The full SFRP v7 Overhaul comes with a brand new look to all of the old and familiar systems, with new elemental benefits, a new system for tracking progression and character growth, far more customizable options in all areas, and more concrete rulings on how to move about. A project started by the staff almost three years ago, it is finally completed! Be sure to check out our recruitment event in the news header below to get started in an amazing opportunity!
If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or, if you have a Discord, follow the link provided and join our Discord Channel. Feel free to ask questions whenever you need help.
~~ ~~ ~~ ~~ ~~ This large clearing of soft, brown dirt and lush grass is surrounded by a beautiful array of trees, the whole of the area supported either by natural growth or real wave projections. The Wave World overhead wraps around the gigantic space that the real-wave Special Stage takes up in the middle while on full display, and is a collection of wave ramps, stairs and large platforms leading up and around the stage area.
The massive Special Stage is a masterpiece of EM Wave Matter technology. The oversized real-wave projector in the center of the room is the main attraction while the piece is turned off, and, once turned on, the massive, blue stage appears, raised high into the air and accessible only through either the Wave Road above or the elevator lift right in front. The Stage's main attraction is the ability to redesign its appearance for its current performers and use, and its own personal cybercore and security system keep it secure for all of WBG Studio's guests.
After individual excursions on Dream Island, the spreading Noise Cluster phenomena caused an unlikely partnership to form between Aaron Bale and Emilia Zoldaad. Each unaware of the other's true identity, Cherufee Magma and Shine encountered a purple Omega-Xis copy within the Noise Wave in the Junkyard, and, after losing their battle against it, exited the Noise Wave, avoiding contact with the GSP. The Noise Wave deposits them here . . .
~~ ~~ ~~ ~~ ~~
In an instant, the black wave space of the Noise Wave filtered away and the world was bright with color again, the ordinary wave world vibrant on all sides. Instead of exiting into the Junk Yard, like most Noise Waves, the group exited into a space that Cherufee only barely recognized - it was the Event Stage of the WBG Studios.
Why were they here? Noise Waves, while definitely bending space slightly and connecting locations through dense pockets of Noise, always followed linear motion laws and displacement physics. If you left through the same door you came into, you should leave out the same way you went in. So why, when they back-tracked to the exact same door, did they go to a different location? He'd never seen that behavior in a Noise Wave, before.
Stepping out of the Noise Wave and directly into thin air, Molten Cherufee panicked, flapping his wings once and pushing himself onto the nearest wave road platform. He grunted in disapproval, looking down over the space with all of its employees moving too and fro, and worried if the Satella Commando popstar would be here. Just his luck, that would be . . .
He sighed, turning about to look for Shine, unsure of why they were here but knowing that they definitely came in together. According to the Noise gauge on his Hunter, Cherufee Magma knew that the Noise in the area was rapidly climbing - Wizards would start to notice the effects, and even the Event Stage and other electronics would start to keel, soon.
Shine was less shy about landing in the crowd of folks below, figuring most couldn't see her in her Wave Form. And if they did, she could always use the publicity -- her wallet was starving, after all. That said, while she wasn't expecting the fall that came after exiting the Noise Wave, she was agile enough to still and on her feet down on the ground below.
" Hmm... Looks different than I remember. "
* squeaksqueaksqueak! *
" Easy with the language, Mus! I was just joking! "
Of course she realized that this was a completely different location than before, but given her regular antics, one couldn't blame her EM Partner for taking her seriously. Having lost sight of Cherufee, Shine remained stationary and looked around to fully gain her bearings in this new environment.
*This place was like looking at a bad joke that someone committed to and refused to take the hint. But he supposed that was the natural consequence of human progression. They had discovered their new tool and exploited it to the best of their ability to further their progression. It was wasteful to spend it on making a stage more special but when extravagance was had, one often flaunted it extravagantly. He had concluded his more personal business here already and pocketed the device or planned to until he saw the changes on it. Wrong place, right time he supposed for such a sudden shift in the Noise values. It wasn't his problem, and he didn't do charity so walking away after looking into it a bit further was what he would do, making his way to start the investigation.*
It was always as things were when it came to people. Why do something so extravagant except to give one simple, resolute message: We can. Not a question, not a boast, not even a challenge, just a declaration. They have the knowledge, the resources, the energy and the capability, so why not do it and do it in excess if able? We can.
