ | Other - Range Panel: Null Special ° Attempts to dodge the most damaging attack directed at it. ° Takes no damage from the first attack/chain to strike it.
Orb Of Light: Negated by Snow Shell. Orb Of Light: Taken for 30% Damage. Undershirt Triggered. DK's Seek and Break enter Nat CD.
{Roll Over @ Cherish : Low (3%)} [Roll Over] || [Melee (Close Quarters)] Attack Effects: Obstacles used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Low
Moai
Health: 15% → 1% Defense: - Str | Wkn - Martial, Summons | Blade, Chaos, Fire Actions: 2 | 1 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the most damaging attack directed at it. ° Returns to starting position after attacking. ° Cannot be countered by Melee Attacks.
Orb Of Light: Dodged. Hoof Launch: Taken for 20% Damage. Undershirt Triggered. DK's Destroy enters Nat CD. 20% Noise Generated. (Any time you deal damage using a Weapon Attack from your arsenal with a Charge, you gain an amount of Noise equal to the total damage dealt.)
Health: 15% → 0% Defense: - Str | Wkn - Wind, Elec, Blade, Shadow | Toxic, Bludgeon, Martial, Fire Actions: 2 | 1 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the most damaging attack directed at it. ° Reduces Non-Counter Damage to Pathetic.
Devastator: Dodged. Devastator: Weak to Break. Taken for 30%→ 40% Damage. Undershirt Bypassed. 25%→ 30% Noise Generated. (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level.)
Noise: 0% → 125% +75% from Cherish's Brother Card +20% from Hoof Launch +30% from Mu Defender's Deletion
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance.
Cherish looked thrilled to have confirmation that it was fine to cut loose. She shielded her eyes from the light generated by Mehk's attacks, then allowed her suit to bask in the residual noise as she activated her battle card to raise it even higher.
" Impressive as ever. "
When the light subsided, she nodded to David after having seen two of the viruses still persistently fighting.
" We've been practicing some new tricks. GSP may need to update their rankings for Busting Levels... "
The fact that such a trivial matter was still weighing on her mind was completely on brand, and her cocky grin as she aimed her weapon at her brother showed just how far she was willing to push to prove her strength.
It was all according to plan though: the viruses were spread too far apart for her to be able to hit them both simultaneously, and her firearm wasn't built for rapid firing. Their tactic would reveal itself as David swiftly shifted from his position to standing between the two viruses and raised a barrier in the same moment that the bullet of Cherish's gun left its chamber.
* BOOM! *
The explosion would engulf their targets easily as a result of its epicenter being manipulated, and the barrier would keep Remnant from being in any real danger during the siblings' joint technique.
It was more than enough to finish the job. Everything was in her favor now as the noise would skyrocket from the ruthless overkill of the power she had discharged through that attack.
" ... I think S++ has a nice ring to it. "
She was nothing if not proud, twirling her gun with an abundance of confidence and pride as even her suit seemed to be handling the noise better than before. While lacking any sense of humbleness about it, there was no doubt that she'd improved greatly since their last encounter, and this was only the beginning of what she and her brother now had to offer.
Health: 550/550% Armor: 41% Def Actions: 14 - Phasing ×13 Atk Actions: 9 Status: Heavy Gravity (1/3), Vermillion Noise Form (∞), Elec Noise (∞) Panels: Crack Proximity: Remnant/DK - Melee | Snow Roller - CQ | Other - Range Special - Wood: Cherish cannot lose more than 50% of her current health from a single hit - Wood: Cherish takes -3 Full Damage Levels from all attacks until she moves - Light: DK's allies take -2 Damage Levels from all attacks
Health: 7/7% Mov Actions: 1 Atk Actions: 1 Status: Normal Panels: Null Proximity: Cherish/DK - Melee | Other - Range Special - Light: DK's allies take -2 Damage Levels from all attacks
{-- | Barrier: Remnant gains a Modest Barrier (+)}
Barrier Support Card || Single-Use Benefit: The user summons a Modest health barrier around themselves or an ally. This does not require an action to use.
