The full SFRP v7 Overhaul comes with a brand new look to all of the old and familiar systems, with new elemental benefits, a new system for tracking progression and character growth, far more customizable options in all areas, and more concrete rulings on how to move about. A project started by the staff almost three years ago, it is finally completed! Be sure to check out our recruitment event in the news header below to get started in an amazing opportunity!
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*There wasn't much to be done about the pull, so rather than bother resisting he would allow it to pull him forward toward the rolling snowball. Which was its own undoing, as he spawned a small grenade in hand that he thrust right at it, slamming it into it and causing it to explode shortly thereafter. It was the preparation the entire time, so it paying off well enough was fine by him as well.*
Defense:
15% taken from Black Hole.
Parries Roll Over with Big Grenade.
Big Grenade [Null] || [Ranged] || Standard-Class GA Description: A small, yet heavy grenade forms in the user's hand. When thrown, it detonates in a large area in rapid succession. Strikes all targets within melee range of one another. Damage: 17 * 3 Attack Effects: Auto-Hit, Spread/Melee range, Regardless of hit or avoid, resets the Panel Type to Null. Affected enemies cannot set new panels for two turns, but can move to new ones.
Satisfied that the Jammer learned its lesson about not letting her attacks land head on, Shine considered this mission a success and was ready to set out on another grand adventure. Until, of course, its vengeful friends arrived to the scene as well. Having been slow to the punch this time, she would finish up the viruses now that the others here had bombarded them already.
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
|| [Melee] || Multi-Use Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock-On].
↳ Damage Calculation: Moderate + (Pathetic * V) + (3 Dmg Lv) → 20% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
|| [Melee] || Multi-Use Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock-On].
↳ Damage Calculation: Moderate + (Pathetic * V) + (3 Dmg Lv) → 20% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
v3 Viruses Spawned Wave 3 and later ° 4 Movement Actions. Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
The first virus approached with malicious intent, holding back its scythe and swinging it forward, catching all of the warriors up in it at once. The spinning blade was malicious as it was dangerous, offering no help or opportunity for hiding.
The two raidz came charging from the Noise Wave and continued to move quickly, hunting down each of the warriors and calling up its hammer to come crashing down one after the next.
v3 Viruses Spawned Wave 3 and later ° 4 Movement Actions. Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
Actions: 1 | 3 | 3 Status: None Proximity: Range - Shine, MC, IT Panel: Normal
[Noise Resonance] - 2 Attacks each turn gains +1% Damage per 10% Noise accrued. +15% Damage.
While at or above 150% Noise: Any Push/Pull Wind Effects and Gravity Effects are inverted. Knock Ups become Grounds and vice-versa. Attacks with Intermediate or higher Breakers automatically change their target's panel type to Cracked. Natural Regen is reduced by a High amount, plus a Low amount per additional 75% Noise over 150%. Not applicable while resonated with a Noise Form or other transformation. All attacks automatically Pierce, allowing them to ignore the Phasing effect.
° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance.
[Spin Scythe] @ Molten Cherufee Blade || [Range (Long)] Attack Effects: Gains +1 Hit, Avoided Separately, per attack action and per defeated ally. Only attacks once per turn. [Spread] Damage: 55%, 3 Hits Avoided Separately
[4 Movement Actions]
[1 -> Enter Melee w/ Trailblazer]
[Buki] @ Trailblazer Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: 15%. This attack has two true damage levels.
[1 -> Enter Melee w/ Cherufee]
[Buki] @ Cherufee Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: 30%. This attack has two true damage levels.
[1 -> Enter Melee w/ Trailblazer]
[Buki] @ Trailblazer + Molten Cherufee + Shine Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: 30%. This attack has two true damage levels.
[4 Movement Actions]
[1 -> Enter Melee w/ Cherufee]
[Buki] @ Trailblazer Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: 15%. This attack has two true damage levels.
[1 -> Enter Melee w/ Trailblazer]
[Buki] @ Trailblazer + Molten Cherufee Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: 30%. This attack has two true damage levels.
