Aquarius Grail
Jun 30, 2024 2:21:36 GMT -6
Post by Gaia on Jun 30, 2024 2:21:36 GMT -6
Aquarius Grail
{
Ability Waves
Indie Frags: 18
Element Advancement [FM]
Passive Ability Wave <4IF>
Effects: The user gains +3 Elemental Levels.
Elemental Affinity [XM]
Passive Ability Wave <6IF>
Effects: Effects can reduce the cooldown of Elemental Abilities to 0-Turn CD.
Undershirt <TV>
Passive Ability Wave <2IF>
Effects: Survives an otherwise fatal turn of damage at 1% Health. Useable once per battle. Undershirt is ignored by any attack that the user is weak to.
Attacker [XM]
Passive Ability Wave <6IF>
Effects: +3 Tiers of Speed
Access Card
Refresh
Passive Access Card
Effects: Applies -1-Turn CD and +1 Multi-Use to all Attacks in-stats. Each turn, fully cooldown 1 attack or ability with 2-Turn CD or less.
Relentlessness
Passive Access Card
Effects: Gain +1 Use Limit to all attacks. Each turn, add +1 Use Limit to one attack.
Gamma Ability Wave
Energy Well
Profound energy that wells from the very foundations of the world . . .
° +5 Elemental Levels. Can gain Omega Level in one Element.
° Double all numerical values of one element.
° Can gain any number of passive abilities from the user's elements without restriction.
° User's Weaknesses are negated.
Noise Mod Gear
Noise Hand:
Noise Forms
Mod Gear
}Ability Waves
Indie Frags: 18
Element Advancement [FM]
Passive Ability Wave <4IF>
Effects: The user gains +3 Elemental Levels.
Elemental Affinity [XM]
Passive Ability Wave <6IF>
Effects: Effects can reduce the cooldown of Elemental Abilities to 0-Turn CD.
Undershirt <TV>
Passive Ability Wave <2IF>
Effects: Survives an otherwise fatal turn of damage at 1% Health. Useable once per battle. Undershirt is ignored by any attack that the user is weak to.
Attacker [XM]
Passive Ability Wave <6IF>
Effects: +3 Tiers of Speed
Access Card
Refresh
Passive Access Card
Effects: Applies -1-Turn CD and +1 Multi-Use to all Attacks in-stats. Each turn, fully cooldown 1 attack or ability with 2-Turn CD or less.
Relentlessness
Passive Access Card
Effects: Gain +1 Use Limit to all attacks. Each turn, add +1 Use Limit to one attack.
Gamma Ability Wave
Energy Well
Profound energy that wells from the very foundations of the world . . .
° +5 Elemental Levels. Can gain Omega Level in one Element.
° Double all numerical values of one element.
° Can gain any number of passive abilities from the user's elements without restriction.
° User's Weaknesses are negated.
Noise Mod Gear
Noise Hand:
Noise Forms
{
Effects: Can be activated when the user acquires 75% Noise, after their Defensive Phase.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. Double the limit for Noise gain from any given effect.
-- [Wonder] - +1 Use Limit to apply to attacks as desired | +1 at P3, P5, and P7
-- [Refresh] - Restores 120% Health (1 Use | +1 at P2, P4, P6, and P7)
-- Basic Attack gains +20% of user's Base Damage.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Resonant Noise - Covetous Noise Form
The truth of all things is that they want, and if given the opportunity, they will take. All that sip from the chalice of wishes see the truth, and understand that as universal as it is, desire is the most corrupted of drinks.
}The truth of all things is that they want, and if given the opportunity, they will take. All that sip from the chalice of wishes see the truth, and understand that as universal as it is, desire is the most corrupted of drinks.
Effects: Can be activated when the user acquires 75% Noise, after their Defensive Phase.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. Double the limit for Noise gain from any given effect.
