Cherish Pele (System Updates)
Jun 30, 2024 17:41:30 GMT -6
Post by Rem on Jun 30, 2024 17:41:30 GMT -6
Cherish Pele
Version/Prestige
Experience: Tracked in separate post
Version: 20
Prestige: 7
Prestige Bonuses
→ Base Damage +10%
→ Jericho +1 Use
→ Regen +10%
→ Element Levels +2
Statistical Information
Break Ω
- User adds [10 * Break Lv]% of their total Base Damage to their Defense.
- User gains x[1 + .1 * Break Lv]% total Base Damage.
- User gains [Break Lv -2] Charge Reduction to apply to attacks in-stats. Cannot reduce an attack's charge below 1. Has no effect on Standard Charge attacks.
- Charged attacks automatically gain "Giga Panel Set - Cracked."
- [Passive Ability - Dominance] - Attacks with only Giga Class or greater effects can gain one additional Giga Class effect without paying the cost
Ω - Cracked Panels ignore Panel Locks and are Locked for their duration.
Wood Lv5
- User gains [20 * Wood Lv]% Max Health.
- User's Natural Regen increases by [4 * Wood Lv]%.
- +[Wood Lv -2] Additional Uses to Guard abilities as desired.
- User gains a Strength against Single Target attacks.
- [Passive Ability - Monolith] - User takes .2x total Damage from attacks they are strong to, and only 1.2x total damage from attacks they are weak to.
Toxin Lv2
- User's True Damage sources, except for the Toxin Element effect, also Interrupts charges.
- [Active Ability - Deluge | 3-CD] - Inflicts a status effect matching any of the user's elements with "Auto-Hit" and "Cannot be Cleansed on turn inflicted" to all enemies.
Normal Lv1 Ω
- User's Elemental Weaknesses are negated. Gain a passive ability from any other element, regardless of restriction.
→ [Passive Ability - Ionize] - User's held charges are only dropped when hit by attacks charged for two or more turns.
Seeking Lv1
- Augmenting Abilities and Attacks apply to 1 additional consecutive attack.
Dark Lv1
- [Active Ability - Corrupt | 3-CD] - Apply the damage augments of an attack you successfully avoided/defended/guarded to 1 attack. That attack cannot be further augmented.
Light Lv1
- [Active Ability - Purge | 3-CD] - Removes augments from one incoming attack.
Elec Lv1
- [Active Ability - Lightning Charge | 3-CD] - Apply an immediate held charge to one attack of choice. This charge can be released the turn it completes charging. Can only affect an attack once.
Wind Lv1
- [Active Ability - Gale Storm | 3-CD] - Negates 1 instance of an effect with Auto-Hit, Hits All, or True Damage.
Shadow Lv1
- [Active Ability - Shadow Jump | 3-CD] - One avoidance Fully Avoids one attack this turn.
[Strengths] - Fire, Toxic, Aqua2, Wind2, Elec2, Summons2, Blade2, Shadow2, Seeking2, Light2, Dark, Break, Single Target
[Weaknesses] - Negate
Element Levels: 20
→ 3 (Base) + 5 (Prestige) + 5 (Prestige Bonus) + 5 (Skill) + Break Omega (Element Advancement XM)
Health: 400%
→ 100 (Base) + 200 (Version) + 100 (Wood)
Natural Regen: 60%
→ 0 (Base) + 20 (Wood) + 10% of Total Max HP (Prestige Bonus)
Defense: 65% | 20% Total Mitigation
→ 0 (Base) + 45 (Break) + 20 (Skill) + 20% Mitigation (Power Armor)
Ability Waves
Link Power: 1500/1500
Link Power: 1500/1500
Custom Streaming <AM>
Passive Ability Wave
<300LP> - Cherish skips the loading phase for all customs, allowing her to slot in and use cards on the same turn
Quick Gauge - Cherish's Custom is decreased by 1 Turn, as well
Element Advancement <XM>
Passive Ability Wave
<600LP> - The user advances a single Element to Omega.
