The full SFRP v8 Overhaul comes with a brand new look to all of the old and familiar systems, with new elemental benefits, more streamlined options for growth, and more concise reins on damage.
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The majority of the assault had been handled by Mehk while the Condor's drones lit the sky with their explosions -- it seemed inconsequential though as it was able to spawn replacements just as quickly as they left. Having seen some of its capabilities, she could understand why it instilled so much fear despite only being a limb of a larger entity. There was no time to hold back, then. Handling what was left of the incoming destruction, Cherish made her move and shot back at the joints of the hands, intending to find a weaker point to break through the seemingly impenetrable armor coating it.
If she could attract its attention, perhaps that would make an opening for the others to strike its weak points, but as long as they found a chink in its armor then they'd find a way to capitalize on the opening, it was just a matter of getting there first.
Health: 590/590% + No Statuses Armor: 46% Flat + 3 Damage Levels Panels: Lightning Proximity: (Melee: Dynamo, Condor) | (Range: Boss) - Conflicting Noise: Cherish loses 30% HP whenever she generates Noise - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn - Light: DK's allies take -2 Damage Levels from all attacks
Health: 120/120% + No Statuses Armor: 0% Flat + 0 Damage Levels Panels: Lightning Proximity: (Melee: Cherish, Dynamo, Condor) | (Range: Boss) - Innate: Remnant can use Cherish's Battle Cards - Light: DK's allies take -2 Damage Levels from all attacks
Ice: Cherish's Defense is doubled in response to 3 Attacks
Active: Remnant adds +100% Damage to One Attack immediately Multi-Use: 3/4 |Mandatory CD: 4 Turns
↳ Critical Strike: One Attack this turn gains Cherish's Base Damage (+110%) and Precision (3 CD) ↳ Munitions: One attack gains benefits as though it had 5 Held Charges (+5 FDLS, +5 TDLs) ↳ Munitions: Effects that augment attacks can augment one additional, iterative attack
User immediately acquires 150% Noise upon use of this card. For the remainder of battle, while at high noise percentages, the user is treated as though they were Resonating with that noise, and suffer no penalties for it. The user's Noise Gauge cannot fall below 75%.
- Increase Cherish's Elec Element Attack Damage by (15). This only applies to the first attack used each turn, and only attacks without special properties, except those granted by the her proficiencies on use. - Up to (3) Attacks per turn gain Overcome on use. Only affects attacks without any other Special Properties. - [Active Ability - Lightning Strike] - Remove all baseline augments from the affected attack. Increase its damage to the cap for its baseline, and grant the attack Auto-Hit. 3-Turn CD between uses. - [Passive Ability - Ionize] - After using an attack with charge, if that attack did not have any Special Properties except those added by the user's Proficiencies on use, that attack's charge modifier to damage applies to the next attack used. Does not stack on multiple attacks.
At 150% Noise Ω - Cherish's [Arena Quarters] attacks have their 1-Turn Mandatory CD reduced to Once/Turn. Ω - Cherish's attacks without any special properties, except those added by their proficiencies on use, can be boosted by 2 additional total damage levels over the normally allowed amount. Cherish's Speed cannot be reduced by outside sources.
Health: 532/590% Elec Noise + Paralyzed (1/2) + 50% Aura Actions: 7 (7 Left) + 1 Charge Panels: Lightning Proximity: (Melee: Remnant, Dynamo, Condor) | (Range: Boss) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Wood: Cherish's Wood Attacks gain Overcome and Powerful (1) on any turn her Panels were not changed - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction - Lightning Panels: +2 Speed
Health: 120/120% + No Statuses Actions: 1 (0 Left) + 1 Movement Action Panels: Lightning Proximity: (Melee: Cherish, Dynamo, Condor) | (Range: Boss) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
{Devastation @ Boss (+) ↳ 245% Wood Damage + 5 TDL + Break + Blow + Overcome + Dominating Power ↳ Paralyze + Confuse + Both Cannot be Cleansed on turn of Infliction + Requires +1 Interaction ↳ Cherish loses 25% HP }
Ranged - Wood - Basic Artillery Even a haphazard discharge of Cherish's weapon leaves the ground razed in its wake Damage: Outstanding (50%) | +45% Effects: Break. Blow. Inflicts Confuse. Cannot be Cleansed on turn of Infliction. Multi-Use +1 Cherish loses Moderate (×5) Health upon use of this Attack
Active: Cherish adds +100% Damage to One Attack immediately Multi-Use: 3/4 |Mandatory CD: 4 Turns
↳ Munitions - Requires an additional interaction from any source to defend against ↳ Munitions - Gains damage as though it applied 5 Held Charges (+5 FDL and +5 TDL) ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1) ↳ Lightning Panels: Cherish's first attack on Lightning Panels gains Paralyze ↳ Fusion: Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
{Devastation @ Boss (+) ↳ 245% Wood Damage + 5 TDL + Break + Blow + Overcome + Dominating Power ↳ Paralyze + Confuse + Both Cannot be Cleansed on turn of Infliction + Requires +1 Interaction ↳ Cherish loses 25% HP }
Ranged - Wood - Basic Artillery Even a haphazard discharge of Cherish's weapon leaves the ground razed in its wake Damage: Outstanding (50%) | +45% Effects: Break. Blow. Inflicts Confuse. Cannot be Cleansed on turn of Infliction. Multi-Use +1 Cherish loses Moderate (×5) Health upon use of this Attack
Modifiers ↳ Synergy: +100% Damage to One Attack (extended from previous instance) ↳ Munitions - Requires an additional interaction from any source to defend against (extended from previous instance) ↳ Munitions - Gains damage as though it applied 5 Held Charges (extended from previous instance) ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1) ↳ Lightning Panels: Gains Paralyze (extended from previous instance) ↳ Fusion: Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
{Despondency @ Boss (+) ↳ 85% Wood Damage + Overcome + Dominating Power ↳ Interrupts and prevents charges for 1 Turn ↳ Cherish loses 25% HP }
Ranged - Wood - Basic Artillery Cherish constantly fires at her opponent to keep them off-balance Damage: Astounding (40%) | +45% Effects: Interrupts and resets all charges that the target performs for 1 Turn. 1 Turn Cooldown
Modifiers ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1)
{Provoke @ Boss (+) ↳ 85% Wood Damage + Overcome + Dominating Power ↳ Struck Targets must aim at Cherish and use their weakest attacks this turn }
Ranged - Wood - Basic Artillery Cherish constantly fires at her opponent to keep them off-balance Damage: Astounding (40%) | +45% Effects: Struck Targets must aim at Cherish and use their weakest attacks this turn. 1 Action Charge
Modifiers ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1)
{Darkness Hole GA: 40% → 280% True Damage + Bane + Hits All + Auto Hit @ Boss (+)}
|| [Arena-Quarters] Damage: Immense + (Pitiful * V) True Damage [True Damage] [Bane]. Increase by an Immense amount per 100% of max health the target possesses. Attack Effects: On the turn used, negates all sources of [True Damage] from the enemy. [Auto Hit] [Hits All].
