Shine (System Updates)
Jul 1, 2024 22:06:52 GMT -6
Post by Rem on Jul 1, 2024 22:06:52 GMT -6
Emilia Zoldaad
Version/Prestige
Experience: Tracked in separate post
Version: 8
Prestige: 2
Prestige Bonuses
→ Smoke +2 Uses
Statistical Information
Shadow Lv5 Ω
- User gains +[Shadow Lv] Priority.
- +[Shadow Lv -2] uses to Avoid abilities as desired.
- Charged attacks automatically gain Blind.
- [Active Ability - Shadow Jump | 3-CD] - One avoidance Fully Avoids one attack this turn.
- [Passive Ability - Assailant] - Lock On does not require Damage to add to attacks and may add an additional Piercer effect of Mega Class or lower to the attack on use.
Ω - User's Charged attacks automatically gain "Select 2 Mega Class Breakers Upon Use."
Blade Lv2 Ω
- Avoided Separately is a Mega Class effect for the user.
- [Passive Ability - Bladeworks] - User's avoidance hindering effects increment required charge/cooldown by 1 turn per 2 instances of the effect paid for instead of 1 per 1 instance.
Ω - Melee attacks with giga class or greater effects can be released the turn they complete charging.
Toxin Lv1
- [Active Ability - Deluge | 3-CD] - Inflicts a status effect matching any of the user's elements with "Auto-Hit" and "Cannot be Cleansed on turn inflicted" to all enemies.
Seeking Lv1
- Augmenting Abilities and Attacks apply to 1 additional consecutive attack.
[Strengths] - Elec, Break, Wood, Shadow2, Blade
[Weaknesses] - Toxin, Seeking2, Dark, Aqua, Summons
Element Levels: 9
→ 3 (Base) + 1 (Prestige) + Blade Omega (Skill) + Shadow Lv5 Omega (Element Advancement XM)
Health: 180%
→ 100 (Base) + 80 (Version)
Natural Regen: 0%
→ 0 (Base)
Defense: 0% | 0% Total Mitigation
→ 0 (Base)
Ability Waves
Indie Frags: 10/10
Indie Frags: 10/10
Attacker <AM> (-3000z)
Passive Ability Wave
<3IF> - The user gains +1 Tier of Speed.
Element Advancement <XM>
Passive Ability Wave
<6IF> - The user advances a single Element to Omega.
Power Storage (-1000z)
Passive Ability Wave
<1IF> - Gain +1 Tier of Charge.
Copy Eye
Active Access Card
- The user uses a copy of any card stored in any target's Custom, or uses a copy of any standard attack used against them this turn, gaining the same benefits applied. (1-Turn CD).
{Indie Frag Modifiers (+)}
[Base] -- 5 IF
[Prestige 2] -- +2 IF
[Denied BrotherBand ×2] -- +2 IF
[Mega Chip Sacrificed ×1] -- +1 IF
Noise Cards
5 ♥ | K ♥ | 10 ♠ | 9 ♣ | ✰
Noise Hand: What Is This, I Don't Even
(Joker Card nullifies Conflicts)
Noise Hand: What Is This, I Don't Even
(Joker Card nullifies Conflicts)
5 of ♥ :: Burner Noise
° +1 Tier of Speed. +5% Base Damage.
K of ♥ :: Heartless Noise
° The user gains +1 Limit Use to apply as desired each time a charged attack hits an opponent. The user can sacrifice 150% Noise to apply +1 Ability Use, ignoring Class use restrictions. Can only affect a single Illegal class ability once this way.
10 of ♠ :: Berserker Noise
° While at or above 75% Noise, the user's first attack each turn with Avoid Separately or Requires +X Avoidances gains +1 Hit/Avoidance.
9 of ♣ :: Wood Noise
° While at or above 75% Noise, user benefits from Wood Omega. Full benefits are outlined in-stats.
- User gains [20 * Wood Lv]% Max Health.
- +[Wood Lv -2] Additional Uses to Guard abilities as desired.
- User gains a Strength against Single Target attacks.
- Charged attacks automatically gain Confuse.
- [Passive Ability - Monolith] - User takes .2x total Damage from attacks they are strong to, and only 1.2x total damage from attacks they are weak to.
Ω - Panels set by the user gain +1 turn to their duration and resist the first effect that would cause them to change or revert. Confuse ignores its Natural Cooldown.
