The full SFRP v8 Overhaul comes with a brand new look to all of the old and familiar systems, with new elemental benefits, more streamlined options for growth, and more concise reins on damage.
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~~ ~~ ~~ ~~ ~~ At the core of the country is the centralized Whazzap Village. While not the only of its kind throughout the land, this particular village holds a vantage point of social and religious prestige and power, due to its personal proximity to the Whazzap Lines and, beyond that, the largest ruins of the Murians of old.
The Whazzap Lines are located in a large, cleared out space deeper into the village. The valley which holds these lines within it also holds a large mural along its walls, depicting the succession of the three most famous tribes of Mu: The conquesting and powerful Berzerkers, the ruthless and destructive Saurians, and the clever and careful Ninjas. The Whazzap Lines depict different symbols of power from the tribe of Mu, each provided with their own unique inscriptions.
Under the direction of GSP, Cherish Pele and Mehk Susahu were sent to investigate the accumulation of Noise and the potential presence of an OOPArt that was detected recently. After their investigation of the Astral Wave resulted in confrontation with what appeared to be a Remnant of the Ninja Tribe, they moved on to Whazzap as their next area of interest to determine the cause of the phenomenon.
~~ ~~ ~~ ~~ ~~
Arriving in Whazzap Village, Cherish felt more comfortable with her feet on solid ground once again. She was at a loss for what heading they should take from there, though, since Dr. Temple and Pedia weren't very specific on which part of the region that the anomaly was occurring in.
" So should we split up and look for the Noise Cluster? Or just ask around and see what the villagers know, first? "
Either approach sounded fine to her. Although Dr. Temple and Pedia said that the locals wouldn't be affected by them, it was fair to assume that the situation may have changed in the time that they had spent at their first location.
Stepping out of the Noise Wave, Dynamo King was shocked to find themselves unconverged in the center of the Whazzap village. Noise Waves could sometimes reset a Wave Being when they left one, but to be in a completely different location? Whatever was going on with these strange occurrences, the Noise Waves they were contending with were quite unlike anything they've dealt with before.
He didn't have time to linger on the question, however, as it was just like Cherish said; solid ground under their feet, with a lot of ground to cover, Mehk went into his Hunter V-G to initiate the mater-wave overlay in his chair. Instantly, the small floating chair changed in shape to be in his satella colors with a fair deal more bulk to make his purpose for being here clear.
". . . Yeah," he answered, at first, still looking around. Their weren't many villagers in the main section of the village. They had been deposited a stone's throw away from the large central gathering pillar, just within the shadow of their Statue of Mu. Looking through his visualizer, something must've happened to the statue recently, because it was off again - it wasn't releasing an incredible amount of EM Waves into the air.
As he glanced about, using his Visualizer to guide him, he could see that wasn't a foregone conclusion, after all. It was more suffice to say that the EM Waves it emitted were being absorbed so quickly into the Noise in the air that they weren't even able to properly form. The air in the space around them was so incredibly dense with Noise, the Wave World was dense with little pockets of Crimson floating in the air, Noisms floating about, and even the stray cluster of viruses surrounding a Noise Wave entrance just a little ways away from the one they just stepped free of.
"Cherish - Your visualizer," he prompted her, wanting her to see what he could see. The Wave World over Whazzap was in shambles, what Wave Roads it did have struggling to stay stabilized, in constant motion around incredibly dense pockets of Noise. Large clusters of Crimson floated freely in the air, causing the Wave World to collapse inward towards them, like a small star floating in the confines of space pulling in solar winds. Viruses were running rampant in the air, and ancient Mr. Hertz of all kinds were trying to find refuge on the small platforms or stray wave panels that were still functional. The ancient Wave energies released by the Murian technology of this place was holding itself together better than most areas would have, but it wasn't doing very well.
She supposed she should have had those on to begin with. However they came off after immediately leaving the Noise Wave in her EM Form was anybody's guess, but it was time to put them back on and observe what was going on here.
" No rest for the wicked, huh? "
Their work was cut out for them if they were going to purge the area of the viruses, but more likely the best approach was to get to the source and snuff it out again. This at least solved the mystery of where the anomaly had taken place, she figured. Wasting no time, she re-established her EM Form and motioned for Mehk to lead the way.