Support Card || Single-Use Benefit: The user restores a Moderate amount of health to themselves or an ally. Improves by a Moderate amount per 100% maximum health the target has.
↳ Base Recovery Value: 5% ↳ Lv4 Upgrade: +2 DLs then +1 FDL (5% → 7% → 10%) ↳ Support: Cherish increases all healing effects by 5 Damage Levels ↳ Modified Base Recovery Value: 10% → Empty% → 15% → Empty → 20% → Empty ↳ HP Multiplier: 500%
A horrific wave of intense energy welled up from the Destroyer's Hand, encompassing it in an incredibly dense sphere of negative energy. This power seemed to well up in the face of their own efforts to destroy it, feeding off of their pain, misery, anger, and anything else they brought with them to this fight.
Its power made it nearly impossible to harm. What damage their attacks did seem to have on the construct was immediately restored, no attack leaving any noticeable mark.
What followed was nothing short of horrific. The meteors that fell from the war engine grew in size and number, and the missiles that it produced didn't seem keen on stopping. It didn't put forth the effort to create quite as many waves of missiles, but each wave of missile seemed to have more than the last. As the missiles fell, it dropped onto the ground again, unleashing another cosmic wave of energy in all directions.
It lifted itself off of the ground and stretched out its fingers, revealing the large hole in its had. The hole first swirled open and caused energies within it to spiral, creating a vortex like a galaxy in its hand that washed the battlefield in cosmic radiation and plasma. Then, it crushed the galaxy within its grip, reopened its hand, and unleashed a massive laser that threatened to tear through all of them, rending the earth open and tearing out the foundations of the temple.
[Passive Ability - Dominion] Benefit: Defense equals 50% of user's total Base Damage. Can apply user's Base Damage as Defense against 3 attacks per turn.
[Passive Ability - Inevitable Demise] Benefit: While the user is at max health, negates True Damage and triggered effects of attacks against the user.
[Active Ability - Abyssal Shell] Benefit: This turn, reduce all incoming attack damage by 2 Full Damage Levels, +1 full damage level per use remaining of this ability. Drawback: 3/4 Uses
[Active Ability - Power Core] Benefit: This turn, restore an Immense Amount of HP per use remaining of this ability before taking any attack. This turn, can overheal during the defensive phase only. Drawback: 3/4 Uses
Reduce attack damage by 6 FDLs. Restores 80% Health before taking damage from any attack.
[Prevents all damage from Condor. Restores 720% Health.]
[Dynamo Rush] - Heals 80% Health. Taken for 30% Damage. [Dynamo Rush] - Heals 80% Health. Taken for 30% Damage.
[Devastation] - Heals 80% Health. Taken for 225% Damage. [Devastation] - Heals 80% Health. Taken for 225% Damage. [Despondency] - Heals 80% Health. Taken for 65% Damage. [Provoke] - Heals 80% Health. Taken for 65% Damage.
[Embargo prevents Devastation Unveiled]
[Total Health Restored: 1,200%. Extra health discarded.]
[Passive Ability - Consumption] Benefit: 1 Attack gains Destroys: All each turn. Abilities or effects that created the destroyed entities are Locked for 1 turn.
[Passive Ability - Devastation] Benefit: Can sacrifice the charge of fully charged skills or attacks to progress Dominus of Power. When used, fully coolsdown Nebula Breaker.
[Active Ability - Gamma Stream] Benefit: This turn, negate all effects of Gamma Waves possessed by the user's opponents. Drawback: 1/2 Uses | 7-CD | 1-Turn Required Charge
[Active Ability - Nebula Crusher] Benefit: One attack gains "Requires all remaining uses of any effect to respond to." for 1 use. Drawback: 1/2 Uses | 7-CD | 1-Turn Rquired Charge
[Expends World Breaker and Galaxy Burn to progress Dominus of Power.]
[Trigger Abiliy - Devastation Unveiled] Benefit: Whenever any of the user's attacks in a turn are successful, whenever an opponent triggers a survival effect, or whenever the user takes 0 damage from any attack, ?
[Trigger Abiliy - Opposing Force] Benefit: Per full turn charge performed by any opponent, ?
[Trigger Abiliy - Eradication Returned] Benefit: Whenever any of an opponent's attacks are reduced to 0 Damage, ?
Attack Name: Giga Missile x3 Baseline: Range - Simple Trait || Range: Break || [Range] Description: An array of missiles released from the hand that will consume all things. Damage: 70% * 14 Hits | Powerful: 30% | 22 Hits @ Condor, 10 Hits @ Dynamo, 10 Hits @ Cherish Effects: [Precision] [Avoid Separately - 1 Action] Progresses required avoidances from Dominus of Power per turn as well. Hits aimed separately.
Attack Name: Comet Crusher Baseline: Melee - Close Combat Trait || Range: Break || [Melee] Description: The hand crashes down, creating a shockwave that ripples outward without ceasing in its devastation. Damage: 250% | Powerful: 30% | 2 Required Avoidances Effects: [Hits All] [Rebound: Per Defense or Summon Destroyed by this attack] Destroys: All
Name: Nebula Breaker [2/5 Charges] Trait || Range: Break || [Range (Long)] Description: A beam of raw wave energy obliterates anything it touches. Damage: 450% | Powerful: 60% Attack Effects: [1-Turn Held Charge] [0-Turn Mandatory CD] [Hits All] Requires all remaining uses of any effect to respond to. Can be charged any number of turns to apply Dominus of Power's effect per charge applied. Maintains charges after used until fully charged. Gains Cooldown per charge held.