Noise Cluster Support Card Benefit: User immediately acquires 150% Noise upon use of this card. For the remainder of battle, while at high noise percentages, the user is treated as though they were Resonating with that noise, and suffer no penalties for it. The user's Noise Gauge cannot fall below 75%.
At 150% Noise Ω - Increase Cherish's first Non-Special Property (other than proficiency-granted) Elec Element Attack Damage by (15) each turn. Ω - Cherish's attacks without any special properties, except those added by their proficiencies on use, can be boosted by 2 additional total damage levels over the normally allowed amount. Cherish's Speed cannot be reduced by outside sources.
Sword Lv4 || [Melee] || Multi-Use Description: The user gains a sword on either arm that is light and easy to use. Damage: Moderate → Great [Alternate Use] - Not Used Attack Effects: [Seek]
{A4 | Vanquish: 100% Damage @ Remnant and Targets in Melee of him + <Precision><All Traits> (+)}
3. Attack Name: Vanquish Baseline: Blast Trait || Range:All Traits || Range Description: Coming later Damage: Pathetic (1%) → Immense (20%) +4 Full Dmg Lvs +30% +20% Effects: [Precision] [Overcome] [Powerful (6)] [Spread] Drawback: [Remnant must be alive and have >1% Health] [Self-Pathetic Damage]
- Critical Strike - Cherish adds [Precision] to a single attack this turn, outside of its natural cooldown. She also increases the selected attack's damage to its inherent maximum; this applies a buff to the attack equal to the difference between its current amount and its Baseline Cap + additional damage levels equal to the number of damage level buffs she can apply. 3-Turn CD between uses.
Wood: Cherish's Wood Attacks gain Overcome and Powerful (Low) until she moves
Elec Noise: Cherish's first Non-Special Property Elec Element Attack gains +30% Damage
Elec Noise: Cherish's Non-Special Property Attacks gain 3 Powerful Lvs
Elec Noise: Cherish's Non-Special Property Attacks gain +2 Dmg Lv Cap
Unceremoniously, the remaining viruses are in fact vanquished by the explosion of Cherish's shot. Before the Wave Warriors are able to claim their spoils, though, another pack of viruses swarming in the distance come forward to challenge them, looking quite stronger than their first wave as is par for the course in these situations.
Health: 1% → 0% Defense: - Str | Wkn - Fire, Dark | Elec, Order Actions: 2 | 1 Atk Status: Normal Proximity: Cherish - CQ | Other - Range Panel: Null Special ° Attempts to dodge the most damaging attack directed at it. ° Takes no damage from the first attack/chain to strike it.
Sword Lv4: Cannot Dodge. Negated by Snow Shell. Remnant's Seek enters Nat CD. Vanquish: Cannot Dodge. Taken for 100% Damage. Coincides with Moai's response to this attack. 99% Noise Generated. (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level.)
{Roll Over @ Cherish : Low (3%)} [Roll Over] || [Melee (Close Quarters)] Attack Effects: Obstacles used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Low
Moai
Health: 1% → 0% Defense: - Str | Wkn - Martial, Summons | Blade, Chaos, Fire Actions: 2 | 1 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the most damaging attack directed at it. ° Returns to starting position after attacking. ° Cannot be countered by Melee Attacks.
Vanquish: Cannot Dodge. Taken for 100% Damage. Coincides with Snow Roller's response to this attack. 99% Noise Generated. (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level.)
Noise: 125% → 348% +25% from Noise Cluster +99% from Snow Roller's Deletion +99% from Moai's Deletion
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks.