[1 -> Enter Melee w/ Cherufee]
[Buki] @ Trailblazer + Molten Cherufee + Shine Break || [Melee (Reach)] Attack Effects: [Destroy]. Is aimed at all targets that aimed an attack with the same range at the Raidz virus as the primary target. Damage: 30%. This attack has two true damage levels
This group was much more aggressive than the last, and the Reaper looked to be leading the charge. At least, that's what it seemed like from Shine's perspective. Taking the initiative first this time, she weaved through the other viruses to get close to her prey, but was nicked pretty badly by its scythe swings during her approach. Still, she was able to fully close the gap and swing to execute it while the others handled the remaining two viruses.
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
Noise Hand Conflicts: -4% from previous, unaccounted turns of Noise Generation
↳ Dark Resident - While inside of her Smoke, Shine's Warps trump Req X Avoids
Smoke: Only loses HP from Wind-based effects
Indigo Noise Form Shine undergoes no visible changes when utilizing this form, but other users inherit her navy blue color scheme. Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. -- Grants the user's Shadow attacks and battle cards +Low Damage to one hit. -- Gain 10% Base Damage -- Increases the user's Basic Attack Damage when benefiting from Charge by a Low amount. --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
Melee - Shadow - Blade (Baseline) Shine spawns a group of shadow-copies to strike together with her in a flurry of swings Damage: High (10%) | +15% Effects: Blow. Lock On. Knock Down. Shine's Smoke must be on the field. If successful, Smoke is inflicted with 2 Tiers of Wind Effect.
↳ Damage Calculation: High + (15% Base Damage) → 25% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
|| [Melee] || Multi-Use Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock-On].
↳ Damage Calculation: Moderate + (3 Dmg Lv) + (Pathetic * V) → 20% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
*Looked like the next wave was spawning in now. His work against the Jammer's gun earlier paid dividends as the first attack would meet the first defense from then as he would raise another to meet it once more. He would take care of the one that was in front of him now then as he would use the sword card to manifest the weapon, heat coursing through the weapon to strike with two separate cards to make up for it.*
Defense:
Earlier Blaze Haze catches first attack.
Blaze Haze Benefit: Creates an Aura with High Power Drawback: 3 Turn Mandatory Cooldown 1 Multi-Use
Used twice on one sword. Used again via Anarchic Stane for another sword.
Chaos Lv1: Anarchic Stane - Automatically Cooldown 1 Ability. 3-CD between uses.
-
Offense:
Sword Null/Blade || [Melee] || Multi-Use Description: The user gains a sword on either arm that is light and easy to use. Damage: 8 + 10% = 18 [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Seek. [Lock On].
Sword Null/Blade || [Melee] || Multi-Use Description: The user gains a sword on either arm that is light and easy to use. Damage: 8 + 20% = 28 [Alternate Use] - [1-Turn Held Charge] Can be used repeatedly as part of an attack chain. Attack Effects: Seek. [Lock On].
This group of viruses was more aggressive, particularly the Dark Reaper, one of the more dangerous viruses introduced by Le Mu when it awoke all those years ago. Seeing the Raidz swarm forward was also a concern, but one that they couldn't worry about for long, as the Dark Reaper was very intent on destroying them all.
The burning warrior and Shine both handled the Reaper with ease, absorbing its attacks and then decimating it entirely. Following was the Trailblazer's obliteration of one of the Raidz, which just left Cherufee. As the assaults from the viruses came his way, he took the beating with ease, restoring his vitality with a plume of smoke and burning fumes that ignited a heat from within. The fiery form he took roared in its fiery declaration, refusing weakness or fealty, as the Noise in the area shifted and made new the power that he wielded. Flames stoked on all sides as the burning heat flowed, scorching the earth around him and setting it ablaze, while flecks of blackened ice began to form over his scales, Molten Cherufee descending upon the last Buki with all of his strength, the spear and blackened cloud raining down fury yet unseen from the beast.