-- [Wonder] - +1 Use Limit to apply to attacks as desired | +1 at P3, P5, and P7
-- [Refresh] - Restores 120% Health (1 Use | +1 at P2, P4, P6, and P7)
-- Basic Attack gains +20% of user's Base Damage.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
{
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- [Wonder] - +1 Use Limit to apply to attacks as desired | +1 at P3, P5, and P7
-- [Glory] - Restore 15% More Health from all Sources
-- [Refresh] - Restores 120% Health (1 Use | +1 at P2, P4, P6, and P7)
-- [Wish] - Adds +20% Damage to all hits of all attacks this turn (0 Uses | +1 at P2, P3, P5, and P7)
-- Gain Aqua Omega. Once each turn, double a single interaction from your Elements for one instance.
-- Basic Attacks gain +30% of user's Base Damage
-- The user may create an additional Giga Attack that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
Vibrant Noise - Overflowing Noise Form
The Noise becomes one with the overflowing of the chalice, showing with certainty that it always has more to give.
}The Noise becomes one with the overflowing of the chalice, showing with certainty that it always has more to give.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- [Wonder] - +1 Use Limit to apply to attacks as desired | +1 at P3, P5, and P7
-- [Glory] - Restore 15% More Health from all Sources
-- [Refresh] - Restores 120% Health (1 Use | +1 at P2, P4, P6, and P7)
-- [Wish] - Adds +20% Damage to all hits of all attacks this turn (0 Uses | +1 at P2, P3, P5, and P7)
-- Gain Aqua Omega. Once each turn, double a single interaction from your Elements for one instance.
-- Basic Attacks gain +30% of user's Base Damage
-- The user may create an additional Giga Attack that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
{
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- [Wonder] - +1 Use Limit to apply to attacks as desired | +1 at P3, P5, and P7
-- [Awe] - +5 Elemental Levels.
-- [Desire] - +1 Immediate Charge to 1 Attack, can release this turn (0 Uses | -1, +1 at P2, P3, P5, and P7)
-- [Refuse] - +1 Immediate Charge to 1 Attack, that attack's charge cannot be interrupted this turn (0 Uses | -1, +1 at P2, P3 P5, and P7)
-- Gain Null Omega.
-- Basic Attacks gain +30% of user's Base Damage
-- The user may create an additional Giga Attack that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
Vibrant Noise - Bounty Noise Form
The Noise becomes one with the outflowing of the chalice, and as it pours, it seems to take with it, too.
}The Noise becomes one with the outflowing of the chalice, and as it pours, it seems to take with it, too.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- [Wonder] - +1 Use Limit to apply to attacks as desired | +1 at P3, P5, and P7
-- [Awe] - +5 Elemental Levels.
-- [Desire] - +1 Immediate Charge to 1 Attack, can release this turn (0 Uses | -1, +1 at P2, P3, P5, and P7)
-- [Refuse] - +1 Immediate Charge to 1 Attack, that attack's charge cannot be interrupted this turn (0 Uses | -1, +1 at P2, P3 P5, and P7)
-- Gain Null Omega.
-- Basic Attacks gain +30% of user's Base Damage
-- The user may create an additional Giga Attack that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
Wave Being
Description: A handsome and regal figure, Aquarius Grail is a humanoid wave warrior with aqua-blue skin and sea-green armor. Adorned in armor that seems to shift back and forth between liquid water and ice, the waves of water and ice peeling off of the humanoid body and streaming around him in beautiful arcs before reconstituting themselves elsewhere. Wearing a regal suit of armor, Aquarius Grail is decorated with large, cup-like pauldrons on his shoulders, his cerulean armor covered in sharp spikes of jutting ice or flowing jets of water coming from random cracks or pools that are formed in the constantly changing waters. He creates constructs from the water, mostly hyper-dense jets of water that rapidly turn into shards of ice to create razor-sharp jets or spikes to fight them. Armed wth a mystical, icy chalice of wondrous design, Aquarius Grail fights using the chalice simply by tipping it over and pouring things out from it.
Personality: Aquarius Grail is calculating, cruel, and deliberate. A cold personality, Aquarius Grail's negative emotion of choice is jealousy, to manipulate the emotions of others to want, long for, and covet for something they can't have. He is known for playing the part of whatever he determines someone else wants, exploiting it and dangling it over their heads, only to lord it over them to increase that intensity, and then deny it to them at the last moment. The cruel actions often end in him getting what he wants from those that he was tormenting, and uses these transactions to push forward his own means. He has very little need or care for others, and sees them as useful in his own endeavors, and thus has the honor among thieves mentality among his partners - they are useful, and they are helpful, so as long as their cups are overflowing, so is his. And if he can remove from their cup to push them to ask for more, so be it.