Viruses spawn on Grass Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Wave 2, Lv2 :: Spawns 2 v2 Viruses ° Each virus wave spawns 1 additional virus of the highest version that wave would create. ° Each virus wave spawns 1 additional virus of the highest version that wave would create per two Wave Warriors present.
v2 Viruses ° 3 Movement Actions. Can freely attempt to Dodge the two most damaging attacks made against them each turn. ° Moderate Defense, does not affect attacks it is Weak to ° Attack twice per turn ° Deal High Damage with their attack ° One Attack gains Pathetic Static Damage Buff per 10% of accrued Noise, caps at +15% Damage. ° Has Immense Health
[virus] KvgbQT7g1d277
[virus] 1d277
[virus] 1d277
[virus] 1d277
Noise: 348%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks.
The new pack was led by a humanoid EM Being, directing its subordinates to push the attack immediately. Empowered by the Noise, they all struck in unison at their closest target, intending to eradicate them in as swift a manner that their own predecessors had been dealt with.
Health: 20% Defense: 5% (except against weaknesses) Str | Wkn - Wood, Munitions, Martial, Summon | Aqua, Wind, Blade, Chaos Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Null Special ° Attempts to dodge the 2 most damaging attacks directed at it. ° If Boom's attacks land, the target's panel type is turned into Fire Panels, regardless of current panel types/locks. ° Targets on Fire Panels take one full additional damage level against Boom's attacks.
Movement ×2 - From Range → Melee → Close Quarters to Cherish
Health: 20% Defense: 5% (except against weaknesses) Str | Wkn - Aqua, Chaos, Blade, Shadow | Wood, Summons, Martial, Fire Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the 2 most damaging attacks directed at it. ° Eyez automatically raises a Shield against a number of attacks equal to its total movement actions per turn (3).
Health: 20% Defense: 5% (except against weaknesses) Str | Wkn - Fire, Dark | Elec, Order Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Null Special ° Attempts to dodge the 2 most damaging attacks directed at it. ° Takes no damage from the first (2) attacks/chains to strike it.
Movement ×2 - From Range → Melee → Close Quarters to Cherish
{Roll Over @ Cherish : Modest (5%) + 15%} || [Melee (Close Quarters)] Attack Effects: Obstacles used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Virus Baseline -2 Full Damage Levels +15%
{Roll Over @ Cherish : Modest (5%)} || [Melee (Close Quarters)] Attack Effects: Obstacles used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: Virus Baseline -2 Full Damage Levels
Jammer
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - None | None Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Null Special ° Attempts to dodge the 3 most damaging attacks directed at it. ° Gains an additional attack per turn after its Undershirt is triggered ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Enemies cannot augment their attacks. ° Charged attacks require one additional charge to be completed. ° Abilities with cooldown require one additional turn to be completely cooled down. ° Jammer's attacks treat the opponent as though they were weak to them, regardless of the target's proficiency. ° If the target is already weak to the attack, the weaknesses stack. ° Jammer naturally regens equal to the damage dealt of all attacks, and produces noise equal to this amount, once per turn per opponent.
Movement ×2 - From Range → Melee → Close Quarters to Cherish
{Jamming Gun @ Cherish (Low ×2) | Dynamo (Low ×2) | Remnant (Low)} || [Range (Long)] Attack Effects: [Pierce] [Powerful (1)] Damage: Low damage per hit for 5 hits. Can individually aim the hits, prioritizing aiming at each target at least once.
Noise: 348%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks.
Her pride was almost put in check by the incoming horde, but fortunately, Remnant returned to her and augmented the Wave Conversion's frequency, letting most of the attacks pass through her. He'd been grazed by the Jammer's gatling gun along the way, but Dynamo King's commanding presence was emitting an aura that was powerful enough to mitigate that harm.
Cherish's phasing had run its course by the time the Jammer reared it's arm back to punch her -- and while she looked caught off guard by it, her usual arrogance insisted that she remain in place as it sank its fist into her gut.
* POW! *
And a second one without hesitation.