The display of intense ferociousness from the hand had to be met with their own determination to survive. The Condor Geograph surged its powerful protective measures, energy welling up from the leylines in the ground and surrounding its own form. The reserves of energy it pulled from the ground surrounded it in numerous green energy veils, which it used to absorb al of the force of the destroyer.
Dynamo created a number of veils of light from his own reserves, building up that power to protect himself from the worst of what was to come. The large laser cornered him, but he held up a massive wall of light against it, even as it tried to obliterate him in its totality.
Once it was finished, the Condor Geograph unleashed a series of crystals from its hull into the air, each of them pulling from the energy of the land around them just as strongly as it did, seemingly refueling its own charges and strength. It opened its mouth and charged from each of its thrusters, as it then unleashed a maelstrom of lasers in every conceivable direction, trying to pin down the hand, each of its strikes more powerful than the ones thus far. Its reserves of energy allowed it to pull together the energy it had built up thus far by surging its connection with the leylines beneath it.
Dynamo got close to the hand, stepping into its treacherous domain, and began to press his raw strength against them time and again, light exploding from the force of his colossal blows as his oversized limb battered against the monster, trying to find a breach.
Health: 1,030% Defense: 6 FDL Status: Normal Proximity: Destroyer's Hand - Ranged Panel: Apocalypse, Lightning, Grass
[Passive Ability - Aerial Superiority] Benefit: Condor Geograph automatically avoids all Melee attacks made against it. If it attacked last turn, this ability is ineffective against the first attack aimed at it by each opponent.
[Active Ability - Geograph Veil] Benefit: Spawns an Aura with 100% Power. Improve by a High amount per Geograph Laser last turn. Drawback: [3-Turn Mandatory CD] [Multi-Use: 4/6]
[Meteor Shower] - Beacon and Geograph Veil destroyed in a single hit. [Giga Missile] - Absorbed by Geograph Veil.
[Comet Crusher] - Avoids. Destroys 1 Geograph Veil and 6 Birds. Immune to Lock.
[Active Ability - Energy Field] Benefit: Spawns a Barrier with 500% HP. Barrier takes only the unaugmented damage of attacks, and charges a number of Geograph Lasers per charge of avoided attacks. Drawback: [3-Turn Mandatory CD] [Multi-Use: 0]
Health: 1,030% Status: Normal Panel: Apocalypse, Lightning, Grass
[Passive Ability - Missile Bird] Benefit: Spawns 1 Black and 1 Green Missile Bird each turn. Green Missile Birds sustain only 1 hit before being destroyed. Black Missile Birds cannot be destroyed, but become inactive after taking three full hits.
[Passive Ability - Blot out the Sun] Benefit: Increase total number of spawned Missile Birds by 1 per turn, and the total number of copies created by Duplicate by 1 per activation.
[Spawns 4 Black Birds and 1 Green Bird]
Duplicate Active Access Card Effects: The user creates an additional copy of target Summon or Support with HP. 1-CD. Has no effect on Summons or Supports created by Giga Advancements, Giga Class Cards, or Special Attacks.
[Active Ability - Charge Crystals] Benefit: Summons an Obstacle with 750% HP. While active, Geoglyphic Power progresses its total held charges by an additional 1 per turn of the current panels. Drawback: [7-Turn Restricted CD] [Multi-Use: 2/3]
One attack used each turn gains the damage benefit as though it had applied Held Charges for a number of turns equal to the user's [Munitions Focus]. One attack used each turn requires an additional interaction from any source to defend against. It is treated as though it strikes defenses twice, as though it requires 1 additional avoidance, etc.
[Passive Ability - Geoglyphic Power] Benefit: When releasing Geograph Laser, releases one instance of the attack per charge held on the attack. Every third turn, can release all instances of Geograph Laser up to this point.
[Geograph Laser - Consumes 24 Charges on use. +220% Damage, 0 Charges remaining, releases all instances up to this point]
Name: Geograph Laser x7 Trait || Range: Wood/Munitions || [Range] Description: Energy pulled up from the very lands it protects, the array of lasers attempt to cease all encounters. Damage: 90% -> 360% Damage Attack Effects: [1-Turn Held Charge] [0-Turn Mandatory CD] [Overcome] [Paralyze] [Hits All] Paralyze ignores the Natural Cooldown of the effect. Requires 2 interactions. Inflicts 6 stacks of Burn per hit. Can hold any number of charges, can be used while charging, can apply additional charges per turn by expending additional actions/charges per charge applied. Grounds targets, cannot be cleansed on turn of infliction.
Name: Missile Barrage - Explode x4 Trait || Range: Munitions || [Ranged] Description: The missile birds descend upon their foes. Damage: 50% -> 250% Attack Effects: Only used by Black Missile Birds. [Seeking].
Name: Missile Barrage - Persist x1 Trait || Range: Munitions || [Ranged] Description: The missile birds descend upon their foes. Damage: 30% Attack Effects: Only used by Green Missile Birds. [Seeking]. Increases damage by its base amount per turn it has been active, and required avoidances by 1.
Health: 550% Defense: -6 Full Damage Level Status: Normal Panel: Apocalypse Special ° Light Lv4: The user and all allies take -2 Damage Levels from all attacks.
[Giga Missiles] - First hit destroys Hope's Beacon.
[Passive Ability - Photic Charge] Benefit: User's HP Defenses apply their full HP to the next HP Defense whenever destroyed in a single hit, or add 50% of their health to the damage of a single attack when destroyed in a single hit. Interactions with auras and this ability are at 50% efficiency. [Drawback] Dynamo King cannot Dodge attacks or use Undershirts.
[Comet Crusher] - Destroys Hope's Beacon. +75% Health to next HP defense.
[Active Ability - Recussive Defense] Benefit: Reflector with 10% Health. Reflects all damage received back at its attacker, to a minimum of an Outstanding amount. Drawback: [3-Turn Mandatory CD] [Multi-Use: 0/7]
[Nebula Breaker] - Destroys Recussive Defense. +40% Damage to one attack this turn.
[Trigger Ability - Furious Focus] Benefit: Whenever one of the user's charged attacks hits a target, the user applies -2 Cooldown to 1 attack or ability for 1 use. Drawback: [3-Turn Mandatory CD] [Multi-Use: 5/7]
Health: 550% Actions: 8 | 6 Charges Status: Normal Panel: Wood (3 Turns) Special ° [Passive Ability - Dominating Power] - User's attack damage cannot be decreased by more than 2 Full Damage Levels. This only interacts with effects that reduce attack damage by damage levels. This is a [Powerful] effect.