As Cherish initiated the Wave-Change function on her Hunter V-G, she would instead get a warning message:
You are in a Dead-Wave Zone. EM Wave Conversion is not possible. No Non-Noised Waves available.
Noise Level: 0%
A little informant bubble appeared just after this announcement.
Dead-Wave Zones are rare phenomena where an intense amount of EM Energy has been released and has caused the EM World in the area to completely degrade. These 'wounds' in the EM World take time to recover, and attempting to Wave Change in such an area is incredibly dangerous, if possible at all.
Dynamo King
No rest, indeed, he thought, as he saw Cherish begin to Wave Change. He went to follow in her footsteps, only to hear the message from her Hunter V-G. He had never encountered a Dead-Wave Zone before, he just knew that they existed, usually in either really remote parts of the world, in areas where a cataclysmic battle between wave beings took place, or in an area flooded with Noise and Crimson.
He supposed at this moment Whazzap qualified for such an event. He clicked his tongue.
"All of the Waves in the air are Noise irradiated. There aren't any actual typically behaving EM Waves in the area. Looks like we're on our old human selves for a bit, then."
Mehk turned in his chair and began floating towards the ruins, knowing that the holy grounds were an area of highly dense EM waves that may have been more difficult to erode away, even for all of this Noise. He still thought it was strange, not being able to see any villagers up to this point; not even a stray curious child was running around, the usually active village a complete ghost town.
The was quite the revelation, and it meant they were in a deeper mess than she first realized. Which was saying something, considering her initial assumptions.
Mehk seemed to have a plan in mind as he moved toward the ruins, Cherish following suit as her eyes continued scanning the area.
" Wasn't expecting it to be this bad. I can only imagine what's going on at the remaining locations. "
He listened to the concern in her voice, trying to maintain calm himself. It truth, she was right, it was a bit of a harrowing situation, for Whazzap of all places to be drowning in Noise like this. It wasn't an advanced society by any stretch of the word, still eons behind the rest of the world's advancements, everything given to the Whazzap culture falling into their lap from the ancient teachings of the Murian people that used to prowl these very sands.
As they moved past the village proper and began to tread into the valley where the Whazzap Lines were engraved, Mehk could only look around at the beautiful murals and engravings with awe, but his vision kept being distracted by the stray virus, Noise Wave, crimson cluster, or even a Noise Monster he saw flitting about, closer to one of the Whazzap Lines. While he was a little sick to his stomach, what, with the Noise so intense here, he at least was at ease knowing that the Wave World was so over flooded by Noise that it would be difficult for any of those things to actually harm the real world. Overhead, black and red lines floated through the air, crawling out of the Noise Waves that were opened up on the decrepit and decaying wave roads, as if the waves from the Noise Wave were invading and taking over the regular Waves. The black, geometric wave pattern of Noise crept over the usual colorful arrays of wave energy all in the air around them, something Mehk had never seen before.
"It is pretty dire, I will admit. I don't think that anywhere else would be this severe, though. Whazzap doesn't have good communication, and so its difficult for it to communicate when something is wrong to the rest of the world. There's no telling when this started, just how bad it is, but if other places were to descend into something like this, we'd know about it almost immediately."
He paused as he got to the edge of the first Whazzap Line, looking at the drawing of the Continent of Mu in the rock. As he glanced over at the other drawings, his vision trailed, and he reached out to grab Cherish immediately, pointing to the stairs up to the holy grounds. A massive, red-outlined Noise Wave was open at the very top of the stairway, a constant stream of Noise and crimson winds flooding out from it into the area around it.
" Well, at least that's one less thing to worry abo-- "
She was interrupted my Mehk's sudden gesture, bringing her attention to the large Noise Wave atop the stairway. She'd check to see if she was able to Wave Change now, but would assess her other options in the meantime. Still having very little knowledge on the science behind it all, she had to wonder if the original inhabitants of the village were missing because they had been turned into Jammers -- and a bit of a sick feeling crept over her, worrying what she'd do if there was an entire host of them waiting around somewhere.
Had they resorted to sharing more of their thoughts aloud, Mehk would've unfortunately had very similar fears to Cherish's. The continuous lack of villagers in the area led him to believe that they were contending with something very dire indeed, to say nothing of the massive Noise Wave that was present, blocking entrance to the ruins by the real world but making it impossible to interact with it using the Wave World.