* THUMP! *
" ... "
Her pride was well-placed. Much like during their first encounter with Wave Viruses, she displayed deceptive durability as the earth-shattering punches didn't cause her to so much as budge -- the Jammer's fists bouncing off of her abdomen with each swing rather than sinking in as it had expected.
Still, it had its own aura about it that she could feel was inhibiting her conversion's capabilities.
* BO-BO-BO-BOOM! *
Rather than meandering with the rest of the group, she figured it was most keen to deal with this one immediately and allow Dynamo King to handle the rest of them, as he was more suited to do anyway. Billows of smoke poured from her weapon and her body showed signs of excessive strain again, just as it had done the last time she overworked the suit, but when the smoke cleared out, they'd be rid of the pesky Jammer for now.
" ... "
Seeing that handled, David went on to exhibit another one of the duo's new tricks: combining three battle cards to create a more powerful attack while the enemies were too preoccupied with Cherish and Dynamo King to stop him.
Health: 549/550% Armor: 41% Def Actions: 14 - Phasing ×12 Atk Actions: 9 Status: Vermillion Noise Form (∞), Elec Noise (∞) Panels: Crack Proximity: Remnant/DK - Melee | Eyez - Range | Other - CQ Special - Wood: Cherish cannot lose more than 50% of her current health from a single hit - Wood: Cherish takes -3 Full Damage Levels from all attacks until she moves - Light: DK's allies take -2 Damage Levels from all attacks - Noise Cluster: Cherish suffers no negative effects of Noise
Health: 7/7% Mov Actions: 1 Atk Actions: 1 Status: Barrier (7/7%) Panels: Grass Proximity: Cherish/DK - Melee | Other - Range Special - Light: DK's allies take -2 Damage Levels from all attacks
Vanquish: Remnant's portion absorbed by his Barrier. Barrier Broken. Heat Upper: Phased Heat Upper: Phased Voltic Eye: Phased Voltic Eye: Phased Roll Over: Phased Roll Over: Phased
{--- | Failsafe: Cherish Power Guards Jamming Punch 1 (+)}
[Failsafe] Benefit: 1 Incoming Attack loses all triggered effects and does not pierce damage mitigations Drawback: [2-Turn CD] (2 Mandatory)
Jamming Punch 1: Taken for Great → Pathetic → Pitiful +30% → 0% Damage <Weakness> D2 | Cooldown: Two Actions spent for 2 CDR to Failsafe D3 | Cooldown: One Additional Action spent to pay for Jamming Wave's effect on Failsafe's CD
{--- | Failsafe: Cherish Power Guards Jamming Punch 2 (+)}
[Failsafe] Benefit: 1 Incoming Attack loses all triggered effects and does not pierce damage mitigations Drawback: [2-Turn CD] (2 Mandatory)
Jamming Punch 2: Taken for Great → Pathetic → Pitiful +30% → 0% Damage <Weakness> D5 | Cooldown: Two Actions spent for 2 CDR to Failsafe D6 | Cooldown: One Additional Action spent to pay for Jamming Wave's effect on Failsafe's CD Jamming Gun: Phased ×2 Jamming Gun: Remnant takes for Low → Pathetic → Pitiful Damage <Weakness>
Dynamo King watched as the viruses his assaults had left standing were knocked down by Cherish's own efficiency. She had grown a lot since their last time together, that much was to be sure. Watching her use the image of her brother as a target to manipulate the epicenter of her blast was disconcerting, he had to be honest, but it was impressive, nonetheless.
I told ya, 'dis kid's goin' places!
Mehk sighed as Dynamo gave his insight, but didn't respond aloud. She was still focused on approval rather than actual results, and was willing to do what it took to get that approval through results. When the next set of viruses came down, he was met with an unfortunate sight, seeing what was heading the bunch.
