Trailblazer's Noise Forms
Jun 27, 2024 12:13:26 GMT -6
Post by Valanis on Jun 27, 2024 12:13:26 GMT -6
Heat Seeker
All those who undertake this form conform the natural desire of the parasitic or symbiotic need of their kind.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Basic attack gains Precision and Combo when charged.
-- +2 Element Levels.
-- Ability Name Burnt Bonds
Ability Class | Type: Standard Guard - Body
Benefit: Ignore Trigger and Piercer effects of one attack.
Uses: 5
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Signature Attack: Decadent Nadir
A disaster made manifest.
Effects: Has no effect on the enemy. Temporary damaging augments to this attack affect 5 additional attacks. Attacks cannot be further augmented.
5 Turn Mandatory Cooldown.
One Echo
One of the experiments chosen for his path forward, the one that pertains to mayhem isn't necessarily the first but is the one that the Trailblazer is known for. Disaster follows in its wake.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Basic attack gains Pierce and Cannot be Intercepted. Also, Precision and Combo when charged.
-- Gain Omega Benefit in Null Element. User's Elemental Weaknesses are negated.
-- [Passive Ability - Waterwalk] - User is unaffected by the negative effects of panels, obstacles, or summons for the first turn after they are created or set.
-- [Active Ability - Possibility | 3-CD] - Copy an activated elemental effect you possess.
-- User gains 5 Strengths.
-- User Gains 5% Base Damage and 50% Max Health.
-- [Active Ability - Flow | 3-CD] - Fully Cooldown one attack.
-- Once each turn, double a single interaction from your Elements for one instance.
-- Gain access to Searing Dominance and Barrage.
-- +3% Base Damage, +2 Element Levels.
-- The user may create an additional Giga Attack - Decadent Nadir that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
-- Ability Name Searing Dominance
Ability Class | Type: Standard Battle Card - Refresh
Benefit: Refresh the use of a standard class card in your custom, allowing you to use it again even if it does not have Multi-Use.
Uses: 5
-- Ability Name Barrage
Ability Class | Type: Illegal - Basic Attack Augment
Benefit: User's basic attacks can be reused any number of times for one turn.
Uses: 1
Giga Attack: Caustic Bombardment
Seeking || Ranged
Description: The bombardment that picks up after the first salvo has ceased its repetition.
Damage: 200% of user's base damage.
Effects: Action Charge, Triggered Auto at full damage per basic attack its target avoided while it was charging.
1-Turn Required Standard Held Charge, Mandatory 1-Turn CD, Unaugmentable.
All those who undertake this form conform the natural desire of the parasitic or symbiotic need of their kind.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Basic attack gains Precision and Combo when charged.
-- +2 Element Levels.
-- Ability Name Burnt Bonds
Ability Class | Type: Standard Guard - Body
Benefit: Ignore Trigger and Piercer effects of one attack.
Uses: 5
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Signature Attack: Decadent Nadir
A disaster made manifest.
Effects: Has no effect on the enemy. Temporary damaging augments to this attack affect 5 additional attacks. Attacks cannot be further augmented.
5 Turn Mandatory Cooldown.
One Echo
One of the experiments chosen for his path forward, the one that pertains to mayhem isn't necessarily the first but is the one that the Trailblazer is known for. Disaster follows in its wake.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Basic attack gains Pierce and Cannot be Intercepted. Also, Precision and Combo when charged.
-- Gain Omega Benefit in Null Element. User's Elemental Weaknesses are negated.
-- [Passive Ability - Waterwalk] - User is unaffected by the negative effects of panels, obstacles, or summons for the first turn after they are created or set.
-- [Active Ability - Possibility | 3-CD] - Copy an activated elemental effect you possess.
-- User gains 5 Strengths.
-- User Gains 5% Base Damage and 50% Max Health.
-- [Active Ability - Flow | 3-CD] - Fully Cooldown one attack.
-- Once each turn, double a single interaction from your Elements for one instance.
-- Gain access to Searing Dominance and Barrage.
-- +3% Base Damage, +2 Element Levels.
-- The user may create an additional Giga Attack - Decadent Nadir that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
-- Ability Name Searing Dominance
Ability Class | Type: Standard Battle Card - Refresh
Benefit: Refresh the use of a standard class card in your custom, allowing you to use it again even if it does not have Multi-Use.
Uses: 5
-- Ability Name Barrage
Ability Class | Type: Illegal - Basic Attack Augment
Benefit: User's basic attacks can be reused any number of times for one turn.
Uses: 1
Giga Attack: Caustic Bombardment
Seeking || Ranged
Description: The bombardment that picks up after the first salvo has ceased its repetition.
Damage: 200% of user's base damage.
Effects: Action Charge, Triggered Auto at full damage per basic attack its target avoided while it was charging.
1-Turn Required Standard Held Charge, Mandatory 1-Turn CD, Unaugmentable.