He put a hand up to his chin in thought, rubbing his chin as he considered their options. "During the original Dealer incident years ago, their prototype Noise Generator only ever saw a few uses before Mr. King had properly resonated with Meteor G, effectively making the Noise Generator obsolete. If someone from the data breach has that prototype from our server logs, this much Noise should be more than feasible," he reasoned out, looking around at the other massive clusters of Noise in the space. He decided, for the time being, to leave the last bit of that thought to himself - as this should be more than feasible, and also, only just the beginning.
"While a little sacrilegious, my wave chair is a fully functional wave rider, so we can circumvent the actual stairs to the ruins simply by floating up. If you have the Matter Wave converter downloaded, you should be able to call a Wave Rider, as well."
He pulled up a screen and pushed a few buttons, engaging the propulsion jets on the bottom of his chair. In the dense Noise, the ride was anything but smooth, and he couldn't maintain it for very long, but after bumbily riding along on the turbulence, he was able to clear the climb and make it to the grassy outcropping atop the stairs, avoiding the massive Noise Wave at the bottom.
From this perspective, he could better see the ruins. The Hertz that normally occupied this space, the unique Hertz of the Murian culture, were nowhere to be found. The only remnants of them were the flaming Mr. Hertz set up on the pedestals throughout the space, which kept the Wave World held together by the dictate of Le Mu, even in her slumber beneath the sea. Now, further into the ruins, he checked the Noise Gauge to see if their were any non-noised Waves, and even here, the powerful, dense waves of the Murian artifacts were nulled out by the Noise.
Awaiting them at the top of the stairwell, an EM being, a Wizard not converged with any warrior, floated just above the ruins, looking around and seeming damaged, tired, even. The red, bird-like wizard turned its attention on them once they approached, the legendary UMA Herald by the name of Condor being this ancient site's natural protector. It looked haggard and tired, and, at least for the time being, the UMA didn't seem capable of Wave Changing, and it hadn't dedicated itself to attempting to destroy the two of them. He'd consider this an absolute victory, for now, and waited for Cherish to join him.
Cherish's perplexed expression at Mehk's mention of the Matter Wave converter said it all: she wasn't just inexperienced with the Wave World, she was inexperienced with modern technology in general.
" The...? "
' I've got it, Cher. '
As always, David had things covered on that front as a Wave Rider materialized for her to follow along.
Turbulent though it was, they made it to the intended destination and worked their way inside. The sight of the condor was disconcerting, but luckily it was non-hostile for the time being.
" At least now we can find out what happened here. "
The Condor likely knew the full story. Cherish would have approached and asked herself, but since Mehk was the superior in rank, she'd refrain from overstepping her boundary and would leave the talking to him instead, if he judged it wise to begin with. There was no telling if it'd suddenly change its behavior if they drew closer.
The legendary Herald of Mu, the Murian Lookout, scanned over the invaders as they approached. None except those specifically selected by Mu could approach its temple, its ever-present charge, and yet, it was powerless to stop them. Under better conditions, perhaps . . . here, though, it had already battled against invaders and lost.
". . . Have you come to help, or to invade my sacred grounds? I can assume by your badge that you are of the human's protector class, and can hope that you are here to help, but if I must, I will muster the strength that remains to repel you. While a straight-forward warning, it was all but groundless; it was visibly obvious that Condor had no such remaining strength.
"We're here to investigate, and to provide aid to Whazzap in any way we can. Please, tell us what happened.
". . . Like a plague, the black clouds descended. Noise, filtering in from all angles. The apex of the temple has the most fortified defenses, and it is the only place that hasn't been overrun, but as the Noise came down, the people tried to scatter. Rather than Viruses coming down with the Noise, to assail the people, however, those abominations, the Noisms, came from the Noise Waves.
"The filthy amalgamation of random humans and viruses, Jammers, were forged instead by humans and Noisms. These Jammers, made entirely out of Noised Waves, tried to overwhelm the people. I did what I could to incapacitate the Jammers, but rather than stay in the real world, they took them back into the Noise Waves. It became my mission instead to prevent them from taking more people to grow their army.