The sight made him sick to his stomach, as he felt it roll over in his gut. He clenched his fist, and watched as the thing directed the viruses, and then came on its own to attack. He watched carefully, as it charged on Cherish, and then as Cherish prepared her response -
"Be careful, Cherish - there's a person in there," he said aloud, wanting to remind her. He had one hand raised, light flooding into his palm, the radiance in his eyes shifting as he gathered his own power. The noise naturally shifted his own body red, without him needing to do anything, and Dynamo King, overcome with a bit of Dynamo's sheer fury, unleashed something that was as devastating as it was coldly efficient.
Ray after ray of light pulsed free from his hand, each one targeted and intentional. When he was done blasting through defenses, he charged down the Eyez to impale the virus on his horn, intending to remove it outright. Once he was done, he turned, and continued to unleash the built-up energy, targeting on the Roller and unleashing a more fine-tuned beam just to make it more difficult to avoid. Dynamo King didn't enjoy the fight, not like Cherish did; Dynamo surely did, of course. He lived for these moments.
Mehk, himself? He fought with ferocity and with efficiency, not because he enjoyed it, but because he wanted it over, before anyone got hurt that didn't need to be.
Health: 300% Defense: -1 Damage Level, -25% Damage Actions: 10 Def | 6 Atk | 5 Pre Status: Normal Proximity: Boom - Range | Snow Roller - Range | Eyez - Range | Jammer - Range Panel: Null Special ° Light Lv4: The user and all allies take -2 Damage Levels from all attacks.
Resonate Noise - Vermillion Noise Form The light emitted by Dynamo King's form becomes darker in hue and more malevolent in nature, steaming off of him in dark shades of red that coil about his body. His armor shifts in hue to match it, Dynamo King's demeanor becoming more led by his natural rage.
} Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. -- Grants the user's Break Skill attacks and battle cards +Low Damage to their first hit. -- Deal +25% Damage. -- Increases the user's Basic Attack Damage when benefitting from Charge by a Low amount. Basic attack becomes a Break/Light Element Ranged Basic Blast when benefitting from Charge. --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Health: 298% Defense: -1 Damage Level, -25% Damage Actions: 10 Def | 6 Atk | 5 Pre Status: Normal Panel: Null Special ° [Passive Ability - Dominating Power] - User's attack damage cannot be decreased by more than 2 Full Damage Levels. This only interacts with effects that reduce attack damage by damage levels. This is a [Powerful] effect. ° [Passive Ability - Potency] - If an attack matching the user's Proficiencies would deal Modest or Lower Damage, it is increased by 1 Full Damage Level on use.
Previous Turn - Pre 1 - Sweeping Strike (2/2) Pre 2 - Crushing Kaiser - (1/1) Pre 3 - Photon Beam (1/1) Pre 4 - Hoof Launch (1/1) Pre 5 - Photon Devastator (2/2)
{[Active Ability - Critical Strike]}User adds [Precision] to a single attack this turn, outside of its natural cooldown. They also increase the selected attack's damage to its inherent maximum; this applies a buff to the attack equal to the difference between its current amount and its Baseline Cap + additional damage levels equal to the number of damage level buffs the user can apply. 3-Turn CD between uses.
Health: 300% Defense: -1 Level, -25% Damage Actions: 10 Def | 6 Atk | 5 Pre Status: Normal Proximity: Mu Defender - Melee | Snow Roller - Range | Moai - Range Panels: Grass Special ° [Passive Ability - Vigilant] Benefit: Dynamo King applies an additional -5 CD each turn to Defensive Powers, as desired.
Just as their predecessors before them, the wave of enemies were blown apart by the combined strength of the two Wave Warriors. Cherish may not have known of the Jammer's nature during her unrestrained assault, but the precision of the perfect deletion ensured that the human within would survive and eject from the Wave World -- not necessarily unharmed, but at least still alive.
Health: 20% → 0% Defense: 5% (except against weaknesses) Str | Wkn - Wood, Munitions, Martial, Summon | Aqua, Wind, Blade, Chaos Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Null Special ° Attempts to dodge the 2 most damaging attacks directed at it. ° If Boom's attacks land, the target's panel type is turned into Fire Panels, regardless of current panel types/locks. ° Targets on Fire Panels take one full additional damage level against Boom's attacks.