✰ :: Green Noism Noise
° Constant Noise - The user begins battle at 75% Noise, and is treated as though they have resonated with the Noise, suffering no negative side effects. By expending 225% Noise, user can copy the effects of any active Noise form from any combatant for 2 turns.
Abilities
[7 Abilities | 2 Passive Slots]
Ability Name: Red Mask
Ability Class | Type: Illegal Passive - Elements
Benefit: Grants Omega Benefit for an Element
Ability Name: Smoke Screen
Ability Class | Type: Illegal Support
Benefit: Creates a Unique, Non-Intercepting Obstacle.
Custom: Instead of HP, Smoke must be hit by a number of attacks with Wind-Effects or Hits All equal to its total expended uses.
Custom: While active, Shine ignores the Breakers on Single Target attacks.
Uses: 3 (1 Base + 2 from Prestige Bonuses)
Ability Name: Mirage
Ability Class | Type: Giga Support
Benefit: Freely activate one of your elemental active abilities.
Uses: 3
Ability Name: Shadow Assist
Ability Class | Type: Mega Support
Benefit: Can use a standard class card in your library regardless of whether or not it is slotted into your custom
- Also, Refresh the use of a standard class card in your custom
Uses: 5
Ability Name: Brisk Bandit
Ability Class | Type: Mega Avoidance - Warp
Benefit: Dodge 1 Attack
- Shine steals one effect from the avoided attack to add to one of her own for one use (follows Card Imbue limits)
Uses: 8 (5 Base + 3 from Shadow)
Ability Name: Analyze
Ability Class | Type: Mega Defense
Benefit: 1 Incoming Attack loses Multi Target affects and Shine may select a new target for it among her team
Uses: 5
Ability Name: Anti Pierce
Ability Class | Type: Mega Guard - Body
Benefit: Ignore Trigger and Piercer effects of one attack.
- If the affected attack was a Battle Card, Shine gains a 1-Use Copy of that card this turn
Uses: 5
Combat Information
Damage: 23%
→ 10 (Base) + 8 (Version) + 5 (Noise Card)
Speed | Rate | Charge 5 | 1 | 1
Total Attacks: 12
Basic Attack
Attack Name: Quick Assault
Element || Range: Element Chosen from user's upon use. Range chosen upon creation.
Description: A swing from Shine's weapon
Damage: 100% Base Damage
Effects: [5 Turn Optional Held Charge] Gains 1 Basic Breaker upon use.
Drawbacks: Can only be used once per turn per [Rate].
Attacks
/!\ - STAB is not applied except where implicit.
/!\ - LockOn does not cost damage
/!\ - Everything with "LockOn" is implicitly Melee and given +10% BDC
Attack Name: Cruel Edge
Damage Cost: -60% ÷ 7 Hits
Effects: Avoid Sep (M+M+M), Target's Flat Defense is subverted against this attack (I), LockOn (G)
Drawbacks: 2 Turn Cooldown, 1 Turn Charge (Use Limit: 1)
** Body Guard removes Subversion as a Piercer Effect
Attack Name: Wicked Edge
Damage Cost: -60% ÷ 7 Hits
Effects: Avoid Sep (M+M+M), Target's %-Mitigation is subverted against this attack (I), LockOn (G)
Drawbacks: 2 Turn Cooldown, 1 Turn Charge (Use Limit: 1)
** Body Guard removes Subversion as a Piercer Effect
Attack Name: Noir Edge (-3 Total Attacks)
Damage Cost: -60% ÷ 5 Hits
Effects: Avoid Sep (M+M), Gains up to 3 augments on attacks that Shine dodged this turn (I+I+I), LockOn (G)
Drawbacks: 2 Turn Cooldown, 1 Turn Charge (Use Limit: 1), Standard Imbue Limits apply
Attack Name: Flavor 1 (-2 Total Attacks)
Damage Cost: -10%
Effects: If Hits, Shine steals 1 Battle Card from the target for the Custom (they lose it, she gets it) (I+I), LockOn (G)
Drawbacks: 2 Turn Charge (Use Limit: 1)
Attack Name: Hide
Damage Cost: Non-Damaging (-100%)
Effects: Alternative Use: Empower the next Standard Card used. +1 Card affected per turn charged
Drawbacks: 5 Turn Optional Charge, +1 CD per charge applied
Damage Cost: Non-Damaging