"I've taken as many civilians as I can into the temple proper, where they remain safe, for now. The Noism Jammers were of no consequence to me; its the horrific thing they have accompanying them that dealt these wounds. Approximations of terrors using a Wave Duplicator and Noise to make . . . " it paused, shuddered, and just pointed up. "That."
Floating in the sky, a fair distance above the carnage that was the battle ground of the temple, was a single, large, red, metallic hand, with meteors swarming around it and what looked to be a galaxy swirling within its grasp.
Cherish wondered aloud, not really expecting any answer in return, as she took sight to the large hand in the sky. To answer her own question: it was a hand, obviously, but what she really meant to ask was what it belonged to.
Regardless, the clear solution was to eliminate it to put a stop to this carnage, and while the Condor would keep the people and temple safe, it made the most sense for Mehk and Cherish to direct their attention toward that, she figured.
" Is there a way for us to get up there to deal with it? "
It was either that or letting it come down to deal with them, but with the swarm of meteors in its possession, it really didn't even have to bother approaching if that was its intent.
Mehk followed the eyes of Condor up to the sky, and as the hand became visible, he stopped in his tracks and stared; not in awe, not in surprise, not in confusion, but in abject terror.
He took a deep breath, immediately, as he knew that his fear was of no help to him, here. The secret that he wielded, from where he obtained his injury, was right up there. The memory of the full monstrosity to which that hand belonged to assailing the Satella Police HQ was still fresh in his mind, the devastation it could create in a moment's notice.
The great weapon, the Dominus of Strength - Andromeda. The devastating engine of annihilation, when complete, was a threat to the planet at large, and somehow, something had reproduced just one of its hands? He didn't know what to think of it, how to handle it, but considered himself lucky this time - he wasn't alone.
"Its dangerous, its deadly, and its strong. We can't handle this without care," Mehk will say with certainty and with care.
Condor nodded. "All too true. I have just enough energy left in my Wave Generator for one more attempt at it. Stay close to me,"
At its command, a Murian Soldier appeared from the energy of the ruins. A flash of light occurred, and the legendary bird appeared, the Condor Geograph in its full beauty. The energy created by its own Wave Generator, the Murian technology at its core, began generating an intense field of waves around it, nullifying the Noise in the space. The ability to wave change was returned to them . . .
BOSS ENCOUNTER
Name: The Destroyer's Hand Type: Omega-Class Boss
Weaknesses: Blade, Chaos
Objective - Victory: Survive or Defeat The Destroyer's Hand within 7 Turns Objective - Battle Card: Defeat The Destroyer's Hand by bypassing its Undershirt. Objective - SECRET: Obtain 500% or More Noise within the first two turns of combat. Objective - SECRET: Defeat the Destroyer's Hand before it utilizes its Giga Attack.
Defeat Condition: All Wave Beings are defeated.
HP: 1,200%
[Passive Ability - Dominus of Power] Benefit: Base damage improves by an Immense amount per turn. Powerful effects improve by a Moderate amount every other turn. Required avoidances and guards improve by 1 every 3 turns.
[Passive Ability - Apocalypse] Benefit: The stage begins as Apocalypse Panels for all combatants. Whenever the stage would revert, reverts to Apocalypse Panels, instead. Apocalypse Panels are Lava merged with Broken Panels. Apocalypse Panels also inflict Immense True Damage each turn.
[Passive Ability - Negative Power] Benefit: Restores to Full HP at the end of each defensive phase that any enemy suffered from True Damage, triggered a Survival Effect, or is suffering from a Status Effect.
° User and all [Fire Affinity] Characters gain Pitiful Damage. This amount is increased by its base value per turn active. ° Non-[Fire Affinity] Characters gain a stacking [Burn] effect at the start of each turn. ° Characters on Fire Panels gain a weakness to [Aqua Affinity]. If struck by an [Aqua Affinity] attack, the target's panels automatically revert. ° Entering into or moving while on Apocalypse Panels takes 1 additional action per movement. ° Melee attacks require 1 additional Avoidance to evade. ° A character that leaves Apocalypse Panels creates Hole Panels. ° Inflicts Immense True Damage each turn. This amount is increased by its base value per turn active.
Condor Geograph - User and their allies move first unless any opponent has Priority XM.