Photon Devastator: Cannot Dodge. Taken for 40% → 50% Damage. DK's Homing enters Nat CD. 20% + 30% Noise Generated. (Any time you deal damage using a Weapon Attack from your arsenal with a Charge, you gain an amount of Noise equal to the total damage dealt.) (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level.)
Eyez
Health: 20% → 1% Defense: 5% (except against weaknesses) Str | Wkn - Aqua, Chaos, Blade, Shadow | Wood, Summons, Martial, Fire Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the 2 most damaging attacks directed at it. ° Eyez automatically raises a Shield against a number of attacks equal to its total movement actions per turn (3).
Photon Devastator: Dodged. Photon Devastator: Dodged. Dynamo Rush: Cannot Dodge. Cannot Block. Taken for 35% → 40% Damage. 20% + 20% Noise Generated. (Any time you deal damage using a Weapon Attack from your arsenal with a Charge, you gain an amount of Noise equal to the total damage dealt.) (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level.)
Snow Roller
Health: 20% Defense: 5% (except against weaknesses) Str | Wkn - Fire, Dark | Elec, Order Actions: 3 Mov | 2 Atk Status: Normal Proximity: All - Range Panel: Null Special ° Attempts to dodge the 2 most damaging attacks directed at it. ° Takes no damage from the first (2) attacks/chains to strike it.
Photon Devastator: Dodged. Photon Devastator: Cannot Dodge. Taken for 75% Damage. 20% + 55% Noise Generated. (Any time you deal damage using a Weapon Attack from your arsenal with a Charge, you gain an amount of Noise equal to the total damage dealt.) (Any time a Virus is deleted by an attack that shares the user's Main Proficiency, or by a Null-Element Battle Card, the difference between the attack's Full Damage and the Virus' HP before Deletion is added to the Noise Gauge, rounded up to the nearest damage level.)
Jammer
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - None | None Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Null Special ° Attempts to dodge the 3 most damaging attacks directed at it. ° Gains an additional attack per turn after its Undershirt is triggered ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Enemies cannot augment their attacks. ° Charged attacks require one additional charge to be completed. ° Abilities with cooldown require one additional turn to be completely cooled down. ° Jammer's attacks treat the opponent as though they were weak to them, regardless of the target's proficiency. ° If the target is already weak to the attack, the weaknesses stack. ° Jammer naturally regens equal to the damage dealt of all attacks, and produces noise equal to this amount, once per turn per opponent.
Devastation: Dodged ×2. Devastation: Insufficient Dodges. Taken for 40% → 33% Damage. Devastation: Insufficient Dodges. Taken for 40% → 33% Damage. Undershirt Triggered. Vanquish: Insufficient Dodges. Taken for 1% Damage. Perfect Deletion.
Noise: 348% → 513% +50% from Boom's Deletion +40% from Eyez's Deletion +75% from Snow Roller's Deletion
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn.
Viruses spawn on Grass Panels within Range of all combatants, unless a more advantageous panel is present.
Virus Thread - Wave 3, Lv3 :: Spawns 3 v3 Viruses ° Each virus wave spawns 1 additional virus of the highest version that wave would create. ° Each virus wave spawns 1 additional virus of the highest version that wave would create per two Wave Warriors present.
v3 Viruses ° 4 Movement Actions. Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
[virus] eVTWEjq31d277
[virus] 1d277
[virus] 1d277
[virus] 1d277
[virus] 1d277
Noise: 513%
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn.
By now, most of the viruses in the wave space had been taken care and the remaining pack was left to band together to confront the two Wave Warriors. They were significantly stronger than their kin; if Viruses were capable of bearing confidence, these few would be full of it. Without hesitation, they surged forward and struck at their prey, making wide enough swings to threaten all three of the allied bodies present.