Biography: Not all humans that were merged during the FMian Invasion years ago were so lucky. Aquarius came to the planet alongside other FMians but was not involved in the major invasive effort, not because of his own lack of ability, but because of his own interests outweighing that of the FMian general. While remaining in the dark for the majority of the time after that, he has shown his interests time and again in the underworld, collecting power through information and wealth through he people he could exploit, Aquarius Grail craving treasures, the dependence and groveling of others, and the general collection of debts, information, and the wishes of others to either grant them or manipulate them, both for the need of his own wishes. Aquarius Grail has not ended his Wave Conversion since it first began, the human that he merged with meeting the fate that most other organic beings faced when FMian invasions begin on other worlds: A host for a parasite, and nothing more.
Version / Prestige
Experience: 12,000
Version: 20
-- +5 Ability, +3 Speed Tier
-- +200% Max-HP, +20% Base Damage
-- +3 Passive Limit
Prestige: 10
-- +7 Indie Frags
-- +5 Elemental Levels
-- +3 Abilities
-- +2 Passive Abilities
-- +1 Access Card
-- +1 Omega Benefit
-- +2 Signature Attacks
-- +1 Vibrant Noise Form
--- +2 Charge
--- +2 Elemental Levels
--- +2 Use Limit
--- +2 Speed
--- +100% Max Health
Zenny:
Noise Frags:
Staistical Information
Elements: Aqua Lv5, Blade Ω Lv5, Wind Ω Lv5, Null Lv5
{Effects:}- +5 CDR to apply to attacks in-stats
- +10% Defense
- One Avoidance or Guard each turn applies to an additional attack.
- [Active Ability - Terraform | 3-CD.] - User changes their panel type and the panel type of all combatants to any Panel matching one of the user's elements. Cannot choose Holy or Hole panels.
- [Passive Ability - Waterwalk] - User is unaffected by the negative effects of panels, obstacles, or summons for the first turn after they are created or set.
- +5 Attack Uses to apply to Illegal Class Attacks
- +3 Prepared Charges
- Avoid Separately is a Mega Class effect for the user.
- [Active Ability - Flow | 3-CD] - Fully Cooldown one attack.
- [Passive Ability - Bladeworks] - User's avoidance hindering effects increment required charge/cooldown by 1 turn per 2 instances of the effect paid for instead of 1 per 1 instance.
- Ω Melee attacks with giga class or greater effects can be released the turn they complete charging.
- Gain a Strength to Aqua, Elec, Blade, Light, and Dark
- User gains +5% Damage and +50% Max Health
- [Active Ability - Possibility | 3-CD] - Copy an activated elemental effect you possess.
- Benefit from Lightning, Fire, and Cracked Panels, regardless of user's element.
- [Active Ability - Deep Roots | 3-CD] - Locks or Unlocks the current panels for 1 turn.
- Reduce all True Damage by 20%
- Apply -6 CDR to Element Active Abilities as desired. Cannot reduce below 1.
- Charged attacks automatically gain Wind.
- Attacks gain "Hits up to 10 Additional Targets" automatically.
- [Active Ability - Gale Storm | 3-CD] - Negates 1 instance of an effect with Auto-Hit, Hits All, or True Damage.
- [Active Ability - Gale Storm | 3-CD] - Negates 1 instance of an effect with Auto-Hit, Hits All, or True Damage.
- Ω Wind ignores is natural cooldown. User is immune to the negative effects of panels.
- +10% Defense
- One Avoidance or Guard each turn applies to an additional attack.
- [Active Ability - Terraform | 3-CD.] - User changes their panel type and the panel type of all combatants to any Panel matching one of the user's elements. Cannot choose Holy or Hole panels.
- [Passive Ability - Waterwalk] - User is unaffected by the negative effects of panels, obstacles, or summons for the first turn after they are created or set.
- +5 Attack Uses to apply to Illegal Class Attacks
- +3 Prepared Charges
- Avoid Separately is a Mega Class effect for the user.