Actions: 3 Status: Fine Proximity: Raidz - Melee | Dark Scythe - Range Panel: Normal
Resonate Noise - Impassioned Noise Form The clustering of Noise causes Cherufe to rapidly heat and expel energy, creating a passionate and burgeoning warmth accompanied by smog that attempts to overwhelm everything around him. The burning waves cause the fires from within the statue or the dragon itself to burn brighter than ever. Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. -- Grants the user's Fire Element attacks and battle cards +Moderate Damage to their first hit. -- Sets Lava Panels within Melee range at the start of each turn. -- Increases the user's Basic Attack Damage when benefitting from Charge by 3%. Basic attack becomes a Fire/Poison Trait Ranged Basic Munition when benefitting from Charge. --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
° Aqua Affinity - While at or above 75% Noise, the user benefits from the Aqua Element as an additional Main Proficiency, at the same level as their own. If at or above 150% Noise, can gain the benefits of Aqua Ω, instead. Full benefits of this effect must be outlined in-stats.
}- Increase the user's Defense by the user's [Aqua Affinity]. - The first effect used each turn in response to an attack affects [Aqua Affinity -2] additional attacks, regardless of its total avoidances, interactions, or health. - User's Defense can be doubled in response to one attack per turn. - [Active Ability - Terraform] - User changes their panel type and the panel type of all opponents to any Panel matching one of the user's Proficiencies. This unavoidably grounds targets currently flying. Panel types cannot be changed for one turn after use. 3-Turn CD Between uses. - [Passive Ability - Fusion] - Status Effects matching any of the user's Proficiencies either: Cannot be cleansed on the turn of infliction. - When on Panels that match a Proficiency they possess, user's Damage from those Proficencies gain 1 True Damage Level. Status Effects are always cleansed by opponents as though they were a minimum of Tier 2.
Jack of ♦ :: Plesio Noise
° Environmental Advantage - While at or above 150% Noise, Attacks with a proficiency matching the user's panel type increase by 2 full damage levels, regardless of damage buff limits.
[Basic Attack | 4/5 Charges]
[Trigger Ability - Burning Fury] Benefit: Whenever Cherufe Magma takes High or more damage from any non-self-inflicted source in a turn, he deals +3 Full Damage Levels with all attacks for two turns. Drawback: [2-Turn Mandatory Cooldown] [Multi-Use: 2/3]
[Active Ability - Unholy Stance] - When using an effect that increases damage dealt, can sacrifice health up to the user's Self-Inflicted limit to increase the damage by the amount sacrificed. 3-Turn CD between uses.
1. Attack Name: Obsidian Spear @ Buki2 Baseline: Ranged - Basic Artillery Trait || Range: Fire || [Ranged] Description: Creating a spear of solid obsidian in his peripheral or directly from the dragon's maw, he launches it at an opponent. Damage: 30% [Pathetic + 10% + 5 FDL + 10%] [2 TDL] Effects: [Moderate Self-Inflicted Damage] [1-Action Charge] [Multi Use (2)] [Poison] [Seek] [Break]
2. Attack Name: Ash Flurry @ Buki2 Baseline: Ranged - Basic Artillery Trait || Range: Poison || [Ranged] Description: A simple but effective cloud of ash and soot that rains down smog like black snow. Damage: 27% [Pitiful + 10% + 3 FDL + 10%] Effects: [Seek] [Multi-Use (1)]
v3 Viruses Spawned Wave 3 and later ° 4 Movement Actions. Can freely attempt to Dodge the three most damaging attacks made against them each turn. ° Modest Defense, does not affect attacks it is Weak to ° Attack three times per turn ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Great Damage with their attack ° Two Attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +30% Damage. ° Has Astounding Health
X Viruses Spawned Wave 4 ° 5 Movement Actions. Can freely attempt to Dodge the four most damaging attacks made against them each turn. ° High Defense, does not affect the first attack it is Weak to each turn ° Attack five times per turn ° Has 2 Undershirts; one that triggers at 50% Health, and one at 1% Health. ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Immense Damage with their attack ° All attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +40% Damage. ° Has Outstanding Health
Rising out of the wave space, another flood of viruses, this one faster, hardier, and far more dangerous than the last. Stopping at nothing, the flood of advanced and powerful EM viruses charge the novice warriors, looking to decimate them entirely.
X Viruses Spawned Wave 4 ° 5 Movement Actions. Can freely attempt to Dodge the four most damaging attacks made against them each turn. ° High Defense, does not affect the first attack it is Weak to each turn ° Attack five times per turn ° Has 2 Undershirts; one that triggers at 50% Health, and one at 1% Health. ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Immense Damage with their attack ° All attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +40% Damage. ° Has Outstanding Health
Actions: 1 | 5 | 5 | 5 | 5 Status: None Proximity: Range - Shine, MC, IT Panel: Hack
[Noise Resonance] - Attacks each get +1% Damage per 10% Noise accrued. +39% Damage.
