Shine's Noise Forms
Oct 23, 2022 14:44:29 GMT -6
Post by Rem on Oct 23, 2022 14:44:29 GMT -6
Indigo Noise Form
Shine undergoes no visible changes when utilizing this form, but other users inherit her navy blue color scheme.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Grants the user's Shadow attacks and battle cards +Moderate Damage to one hit.
-- Gain 5 + (5 at P1/P3/P6/P7)% Base Damage
-- Increases the user's Basic Attack Damage when benefiting from Charge by a Low amount.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Dark Denizen
Whether by Mus or by some dark presence inside of her, Shine's body goes limp as her consciousness is subdued and another one assumes control over her. A black aura permeates during this possessed state, indicating a significant increase of her speed and power while it persists.
Must be activated after the Shine's Defensive Phase, after responding to all attacks aimed at her.
Can only be activated if she still has Actions to use. Does not take any actions to activate.
Effects:
-- Gain and Lose Noise twice as quickly, doubling any effect that causes Shine to gain or lose noise.
-- Grants Shine's (Shadow|Chaos|Blade) attacks and battle cards +Modest Damage to one hit. Stacks if multiple would apply.
-- Gain 10% Base Damage
-- Gain 2 Speed
-- One Attack gains 16% Damage (4 Multi-Use) (1 Turn CD)
-- Increases Shine's Basic Attack Damage when benefiting from Charge by a Moderate amount.
-- Shadow Ω
- Shadow Jump - Shine adds [Lock On] to a single attack this turn, and may perform one additional attack action before returning to her starting point if she desires. 3-Turn CD between uses.
--
--- 5 Turn Duration. Ended prematurely if struck by an attack Shine is weak to.