- [Active Ability - Flow | 3-CD] - Fully Cooldown one attack.
- [Passive Ability - Bladeworks] - User's avoidance hindering effects increment required charge/cooldown by 1 turn per 2 instances of the effect paid for instead of 1 per 1 instance.
- Ω Melee attacks with giga class or greater effects can be released the turn they complete charging.
- Gain a Strength to Aqua, Elec, Blade, Light, and Dark
- User gains +5% Damage and +50% Max Health
- [Active Ability - Possibility | 3-CD] - Copy an activated elemental effect you possess.
- Benefit from Lightning, Fire, and Cracked Panels, regardless of user's element.
- [Active Ability - Deep Roots | 3-CD] - Locks or Unlocks the current panels for 1 turn.
- Reduce all True Damage by 20%
- Apply -6 CDR to Element Active Abilities as desired. Cannot reduce below 1.
- Charged attacks automatically gain Wind.
- Attacks gain "Hits up to 10 Additional Targets" automatically.
- [Active Ability - Gale Storm | 3-CD] - Negates 1 instance of an effect with Auto-Hit, Hits All, or True Damage.
- [Active Ability - Gale Storm | 3-CD] - Negates 1 instance of an effect with Auto-Hit, Hits All, or True Damage.
- Ω Wind ignores is natural cooldown. User is immune to the negative effects of panels.
[Strengths] - Fire, Toxic, Break, Wood, Summon, Seeking, Aqua, Elec, Blade, Light, and Dark
[Weaknesses] - Negated
[Elemental Actives] - Can Reduce to 0-CD, -6 CDR applied as desired
- [Active Ability - Terraform | 2-CD.] - User changes their panel type and the panel type of all combatants to any Panel matching one of the user's elements. Cannot choose Holy or Hole panels.
- [Active Ability - Gale Storm | 3-CD] - Negates 1 instance of an effect with Auto-Hit, Hits All, or True Damage.
- [Active Ability - Gale Storm | 2-CD] - Negates 1 instance of an effect with Auto-Hit, Hits All, or True Damage.
- [Active Ability - Blade Works | 3-CD] - Fully Cooldown 1 Attack.
- [Active Ability - Deep Roots | 2-CD] - Lock or Unlock the current panels for 1 turn.
- [Active Ability - Possibility | 0-CD] - Copy another actuated elemental ability you own.
Health: 450%
Natural Regen: 0
Defense: 30%
{
[14 Abilities | 5 Passive Slots]
Ability Name: Overflowing Grace
Ability Class | Type: Giga Passive - Multi-Use+
Benefit: User gains +4 Multi-Use to apply to attacks in-stats
Ability Name: Overflowing Wrath
Ability Class | Type: Giga Passive - Speed+
Benefit: User gains +4 Tiers of Speed
Ability Name: Overflowing Bounty
Ability Class | Type: Mega Passive - Elements
Benefit: User gains +5 Elemental Levels
Ability Name: Cups Overflowng
Ability Class | Type: Illegal Passive - Max Health
Benefit: Can overheal beyond max health without limit. Cannot benefit from abilities determined on current health or other overheal effects.
Ability Name: Fountain of Plenty
Ability Class | Type: Illegal Defense - Aura
Benefit: Creates an Aura with 30% Power that absorbs all attacks that deal less damage than it has power until it is destroyed. When created, gains +15% Power per remaining use of the ability.
Uses: 5 MAX
Ability Name: Well of Wisdom
Ability Class | Type: Illegal Defense - Barrier
Benefit: Creates a Barrier with 200% Health that absorbs attacks until it is destroyed. This barrier only fails to Bypass.
Uses: 5 MAX
Ability Name: Fountain of Youth
Ability Class | Type: Illegal Support - Recovery
Benefit: Restores 120% Health per remaining use of the ability.
Uses: 4 Uses
Ability Name: Well of Wonders
Ability Class | Type: Illegal Support - GA
Benefit: Doubles the power of an Aura or Barrier when created. Cannot stack with itself.
Uses: 4 MAX
Ability Name: Chalice of Ambrosia
Ability Class | Type: Illegal Support - Custom Revive
Benefit: Revives an Aura or Barrier at its highest total HP.