Cherufee saw down below a human that wasn't milling about with the rest of the visitors and employees of the facility. They were eyeballing their Hunter V-G, which meant it was likely more than just a utility model of the device; they had just noticed the Noise Advisory that the entire facility had received, and redoubled back towards the stage. He studied him, unsure if he recognized him, but couldn't put the face to a name.
Still, the Noise Advisory did answer one other question - Sonia Strumm wasn't here, or else she would've nearly immediately wave converged, and that Wave Signature was insane. Relieved to not deal with her, he was able to look around from his place on high, perched above the rest of them on his high-up platform over the stage. His claws dug into the edges as he peered over, looking to and fro for the source of the Noise.
An all-too-well-known Noise Wave was opened up near the back of the event stage. He could see it, with a vibrant red outline to show the density of the Noise inside of it, pouring out Noised Waves into the air like a reverse vacuum. It was one of the infamous Deep Noise Waves created by Dealer, and it seemed to be active at full steam and then some. Viruses were jumping out of it like crazy. In order to get to the Noise Wave and stop whatever was causing this, they'd need to get through the horde, first.
Virus Wave
[Wave 1] 1 v1 Virus
v1 Viruses Spawned Wave 1 and later ° 2 Movement Actions. Can freely attempt to Dodge the most damaging attack made against them each turn. ° Attack once per turn ° Deal Modest Damage with their attack ° One Attack gains a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +10% Damage. ° Has Great Health
First from the Noise Wave, leading the group, was a Jammer. A large, human-like virus clad in brown armor, the Noise in the air was rapidly shifted just from its presence, becoming far more volatile and dangerous outright as its nature filled the air with jamming energy.
The Jammer looked around, eying the space it had invaded, noticing the signatures of multiple wave beings. Raising its gatling, it let loose, a series of screams filling the air - the Noise density made the Jammer visible in the real world and very dangerous, gatling rounds pelting walls and leaving holes in the floor as it sweeped up towards the ceiling, down across towards Shine, and even into the little nooks of the room to get to Matthew.
It turned its gaze directly on Matthew, as it suddenly leaped across the room, fist raised and primed to slam down onto him unless he were fast enough to respond. Turning its vision, it careened across the room to punch Cherufee Magma, next.
v3 Viruses Spawned Wave 3 and later ° 4 Movement Actions. Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
Actions: 3 Status: None Proximity: Range - Shine, MC, IT Panel: Normal
[Jamming Wave] ° Enemies cannot augment their attacks. ° Charged attacks require one additional charge to be completed. ° Abilities and attacks with cooldown require one additional turn to be completely cooled down. ° The first stack of Multi-Use expended each turn instead expends 2 uses.
[Viral Potency] ° Jammer's attacks treat the opponent as though they were weak to them, regardless of the target's proficiency. If the target is already weak to the attack, the weaknesses stack. ° Jammer naturally regens equal to the damage dealt of all attacks, and produces noise equal to this amount, once per turn per opponent.
[Jamming Gun] | 2 @ Shine, 2 @ Cherufee Magma, 1 @ Infernal Trailblazer Seeking || [Range (Long)] Attack Effects: [Pierce] [Powerful (Pathetic)] Damage: Moderate damage per hit for 5 hits. Can individually aim the hits, prioritizing aiming at each target at least once.
Seeing the powerful enemy materialize from the vortex, Shine's natural response kicked in as its attention was on everybody else.
" Welp! Time to bounce! "
Perhaps she had spoken too loudly, though, as its attention was quickly shifted back onto her in the spray of machine gun fire.
With the primary plan of escaping sabotaged, it was time to enact the secondary plan of taking cover and hiding until Cherufee handled it once again -- and taking her potshots at the enemy when the opportunity presented itself, of course.
The all-too familiar smoke flooded the scene from who-knows-where, and just like that, the quirky girl had vanished from sight. She'd reappear a moment later to take one of those aforementioned potshots at the Jammer, but quickly faded back before it had time to catch her.