Health: 1,030% Defense: 4 FDL Status: Normal Proximity: Destroyer's Hand - Ranged Panel: Apocalypse
[Passive Ability - Aerial Superiority] Benefit: Condor Geograph automatically avoids all Melee attacks made against it. If it attacked last turn, this ability is ineffective against the first attack aimed at it by each opponent.
Health: 1,030% Status: Normal Proximity: Destroyer's Hand - Ranged Panel: Apocalypse
Embargo An engine of war that stymies all others . . . ° Negates all triggered effects produced by the enemy.
Omnishoes Perfected maneuverability; absolute freedom . . . ° Immunity to all negative panel effects. ° Immunity to all negative effects that forcefully move the user or change their panel type. ° Benefit from all positive panel effects, regardless of user's Traits. Can use hole panels. ° User can freely change their panels twice per turn, regardless of panel locks.
Status Guard The ultimate failsafe, impervious to imperfection . . . ° Immunity to all negative Status Effects and Stat Augments. ° The user cannot gain Weaknesses. ° These immunities cannot be bypassed or ignored by any effect, and function even on effects that cannot be cleansed.
Wind Ω [Active Ability - Gale Storm] - The user can select new panel types for all participants from among currently active panel types. 3-CD between uses. [Passive Ability - Wanderer] - The user can benefit from panel effects for 1 turn after moving from those panels, alongside the effects of their current panels.
[Signature Passive Ability - Murian Adaptor Wave] Benefit: Benefits from positive panels twice as much. Gains Strengths against proficiencies appropriate for the current panels. Can benefit from up to two panel effects with Wanderer alongside their current panels indefinitely.
[Stores Apocalypse Panels. Changes Panel Type to Lightning, stores Lightning, and then to Grass Panels. Creates an area of Hole panels. Gale Storm moves Dynamo and Cherish to a panel type of their choice.]
[Passive Ability - Missile Bird] Benefit: Spawns 1 Black and 1 Green Missile Bird each turn. Green Missile Birds sustain only 1 hit before being destroyed. Black Missile Birds cannot be destroyed, but become inactive after taking three full hits.
[Passive Ability - Blot out the Sun] Benefit: Increase total number of spawned Missile Birds by 1 per turn, and the total number of copies created by Duplicate by 1 per activation.
Duplicate Active Access Card Effects: The user creates an additional copy of target Summon or Support with HP. 1-CD. Has no effect on Summons or Supports created by Giga Advancements, Giga Class Cards, or Special Attacks.
One attack used each turn gains the damage benefit as though it had applied Held Charges for a number of turns equal to the user's [Munitions Focus]. One attack used each turn requires an additional interaction from any source to defend against. It is treated as though it strikes defenses twice, as though it requires 1 additional avoidance, etc. [Active Ability - Critical Strike] - User adds [Precision] to a single attack this turn, outside of its natural cooldown. The attack's base damage is increased by the user's Base Damage. 3-Turn CD between uses.
[Passive Ability - Geoglyphic Power] Benefit: When releasing Geograph Laser, releases one instance of the attack per charge held on the attack. Every third turn, can release all instances of Geograph Laser up to this point.
Name: Geograph Laser x4 Trait || Range: Wood/Munitions || [Range] Description: Energy pulled up from the very lands it protects, the array of lasers attempt to cease all encounters. Damage: 90% -> 200% Damage Attack Effects: [1-Turn Held Charge] [0-Turn Mandatory CD] [Precision] [Paralyze][/fon] [Hits All] Paralyze ignores the Natural Cooldown of the effect. Inflicts 2 stacks of Burn per hit. Can hold any number of charges, can be used while charging, can apply additional charges per turn by expending additional actions/charges per charge applied. Grounds targets, cannot be cleansed on turn of infliction.
Name: Missile Barrage - Explode x1 Trait || Range: Munitions || [Ranged] Description: The missile birds descend upon their foes. Damage: 50% -> 250% Attack Effects: Only used by Black Missile Birds. [Seeking].
Name: Missile Barrage - Persist x3 Trait || Range: Munitions || [Ranged] Description: The missile birds descend upon their foes. Damage: 30% Attack Effects: Only used by Green Missile Birds. [Seeking]. Increases damage by its base amount per turn it has been active, and required avoidances by 1.