Effects: Shine's Attacks this turn gain Damage as though they had been Optionally Charged equal to the number of turns that this attack was Full Turn Charged (I)
- Those attacks cannot be further augmented
Drawbacks: 5 Full Turn Optional Charge (Use Limit: 1), Lose 1 Use if Interrupted or Dropped
Damage Cost: Non-Damaging
Effects: Shine's Attacks this turn are Empowered by 100% of Shine's Base Damage per turn that this attack was Full Turn Charged (I)
- Those attacks cannot be further augmented
Drawbacks: 5 Full Turn Optional Charge (Use Limit: 1), Lose 1 Use if Interrupted or Dropped
Attack Name: Dilly Dally
Damage Cost: -100%
Effects: Alternate Damage - Equal to the total damage aimed at Shine while charging this attack
Drawbacks: 1 Full Turn Charge with Warning (Use Limit: 1), Lose 1 Use if Interrupted or Dropped, Cannot be Augmented
Damage Cost: -0% (it will assuredly STAB)
Effects: Parry All Attacks that Shine is Strong to this turn
Drawbacks: 1 Full Turn Charge (Use Limit: 1)
Attack Name: Noise Grenade 1
Damage Cost: -40%
Effects: Opponent must expend 75% Noise to Prevent this attack, but it cannot gain Breakers, Piercers, or Effects above Mega Class (✰), If Hits: Inflicts Burn + Blind + Confuse (G+G+G)
Drawbacks: 3 Turn CD, 1 Turn Standard Charge with Warning (Use Limit: 1), Lose 1 Use if Interrupted or Dropped, Cannot be Augmented
Attack Name: Noise Grenade 2
Damage Cost: -0%
Effects: Shine can expend increments of 75% Noise upon use of this attack to increment its Triggering Effects by their Base Value per 75% Noise spent (I), If Hits: Shine gains +1 CDR and +1 Multi-Use for 2 Turns (G+G)
Drawbacks: 3 Turn Charge (Use Limit: 1), +1 CD per 75% Noise Spent (cannot exceed 5 Turns)
Attack Name: General Use
Damage Cost: +10%
Effects: Lock On (G)
Drawbacks: 1 Turn Charge
Noise Forms
Signature Attack - Mug
Damage Cost: -30%
Effects: Parry 1 Attack
- Shine may add the damage of the Parried Attack to 1 Attack this turn
- If the Parried Attack was a Battle Card, Shine's Custom Accelerates 1 Turn
Drawbacks: 1 Turn Charge, 2 Mandatory Turn CD
75% Noise
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. Double the limit for Noise gain from any given effect.
-- +1 Passive Ability Slot → +2 Passive CDR
-- +1 Active Ability Slot → Multi Use Plus (×5 Uses)
-- +2 Basic Attack Augments → Empower 2
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
150% Noise
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- +2 Passives → 75's Passive + Illegal Element (Dark) (Charged Attacks gain Bain)
-- +2 Actives → 75's Active + +2 CDR to One Attack (×3 Uses)
-- +3 Basic Attack Augments → Empower 3
-- Gain Seeking Ω. Once each turn, double a single interaction from your Elements for one instance.
→ User's attacks gain "Optional [Seeking Lv] Held Charge" automatically.
→ +[Seeking Lv -2] uses to Augment abilities as desired.
→ Augmenting Abilities and Attacks apply to 1 additional consecutive attack.
→ [Active Ability - Critical Strike | 3-CD] - Adds "Precision" to 1 Attack this turn.
→ [Passive Ability - Super Charge] - User's basic attack fully charges at the end of each turn it is not used.
→ Ω - Automatic is a Mega Class effect for the user. Has no effect on Triggered Automatic attacks.
-- Shine gains access to Into Darkness during this transformation.
--- 5 Turn Duration. Ended prematurely if struck by an attack they are weak to.
Giga Attack - Into Darkness
Damage Cost: Non-Damaging
Effects:
- All Cards in Shine's Custom gain Automatic (0% Base Damage | 100% Bonus Damage)
- Shine's next 5 Cards gain an effect based on their Range (Melee: LockOn | Ranged: Precision)
Drawbacks: 1 Mandatory Full Turn Charge, 5 Turn CD