While at or above 150% Noise: Any Push/Pull Wind Effects and Gravity Effects are inverted. Knock Ups become Grounds and vice-versa. Attacks with Intermediate or higher Breakers automatically change their target's panel type to Cracked. Natural Regen is reduced by a High amount, plus a Low amount per additional 75% Noise over 150%. Not applicable while resonated with a Noise Form or other transformation. All attacks automatically Pierce, allowing them to ignore the Phasing effect.
° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks.
[Black Hole] Null || [Arena Quarters] Attack Effects: This virus only attacks once per turn, regardless of version. [Hits All] [Auto-Hit] [True Damage] Damage: 20%
[5 Movement Actions]
[Preps Lock On 3 times]
[Murian Assault] @ Molten Cherufee x3 Aqua || Melee (Close) Attack Effects: Bubble. Bubble ignores its Natural Cooldown. [Lock On] and [Cut]. Damage: 59%
[Murian Assault] @ Trailblazer x2 Aqua || Range (Long) Attack Effects: Bubble. Bubble ignores its Natural Cooldown. [Line] and [Seek]. Damage: 59%
Cherufee and Trailblazer handled the remaining threats quite well while Shine claimed the true prize of this endeavor in the card that was left behind from the Reaper's deletion. Three cards, rather -- one for each of them.
Before having time to celebrate though, they were ambushed by yet another swarm of enemies, this one progressively more powerful than the one preceding it as was the theme here. Having had the luxury of staying dormant in her cloud of smoke throughout this entire encounter, Emilia figured it was about time she stepped out to assist with the impending attacks, bobbing and weaving through them with as much agility as Cherufee had seen in the previous encounter. For the attacks that she couldn't get in front of, she'd throw cards in the direction of the original target that would transform into protective measures that they could use in her stead.
Her boldness didn't last for long though, as she immediately retreated back into the safety of her smoke cloud to teleport onto one of the viruses from an unsuspecting angle as her plan remained more of less the same as before: focusing down a single target while her allies focused on the others.
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
Noise Hand Conflicts: -0% from being in Noise Form
Lava Panels: Shine is inflicted with Burn and loses -2% HP
Melee - Shadow - Blade (Baseline) Shine throws a pitch black shuriken at her enemy. Mid-flight, it suddenly shifts shape into a shadow-copy of themselves that attacks them with a shadowy-impersonation of their own weapon. Damage: Moderate (5%) | +15% Effects: Blow. Lock On. Gains the augments of one attack that Shine dodged this turn (up to Shine's cap). 1 Held Charge
↳ Damage Calculation: Moderate + (15% Base Damage) + 39% (Innate Effect) → 59% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
|| [Melee] || Multi-Use Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock-On].
↳ Damage Calculation: Moderate + (3 Dmg Lv) + (Pathetic * V) → 20% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Smoke Health: 0% Panels: Lava Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (2/9) Tiers worth of Wind Effects to destroy
*This was looking a bit precarious, but it looked like the situation was well in hand as he caught the cards and used them accordingly to deal with the impending attacks. The rest would be biding his time once more for what was coming next to meet the attack in force next time and exceed them as he had before.*
Defense:
+2% damage gained from Fire Panels.
-20% from Black Hole.
Uses the Guards and Barriers provided to him to avoid the attacks.
Thankfully, when it came to outright violence, Cherufee did not lack in any visible departments. Withstanding the blows of the enemies with ease thanks to the resonance with Noise giving him an affinity to the aqua element, Cherufee Magma then rained down fury and devastation from on high with a callous smog of blistering ash and coals, and another spear of obsidian threatened to obliterate the viruses as he contended with them.
Recovery Lv3 Support Card || Single-Use Benefit: The user restores a Great amount of health to themselves or an ally. Improves by a Great amount per 100% maximum health the target has.