Uses: 4 MAX
Ability Name: Spring of Weakness
Ability Class | Type: Mega Guard - Power Guard + Inverse Power Guard
Benefit: Reduce the total damage of an incoming attack to 0.
Uses: 8 Uses
Ability Name: Font of Summers
Ability Class | Type: Standard Guard - Body
Benefit: Ignore the Piercer and Trigger effects of 1 incoming attack.
Uses: 11 Uses
Ability Name: Well of Graces
Ability Class | Type: Mega Augment - CDR
Benefit: Apply -1 CDR to 1 attack on use.
Uses: 8 Uses
Ability Name: Chalice of Wonders
Ability Class | Type: Giga Support - Elemental Ability
Benefit: Freely activate one of your elemental active abilities.
Uses: 5 Uses
Ability Name: Vial of Agony
Ability Class | Type: Standard Augment - Effect Plus
Benefit: Add a Mega Class effect of choice to 1 attack on use.
Uses: 11 Uses
Abilities
}[14 Abilities | 5 Passive Slots]
Ability Name: Overflowing Grace
Ability Class | Type: Giga Passive - Multi-Use+
Benefit: User gains +4 Multi-Use to apply to attacks in-stats
Ability Name: Overflowing Wrath
Ability Class | Type: Giga Passive - Speed+
Benefit: User gains +4 Tiers of Speed
Ability Name: Overflowing Bounty
Ability Class | Type: Mega Passive - Elements
Benefit: User gains +5 Elemental Levels
Ability Name: Cups Overflowng
Ability Class | Type: Illegal Passive - Max Health
Benefit: Can overheal beyond max health without limit. Cannot benefit from abilities determined on current health or other overheal effects.
Ability Name: Fountain of Plenty
Ability Class | Type: Illegal Defense - Aura
Benefit: Creates an Aura with 30% Power that absorbs all attacks that deal less damage than it has power until it is destroyed. When created, gains +15% Power per remaining use of the ability.
Uses: 5 MAX
Ability Name: Well of Wisdom
Ability Class | Type: Illegal Defense - Barrier
Benefit: Creates a Barrier with 200% Health that absorbs attacks until it is destroyed. This barrier only fails to Bypass.
Uses: 5 MAX
Ability Name: Fountain of Youth
Ability Class | Type: Illegal Support - Recovery
Benefit: Restores 120% Health per remaining use of the ability.
Uses: 4 Uses
Ability Name: Well of Wonders
Ability Class | Type: Illegal Support - GA
Benefit: Doubles the power of an Aura or Barrier when created. Cannot stack with itself.
Uses: 4 MAX
Ability Name: Chalice of Ambrosia
Ability Class | Type: Illegal Support - Custom Revive
Benefit: Revives an Aura or Barrier at its highest total HP.
Uses: 4 MAX
Ability Name: Spring of Weakness
Ability Class | Type: Mega Guard - Power Guard + Inverse Power Guard
Benefit: Reduce the total damage of an incoming attack to 0.
Uses: 8 Uses
Ability Name: Font of Summers
Ability Class | Type: Standard Guard - Body
Benefit: Ignore the Piercer and Trigger effects of 1 incoming attack.
Uses: 11 Uses
Ability Name: Well of Graces
Ability Class | Type: Mega Augment - CDR
Benefit: Apply -1 CDR to 1 attack on use.
Uses: 8 Uses
Ability Name: Chalice of Wonders
Ability Class | Type: Giga Support - Elemental Ability
Benefit: Freely activate one of your elemental active abilities.
Uses: 5 Uses
Ability Name: Vial of Agony
Ability Class | Type: Standard Augment - Effect Plus
Benefit: Add a Mega Class effect of choice to 1 attack on use.
Uses: 11 Uses
Combat Information
Damage: 35%
Speed | Rate | Charge 12 | 1 | 2
Total Attacks: 24
Basic Attack
Attack Name: Reliquary Spout
Element || Range: [Aqua] || [Ranged]
Description: Waters springing up from a source of wonder and luster.