Elemental Affinity <FM> (-4000z)
Passive Ability Wave
<400LP> - Applies -2 Turn CD to all Elemental Abilities, to a minimum of 1-Turn CD.
Restore <TV> (-2000z)
Active Ability Wave
<200LP> - User Cleanses 1 Negative Status Effect/Debuff (1 Use | +1 at Prestige 2, 4, 6, and 7).
Power Armor
Passive Access Card
Effects: User takes 20% less total damage from all attacks and apply their total percentile mitigation before flat defenses.
{Link Power Modifiers (+)}
[Base] -- 500 LP
[Prestige 7] -- +700 LP
[BrotherBand ×1] -- +100 LP
[Mega Chip Acquired ×2] -- +200 LP
Noise Cards
9 ♠ | 9 ♦ | 7 ♦ | 7 ♣ | 2 ♦
Noise Hand: 2-Pair (nullifies Conflicting Noise)
Noise Hand: 2-Pair (nullifies Conflicting Noise)
9 of ♠ :: Elec Noise
° While at or above 75% Noise, user benefits from Elec Omega. Full benefits are outlined in-stats.
- User gains [Elec Lv] Multi-Use to apply to attacks in-stats.
- One attack per turn deals x[1 + .5 * Elec Lv] Base Damage.
- User gains [Elec Lv -2] Tiers of Speed.
- User's charged attacks automatically gain Paralyze.
- [Active Ability - Lightning Charge | 3-CD] - Apply an immediate held charge to one attack of choice. This charge can be released the turn it completes charging. Can only affect an attack once.
Ω - User's Speed, Rate, and Charge Buffs last one additional turn. Paralyze ignores its Natural Cooldown.
9 of ♦ :: Aqua Noise
° While at or above 75% Noise, the user benefits from Aqua Omega. Full benefits are outlined in-stats.
- User gains [Aqua Lv] Cooldown Reduction to apply to attacks in-stats.
- User's Defense increases by [2 * Aqua Lv]%.
- One Avoidance or Guard each turn applies to an additional attack.
- [Active Ability - Terraform | 3-CD.] - User changes their panel type and the panel type of all combatants to any Panel matching one of the user's elements. Cannot choose Holy or Hole panels.
- [Passive Ability - Waterwalk] - User is unaffected by the negative effects of panels, obstacles, or summons for the first turn after they are created or set.
Ω - User can change Ocean panels to Frozen panels at will and vice versa without affecting locks or duration. Freeze and Bubble ignore their Natural Cooldown.
7 of ♦ :: Diamond Noise
° Can sacrifice the Charge of the user's Basic Attack to cause an HP Defense to sustain against 1 additional full attack before breaking.
7 of ♣ :: Club Noise
° Can sacrifice the charge of the user's basic attack to trigger the user's natural regen one additional time this turn.
2 of ♦ :: Cancer Noise
° +1 Use to all Abilities.
Abilities
[14 Abilities | 5 Passive Slots]
Ability Name: Rampart
Ability Class | Type: Standard Passive - Defense
Benefit: +20% Defense
Ability Name: Rampant
Ability Class | Type: Standard Passive - Damage
Benefit: +20% Base Damage
Ability Name: Progression
Ability Class | Type: Mega Passive - Elements
Benefit: +5 Elemental Levels
Ability Name: Aspiration
Ability Class | Type: Giga Passive - Custom Duration
Benefit: User's custom duration is reduced by 4 Turns
{Ability Name: Illusory Wraith
Ability Class | Type: Illegal Support
Benefit: Summons Remnant, a Unique Summon with 120%-Health
- Remnant has 1 Innate Attack, 1 Innate Action, and May take actions from Cherish for himself
- Custom: Remnant's first 4 Charged Attacks per turn scales to Cherish's Noise instead of her Base Damage
- Custom: Cherish can charge on behalf of Remnant
- Custom: When Remnant is destroyed, the attacker loses Noise equal to the damage dealt. Status Cleansable.