Actions: 3 Status: Fine Proximity: Melee - Moai, Murian | Range - Moai, Grabbity, Eyez Panel: Fire
Resonate Noise - Impassioned Noise Form The clustering of Noise causes Cherufe to rapidly heat and expel energy, creating a passionate and burgeoning warmth accompanied by smog that attempts to overwhelm everything around him. The burning waves cause the fires from within the statue or the dragon itself to burn brighter than ever. Effects: Must be activated after the user's Defensive Phase, after responding to all attacks aimed at the user. Can only be activated if the user still has Actions to use. Does not take any actions to activate. -- Gain and Lose Noise twice as quickly, doubling any effect that causes them to gain or lose noise. -- Grants the user's Fire Element attacks and battle cards +Moderate Damage to their first hit. -- Sets Lava Panels within Melee range at the start of each turn. -- Increases the user's Basic Attack Damage when benefitting from Charge by 3%. Basic attack becomes a Fire/Poison Trait Ranged Basic Munition when benefitting from Charge. --- Indefinite Duration, but only active while the user remains at or above 75% Noise.
° Aqua Affinity - While at or above 75% Noise, the user benefits from the Aqua Element as an additional Main Proficiency, at the same level as their own. If at or above 150% Noise, can gain the benefits of Aqua Ω, instead. Full benefits of this effect must be outlined in-stats.
}- Increase the user's Defense by the user's [Aqua Affinity]. - The first effect used each turn in response to an attack affects [Aqua Affinity -2] additional attacks, regardless of its total avoidances, interactions, or health. - User's Defense can be doubled in response to one attack per turn. - [Active Ability - Terraform] - User changes their panel type and the panel type of all opponents to any Panel matching one of the user's Proficiencies. This unavoidably grounds targets currently flying. Panel types cannot be changed for one turn after use. 3-Turn CD Between uses. - [Passive Ability - Fusion] - Status Effects matching any of the user's Proficiencies either: Cannot be cleansed on the turn of infliction. - When on Panels that match a Proficiency they possess, user's Damage from those Proficencies gain 1 True Damage Level. Status Effects are always cleansed by opponents as though they were a minimum of Tier 2.
Jack of ♦ :: Plesio Noise
° Environmental Advantage - While at or above 150% Noise, Attacks with a proficiency matching the user's panel type increase by 2 full damage levels, regardless of damage buff limits.
[Basic Attack | 5/5 Charges]
[Obsidian Spear | 1/1 Action Charges]
2. 1. Attack Name: Obsidian Spear @ Murian Baseline: Ranged - Basic Artillery Trait || Range: Fire || [Ranged] Description: Creating a spear of solid obsidian in his peripheral or directly from the dragon's maw, he launches it at an opponent. Damage: 32% [Pathetic + 10% + 5% (Unholy Stance) + 5% (Noise Form) + 2% (Panels) + 5 FDL] Effects: [Moderate Self-Inflicted Damage] [1-Action Charge] [Multi Use (2)] [Poison] [Seek] [Break]
3. 2. Attack Name: Ash Flurry @ Eyez Baseline: Ranged - Basic Artillery Trait || Range: Poison || [Ranged] Description: A simple but effective cloud of ash and soot that rains down smog like black snow. Damage: 24% [Pitiful + 10% + 5% (Unholy Stance) + 2% (Panels) + 3 FDL] Effects: [Seek] [Multi-Use (1)]
The efforts of the wave warriors to destroy the viruses seemed only to embolden them, the noise that they were generating rapidly proliferating and growing worse with each passing moment to prove itself their own enemy moreso than their ally. The viruses benefitted from it most, and refused to yield, marching forward to eliminate them entirely.
X Viruses Spawned Wave 4 ° 5 Movement Actions. Can freely attempt to Dodge the four most damaging attacks made against them each turn. ° High Defense, does not affect the first attack it is Weak to each turn ° Attack five times per turn ° Has 2 Undershirts; one that triggers at 50% Health, and one at 1% Health. ° Gains an additional attack per turn after its Undershirt is triggered ° Deal Immense Damage with their attack ° All attacks gain a Pathetic Static Damage Buff per 10% of accrued Noise, caps at +40% Damage. ° Has Outstanding Health
Actions: 1 | 6 | 6 | 5 Status: None Proximity: Range - Shine, MC, IT Panel: Lava
[Noise Resonance] - Attacks each get +1% Damage per 10% Noise accrued. +40% Damage.