Photon Devastator (1/1) Kaiser's Fist (3/3) Stampede (3/3) Dynamo Rush | 2/2 Dynamo Rush | 1/2
Attack Name: Crushing Kaiser Baseline: Melee - Bludgeon Trait || Range: Break || [Melee] Description: Incredible force and pressure put onto a single target causes harm for which there is no answer. Damage: 80% -> 155% Effects: [2-Turn Held Charge] [3-Turn CD] [Bane] [Destroy] [Seek] [Overcome]
Attack Name: Sweeping Strike Baseline: Melee - Bludgeon Trait || Range: Break || [Melee (Close Quarters)] Description: Dynamo King ignites the thrusters on his elongated limb and turns his body, spinning the implement of destruction around him. Damage: 70% Effects: [2-Turn Held Charge] [2-Turn CD] [Hits All] [Lock On] [Bypass] [Multi-Use (1)]
Attack Name: Dynamo Rush x2 Baseline: Melee - Martial Trait || Range: Break || [Close Quarters] Description: Dynamo King barrels his weight forward and dashes towards his enemy at full-tilt, horn forward. Damage: 50% Effects: [2-Action Charge] [3-Turn CD] [Multi-Use (3)] [Advancing] [Seek] [Destroy] [Overcome]
Evading the missiles had already been challenging for Cherish, but now that the meteors had broken through the veil that Dynamo had provided, she was left with few options other than to simply eat those head on.
" Ngh. "
Her grunt sounded to be out of annoyance rather than out of pain, but her wave form had been visibly damaged by the barrage despite her best attempts to brace against it. Fortunately, she was built sturdy enough to handle just about anything that could be thrown at he--
" ! "
As if to immediately disprove her own narration, the laser that was fired by the crushed galaxy was nothing if not a suitable example of something that would induce evasion from her, to say the least. She shifted her frequency just in time for it to phase through her, but she'd be out of options before long if that kept up. And to add insult to injury, they hadn't made any dent in this creature yet.
" ? "
David noticed her giving him a look, as if she had something to say. Clearly the cogs in her head were working in overdrive to find a way to inflict meaningful damage onto the thing, and her face told him that she had thought of something.
" Can you use that attack from before? When we fought the Ninja? "
The attack certainly took its toll on him the last time, but he knew that she wouldn't have asked unless she didn't see any other option.
" I can, but I don't think the Noise here is enough. "
" ... "
The Noise around Cherish condensed into shards of ice that stormed around her for a moment before fading away, revealing a change in her color scheme from mauve to blue, a remnant of Diamond Ice's power. Utilizing that wave form, Cherish conjured a chilling aura around David's form and peppered the hand with explosive shots, generating enormous quantities of Noise for him to absorb with his impending attack.
Health: 582/590% Elec Noise + Paralyzed (1/2) + 50% Aura Armor: 46% Flat + 3 Damage Levels Panels: Lightning (1/3) Proximity: (Melee: Dynamo, Condor) | (Range: Boss) - Resonating: Cherish does not suffer Noise drawbacks - Wood: Cherish takes -2 Full Damage Levels on any turn her Panels were not changed - Ice: Cherish's first responsive effect used each turn affects (2) additional attacks - Ice: Cherish's Defense can be doubled in response to one attack per turn - Elec Noise: Paralyze cannot reduce Cherish's Actions - Light: DK's allies take -2 Damage Levels from all attacks
Health: 120/120% + No Statuses Armor: 0% Flat + 0 Damage Levels Panels: Lightning (1/3) Proximity: (Melee: Cherish, Dynamo, Condor) | (Range: Boss) - Innate: Remnant can use Cherish's Battle Cards - Light: DK's allies take -2 Damage Levels from all attacks
Effects: When the user could enter Vibrant Noise form, can instead enter Diamond Noise Form by sacrificing any Mega Card <Panel Format>. Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user, if the user has 150% or more Noise. Can only be activated if the user has Actions to use. Does not take any actions to activate. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. -- Gain access to Summon as an additional Main Elements at Omega benefit. -- Cherish gains a pool of (3) Actions, which must be transferred into her Summons -- Cherish's Summon Baseline Health and Cap is increased by an Incredible + Immense Amount -- [Fortify] - Restore High health to a single summoned entity, and allow it to sustain 1 Attack that would destroy it (3 CD) -- [Creationist] - When applying the Summoner's Sacrifice, the summon gains +1 Action -- One active summon effect can ignore the Mandatory Cooldown rule at a time <Illusory Wraith> -- Cherish's Aqua-Element and Summon-Attribute attacks and battle cards gain +Moderate Damage to the first hit. -- Cherish can trigger panel effects dependent on attacks 3 additional times per turn -- One Status effect of choice Tier 3 or below has its Natural Cooldown ignored. (Confuse) -- Cherish can summon a Satellite Ice. Immense + (300%) Health object. While active, blocks all single-target attacks against Cherish. Only takes an uncharged attack's unaugmented damage. (3 CD) -- When benefiting from Charge, Cherish's Basic Attack becomes Snow Storm (Useable 1/Turn this way) --- 3 Turn Duration. Does not 'Tick Down' while on Ice Panels. Automatically ended if hit by an attack Cherish is weak to.
Snow Storm Baseline: Ranged - High Ordinance Trait || Range: Aqua/Wind || [Arena Quarters] Description: An overwhelming flurry of snow and sleet. Damage: Base Damage. Gains +1 Full Damage Level per target on Ice Panels. Attack Effects: [1-Action Charge] [1-CD] [Seek] [Sets User and Target's Panel to Ice] [Effects used in response to this attack gain Limited Cooldown] [Hits All]
{Satella Badge: Cherish's Battle Card limitations are refreshed (+)}
Equipment Type: Purpose Card Benefit: Can Resonate with Noise to enter Vibrant Noise or other Advanced Forms at 100% Noise by sacrificing a Mega Class Card alongside all other costs for Resonating with Noise. When the user enters Vibrant Noise or Advanced Form, they immediately refresh their current Custom, regaining all 'Once per Custom' or 'Start of Custom' effects and resetting all Card use restrictions. This does not reset their current Custom duration.