Uses: 2 (click to reveal judgements on the costs)}
- Base Effect: Giga Class Summon with 20% HP, 1 Attack, 1 Action, Action Trading
- Noise Scaling → Raised to "Illegal", became "Unique"
- Charge Sharing → -1 Use
- When Destroyed → -1 Use
Ability Class | Type: Illegal Support
Benefit: Summons Remnant, a Unique Summon with 120%-Health
- Remnant has 1 Innate Attack, 1 Innate Action, and May take actions from Cherish for himself
- Custom: Remnant's first 4 Charged Attacks per turn scales to Cherish's Noise instead of her Base Damage
- Custom: Cherish can charge on behalf of Remnant
- Custom: When Remnant is destroyed, the attacker loses Noise equal to the damage dealt. Status Cleansable.
Uses: 2 (click to reveal judgements on the costs)}
- Base Effect: Giga Class Summon with 20% HP, 1 Attack, 1 Action, Action Trading
- Noise Scaling → Raised to "Illegal", became "Unique"
- Charge Sharing → -1 Use
- When Destroyed → -1 Use
{Ability Name: Jericho
Ability Class | Type: Illegal HP Guard - Body
Benefit: Creates an HP Buffer with 10% of Cherish's Max HP that Body Guards every attack that strikes it
* Damage is inflicted to the Buffer before it is inflicted to Cherish, but overflow damage is not prevented
* Bypass ignores the Buffer and it is instantly removed by "Removes Auras"
- Cherish's mitigations influence the Buffer
- If there is no damage spillover, her charges are not degraded by an attack
Uses: 3 (click to reveal judgements on the costs)}
- Base Effect: Giga Class HP-Defense with 10% of Max HP and all "*" mechanical interactions defined above
- Inherit Defense → Raised to "Illegal" and -1 Use
- Auto Super Guard → -1 Use
- Prestige Bonus → +1 Use
Ability Class | Type: Illegal HP Guard - Body
Benefit: Creates an HP Buffer with 10% of Cherish's Max HP that Body Guards every attack that strikes it
* Damage is inflicted to the Buffer before it is inflicted to Cherish, but overflow damage is not prevented
* Bypass ignores the Buffer and it is instantly removed by "Removes Auras"
- Cherish's mitigations influence the Buffer
- If there is no damage spillover, her charges are not degraded by an attack
Uses: 3 (click to reveal judgements on the costs)}
- Base Effect: Giga Class HP-Defense with 10% of Max HP and all "*" mechanical interactions defined above
- Inherit Defense → Raised to "Illegal" and -1 Use
- Auto Super Guard → -1 Use
- Prestige Bonus → +1 Use
Ability Name: Recoil Conversion
Ability Class | Type: Mega Support
Benefit: Refresh the use of all standard class support cards in your custom, allowing you to use them again even if they does not have Multi-Use
Uses: 4
Ability Name: Dominion
Ability Class | Type: Giga Panel Augment
Benefit: Instantly Progress/Regress the applicable stage effects of a single target by 1 Turn
Uses: 7 (6 Base + 1 from 2♦)
Ability Name: Synergy
Ability Class | Type: Giga Support
Benefit: Freely activate one of your elemental active abilities.
Uses: 7 (6 Base + 1 from 2♦)
Ability Name: Adapter Cartridge
Ability Class | Type: Mega Support
Benefit: Adds the Damage, Elements, and one Non-✰ Effect of a Standard Class Battle Card to 1 Attack for 1 use. All associated costs of the imbued battle card must be paid.
Uses: 9 (8 Base + 1 from 2♦)
Ability Name: Failsafe
Ability Class | Type: Standard Support
Benefit: Can use a standard class card in your library regardless of whether or not it is slotted into your custom
Uses: 12 (11 Base + 1 from 2♦)
Ability Name: Reckless Abandon
Ability Class | Type: Standard Support
Benefit: Add a Mega Class effect of choice to 1 attack on use
Uses: 12 (11 Base + 1 from 2♦)
Ability Name: Static Shield
Ability Class | Type: Standard Guard - Body
Benefit: Ignore Trigger and Piercer effects of one attack
Uses: 15 (11 Base + 1 from 2♦ + 3 from Wood)
Combat Information
Damage: 90%
→ 10 (Base) + 20 (Version) + 20 (Skill) + 10 (Prestige Bonus) × 1.5 (Break)
Speed | Rate | Charge 5 | 1 | 0
Total Attacks: 23 + 1 Remnant Attack
Basic Attack
Attack Name: Desolation Trigger
Element || Range: Element Chosen from user's upon use. Range chosen upon creation.