Damage: 30%
Effects: [5-Turn Optional Held Charge] [1 Standard Breakers chosen upon use]
Drawbacks: Can only be used once per turn per [Rate].
Signature Attacks
Attack Name: Reliquary Tide
Element || Range: [Aqua] || [Melee]
Description: The crash of the tide, a flood of piercing water jets from the relic's spout.
Damage: 21% * 10 Hits
Effects: [Full Damage per Hit] [True Damage] [Multi-Target: 10 Additional Targets] [Multi-Hit: 10 Hits] [Avoid Separately]
Drawbacks: [2-Turn Required Charge] [Mandatory 5-Turn CD]
Attack Name: Cresting Winds
Element || Range: [Wind] || [Melee]
Description: The cresting winds, a torrent of slashing winds from the wave of his relic.
Damage: 4% * 8 Hits
Effects: [Trigger effects occur per hit] [If Hits: +1 Multi-Use to Attacks] [Hits All] [Multi-Hit: 8 Hits] [Avoid Separately]
Drawbacks: [2-Turn Required Charge] [Mandatory 5-Turn CD]
Giga Attack
Attack Name: World Wave
Element || Range: [Aqua] || [Melee]
Description: The wave that washes away all that is.
Damage: 66%
Effects: [Requires Full Avoidance] [Triggered Auto: Per Attack That Dealt 0 Damage to an Opponent] [Hits All]
Drawbacks: [Mandatory 1-Turn Held Charge] [2-Turn CD] [✰ Unaugmentable]
Attacks
Attack Name: Overflowing Showers
Element || Range: Aqua || [Ranged]
Description: The cup pours until it is empty. It never empties.
Damage: 24%
Effects: [Multi-Target: 10] [2 Standard Breakers Chosen Upon Use] [4-Turn Optional Held Charge] [Can Standard Charge Multiple Times per Turn]
Attack Name: Overflowing Winds
Element || Range: Wind || [Melee]
Description: Constant flowing winds change the tide each moment.
Damage: 24%
Effects: [Multi-Target: 10] [2 Standard Breakers Chosen Upon Use] [4-Turn Optional Held Charge] [Can Standard Charge Multiple Instances]
Attack Name: Rain of Want
Element || Range: Aqua || [Melee]
Description: Pooling waters pelt the covetous from above.
Damage: 15% * 2 Hits
Effects: [Multi-Hit: 2 Hits] [Multi-Target: 10] [1-Turn Optional Held Charge] [Avoid Separately] [Seek]
Drawbacks: [0-Turn CD] [Multi-Use: 1]
Attack Name: Torrent of Envy
Element || Range: Aqua || [Melee]
Description: Water flow crystalizes to impale the envious.
Damage: 7% * 4 Hits
Effects: [Multi-Hit: 4 Hits] [Multi-Target: 10] [1-Turn Optional Held Charge] [Avoid Separately]
Drawbacks: [0-Turn CD] [Multi-Use: 1] [-1 CD]
Attack Name: Fountain of Blades
Element || Range: Blade || [Melee]
Description: Blades that spring out in all diections.
Damage: 2% * 10 Hits
Effects: [Multi-Target: 10] [Multi-Hit: 10 Hits] [Avoid Separately]
Drawbacks: [0-CD] [Multi-Use: 1] [-4 CD]
Attack Name: Sword from the Fountain
Element || Range: Blade || [Ranged]
Description: The Chalice of Wishes has more secrets to attack with.
Damage: 21%
Effects: [Multi-Target: 10] [Cannot be Parried] [Alternate Use: [Cannot be Intercepted]] [Alternate Use: [Removes: Barriers and Auras]]
Drawbacks: [0-Turn CD] [Multi-Use: 1]
Attack Name: Winds of Change
Element || Range: Wind || [Ranged]
Description: The gust of wind that pulls others back to the sea.
Damage: 21%
Effects: [Multi-Target: 10] [Parry] [Alternate Use: [Cannot be Intercepted]] [Alternate Use: [Removes: Summons and Obstacles]]
Drawbacks: [0-Turn CD] [Multi-Use: 1]
Attack Name: Waterfall
Element || Range: Aqua || [Melee]
Description: The fall of water, the first cresting strike from the bearer.