While at or above 150% Noise: Any Push/Pull Wind Effects and Gravity Effects are inverted. Knock Ups become Grounds and vice-versa. Attacks with Intermediate or higher Breakers automatically change their target's panel type to Cracked. Natural Regen is reduced by a High amount, plus a Low amount per additional 75% Noise over 150%. Not applicable while resonated with a Noise Form or other transformation. All attacks automatically Pierce, allowing them to ignore the Phasing effect.
° 100% Noise - Evading attacks from the viruses requires 1 Additional Avoidance. ° 200% Noise - Locks Restore effects. ° 300% Noise - Viruses gain the effect of Hack Panels, making them untargetable by [Melee] Attacks. ° 400% Noise - Locks Healing effects. ° 500% Noise - Noise Inflicts High True Damage to all Wave Warriors each turn.
[Black Hole] Null || [Arena Quarters] Attack Effects: This virus only attacks once per turn, regardless of version. [Hits All] [Auto-Hit] [True Damage] Damage: 20%
[5 Movement Actions]
[Preps Lock On 3 times]
[Murian Assault] @ Molten Cherufee x3 Aqua || Melee (Close) Attack Effects: Bubble. Bubble ignores its Natural Cooldown. [Lock On] and [Cut]. Damage: 60%
[Murian Assault] @ Trailblazer x1, @ Shine x2 Aqua || Range (Long) Attack Effects: Bubble. Bubble ignores its Natural Cooldown. [Line] and [Seek]. Damage: 60%
The only thing to do now was rinse and repeat, which Shine would continue to do as she evaded the incoming attacks designated for her and handled the opponents that were giving her the most problems personally while leaving Trailblazer and Cherufee to take care of themselves in this gauntlet of powerful foes.
Smoke Health: 0% Panels: Null Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (0/9) Tiers worth of Wind Effects to destroy
Noise Hand Conflicts: -0% from being in Noise Form
Lava Panels: Shine is inflicted with Burn and loses -4% HP
|| [Melee] || Multi-Use Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock-On].
↳ Damage Calculation: Moderate + (3 Dmg Lv) + (Pathetic * V) → 20% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
|| [Melee] || Multi-Use Attack Effects: Gains a single [Basic Breaker] of choice on use. [Lock-On].
↳ Damage Calculation: Moderate + (3 Dmg Lv) + (Pathetic * V) → 20% Damage ↳ Assailant - After Warping, or using a Lock-On effect, Shine's next attack gains an Intermediate Breaker of choice
Smoke Health: 0% Panels: Lava Proximity: (Occupied: Shine) | (Melee: Cherufe, Trailblazer) | (Range: Viruses) - Innate: Shine can only be targeted by Multi-Target attacks while inside of the Smoke - Innate: Endures (0/2) Destroy effects without breaking - Innate: Must be struck by (2/9) Tiers worth of Wind Effects to destroy
*Looked like the limit had been reached about now. He would just have to do what he could and bow out from there, lining up his shot with the murian soldier and letting it loose to tear through its own attack and it alike while the rest would find its mark, running him over and making way for the only other viable target on the field now that their numbers had been reduced.*
Defense:
+2% damage gained from Fire Panels.
-20% from Black Hole.
Wildfire
Benefit: Immediately gain 1 Avoidance or 1 Action that can be used to move.
Drawback: 1 Turn Mandatory Cooldown 3 Multi-Use
Used three times for 3 actions.
Burning Shot
Benefit: One attacks gains +High Damage.
Drawback: 1 Turn Mandatory Cooldown 3 Multi-Use
Used twice.
Parries Murian Assault with Impact Cannon.
Impact Cannon [Null/Munitions] || [Ranged] || Standard-Class GA Description: A hefty cannon that launches a single, powerful round with incredible explosive force, spreading on hit to strike all targets within melee range of the first. Damage: 122 [Alternate Use] - [X-Action Charges] Gains +Mega Class Base Damage per charge applied. Attack Effects: [Auto-Hit]
Falls to first Voltic Eye. Voltic Eye x 2 + Moai Roll x 3 @ freshly renamed Molten Cherufee
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