Description: A shot from Feint's weapon
Damage: 100% Base Damage
Effects: [5 Turn Optional Held Charge] Gains 1 Basic Breaker upon use.
Drawbacks: Can only be used once per turn per [Rate].
Attacks
Names/Elements/Range/Descriptions coming later, this formatting is to make approving quicker/easier and to plainly indicate usage intents
LEGEND
B → Basic Tier grading
S → Standard Tier grading
M → Mega Tier grading
G → Giga Tier grading -- Ω indicates it is from Break Ω's Dominion
I → Illegal Tier grading
✰ → ¯\_(ツ)_/¯ Good luck
(Cherish-only section ↓)
Attack Name: Cherish 1
Damage Cost: -30%
Effects: Req Full Avoid (I), Req Full Guard (I), Bane (I), If Hits: Heavy Gravity (Ω)
Drawbacks: -3 Attacks (Use Limit: 1)
Attack Name: Cherish 2
Damage Cost: -30%
Effects: Req Full Guard (I), Precision (G), Combo (Ω)
Drawbacks: 1 Turn Charge (Use Limit: 1)
Attack Name: Cherish 3
Damage Cost: -20%
Effects: Double Tap (I), Combo (Ω)
Drawbacks: 1 Turn Charge (Use Limit: 1)
Attack Name: Cherish 4
Damage Cost: -30%
Effects: Bane (I), Precision (G), Combo (Ω)
Drawbacks: 1 Turn Charge (Use Limit: 1)
Attack Name: Gaia Sword 1/2/3 (there will be 3 of these)
Damage Cost: -10%
Effects: Damage Scales to 1 Attack (G from Dark), Combo (Ω)
Drawbacks: 1 Turn Charge (Use Limit: 1), Cannot be Augmented
Attack Name: Charge Redux Sink
Damage Cost: If No Implicit STAB: -50% | If Implicit STAB: -40%
Effects: Selects 2 Standard Breakers Upon Use (B), Can choose from the user's elements on use (B?), Can Standard Charge multiple instances at once (B)
Drawbacks: 4 Turn Optional Charge (B+B)
Attack Name: Safety Card
Damage Cost: -50%
Effects: Parry 5 Attacks
Drawbacks: 5 Turn CD
(Remnant-only section ↓)
Attack Name: Remnant's Attack 1
Damage Cost: -0%
Effects: Only Card-Based Defenses/Avoidances/Effects can prevent this attack, but it cannot gain Breakers or Piercers (✰), Combo (Ω)
Drawbacks: 1 Full Turn Charge, Remnant Only
Attack Name: Remnant's Attack 2
Damage Cost: -0%
Effects: Ignores Card- and Ability-Wave Based Defenses, but cannot gain Breakers (G), Combo (Ω)
Drawbacks: 1 Turn Charge, Remnant Only
Attack Name: Remnant's Attack 3
Damage Cost: -10%
Effects: Auto Hit (G): Resets (I), Lock On (Ω)
Drawbacks: 1 Turn Standard Charge (Use Limit: 1), Remnant Only
Attack Name: Remnant's Attack 4
Damage Cost: -10%
Effects: Inflicts Damage to Noise instead of HP (✰I), Lock On (Ω)
Drawbacks: Remnant Only (Use Limit: 1)
Attack Name: Remnant's Attack 5
Damage Cost: -10%
Effects: Auto Hit (G): Locks Noise Generation and Expenditure (✰I), Lock On (Ω)
Drawbacks: 1 Turn Standard Charge (Use Limit: 1), Remnant Only
Attack Name: Remnant's Attack 6
Damage Cost: -10%
Effects: Auto Hit (G): Destroy 1 Card in Target's Custom (✰I), Lock On (Ω)
Drawbacks: 1 Standard Turn Charge (Use Limit: 1), Remnant Only
Attack Name: Remnant's Safety
Damage Cost: -20%
Effects: Parry 1 Attack
Drawbacks: 1 Turn CD, 2 Turn Optional Charge, Remnant Only
Attack Name: Remnant's Basic
Damage Cost: -40%
Effects: Aimer Select, Can Standard Charge multiple times per turn
Drawbacks: 3 Turn Optional Charge, Remnant Only
(Either-sibling section ↓)
Attack Name: Sibling Attack 1
Damage Cost: -20%