Health: 342/590% + Diamond Noise Form (1/3) + Elec Noise + Paralyzed (1/2) Actions: 8 (8 Left) + 1 Charge + 3 Summon Actions Panels: Lightning (1/3) Proximity: (Melee: Remnant, Dynamo, Condor) | (Range: Boss) - Resonating: Cherish does not suffer Noise drawbacks - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction to defend against - Munitions: Cherish's Basic Attack automatically gains (3) Charges each turn - Munitions: Cherish's Basic Attack's Charge cannot be interrupted - Munitions: Effects that augment attacks can augment +1 iterative attack - Wood: Cherish's Wood Attacks gain Overcome and Powerful (1) on any turn her Panels were not changed - Break: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) - Support: Augments to the Cherish's stats with a duration also apply to allies for the same duration - Ice: Statuses matching Cherish's Proficiencies cannot be cleansed on the turn of infliction - Lightning Panels: +3 Speed
Health: 170/170% + No Statuses Actions: 2 (2 Left) + 1 Movement Action Panels: Lightning (1/3) Proximity: (Melee: Cherish, Dynamo, Condor) | (Range: Boss) - Innate: Remnant can use Cherish's Battle Cards - Innate: Remnant gains access to Synergy - Munitions: 1 Attack/turn gains damage as though it applied 5 Held Charges - Munitions: 1 Attack/turn requires +1 interaction from to defend against - Munitions: Effects that augment attacks can augment +1 iterative attack
Fortify - Restore High health to a single summoned entity, and allow it to sustain 1 Attack that would destroy it (3 CD)
Deep Roots - Cherish's current panels ignore the next attempt of any effect to change them and she may activate the panels to modify her attacks one additional time (3 CD)
Terraform - Cherish changes the panel type of herself and all opponents to any matching one of the her Proficiencies. This unavoidably grounds targets currently flying. Panel types cannot be changed for one turn after use (3 CD)
- Poison - Murky, swampy terrain, with noxious fumes bubbling above it. ° Non-[Toxin Enhancement] Characters suffer a stacking Poison effect at the start of each turn. ° Non-[Toxin Enhancement] Characters cannot restore HP or Cleanse status effects. ° Status Effect durations do not tick down while Poison Panels are active. ° Poison Panels automatically revert after 5 Turns.
{1: Provoke @ Boss (+) ↳ 345% Wood Damage + 5 TDL + Precision + Overcome + Dominating Power + Requires +1 Interaction ↳ Paralyze + Cannot be Cleansed on turn of Infliction ↳ Struck Targets must aim at Cherish and use their weakest attacks this turn }
Ranged - Wood - Basic Artillery Cherish constantly fires at her opponent to keep them off-balance Damage: Astounding (40%) | +45% Effects: Struck Targets must aim at Cherish and use their weakest attacks this turn. 1 Action Charge
Active: Cherish adds +100% Damage to One Attack immediately Multi-Use: 2/4 |Mandatory CD: 4 Turns
↳ Critical Strike: One Attack this turn gains Cherish's Base Damage (+110%) and Precision (3 CD) ↳ Munitions - Requires an additional interaction from any source to defend against ↳ Munitions - Gains damage as though it applied 5 Held Charges (+5 FDL and +5 TDL) ↳ Munitions: Effects that augment attacks can augment one additional, iterative attack ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1) ↳ Lightning Panels: Cherish's first attack on Lightning Panels gains Paralyze ↳ Fusion: Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
{2: Provoke @ Boss (+) ↳ 345% Wood Damage + 5 TDL + Precision + Overcome + Dominating Power + Requires +1 Interaction ↳ Paralyze + Cannot be Cleansed on turn of Infliction ↳ Struck Targets must aim at Cherish and use their weakest attacks this turn }
Ranged - Wood - Basic Artillery Cherish constantly fires at her opponent to keep them off-balance Damage: Astounding (40%) | +45% Effects: Struck Targets must aim at Cherish and use their weakest attacks this turn. 1 Action Charge
Modifiers ↳ Synergy: +100% Damage to One Attack (extended from previous instance) ↳ Critical Strike: +110% Damage and Precision (extended from previous instance) ↳ Munitions - Requires an additional interaction from any source to defend against (extended from previous instance) ↳ Munitions - Gains damage as though it applied 5 Held Charges (extended from previous instance) ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1) ↳ Lightning Panels: Gains Paralyze (extended from previous instance) ↳ Fusion: Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
{4: Provoke @ Boss (+) ↳ 285% Wood Damage + Overcome + Dominating Power ↳ Paralyze + Cannot be Cleansed on turn of Infliction ↳ Struck Targets must aim at Cherish and use their weakest attacks this turn }
Ranged - Wood - Basic Artillery Cherish constantly fires at her opponent to keep them off-balance Damage: Astounding (40%) | +45% Effects: Struck Targets must aim at Cherish and use their weakest attacks this turn. 1 Action Charge
Active: Cherish adds +100% Damage to One Attack immediately Multi-Use: 0/4 |Mandatory CD: 4 Turns
↳ Munitions: Effects that augment attacks can augment one additional, iterative attack ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1) ↳ Diamond Noise Form: Cherish may use the panels to modify her attacks 3 additional times per turn ↳ Lightning Panels: Cherish's first attack on Lightning Panels gains Paralyze ↳ Fusion: Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
{6: Provoke @ Boss (+) ↳ 285% Wood Damage + Overcome + Dominating Power ↳ Paralyze + Cannot be Cleansed on turn of Infliction ↳ Struck Targets must aim at Cherish and use their weakest attacks this turn }
Ranged - Wood - Basic Artillery Cherish constantly fires at her opponent to keep them off-balance Damage: Astounding (40%) | +45% Effects: Struck Targets must aim at Cherish and use their weakest attacks this turn. 1 Action Charge
Modifiers ↳ Synergy ×2: +200% Damage to One Attack (extended from previous instance) ↳ Munitions: Effects that augment attacks can augment one additional, iterative attack ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1) ↳ Lightning Panels: Gains Paralyze (extended from previous instance) ↳ Fusion: Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
{7: Despondency @ Boss (+) ↳ 85% Wood Damage + Overcome + Dominating Power ↳ Paralyze + Cannot be Cleansed on turn of Infliction ↳ Interrupts and prevents charges for 1 Turn }
Ranged - Wood - Basic Artillery Cherish constantly fires at her opponent to keep them off-balance Damage: Astounding (40%) | +45% Effects: Interrupts and resets all charges that the target performs for 1 Turn. 1 Turn Cooldown
Modifiers ↳ Dominating Power: Cherish's Damage cannot be decreased by more than 3 Full Damage Levels (Powerful) ↳ Wood: If Cherish's panel type has not changed, her Wood Element Attacks gain Overcome and Powerful (1) ↳ Diamond Noise Form: Cherish may use the panels to modify her attacks 3 additional times per turn ↳ Lightning Panels: Cherish's first attack on Lightning Panels gains Paralyze ↳ Fusion: Status Effects matching any of the Cherish's Proficiencies cannot be cleansed on the turn of infliction
The inevitable was upon them, the breaking point they had to reach eventually - learn how to stymie the flow of power from the hand, or face annihilation in the wake of its fury. The change of the environment to one of their benefit was a great move on the part of Cherish, and it seemed to be enough. The toxic terrain prevented the Hand from restoring itself as they assaulted it, causing more and more of their strikes to land true.