Health: 550% Defense: -6 Full Damage Level Status: Normal Panel: Apocalypse Special ° Light Lv4: The user and all allies take -2 Damage Levels from all attacks.
Health: 550% Actions: 8 | 6 Charges Status: Normal Panel: Apocalypse Special ° [Passive Ability - Dominating Power] - User's attack damage cannot be decreased by more than 2 Full Damage Levels. This only interacts with effects that reduce attack damage by damage levels. This is a [Powerful] effect.
It was settled then, they'd follow the Condor toward the ominous hand and work together to dispatch of the threat. The others seemed to be quite cautious, so Cherish followed suit and bode her time while observing the way it would attack and watching how the others responded, intending to get a feel for how she should approach this as well. This seemed to be their most threatening foe yet, so she was careful not to make any slip ups as the battle for Whazzap ensued.
Health: 590/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Lightning Proximity: (Melee: Dynamo, Condor) | (Range: Boss) - Conflicting Noise: Cherish loses 30% HP whenever she generates Noise - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn
Active: Summons Remnant, a Unique Mobile Summon with 120%-Health - Remnant has 1 Innate Attack Action, 1 Innate Movement Action, May Intercept, and May take actions from Cherish - Custom: Remnant can use Cherish's Battle Cards, sharing the selection available to her in the current Custom - Custom: Remnant's Attacks scale to Cherish's Stats - Custom: Remnant gains the benefits of Cherish's Munition Element, tracking Limitations and CD's independently - Custom: Remnant gains access to Cherish's Synergy Ability, tracking Uses and CD independently Multi-Use: 0/1; Cannot gain Multi-Use Mid-Battle |Mandatory CD: 5 Turns
Health: 590/590% + No Statuses Actions: 6 (6 Left) + 1 Charge Panels: Lightning Proximity: (Melee: Remnant, Dynamo, Condor) | (Range: Boss) - Conflicting Noise: Cherish loses 30% HP whenever she generates Noise - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction
Health: 120/120% + No Statuses Actions: 1 + 1 Movement Action Panels: Lightning Proximity: (Melee: Cherish, Dynamo, Condor) | (Range: Boss) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
For this being, devastation was not a mission; it was a purpose. It was its reason for existing, and annihilation was its purview. To know of the existence of something that its master has pointed to, the Hand of the Destroyer could not help but do what its prime directive was.
This thing that manifested devastation withstood their efforts, its own power dwarfing their own. Such measly efforts wouldn't work against it, they would find, and as its power crested, so too would its defenses.
Incredible noise and power began to veil around the Hand as it charged its energy, and then unleashed. Comets fell from the sky around it as its power flashed, a rain of missiles being called into being to dwarf the missiles created by the Condor. Then, in a final show of its raw strength, it simply crashed down, looking to obliterate everything in a tumultuous shockwave that branched from its point of impact.
How would they break that which would destroy all things?
[Passive Ability - Dominion] Benefit: Defense equals 50% of user's total Base Damage. Can apply user's Base Damage as Defense against 3 attacks per turn.
[Passive Ability - Inevitable Demise] Benefit: While the user is at max health, negates True Damage and triggered effects of attacks against the user.
[Passive Ability - Consumption] Benefit: 1 Attack gains Destroys: All each turn. Abilities or effects that created the destroyed entities are Locked for 1 turn.
[Passive Ability - Devastation] Benefit: Can sacrifice the charge of fully charged skills or attacks to progress Dominus of Power. When used, fully coolsdown Nebula Breaker.
Attack Name: Meteor Shower x1 Baseline: Ranged - High-Ordinance Trait || Range: Break || [Arena Quarters] Description: Meteors rain from above without ceasing. Damage: 170% Effects: [Hits All] [Grounds] [Automatic] [Multitap: Per Turn of Battle]
Attack Name: Comet Crusher Baseline: Melee - Close Combat Trait || Range: Break || [Melee] Description: The hand crashes down, creating a shockwave that ripples outward without ceasing in its devastation. Damage: 220% Effects: [Hits All] [Destroys: All] [Rebound: Per Defense or Summon Destroyed by this attack]
Attack Name: Giga Missile x4 Baseline: Range - Simple Trait || Range: Break || [Range] Description: An array of missiles released from the hand that will consume all things. Damage: 40% * 11 Hits | 24 Hits @ Condor, 10 Hits @ Dynamo, 10 Hits @ Cherish Effects: [Precision] [Avoid Separately - 1 Action] Progresses required avoidances from Dominus of Power per turn as well. Hits aimed separately.