Effects: When used in a Combo, both siblings may be involved in that Combo (✰G), Combo (G), Remnant Access (S)
Drawbacks: 2 Turn Charge
Attack Name: Sibling Attack 2
Damage Cost: -20%
Effects: When used in a Combo, the Total Damage may be distributed among that Combo's augmentable components as desired (✰G), Combo (G), Remnant Access (S)
Drawbacks: 2 Turn Charge
Attack Name: Girl Sibling Only 1
Damage Cost: -20%
Effects: When used in a Combo, all components deal the damage of the highest component of that combo (✰), Combo (Ω)
Drawbacks: 1 Full Turn Charge
Attack Name: Sibling Attack 4
Damage Cost: -40%
Effects: Uses the Damage Scaling of the opposite Sibling (Cherish Scales to Noise, Remnant scales to BDC) (✰I), Remnant Access (S)
Drawbacks: 1 Turn Charge, 2 Turn Optional Charge (Use Limit: 1)
Attack Name: Girl Sibling Only 2
Damage Cost: -40%
Effects: Double Tap (I), Auto Hit (G): Cherish gains +3 Charge for 2 Turns (G+G+Ω)
Drawbacks: 1 Turn Standard Charge + 3 Turn Charge (Use Limit: 1), Break Reduces Charge by 3
Noise Forms
75% Noise
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. Double the limit for Noise gain from any given effect.
-- +1 Passive Ability Slot → +5 Cards per Custom
-- +1 Active Ability Slot → Elemental Ability (×6 Uses +1 from 2♦)
-- +2 Basic Attack Augments → When Charged: Parry + Cannot be Parried and Can Standard Charge multiple times per turn
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
150% Noise A
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- +2 Passives → 75's Passive + Damage to Remnant will reduce Noise before it reduces HP
-- +2 Actives → 75's Active + Use Limit Plus (×4 Uses)
-- +3 Basic Attack Augments → As before + Can Standard Charge multiple instances
-- Gain Seeking Ω. Once each turn, double a single interaction from your Elements for one instance.
→ User gains +[Seeking Lv] Rate.
→ +[Seeking Lv -2] uses to Augment abilities as desired.
→ Augmenting Abilities and Attacks apply to 1 additional consecutive attack.
→ [Active Ability - Critical Strike | 3-CD]
→ [Passive Ability - Super Charge]
→ Ω - Automatic is a Mega Class effect for the user.
-- The user may create an additional Giga Attack that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
150% Noise B
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- +2 Passives → 75's Passive + HP+200%
-- +2 Actives → 75's Active + Galaxy Advance: Jericho HP (×4 Uses)
-- +3 Basic Attack Augments → As with 75% + When Charged: Precision
-- Gain Break Ω. Once each turn, double a single interaction from your Elements for one instance.
→ User adds [10 * Break Lv]% of their total Base Damage to their Defense.
→ User gains x[1 + .1 * Break Lv]% total Base Damage.
→ User gains [Break Lv -2] Charge Reduction to apply to attacks in-stats. (Specified in Attacks)
→ [Active Ability - Crushing Strike | 3-CD]
→ [Passive Ability - Dominance] - Attacks with only Giga Class+ effects gain (Precision)
→ Ω - No Effect (Already owned).
-- The user may create an additional Giga Attack that is only useable during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
Both Signature Attacks and all Giga Attacks coming later