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Martial, Summons | Blade, Chaos, Fire Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the 3 most damaging attacks directed at it. ° Travels (7) Actions while Advancing
Movement ×3 - From Range → Melee (Reach) to Cherish, DK, and Remnant
{Buki ×2 @ Cherish : Great (15%) + 30% + <Destroy><2 True Dmg Lvs>} || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: Virus Baseline + 30%. This attack has two true damage levels
{Buki @ Cherish : Great (15%) + <Destroy><2 True Dmg Lvs>} || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: Virus Baseline. This attack has two true damage levels
Dark Reaper
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Shadow, Fire, Bludgeon, Wind | Summons, Blade, Munitions, Dark Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the 3 most damaging attacks directed at it. ° Benefits from High Natural Regen (3) times per turn
{Spin Scythe ×2 @ Cherish + DK + Remnant : Great (15%) + 30%} || [Range (Long)] Attack Effects: Hits all enemies within melee range of one another. Targets that each used the same range of attack against the Dark Reaper are considered to be within melee range of one another. Damage: Virus Baseline + 30%.
{Spin Scythe @ Cherish + DK + Remnant : Great (15%)} || [Range (Long)] Attack Effects: Hits all enemies within melee range of one another. Targets that each used the same range of attack against the Dark Reaper are considered to be within melee range of one another. Damage: Virus Baseline.
Dark Reaper
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Shadow, Fire, Bludgeon, Wind | Summons, Blade, Munitions, Dark Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the 3 most damaging attacks directed at it. ° Benefits from High Natural Regen (3) times per turn
{Spin Scythe ×2 @ Cherish + DK + Remnant : Great (15%) + 30%} || [Range (Long)] Attack Effects: Hits all enemies within melee range of one another. Targets that each used the same range of attack against the Dark Reaper are considered to be within melee range of one another. Damage: Virus Baseline + 30%.
{Spin Scythe @ Cherish + DK + Remnant : Great (15%)} || [Range (Long)] Attack Effects: Hits all enemies within melee range of one another. Targets that each used the same range of attack against the Dark Reaper are considered to be within melee range of one another. Damage: Virus Baseline.
Murian
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the 3 most damaging attacks directed at it. ° Has an (Aqua) Shield that is impervious except against (Elec, Order) attacks ° When broken, the shield reforms at the start of the virus' next turn with the next element in its cycle.
Movement - Preparing [Lock On] Movement - From Normal → Cracked Panels Movement ×2 - From Range → Melee to Cherish (Cracked Panels require double movement)
Health: 40% Defense: 7% (except against weaknesses) Str | Wkn - Wind, Elec | Toxin, Bludgeon Actions: 4 Mov | 3 Atk Status: Normal Proximity: All - Range Panel: Grass Special ° Attempts to dodge the 3 most damaging attacks directed at it. ° Has an (Aqua) Shield that is impervious except against (Elec, Order) attacks ° When broken, the shield reforms at the start of the virus' next turn with the next element in its cycle.
Movement - Preparing [Lock On] Movement - From Normal → Cracked Panels Movement ×2 - From Range → Melee to Cherish (Cracked Panels require double movement)
Noise Levels and Effects ° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn.
Her surprise at what a Jammer actually was showed her inexperience with the Wave World. There was no hiding it now: this was an entirely new experience to her, which may have helped to explain her excitement over it all the time. There was none of that in her eyes now though, if anyone could see them behind the dark visors she wore.
" It's alright, they were ejected safely. Just be more careful in the future. "
" Right... "
She'd let her guard down in that moment, and the next wave of viruses were quick to exploit it. As they came charging from her blindside, David quickly repositioned himself to deflect their attacks for long enough that she'd regain her bearings and brace herself against the attacks. He could tell that she was shaken at the revelation, but she'd need to maintain her poise in spite of it.