Dynamo King raised a veil from the font of light that he created to push the destroyer at bay, the meteors and the first wave of devastation bouncing off of it. The missiles that followed were unceasing, but Condor Geograph simply spun about in the air, carefully evading harm, and Dynamo King released a veil of energy that would consume the missiles while they were still weak.
Condor Geograph screeched in indignant fury as it once again unleashed an unceasing salvo of birds, each of them charging towards the hand, and then another array of lasers. Dynamo King instead took advantage of the hand getting closer to them, and charged at it with all of his force.
Health: 1,030% Defense: 4 FDL Status: Normal Proximity: Destroyer's Hand - Ranged Panel: Apocalypse
[Passive Ability - Aerial Superiority] Benefit: Condor Geograph automatically avoids all Melee attacks made against it. If it attacked last turn, this ability is ineffective against the first attack aimed at it by each opponent.
[First Barrier absorbs all attacks. First Barrier and 4 birds destroyed by Comet Crusher. Lock prevented by Embargo.]
Health: 1,030% Status: Normal Panel: Apocalypse, Lightning, Grass
[Passive Ability - Missile Bird] Benefit: Spawns 1 Black and 1 Green Missile Bird each turn. Green Missile Birds sustain only 1 hit before being destroyed. Black Missile Birds cannot be destroyed, but become inactive after taking three full hits.
[Passive Ability - Blot out the Sun] Benefit: Increase total number of spawned Missile Birds by 1 per turn, and the total number of copies created by Duplicate by 1 per activation.
Duplicate Active Access Card Effects: The user creates an additional copy of target Summon or Support with HP. 1-CD. Has no effect on Summons or Supports created by Giga Advancements, Giga Class Cards, or Special Attacks.
One attack used each turn gains the damage benefit as though it had applied Held Charges for a number of turns equal to the user's [Munitions Focus]. One attack used each turn requires an additional interaction from any source to defend against. It is treated as though it strikes defenses twice, as though it requires 1 additional avoidance, etc.
[Passive Ability - Geoglyphic Power] Benefit: When releasing Geograph Laser, releases one instance of the attack per charge held on the attack. Every third turn, can release all instances of Geograph Laser up to this point.
Name: Geograph Laser x3 Trait || Range: Wood/Munitions || [Range] Description: Energy pulled up from the very lands it protects, the array of lasers attempt to cease all encounters. Damage: 90% -> 170% Damage Attack Effects: [1-Turn Held Charge] [0-Turn Mandatory CD] [Paralyze] [Hits All] Paralyze ignores the Natural Cooldown of the effect. Inflicts 4 stacks of Burn per hit. Can hold any number of charges, can be used while charging, can apply additional charges per turn by expending additional actions/charges per charge applied. Grounds targets, cannot be cleansed on turn of infliction.
Name: Missile Barrage - Explode x2 Trait || Range: Munitions || [Ranged] Description: The missile birds descend upon their foes. Damage: 50% -> 250% Attack Effects: Only used by Black Missile Birds. [Seeking].
Name: Missile Barrage - Persist x4 Trait || Range: Munitions || [Ranged] Description: The missile birds descend upon their foes. Damage: 30% Attack Effects: Only used by Green Missile Birds. [Seeking]. Increases damage by its base amount per turn it has been active, and required avoidances by 1.
Health: 550% Defense: -6 Full Damage Level Status: Normal Panel: Apocalypse Special ° Light Lv4: The user and all allies take -2 Damage Levels from all attacks.
[Active Ability - Blessing] - The selected Support Baseline effect applies to all allies on use. 3-turn CD between uses.
Health: 550% Actions: 8 | 6 Charges Status: Normal Panel: Apocalypse Special ° [Passive Ability - Dominating Power] - User's attack damage cannot be decreased by more than 2 Full Damage Levels. This only interacts with effects that reduce attack damage by damage levels. This is a [Powerful] effect.
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