The end of the hand was swiftly followed, as their strikes finally caused the intense noise that made up the hand to disperse. It created a dense pocket of Noise in its wake as it destabilized and self-destructed, seemingly having met its conditions. It seemed almost too easy, in the grand scheme of things, like the hand had a goal and it had already accomplished it, so allowing it to be defeated at this time was acceptable.
The intense pockets of Crimson shaded with hues of red, green, and purple filled the air, making it clear that an incredible amount of Noise had been released by the endeavor. The collapse of the hand created an inward shift of Noise from the Noise Wave below, as it inverted its push into a pull. All of the Noise in the air was sucked back into it, the Noise from the destroyed hand included, as it was absorbed back into it. Noise proliferated with time, meaning that the Noise produced was nothing like the Noise that was created in the meantime.
As the Noise clusters were absorbed back into Noise Waves scattered all throughout the village, the Noise Waves closed and out from them fell the Whazzap villagers, seemingly abducted into the Noise Wave for who knows how long.
What would anyone need with all of that Noise, and raw crimson, with the crimson meteor no longer in the sky? . . . More questions, and so few answers.
[Passive Ability - Dominion] Benefit: Defense equals 50% of user's total Base Damage. Can apply user's Base Damage as Defense against 3 attacks per turn.
[Passive Ability - Inevitable Demise] Benefit: While the user is at max health, negates True Damage and triggered effects of attacks against the user.
[Active Ability - Abyssal Shell] Benefit: This turn, reduce all incoming attack damage by 2 Full Damage Levels, +1 full damage level per use remaining of this ability. Drawback: 0/4 Uses
[Active Ability - Power Core] Benefit: This turn, restore an Immense Amount of HP per use remaining of this ability before taking any attack. This turn, can overheal during the defensive phase only. Drawback: 0/4 Uses | 7-CD
[HP cannot be restored due to Poison Panels]
[Active Ability - Star Eater] Benefit: Creates a Barrier with HP equal to the greatest amount of health restored by Power Core in a single turn. If destroyed in a single hit, adds its damage to all attacks this turn. Can be used without charge per ability user has at 0 uses. Drawback: 1/3 Uses | 5-CD | 1 Required Charge
2 1,200 HP Barriers created. Reduce attack damage by 12 FDLs.
[Geograph Laser] - 6 absorbed by Star Eaters. 1 Taken for 210%.
[Provoke] - Taken for 315%. [Provoke] - Taken for 315%. [Provoke] - Taken for 285%. [Provoke] - Taken for 285%. [Despondency] - Taken for 55%.
[Due to ?, Undershirt Disabled]
[Destroyer's Hand: Defeated]
BOSS ENCOUNTER
Name: The Destroyer's Hand Type: Omega-Class Boss
Objective - Victory: Survive or Defeat The Destroyer's Hand within 7 Turns - Obtained! Objective - Battle Card: Defeat The Destroyer's Hand by bypassing its Undershirt - Obtained! Objective - SECRET: Obtain 500% or More Noise within the first two turns of combat - Failed! Objective - Story Material: Defeat the Destroyer's Hand before it utilizes its Giga Attack - Obtained!
Omega Pieces Mysterious collection of highly compressed Noise resonated with EM Data. Enough of them should be able to create something incredible . . . Benefit: Trade in 1 Omega Piece to immediately Version Up, Unlock user's next level of Prestige, or to gain access to Omega Level in any Trait. 2 Omega Pieces can be traded for the value of any Noise Frag purchase. 3 Omega Pieces can be traded in to upgrade Noise Cards. 6 Omega Pieces can be traded in for 1 Gamma Wave.
Participants can Distribute: 2 Noise Draws, 2 Max Upgrades, 1 Resonant Noise, 2 Destroyer Pieces, 1 Nebula Breaker
Destroyer Piece A fragment of the signature crimson-black armor of the Dominus of Destruction, Andromeda. The signature wave energy allows for the creation of powerful engines of destruction, or the force to withstand them. Benefit: ?
Nebula Breaker [Break] || [Range] Damage: 2.5x Mega Class Damage. Attack Effects: [Alternate Use: 5-Turn [Per turn of charge applied: +50% damage, [Required Guards +1] [Required Avoidances +1]] Can be used while charging at its current charge without expending its charge. Is only expended if used at full charge.
Cherish didn't expect things to conclude quite yet, but she was happy that they did as David dispersed the Noise he had accumulated as well, having only been seconds away from delivering his self-destructive move before the Hand began to deteriorate.
Oblivious to the consequences of the Crimson and the Noise, Cherish saw that the villagers had returned and chalked it up to a resoundingly successful mission, her expression showing her content at what she believed to be a resolved situation.
" Hmm. "
The expression quickly sank, though.
" If it was any more than just one hand, I don't know if we could've handled that. "
And even then, it seemed disposable once it had fulfilled its purpose, likely having more to show if it were in more dire circumstances. She didn't like winning at the mercy of something else's restraint, but at the same time, she liked not being dead or gravely injured, so she couldn't really complain.
" There's nothing wrong with getting lucky every once in a while. Take it and learn from it, Cherish, don't fret as much over what could-have-been if it's weighing you down. "
" Right... "
She didn't feel quite as invincible as before, but that was a good thing as it'd make her more careful going forward. She turned to Mehk now, keeping track of their mission progress now that the threat here seemed handled.
