Recovery and Escape <Story> <Virus>
Oct 8, 2023 17:46:15 GMT -6
Post by Gaia on Oct 8, 2023 17:46:15 GMT -6
Cherufee Magma
Resonating with the Noise and still possessing incredible defensive overflow, Cherufe Magma withstands the assault from the empowered viruses without concern, although he was forced to retreat, rapidly creating a shell of magma and obsidian to hide within as the assault came crashing down.
What came next would be difficult to be sure, but Cherufe Magma had been preparing something since the very beginning. Locked within the vault of his own flames, coated in flecks of ice from the Noise Resonance, Cherufe Magma unleashed a sudden outpouring of flames, smoke, soot, and ash, which rolled forward and ignited in rapid-fire explosions that attempted to completely consume the viruses in his wake. What came next, he once again created that mighty spear to throw through the last of the viruses other than the Moai, deciding that the rock was the easiest of the group to manage.
{
(Recovery)(Recovery)(Status Hook)(Sword)(Sword)(Sword)
Custom
5/10 Turns | 2 Mega | 1 Giga
}5/10 Turns | 2 Mega | 1 Giga
{
Defense
}Health: 80%
Defense: 10%
Status: Normal
Proximity: Raidz - Melee | Dark Scythe - Range
Panel: Normal
[Action] - Change to Dormant State.
[Defense] - 15%
[Obsidian Strength] - -4 FDLs to all attacks.
[Black Hole] - Taken for 20% Damage.
[Active Ability - Molten Glow]
Benefit: Cherufe Magma ignores the triggered and damage-mitigation bypassing effects of 1 incoming attack.
Drawback: [3-Turn Mandatory CD] [Multi-Use: 3/4]
[Murian Assault] - 3 instances affected by Molten Glow's first use. Taken for 15% Damage, total.
[Voltic Eye] - Taken for 0% Damage.
[Moai Roll] - Taken for 0% Damage.
Defense: 10%
Status: Normal
Proximity: Raidz - Melee | Dark Scythe - Range
Panel: Normal
[Action] - Change to Dormant State.
[Defense] - 15%
[Obsidian Strength] - -4 FDLs to all attacks.
[Black Hole] - Taken for 20% Damage.
[Active Ability - Molten Glow]
Benefit: Cherufe Magma ignores the triggered and damage-mitigation bypassing effects of 1 incoming attack.
Drawback: [3-Turn Mandatory CD] [Multi-Use: 3/4]
[Murian Assault] - 3 instances affected by Molten Glow's first use. Taken for 15% Damage, total.
[Voltic Eye] - Taken for 0% Damage.
[Moai Roll] - Taken for 0% Damage.
{
Offense
}Actions: 3
Status: Fine
Proximity: Melee - Moai, Murian | Range - Moai, Grabbity, Eyez
Panel: Fire
[Obsidian Spear | 1/1 Action Charges]
Power Charge
Passive Ability Wave
Effects: Whenever the user's Basic Attack benefits from charge, it may inflict Poison.
2. Name: Draconic Fury @ Voltic Eye, @ Black Hole
Trait || Range : Fire/Poison || Ranged Blast
Damage: [Pathetic -> 8%] -> 25%.
Attack Effects: Spread. Poison. Burn.
3. 1. Attack Name: Obsidian Spear @ Murian
Baseline: Ranged - Basic Artillery
Trait || Range: Fire || [Ranged]
Description: Creating a spear of solid obsidian in his peripheral or directly from the dragon's maw, he launches it at an opponent.
Damage: 6% [Pathetic + 5% + 5% (Noise Form) + 3% (Panels) + 2 FDL]
Effects: [Moderate Self-Inflicted Damage] [1-Action Charge] [Multi Use (2)] [Poison] [Seek] [Break]
Status: Fine
Proximity: Melee - Moai, Murian | Range - Moai, Grabbity, Eyez
Panel: Fire
Resonate Noise - Impassioned Noise Form
The clustering of Noise causes Cherufe to rapidly heat and expel energy, creating a passionate and burgeoning warmth accompanied by smog that attempts to overwhelm everything around him. The burning waves cause the fires from within the statue or the dragon itself to burn brighter than ever.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Grants the user's Fire Element attacks and battle cards +Moderate Damage to their first hit.
-- Sets Lava Panels within Melee range at the start of each turn.