Active: Summons Smoke, a Unique Immobile Obstacle with 0%-Health - Custom: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Custom: Smoke can endure (2) Destroy effect without breaking - Custom: Smoke does not have HP. Instead, it must be struck by (9) Tiers worth of Wind Effects to destroy * Knock Up and Ground are treated as Tier 1 for this interaction The Smoke cannot Intercept for Shine or be protected from attacks directed at it Multi-Use: 0/1 -- Cooldown Pending Effect Resolution |Mandatory CD: 5 Turns
Health: 150/150% + Hiding Actions: 4 + 1 Charge Panels: Null Proximity: (Occupying: Smoke) | (Melee: Cherufe, Trailblazer) | (Range: Jammer) - Smoke Cloud: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Assailant: After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice - Dark Resident: While Hiding, Shine's Dodges trump Seek, Homing, Precision and Requires X Avoids - Jamming Wave: Shine cannot augment her attacks; Charged Attacks require +1 Charge - Jamming Wave (Cont'd): All CDs last +1 Turn; First Multi-Use expended in a turn costs 2
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Jammer) - Innate: Endures (0/2) Destroy effect without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
Melee - Shadow - Blade (Baseline) Shine sinks into her shadow, appearing behind her enemy to cut them from behind Damage: Modest (7%) | +5% Effects: Blow. Lock On. Treats target's Flat Defense as inverted for this attack. 1 Action Charge
↳ Damage Calculation: Modest + (5% Base Damage) → 12% Damage ↳ Assailant - No Effect (Jamming Wave)
*Looked like things were escalating here with one of Dealer's showings. The bid of someone who wanted to show what he could do to the rest of the world again. He would let the people deal with this themselves and walk away until the Jammer started firing. A fine reminder of the end relationship between the two parasitic beings. He would keep it down today though as he would begin the conversion and he gained a black bodysuit outlined with orange and large black and orange wings, an orange visor and black mask to cover the face as well. The burning haze halted the bullets as it launched at him, flapping back as the blazing wing gust pushed him away from the punch as he touched back down, already assessing the options if he had to deal with it himself.*
Loading: Sword x 2, Cannon x 2, Mini Grenade x 2
Defense:
Blaze Haze Benefit: Creates an Aura with High Power Drawback: 3 Turn Mandatory Cooldown 1 Multi-Use
Wildfire Benefit: Immediately gain 1 Avoidance or 1 Action that can be used to move. Drawback: 1 Turn Mandatory Cooldown 3 Multi-Use
The remnants of The Dealer are still at large, then? He narrowed his gaze, the monstrous dragon taking on the brunt of the jammer's attacks without concern, standing stoic as it rammed its fist into him. Glaring at the thing, Cherufee's voice echoed in Aaron's head, the monstrous form reminding him of the pride of his partner. Cherufee Magma roared into the area, unfurling its wings to dive down and release a carpet of smog directly onto the Jammer, being far more mobile and active that Shine would remember it.
Actions: 3 Status: Fine Proximity: Jammer - Range Panel: Normal
[Toggle Ability - Slumbering Behemoth] Benefit: Cherufe Magma has two modes, [Dormant] and [Active]. Switching between the two states requires an attack action, and has a minimum [1-Turn CD]. [Dormant] - Take 5% Less Damage from all attacks. [Active] - Deal 5% More Damage with all attacks.
[Form - Active]
[Basic Attack | 1/5 Charges]
1. 2. Attack Name: Ash Flurry Baseline: Ranged - Basic Artillery Trait || Range: Poison || [Ranged] Description: A simple but effective cloud of ash and soot that rains down smog like black snow. Damage: 12% [Pitiful + 10%] Effects: [Seek] [Multi-Use (1)]
2. 2. Attack Name: Ash Flurry Baseline: Ranged - Basic Artillery Trait || Range: Poison || [Ranged] Description: A simple but effective cloud of ash and soot that rains down smog like black snow. Damage: 12% [Pitiful + 10%] Effects: [Seek] [Multi-Use (1)]
The assailants watch as it teleports around the arena with surprising alacrity for its size, blipping away from Shine's assault but unable to evade the carpet of smog from Molten Cherufee. The tantrum and chaos on all sides only continued to boil up and over from the assault, more having to flee from the area as Molten Cherufee and Infernal Trailblazer's presence increased the heat and, for Molten Cherufee, made the air more dangerous to breathe. The impact of its attacks seemed to revitalize the virus, as it unleashed yet another barrage of bullets and punches onto its enemies.