" Stay focused, Cherish. We're much stronger than these enemies, but they're still dangerous. "
Giving her more time to straighten up, the Battle Cards David had been charging merged into his sword to empower it as he leapt forward into the center of their enemies to cleave them all at once. It wouldn't be enough to subdue the group, but it would keep them occupied for the others to finish them off.
" The rest is up to you, Commander. "
That'd be the first time Mehk and Dynamo had actually heard David's voice -- it was raspy and quiet, almost like a static-y whisper. The implication was clear though: he'd burned through the viruses' defensive measure and left them exposed for the follow up. The ambition to generate more noise was ever-present, and this would set them up quite well for that given Dynamo King's explosive arsenal.
Health: 509/550% Armor: 41% - Phasing ×8 Status: Bleed3, Burn3 (1/6), Poison3 (1/10), Vermillion Noise Form (∞), Elec Noise (∞) Panels: Cracked Proximity: Remnant/DK - Melee | Raidz - Melee (Reach) | Reapers - Range | Murians - Melee Special - Wood: Cherish cannot lose more than 50% of her current health from a single hit - Wood: Cherish takes -3 Full Damage Levels from all attacks until she moves - Light: DK's allies take -2 Damage Levels from all attacks - Noise Cluster: Cherish suffers no negative effects of Noise
Health: 5/7% Status: Normal Panels: Grass Proximity: Cherish/DK - Melee | Raidz | Melee (Reach) | Other - Range Special - Light: DK's allies take -2 Damage Levels from all attacks
Barrier Support Card || Single-Use Benefit: The user summons a Modest health barrier around themselves or an ally. This does not require an action to use.
Giant Axe || [Melee (Reach)] || Standard Class GA Description: An absolutely massive axe forms in the user's hands, with an incredibly heavy head for brutal swings. Can be swung at all targets within any melee range without penalty. Damage: Incredible. 2 True Damage Levels. [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly this turn as part of an attack chain. Only the first successful hit retains True Damage Levels. Attack Effects: Strikes through all forms of defenses and supports, destroying them and dealing damage to the target using them. [Lock On].
Giant Axe || [Melee (Reach)] || Standard Class GA Description: An absolutely massive axe forms in the user's hands, with an incredibly heavy head for brutal swings. Can be swung at all targets within any melee range without penalty. Damage: Incredible. 2 True Damage Levels. [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly this turn as part of an attack chain. Only the first successful hit retains True Damage Levels. Attack Effects: Strikes through all forms of defenses and supports, destroying them and dealing damage to the target using them. [Lock On].
Giant Axe || [Melee (Reach)] || Standard Class GA Description: An absolutely massive axe forms in the user's hands, with an incredibly heavy head for brutal swings. Can be swung at all targets within any melee range without penalty. Damage: Incredible. 2 True Damage Levels. [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly this turn as part of an attack chain. Only the first successful hit retains True Damage Levels. Attack Effects: Strikes through all forms of defenses and supports, destroying them and dealing damage to the target using them. [Lock On].
Giant Axe || [Melee (Reach)] || Standard Class GA Description: An absolutely massive axe forms in the user's hands, with an incredibly heavy head for brutal swings. Can be swung at all targets within any melee range without penalty. Damage: Incredible. 2 True Damage Levels. [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly this turn as part of an attack chain. Only the first successful hit retains True Damage Levels. Attack Effects: Strikes through all forms of defenses and supports, destroying them and dealing damage to the target using them. [Lock On].
Giant Axe || [Melee (Reach)] || Standard Class GA Description: An absolutely massive axe forms in the user's hands, with an incredibly heavy head for brutal swings. Can be swung at all targets within any melee range without penalty. Damage: Incredible. 2 True Damage Levels. [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly this turn as part of an attack chain. Only the first successful hit retains True Damage Levels. Attack Effects: Strikes through all forms of defenses and supports, destroying them and dealing damage to the target using them. [Lock On].
Post concerns such as thread moderation and approval requests here. Staff will indicate when they are working on the task, and will remove the item from the list once completed.