-- Increases the user's Basic Attack Damage when benefitting from Charge by 3%. Basic attack becomes a Fire/Poison Trait Ranged Basic Munition when benefitting from Charge.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
The clustering of Noise causes Cherufe to rapidly heat and expel energy, creating a passionate and burgeoning warmth accompanied by smog that attempts to overwhelm everything around him. The burning waves cause the fires from within the statue or the dragon itself to burn brighter than ever.
Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate.
-- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise.
-- Grants the user's Fire Element attacks and battle cards +Moderate Damage to their first hit.
-- Sets Lava Panels within Melee range at the start of each turn.
-- Increases the user's Basic Attack Damage when benefitting from Charge by 3%. Basic attack becomes a Fire/Poison Trait Ranged Basic Munition when benefitting from Charge.
--- Indefinite Duration, but only active while the user remains at or above 75% Noise.
{
- The first effect used each turn in response to an attack affects [Aqua Affinity -2] additional attacks, regardless of its total avoidances, interactions, or health.
- User's Defense can be doubled in response to one attack per turn.
- [Active Ability - Terraform] - User changes their panel type and the panel type of all opponents to any Panel matching one of the user's Proficiencies. This unavoidably grounds targets currently flying. Panel types cannot be changed for one turn after use. 3-Turn CD Between uses.
- [Passive Ability - Fusion] - Status Effects matching any of the user's Proficiencies either: Cannot be cleansed on the turn of infliction.
- When on Panels that match a Proficiency they possess, user's Damage from those Proficencies gain 1 True Damage Level. Status Effects are always cleansed by opponents as though they were a minimum of Tier 2.
9 of ♦ :: Aqua Noise
° Aqua Affinity - While at or above 75% Noise, the user benefits from the Aqua Element as an additional Main Proficiency, at the same level as their own. If at or above 150% Noise, can gain the benefits of Aqua Ω, instead. Full benefits of this effect must be outlined in-stats.
}- Increase the user's Defense by the user's [Aqua Affinity].- The first effect used each turn in response to an attack affects [Aqua Affinity -2] additional attacks, regardless of its total avoidances, interactions, or health.
- User's Defense can be doubled in response to one attack per turn.
- [Active Ability - Terraform] - User changes their panel type and the panel type of all opponents to any Panel matching one of the user's Proficiencies. This unavoidably grounds targets currently flying. Panel types cannot be changed for one turn after use. 3-Turn CD Between uses.
- [Passive Ability - Fusion] - Status Effects matching any of the user's Proficiencies either: Cannot be cleansed on the turn of infliction.
- When on Panels that match a Proficiency they possess, user's Damage from those Proficencies gain 1 True Damage Level. Status Effects are always cleansed by opponents as though they were a minimum of Tier 2.
Jack of ♦ :: Plesio Noise
° Environmental Advantage - While at or above 150% Noise, Attacks with a proficiency matching the user's panel type increase by 2 full damage levels, regardless of damage buff limits.
[Obsidian Spear | 1/1 Action Charges]
Power Charge
Passive Ability Wave
Effects: Whenever the user's Basic Attack benefits from charge, it may inflict Poison.
2. Name: Draconic Fury @ Voltic Eye, @ Black Hole
Trait || Range : Fire/Poison || Ranged Blast
Damage: [Pathetic -> 8%] -> 25%.
Attack Effects: Spread. Poison. Burn.
3. 1. Attack Name: Obsidian Spear @ Murian
Baseline: Ranged - Basic Artillery
Trait || Range: Fire || [Ranged]
Description: Creating a spear of solid obsidian in his peripheral or directly from the dragon's maw, he launches it at an opponent.
Damage: 6% [Pathetic + 5% + 5% (Noise Form) + 3% (Panels) + 2 FDL]
Effects: [Moderate Self-Inflicted Damage] [1-Action Charge] [Multi Use (2)] [Poison] [Seek] [Break]
{
Summary
}Health: 60%
Status: Fine
Proximity: Close - Moai, Murian | Arena - Voltic, Black Hole
Panel: Lava (3)
Cooldown
[Unholy Stance | 2/3]
[Frenzied Endurance | 1/3]
[Obsidian Strength | 1/2]
[Molten Flow | 1/9]
Status: Fine
Proximity: Close - Moai, Murian | Arena - Voltic, Black Hole
Panel: Lava (3)
Cooldown
[Unholy Stance | 2/3]
[Frenzied Endurance | 1/3]
[Obsidian Strength | 1/2]
[Molten Flow | 1/9]