v3 Viruses Spawned Wave 3 and later ° 4 Movement Actions. Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
Actions: 3 Status: None Proximity: Range - Shine, MC, IT Panel: Normal
[Jamming Wave] ° Enemies cannot augment their attacks. ° Charged attacks require one additional charge to be completed. ° Abilities and attacks with cooldown require one additional turn to be completely cooled down. ° The first stack of Multi-Use expended each turn instead expends 2 uses.
[Viral Potency] ° Jammer's attacks treat the opponent as though they were weak to them, regardless of the target's proficiency. If the target is already weak to the attack, the weaknesses stack. ° Jammer naturally regens equal to the damage dealt of all attacks, and produces noise equal to this amount, once per turn per opponent.
Burning with its own fury, Cherufee Magma heated up its core as yet more bullets were sent its way, burning through them and taking the force of the Jammer's punches without concern for itself. Turning its attention onto the Jammer, it opened its maw as shards of obsidian formed together into a massive spear that it hurled from its jaw, followed yet again by a carpet of soot and smog.
Actions: 3 Status: Fine Proximity: Jammer - Range Panel: Normal
[Basic Attack | 2/5 Charges]
1. [Obsidian Spear | 2/2 Actions]
[Fire Element augment fails due to Jamming Wave]
2. 1. Attack Name: Obsidian Spear Baseline: Ranged - Basic Artillery Trait || Range: Fire || [Ranged] Description: Creating a spear of solid obsidian in his peripheral or directly from the dragon's maw, he launches it at an opponent. Damage: 11% [Pathetic + 10%] Effects: [Moderate Self-Inflicted Damage] [1-Action Charge] [Multi Use (2)] [Poison] [Seek] [Break]
3. 2. Attack Name: Ash Flurry Baseline: Ranged - Basic Artillery Trait || Range: Poison || [Ranged] Description: A simple but effective cloud of ash and soot that rains down smog like black snow. Damage: 12% [Pitiful + 10%] Effects: [Seek] [Multi-Use (1)]
Shine clumsily tumbled forward after her whiffed attack, retreating back into her smoke to hide her embarrassment and to prevent further retaliation. Shortly afterward, she'd come back out swinging frantically at the Jammer, clearly upset about her previously failed endeavors.
" No dodging! That's cheating! "
And as if on cue, she would immediately dodge the spray of machine gun fire coming her way as she bolted back to her cloud of smoke, her figurative tail tucked behind her legs all the way.
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Jammer) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Jammer) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
*It was a little more persistent than he surmised, though that was also on him for presuming the others would hit it with more force than they had as well. Its influence on the field also meant that he wouldn't be employing his tactic anytime soon, but that was fine too. It could regain its strength as it landed its attacks, so he would avoid it again and be prepared to do so again next time. The flames would surge simply to circumvent the interference so that he could do that, primed to repay the favor should it come for him again now that its delay was over with.*
The constant barrage of swords, spewing gases, and malicious obsidian shards finally downed the Jammer, a flash of light causing the human-virus hybrid to vanish in a stream of EM energy, the human naturally deposited elsewhere from the field of battle.
They did not have long to wait, however, as more were to follow . . .
v3 Viruses Spawned Wave 3 and later ° 4 Movement Actions. Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
Health: 30% Defense: 7% Status: Normal Proximity: Range - Shine, MC, IT Panel: Normal
[Obsidian Spear] - Attempts to Dodge. Dodge fails. Taken for 4% Damage, Poisoned. 4% Noise generated. [Ash Flurry] - Attempts to Dodge. Dodge fails. Taken for 7% Damage. [Sword Lv4] - Attempts to Dodge. Dodge fails. Taken for 13% Damage. 13% Noise generated. [Sword Lv4] - Attempts to Dodge. Dodge fails. Taken for 13% Damage. Undershirt Triggered. 6% Noise Generated.