" That just leaves us with Dream Island now, unless there's more we can do here. "
Or unless they needed to catch a break. Either way, it wasn't her call on whether or not their work here was done, and her stature made that clear. It wasn't as obvious, but by the way her eyes kept scanning the surroundings, she was certainly more concerned with ensuring that everything in this area was in order before leaving -- simply because it was Netopian land and that made her affiliated with it.
In any case, she'd gather herself while giving Mehk and the Murian Lookout a chance to speak as well.
(( Claiming Omega Piece + 1 Noise Draw + 1 Max Upgrade + 1 Destroyer Piece + whichever of the Resonant/Card Mehk doesn't choose))
With the destruction of the hand, Dynamo King gave a sigh of relief. He knew it wasn't at full power, and he also knew it wasn't trying to destroy them, at that point - it was more like it was a distraction. Considering its strength, it served as a really good distraction, as they had to devote their attention to it to avoid doom.
Slamming down his hoof, Dynamo King looked out with happiness as the Noise Waves closed and deposited the people that had been dragged inside of them. The Wave World all around them began to restructure itself as the Noise disappeared, enabling the ancient source of Waves to spread back out. Noise Waves were known to be accessible by Humans if they were formed in a space while humans were occupying it, meaning it was made around the humans rather than the humans getting into it. It was dangerous to consider, but usually a quick trip to a hospital would make itfine.
That wasn't an option here, for the Whazzappians, who would refuse help from their modern technology. Pride for their land and its natural resources ran deeper here than anywhere else. Everything they used were Murian legends brought up from the dunes. Even as Cherish, he, and the Condor lowered themselves back down towards the temple, the catastrophic damage inflicted upon the holy site seemed to be rebuilding itself; this temple was never man-made, at least not by physical materials, and the technology that they derived their Real Wave technology from was shown pure as it rebuilt the temple from the wave world around it just as easily as the temple had been destroyed.
So, next would be -
A terrible sound interrupted his train of thought. The crashing, coursing wind of horrific static, accompanied by something moving far too fast through the air. Glancing up, a piercing line had been drawn through the clouds, with the most intense trail of black and purple crimson he had ever seen bubbling up behind it. Reminiscent of a jet having passed overhead, he knew the truth of the scenario, and he understood why the hand allowed itself to be destroyed by them.
It was the easiest method of retreat from the commander in chief of the Satella Police. The sonic boom of the legend flying overhead crashed onto them as it disturbed the sand and kicked up a small dust storm around them, but he was already long gone, seeing that it was already handled.
The Murian Lookout had cancelled its wave conversion as well, as if sensing his arrival, and wanted to ensure that he wasn't viewed as a threat. The Condor seemed content with its duties served, and without so much further of a word, directed the warriors off of its temple, and then retreated back towards its summit.
Mehk cancelled his wave conversion and began descending the stairs of the temple, wanting to see if he could locate the current acting chief among the Whazzappians. Locating the regal staff with the symbol of the condor, he began to float towards the person holding it, the woman not an elder yet, but still youthful. The youthful leader of the central village carried her staff with pride, in a beautiful orange dress with intricate patterns woven into it, her bronzed skin and long, dark hair only accentuated by her deep, red eyes.
"Whazzap!" Mehk greeted, smiling at her.
". . . Whazzap," she responded, a small group of villagers and guardians with spears behind her. "You're not from Netopia," she said simply, and then turned to look at Cherish. "I'll talk to someone of the blood of my land about its worries.
Cherish looked up at the black streak in the sky, silently wondering to herself if this was the Commander that Dr. Temple had mentioned during their field report. She noticed the level of threat he exuded to the Condor and the Hand, enough to make them cower at just his presence, and quietly compared their own reactions toward her to get a measure of the discrepancy between them. As far as her secret rivalry was concerned, the match up wasn't looking very good.
Without any time to stay distracted, Cherish dropped her conversion and followed along as the scene unfolded, eventually finding herself greeted by the elder-to-be but leader-all-the-same while Mehk was welcomed... unwelcomely. Looks like she'd have to handle the talking this time, which wasn't her forte, but at least they seemed to hold a common pride. Even David couldn't do this for her, as the Whazzapians likely wouldn't be enthused by the technology that recreated him.
" Whazzap. "
That felt really weird and probably sounded even weirder, as if she were carefully enunciating each part of the word. Up until this point, nobody could be blamed if they thought Cherish was actually from Whazzap herself with how uneducated she seemed to be in modern technology, but having heard her struggled pronunciation of the customary greeting, it could at least be ruled out for certain now.
In another universe, she wouldn't be caught dead uttering those words, Netopian pride or otherwise.
" My name's Cherish. "
Amaya didn't provide her surname, and so neither did she.
" We're looking to get more information on what all occurred here. "
She mentally reminded herself of all of the information they had gathered up to this point to narrow down the parts that still needed answering -- the Condor mentioned that Noise spontaneously invaded the area, bringing with it Noisms and taking with it many villagers that were converted to Jammers. The remaining civilians were evacuated into the temple as the Lookout was forced to contend with that calamitous hand that had been created using Wave Duplicators and Noise. There were several more questions she could draw from that, but there was still a first concern to address after the trauma that the village had experienced.
Amaya waved away her protectors, who took a few careful steps back, but did not fully leave her presence. She understood that their spears, swords, and other weapons, regardless of the their ancestor's technology, would do little to dissuade the Satella Police from doing what they wanted to their lands. She recognized their emblem, and knew she was safe on principle.
"Yesterday morning, the monstrous things you call Jammers, fell out of the sky. They looked different from our previous recollection of them, black instead of brown, but the demons brought with them Noism and took over our people's bodies to make more of their soldiers.
"Our guardian herald, the Condor, did what he could to protect us, but that's when the true monster arrived from the same hole in the sky. It went directly for the Temple, and we were unable to protect ourselves for too long before the Jammers overwhelmed us. They started dragging us back into the Noise Wave - that's what the Jammers called it. I did what I could to slow them down, but I was defeated once the larger Jammers were released," she explained, looking back over her people.
"We suffered a fair deal of harm inside the Noise Waves, but our people will recover; they're made of tougher stuff than most. Our lands will recover, too, the blessings of the Great Being to thank for that.