Damage: 28%
Effects: [Multi-Target: 10] [Combo] [Pierce] [Interrupts] [Cut]
Drawbacks: [1-Turn Required Charge] [1-Turn CD]
Attack Name: Windfall
Element || Range: Aqua || [Melee]
Description: The fall of wind, the burst of mist erupting from the waters.
Damage: 28%
Effects: [Multi-Target: 10] [Combo] [Cannot be Intercepted] [Grounds] [Breaks]
Drawbacks: [1-Turn Required Charge] [1-Turn CD]
Attack Name: Bladefall
Element || Range: Blade || [Melee]
Description: The fall of swords, a rain of torment from all sides.
Damage: 8% of Target's Max Health
Effects: [Multi-Target: 10] [Combo] [Alternative Damage: Target's Max Health] [Cannot be Parried] [Seeks]
Drawbacks: [1-Turn Required Charge] [1-Turn CD]
Attack Name: Whirlpool
Element || Range: Aqua || [Melee]
Description: The pull of the chalice creates a water vortex.
Damage: 28%
Effects: [Multi-Target: 10] [Required Avoidances: +1] [Destroy] [Blow] [Cannot be Parried] [Pierce]
Drawbacks: [1-Turn Required Charge] [3-Turn CD]
Attack Name: Typhoon
Element || Range: Wind || [Melee]
Description: The pull of the chalice creates a wind stream.
Damage: 28%
Effects: [Multi-Target: 10] [Required Avoidances: +1] [Destroy] [Blow] [Standard Element Chosen Upon Use] [Cannot be Intercepted]
Drawbacks: [1-Turn Required Charge] [3-Turn CD]
Attack Name: Blade Dance
Element || Range: Wind || [Melee]
Description: The pull of the chalice creates a constant stream of swords.
Damage: 28%
Effects: [Multi-Target: 10] [Bypass] [Lock On] [Required Avoidances: +1] [Standard Element Chosen Upon Use]
Drawbacks: [3-Turn Required Charge] [0-Turn CD]
Attack Name: Drowning of Legends
Element || Range: Aqua || [Melee]
Description: The chalice gives, but never without price. None are immune.
Damage: 0%
Effects: [Augment: Adds "Bane" and "Ignores Panel Effects" to 1 Attack on Use]
Drawbacks: [1-Turn Required Charge] [Use Limit: 3] [-2 Total Attacks/Use]
Attack Name: Hungry Chalice
Element || Range: Wind || [Melee]
Description: A typhoon in which the chalice takes instead of gives.
Damage: 3%
Effects: [Multi-Hit: 10] [Multi-Target: 10] [Full Damage per Hit] [Avoid Separately] [If Hits: Locks Noise to 0% for 1 Turn]
Drawbacks: [1-Turn Required Charge] [✰ Unaugmentable] [Use Limit: 3 + 1] [5-Turn CD] [-1 Total Attack/Use]
Attack Name: Heavy Downpour
Element || Range: Aqua || [Ranged]
Description: An overabundant giving from the chalice.
Damage: 38%
Effects: [Multi-Target: 10] [[Auto-Hit] Heavy Gravity] [Cannot be Cleansed on Turn of Infliction]
Drawbacks: [2-Turn Required Charge] [Use Limit: 2 + 1] [4-Turn CD] [-1 Total Attack/Use]
Attack Name: Rising Wonders
Element || Range: Wind || [Ranged]
Description: Winds that circle ever upward, pushing on until nothing can stop.
Damage: 31%
Effects: [Multi-Target: 10] [Requires Full Avoidance] [Requires Full Guard] [Bane]
Drawbacks: [Use Limit: 2 + 3] [-3 Total Attacks/Use]
Attack Name: Abundant Streams
Element || Range: Wind || [Melee]
Description: Powerful gusts of winds that tear apart his adversaries.
Damage: 3%
Effects: [Multi-Hit: 10] [True Damage] [Full Damage per Hit] [Multi-Target: 10] [Avoid Separately]
Drawbacks: [1-Turn Required Charge] [✰ Unaugmentable] [Use Limit: 2] [5-Turn CD] [-1 Total Attack/Use]