Actions: 3 Status: None Proximity: Range - Shine, MC, IT Panel: Normal
[Jamming Wave] ° Enemies cannot augment their attacks. ° Charged attacks require one additional charge to be completed. ° Abilities and attacks with cooldown require one additional turn to be completely cooled down. ° The first stack of Multi-Use expended each turn instead expends 2 uses.
[Viral Potency] ° Jammer's attacks treat the opponent as though they were weak to them, regardless of the target's proficiency. If the target is already weak to the attack, the weaknesses stack. ° Jammer naturally regens equal to the damage dealt of all attacks, and produces noise equal to this amount, once per turn per opponent.
v2 Viruses Spawned Wave 2 and later ° 3 Movement Actions. Can freely attempt to Dodge the two most damaging attacks made against them each turn. ° Moderate Defense, does not affect attacks it is Weak to ° Attack twice per turn ° Deal High Damage with their attack ° One Attack gains Pathetic Static Damage Buff per 10% of accrued Noise, caps at +15% Damage. ° Has Immense Health
From the massive Noise Wave, two new viruses appeared. One rolled forward covered in a ball of snow, and the other floated in ominously and quietly, an intense pressure coming off of it. The Snow Roller barrelled immediately forward, dashing towards Cherufee Magma, first, and then turning after to barrel towards the Infernal Trailblazer. After, the big black hole in the back didn't move any, but rather just extended its hands and began to pull, creating an incredible singularity and dragging everything into it.
v2 Viruses Spawned Wave 2 and later ° 3 Movement Actions. Can freely attempt to Dodge the two most damaging attacks made against them each turn. ° Moderate Defense, does not affect attacks it is Weak to ° Attack twice per turn ° Deal High Damage with their attack ° One Attack gains Pathetic Static Damage Buff per 10% of accrued Noise, caps at +15% Damage. ° Has Immense Health
Actions: 3 | 1 Status: None Proximity: Range - Shine, MC, IT Panel: Normal
[Noise Resonance] - 1 Attack each turn gains +1% Damage per 10% Noise accrued. +5% Damage.
[Singularity] ° Grabbity restores health each time its enemies do, by the same amount. Grabbity reduces all Non-Sword Proficiency attack damage to a Pathetic amount.
[Black Hole] Null || [Arena Quarters] Attack Effects: This virus only attacks once per turn, regardless of version. [Hits All] [Auto-Hit] [True Damage] Damage: 15% [High + 5%]
Roll Over 1 @ Cherufee Magma, 1 @ Infernal Trailblazer Aqua || [Melee (Close)] Attack Effects: [Advancing] Obstacles and summons used against this attack, or already active, are absorbed if it would strike them, immediately destroying them and increasing this attack's damage by 1 Damage Level. Damage: 10% [Moderate + 5%]
With the Jammer gone, the next contenders were much easier to contend with, as it were. Watching the Grabbity emerge was a problem, but not a problem they would have to deal with for very long. He allowed its winds to pull him closer to it, opening his mouth and once again creating a massive obsidian shard to blast down onto the thing from on high. While his shards weren't sharp enough to cut through its singularity, it was strong enough to help set up someone else.
Actions: 3 Status: Fine Proximity: Snow Roller - Melee | Grabbity - Range Panel: Normal
[Basic Attack | 3/5 Charges]
[Obsidian Spear | 1/1 Action Charges]
1. Attack Name: Obsidian Spear @ Grabbity Baseline: Ranged - Basic Artillery Trait || Range: Fire || [Ranged] Description: Creating a spear of solid obsidian in his peripheral or directly from the dragon's maw, he launches it at an opponent. Damage: 14% [Pathetic + 10% + 3%] Effects: [Moderate Self-Inflicted Damage] [1-Action Charge] [Multi Use (2)] [Poison] [Seek] [Break]
Post concerns such as thread moderation and approval requests here. Staff will indicate when they are working on the task, and will remove the item from the list once completed.