"I want to know what you know of what's going on, and what dangers I should prepare for in the future. Each time these catastrophes overflow into our lands from your 'technology', our way of life is threatened."
Cherish was quite literally the worst person to ask about an understanding of what was going on, but she'd have to do her best.
At least Whazzap was fresh on the mind, but as for the rest: GSP was infiltrated recently, though she personally wasn't aware that Andromeda's blueprints were among the stolen data, else she could have pieced a bit more together here considering what they just fought. More recently, large concentrations of Noise began appearing around the globe -- concentrations more suited for deep space than for the planet's atmosphere. The suspected cause of those Noise Clusters were that they had been created by Wave Remnant Data, which seemed accurate going by their recent experiences.
She wasn't sure how widespread the knowledge of GSP's breach was, though, so it was better to keep that on the down low. Frankly, it was best to be as vague as possible regardless, not that Cherish really had much of a choice given her current understanding of things.
" Not much more than you, I'm afraid. We're following a trail of these anomalies, learning bit by bit what's causing them, but there's no certain answer at the moment. "
The best guess was that the individual who infiltrated GSP had a hand, no pun intended, at spawning Andromeda's limb here, and by proxy, they likely instigated the Jammer invasion as well. Whether or not they were involved in the anomaly on the Astro Wave or Shisa Island was difficult to say, but if Dealer technology could be used to duplicate Omega-Xis, then perhaps it could have been used to create the duplicate of the Ninja that they encountered before coming here.
That was still a jump to conclusions from somebody that only vaguely understood what was going on at large, and Cherish knew that much. Sharing her uncertainty here wasn't progressive to the matter at hand until she learned more -- for all she knew, this had nothing to do with that infiltration.
" Ideally, we'll get to the bottom of it and you won't have to worry about being disturbed. But if your defenders can't deal with the invaders, then the only real precaution is to have an effective evacuation plan in the event of a recurrence. At the end of the day, we don't know what we don't know, so we've got to be ready for anything. "
Whether or not that was what Amaya wanted to hear didn't change the truth of the matter, and there was no room to sugarcoat the reality of the situation when peoples' lives hung in the balance of the decision.
" The only other alternative is giving us a call if those things show back up. You might not be fond of our 'technology', but we can fight the battles you can't. "
GSP would respect Whazzap's customs and traditions, but opposing forces have shown that they would not. So whether it involved her needing to teach Amaya how to form a Brotherband for ease of communication or just bringing her along on their quest, there wasn't anything left to discuss here that'd tickle her ear, and there wasn't anything she could do to prepare for another invasion without compromising somewhere.
The leader of the Whazzap tribes listened intently to Cherish's response, nodding her head to show her understanding has Cherish saw it. Not knowing much of the situation, and leading with the honesty of it, was a good sign to her own character, to say nothing of the respect to her culture.
She held out an arm to allow the sleeves of her fine orange dress to roll up a moment, revealing a black and grey Hunter V-G. "I am registered in Project Transcode as TC-X032. My compatible UMA is Bahamut. My people are not defenseless; the power of Wave Conversion has been in the lands of Whazzap since time immemorial. Our understanding of it and our knowledge of it has evolved as the rest of the world adapts. As a world leader, I cannot find myself ignorant nor unprepared."
Almost as if lulled from a slumber, the wave being she called materialized in the air behind her. The wizard alone was huge, the massive fish-like monster of a UMA being almost half the size of a Noise Monster. The large, angler-fish like monster had a series of waves as its fins, an armored body of dark blues, and the waves of black, like the depths of the ocean itself.
"We will create a more effective evacuation route, and turn to our guardians when we so need them. Will you share your codes with me, then, that I may contact you should I need it?"
{Resonant Noise - Unfathomable Noise Form A power from a place so deep and so vast, it is a power that none can behold without risking themselves to it. This is the power that shook the world and carried the tides, and all who view it cannot withstand it.}Effects: Can be activated when the user acquires 75% Noise, after their Defensive Phase. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. Double the limit for Noise gain from any given effect. -- [Cartography] Panels set by the user require an additional panel change effect to change. -- [Meteorology] Revives a Summon, Obstacle, or HP Defense at full health (1 Use | +1 at P3, P5, P7) -- Basic attack gains [Panel Set: Giga Ocean] and [Lock On] while fully charged. --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
" Of course. If you ever find yourselves faced with more than you can handle, we'll be there in no time. "
That had went admittedly more well than she expected given her past experiences with communicating. Perhaps she was getting better at this, or perhaps she and Amaya just saw eye to eye. Cherish extended her own Hunter V-G to share her code and create the Brotherband. Her profile fields were populate now, showing that she had spent the time to update them after she had hastily configured it during her first banding with Mehk, her abundant confidence on full display as was to be expected of her by this point. Their recent encounter may have delivered a hit to her moxie, but the profile didn't reflect that as she had fixed it before the fact.
" For now, things should remain under control. We've got to get to our next location before things get out of hand there. Stay safe, Amaya. "
It was time to move to their last objective, then. She'd motion to Mehk that she was ready to move out now that everything here was settled.
{Resonant Noise - Mauve Noise Form While other users of the form inherit Cherish's violet color scheme, her own utilization of it adopts part of David's instead, turning the extremities of her suit to a vibrant golden color.} Effects: Can be activated when Cherish acquires 75% Noise, after her Defensive Phase. -- Gain and Lose Noise twice as quickly, doubling any effect that causes Cherish to gain or lose noise. -- Double the limit for Noise gain from any given effect. -- [textshadow]Preservation[/textshadow]: +5 Cards per Custom -- [textshadow]Belligerence[/textshadow]: Freely activate 1 Elemental Active Ability (×7 Uses) -- Basic Attack gains Can Standard Charge multiple times per turn -- Charge Basic Attack gains Parry and Cannot be Parried --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Amaya did not send her information to Mehk, and simply ignored the notification when it was sent from him. The people of Whazzap still had one thing, to be sure, and it was their pride. They had little to say to outsiders, and Cherish only got a pass because she was at least from Netopian sands.
Mehk put a hand behind his head and groaned as he followed behind Cherish, sighing and shaking his head as he floated up next to her. "Our last location is Dream Island, in the Junk Yard. From there, it'd be best to check back into the base and see what we have. Ready to get back to the Sky Wave?"
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